Would have been very disappointed with less than 9. This game was off the charts for the N64 in 2000. Heck, it was better than Halo 1 1/2 years later I think. Just switch to the c-Buttons for moving like W, A, S, D on a keyboard.
And to think it was supposed to come out in Q4 1998...PERFECT example of why delayed games are a very GOOD thing for consumers.
@unrandomsam You have no clue what you're talking about. Margins on the consoles themselves are very low if existent at all. Nobody wants those people as customers. It's lost profit.
So no, any hacking isn't good, even if these guy's hearts are in the right place, this always turns into piracy.
LOL, aren't they the only place that tries to sell games for RRP in the UK, among other bad business practices (they are your Gamestop/EB Games.)
Also, I'm sure Nintendo, Sony, and Microsoft would prefer to keep all the digital game profits they can and not dealing with an intermediary that exists only to eat at Nintendo's digital profits. I don't buy digital, but I'd never buy digital from GAME.
Nintendo always relies on well-established formats as well..surprised this site went with 6/10 like SonyLife instead of closer to it's average of about 7.5
Game plays like more of a 7.5 but is too similar to COD 2 and beyond. If this is your first COD though, pick it up.
Most of this audience moved onto tablets and cheap (and terrible) freemium in the past few years. There's a reason Nintendo's barely bothering with that audience on console now. I doubt this moves tons of units. Great, colourful, child-friendly, HD "Nintendocore" games are the Wii U difference.
@TheRealThanos Even though most multiplats looked better on Xbox 360 than PS3, it is not an a foregone conclusion that the Xbox 360 was more powerful than the PS3. Xenos was very slightly more powerful than the RSX but games that used the extremely confusing Cell CPU in the PS3 effectively, such as exclusives built exclusively around the console like The Last Of Us could output graphics that are the best the 360 could ever hope to output at best, and outside of its capabilities at worst.
I doubt the ATI Radeon HD-based GPU in the Wii U has remotely comparable GPGPU performance to the PS4/XB1. The other two are built on a single more expensive chip with a CPU and high-end tablets tablets in mind the AMD "Jaguar." GPGPU is disingenuous, it'd be worrying if a next-gen console didn't offload compatible calculations to their GPU's because all of their CPU's are quite weak.
With the RAM, CPU, and GPU constraints it'd take masters (like Naughty Dog or for us hopefully Retro Studios) to make something comparable to the other next-gen systems' exclusives like FFXV and such, and even then only after years and at lower resolutions and frame rates. Stop expecting miracles. Wii U is what it is, a good chunk more powerful than PS360, much less powerful than XB1 and especially PS4.
@PinkSpider Yup, then again you got more games for the price so there's always two ways of looking at things. A lot of people underestimate the amount of changes made to WWHD though. MGS2 was just a PS2 game running in 720p in comparison which made the outdated textures stand out, amazing game though.
@PinkSpider MGS2, MGS3, and Peace Walker were done at 60 FPS in the HD collection, looking online despite what the back of the case said (Black Ops 2 has the same lie) the games are outputted in 720p, not 1080p (actually Black Ops 2 apparently was 600p or some crazy thing). PS360 have much older GPU's and and a fourth of the RAM available for games so not surprising. In actual fact very few games at all outputted in 1080p last generation, merely upscaling for your TV. For those who don't know, upscaling is not the same thing, though it does take hardware resources in itself. PS4 and XB1 should have more 1080p and like here Wii U can handle a few, even with bloom, anti-aliasing, and increased draw distance. It's a caught in between machine but it is definitely more powerful than PS360 despite what some would have you believe.
I assume Konami had to sacrifice 1080p for 60 FPS. Unfortunately outputting 1920x1080 takes an enormous amount of resources.
that looks to scale between 640x480, which the Gamecube rendered at....
and 1920x1080 which the Wii U is rendering this game at!
Nothing is being compressed, the Gamecube really renders at that size compared to 1080p. If you're doing a to scale presentation with both sizes being shown on screen that's the only way to do it accurately.
Admittedly most Wii U games aren't (most render at 720p) and probably won't ever be. If you're doing a to scale presentation with both sizes being shown on screen that's the only way to do it accurately. I think Smash is supposed to be 1080p though. It's almost twice the pixels of 1280x720p for perspective.
Comments 38
Re: Review: Donkey Kong 64 (Wii U eShop / Nintendo 64)
@donkeykong64 You will always be 9/10 in my heart too.
Re: Review: Donkey Kong 64 (Wii U eShop / Nintendo 64)
@allav866 Well said.
Re: New Fire Emblem on 3DS Takes Shape as Two Separate Releases in Japan
@Datasun_7 Yeah this is messed up...hopefully they don't try to pull it the first two n the West, probably won't buy.
Re: Planning On Downloading Xenoblade Chronicles 3D? You Might Need A Bigger microSD Card
@PachterStation Anyone with an inch of common sense will realise that Nintendo doesn't sell Micro-SD cards.
Anyways, physical always.
Re: Review: Mario Party 10 (Wii U)
@Blast Mario Party game + price drop?
lol
Re: Nintendo 64x64: Perfect Dark
Would have been very disappointed with less than 9. This game was off the charts for the N64 in 2000. Heck, it was better than Halo 1 1/2 years later I think. Just switch to the c-Buttons for moving like W, A, S, D on a keyboard.
And to think it was supposed to come out in Q4 1998...PERFECT example of why delayed games are a very GOOD thing for consumers.
Re: Super Smash Bros. for Nintendo 3DS File Size is 2.1GB, According to Japanese Packaging
@lividd3ad lolno. Wii U will. Most of that extra Brawl content was FMV and music.
Re: Mario Kart 8's Hackers Open Up Over Their Plans and Ethical Dilemma
@unrandomsam You have no clue what you're talking about. Margins on the consoles themselves are very low if existent at all. Nobody wants those people as customers. It's lost profit.
So no, any hacking isn't good, even if these guy's hearts are in the right place, this always turns into piracy.
Re: Nintendo Revenue Claims on Mario Kart 8 YouTube Footage Reportedly Underway
@Retro_on_theGo People making money off other people's work by adding boring commentary to the content of a video of the game to make a profit...
Re: Video: Nintendo Minute Unboxes The Mario Kart 8 Wii U Bundle
3 trays, cool. Guess I should have figured. good if you don't already have a Wii U.
Re: Video: What Could The Legend Of Zelda: Skyward Sword Look Like In HD?
No, do not want to see any more of these, not paying for again.
Re: One Man Is Bringing The N64 Kicking And Screaming Into The HD Generation
@mercurio2054 10 then, lol. Perfect Dark, Goldeneye, Donkey Kong 64, and several others.
Re: Watch_Dogs Delayed Again on Wii U, Will Arrive on the System After Other Platforms
Delayed, then quietly cancelled.
Re: The Legend of Zelda: Four Swords Anniversary Edition Available For Free Right Now in North America
@adamical Yes. Why can't you register a NNID on your 3DS?
Re: Rare Nintendo World Championships Cartridge Eventually Fetches $99,902
Lol, top bidder didn't pay up and I'm sure most of the bids were fake. Good.
Re: UK Retailer GAME States Ambition to be at the Forefront Of Download Content Sales
LOL, aren't they the only place that tries to sell games for RRP in the UK, among other bad business practices (they are your Gamestop/EB Games.)
Also, I'm sure Nintendo, Sony, and Microsoft would prefer to keep all the digital game profits they can and not dealing with an intermediary that exists only to eat at Nintendo's digital profits. I don't buy digital, but I'd never buy digital from GAME.
Re: Kensuke Tanabe Highlights Potential Return of 3D Donkey Kong Games
Yeahhhh!!!
DK64 Returns!
Re: Video: Just Look For The U On The Box, Nintendo's New Wii U Promotion Helpfully Suggests
Gamecube numbers would be a step up at this point.
Re: 3DS Hardware Sales Reach the Two Million Landmark in the UK
@Peach64 N64, Gamecube, and Wii U would like a word with you...
Re: UK Magazine EDGE Names Nintendo Publisher Of The Year
FE:A isn't for everyone but Nintendo had an insane year, wow.
Re: Rumour: New Call of Duty Title To Be Revealed Next Week
@DESS-M-8 Ummm....
Nintendo wouldn't allow Origin
and the Wii U has a very small install base.
Those are the reasons the Wii U doesn't have BF and won't be getting it. The sooner you accept it the sooner you can move on in your life.
Re: Review: Call of Duty: Ghosts (Wii U)
Nintendo always relies on well-established formats as well..surprised this site went with 6/10 like SonyLife instead of closer to it's average of about 7.5
Game plays like more of a 7.5 but is too similar to COD 2 and beyond. If this is your first COD though, pick it up.
Re: Nintendo Outlines Details of Third Wave of Pikmin 3 DLC
2 free December 2nd? Yeah I'll bite.
Re: Readers Of EDGE Consider Ocarina Of Time And Mario 64 To Be The Best Games Of The Last 20 Years
Goldeneye over Perfect Dark....sigh....
Re: Review: Wii Party U (Wii U)
Most of this audience moved onto tablets and cheap (and terrible) freemium in the past few years. There's a reason Nintendo's barely bothering with that audience on console now. I doubt this moves tons of units. Great, colourful, child-friendly, HD "Nintendocore" games are the Wii U difference.
Re: Soapbox: The Wii Changed The Face of Gaming, Before The Console Industry Promptly Forgot Its Lessons
The Wii was partially sold on a lot of Atari 2600-esque shovelware. Not a long-term business decision.
Re: Nintendo Japan Confirms an End to Wii Production
@Kifa 2011-2013 Wii's only support Wii titles. Gamecube compatibility has been gone longer.
Re: Nintendo Japan Confirms an End to Wii Production
Rest in pieces
Re: Nintendo Confirms Three New Wii U Hardware Bundles for Europe
I thought the Wii U Basic was discontinued entirely...old stock put in a new bundle?
Re: Nintendo Set To End Production of the Wii
Mixed feelings at best... but in the end I'll miss you 2 Gamecube's ducktaped together!
Re: Talking Point: The Steam Gaming Machines Are An Unconventional Challenge to the Wii U
@Senario Their fans would say the same about Zelda...
Re: Talking Point: The Steam Gaming Machines Are An Unconventional Challenge to the Wii U
@Jeremyx7 Naughty Dog...
Re: Talking Point: The Steam Gaming Machines Are An Unconventional Challenge to the Wii U
Great...it was crowded with three...I hope this bombs.
Re: Shin'en: If Developers Can't Make Great Looking Games On Wii U, It's Their Own Fault
@TheRealThanos Even though most multiplats looked better on Xbox 360 than PS3, it is not an a foregone conclusion that the Xbox 360 was more powerful than the PS3. Xenos was very slightly more powerful than the RSX but games that used the extremely confusing Cell CPU in the PS3 effectively, such as exclusives built exclusively around the console like The Last Of Us could output graphics that are the best the 360 could ever hope to output at best, and outside of its capabilities at worst.
I doubt the ATI Radeon HD-based GPU in the Wii U has remotely comparable GPGPU performance to the PS4/XB1. The other two are built on a single more expensive chip with a CPU and high-end tablets tablets in mind the AMD "Jaguar." GPGPU is disingenuous, it'd be worrying if a next-gen console didn't offload compatible calculations to their GPU's because all of their CPU's are quite weak.
Re: Shin'en: If Developers Can't Make Great Looking Games On Wii U, It's Their Own Fault
Any modern GPU can be a GPGPU....
With the RAM, CPU, and GPU constraints it'd take masters (like Naughty Dog or for us hopefully Retro Studios) to make something comparable to the other next-gen systems' exclusives like FFXV and such, and even then only after years and at lower resolutions and frame rates. Stop expecting miracles. Wii U is what it is, a good chunk more powerful than PS360, much less powerful than XB1 and especially PS4.
Re: Video: Want To See Just How Much Better Zelda: Wind Waker Looks In HD?
@PinkSpider Yup, then again you got more games for the price so there's always two ways of looking at things. A lot of people underestimate the amount of changes made to WWHD though. MGS2 was just a PS2 game running in 720p in comparison which made the outdated textures stand out, amazing game though.
Re: Video: Want To See Just How Much Better Zelda: Wind Waker Looks In HD?
@PinkSpider MGS2, MGS3, and Peace Walker were done at 60 FPS in the HD collection, looking online despite what the back of the case said (Black Ops 2 has the same lie) the games are outputted in 720p, not 1080p (actually Black Ops 2 apparently was 600p or some crazy thing). PS360 have much older GPU's and and a fourth of the RAM available for games so not surprising. In actual fact very few games at all outputted in 1080p last generation, merely upscaling for your TV. For those who don't know, upscaling is not the same thing, though it does take hardware resources in itself. PS4 and XB1 should have more 1080p and like here Wii U can handle a few, even with bloom, anti-aliasing, and increased draw distance. It's a caught in between machine but it is definitely more powerful than PS360 despite what some would have you believe.
I assume Konami had to sacrifice 1080p for 60 FPS. Unfortunately outputting 1920x1080 takes an enormous amount of resources.
Re: Video: Want To See Just How Much Better Zelda: Wind Waker Looks In HD?
@SilentHunter382 Not at all...
that looks to scale between 640x480, which the Gamecube rendered at....
and 1920x1080 which the Wii U is rendering this game at!
Nothing is being compressed, the Gamecube really renders at that size compared to 1080p. If you're doing a to scale presentation with both sizes being shown on screen that's the only way to do it accurately.
Admittedly most Wii U games aren't (most render at 720p) and probably won't ever be. If you're doing a to scale presentation with both sizes being shown on screen that's the only way to do it accurately. I think Smash is supposed to be 1080p though. It's almost twice the pixels of 1280x720p for perspective.