@shgamer Yeah I'm the exact same. I have no interest at in proper RPGs, but my favourite genre is a FPS with a bit of exploration, looting and ability crafting. Its one of the few genres the switch is lacking in. I loved the Bioshocks, Dishonored, Deus Ex, Prey, etc.
Looking forward to this. The original games are a brilliant mix of Bill and Ted, Peep Show and classic LucasArts adventure. If they can recapture half that magic, it'll be great. Eurogamer gave it a much more positive review, so I'm psyched.
@SmartNickname Doom 64 is a masterpiece, especislly running smoothly on Switch. Doom 3 is an acquired taste. Neither as bad as its detractors claim nor as good as its defenders want you to believe. Its fine, but much much slower than the other Dooms. I'd go 64 any day of the week.
Playing Her Story with my non gamer wife is one of my favourite gaming memories. A brilliantly absorbing, fun way to spend 2-3 hours. Definitely going to pick this up, though may wait for a sale.
@Earl_Grey in a few years time we'll look at gigabyte patches the way we do with kilobyte patches on DOS games now. I don't think we need to worry about famous, static, single player focused games like Last of Us. I don't know how preservation will work with evolving, multilayer focused games like say Fortnite though.
@BerendJan TIE Fighter is one of my fvaourot games, but I don't know how you'd do a console version. There are 30+ essential buttons. I think the WiiU in docked mode is pretty much the only console that could have done it and even then, it wouldn't be the same.
I think the Gamecube Rogue games are about as close as we'll get on Switch.
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Re: Nightdive Studios Delays Its Enhanced Edition Of Blade Runner
@shgamer Yeah I'm the exact same. I have no interest at in proper RPGs, but my favourite genre is a FPS with a bit of exploration, looting and ability crafting. Its one of the few genres the switch is lacking in. I loved the Bioshocks,
Dishonored, Deus Ex, Prey, etc.
Re: Nightdive Studios Delays Its Enhanced Edition Of Blade Runner
@shgamer It's a light RPG/immersive sim set on a space ship. It's closest modern equivalents are probably the Bioshock and Deus Ex games.
Re: Review: Lair Of The Clockwork God - A Humorous Attempt At Mashing Together Two Opposing Genres
Looking forward to this. The original games are a brilliant mix of Bill and Ted, Peep Show and classic LucasArts adventure. If they can recapture half that magic, it'll be great. Eurogamer gave it a much more positive review, so I'm psyched.
Re: Lots Of DOOM Games, Skyrim And Wolfenstein Are All 50% Off On Nintendo Switch (Europe)
@SmartNickname Doom 64 is a masterpiece, especislly running smoothly on Switch. Doom 3 is an acquired taste. Neither as bad as its detractors claim nor as good as its defenders want you to believe. Its fine, but much much slower than the other Dooms. I'd go 64 any day of the week.
Re: Feature: Sam Barlow On Bringing Telling Lies To Switch, His Directing Style, And His Next Project
Playing Her Story with my non gamer wife is one of my favourite gaming memories. A brilliantly absorbing, fun way to spend 2-3 hours. Definitely going to pick this up, though may wait for a sale.
Re: 8-Bit Brawler Jay And Silent Bob: Mall Brawl Gets Its Own Switch eShop Release Next Week
I'm a Smith fan but I wish this was done in a 16 bit style. The Final Fight/SoR era has aged much better than the Double Dragon/River City era.
Re: The Genesis / Mega Drive Mini Hack Is Finally Here
@Earl_Grey in a few years time we'll look at gigabyte patches the way we do with kilobyte patches on DOS games now. I don't think we need to worry about famous, static, single player focused games like Last of Us.
I don't know how preservation will work with evolving, multilayer focused games like say Fortnite though.
Re: Video: DOOM 64 Scrubs Up Pretty Nicely, It Turns Out
@Dr_Corndog Doom 64 is great. Brilliant custom maps and a slightly slower scarier feel. Doom on snes was just a terrible pc port.
Re: Star Wars Jedi Knight II: Jedi Outcast Publisher Has More Announcements On The Way
@BerendJan TIE Fighter is one of my fvaourot games, but I don't know how you'd do a console version. There are 30+ essential buttons. I think the WiiU in docked mode is pretty much the only console that could have done it and even then, it wouldn't be the same.
I think the Gamecube Rogue games are about as close as we'll get on Switch.