Everyone here in the comments saying “Eggman is a worse name, Robotnik is more nefarious” is missing the entire point of the name. He was NEVER SUPPOSED TO BE INTIMIDATING. That’s why they made him fat to begin with. He’s supposed to be a joke, which is why they called him Eggman. What I’d like to know is why his name ever became “Ivo Robotnik” in the first place. The “Robotnik” part is obviously in reference to his obsession with building robots, but where did the “Ivo” part come from?
@Totalmage56 No, they didn’t redo the models from scratch. They took the models for X and Y, redesigned some of them for Alolan forms while keeping the design for others, and upscaled them a bit. They may not have just copy/pasted the models, but most of the work was already done for them. The only models they did from scratch were the new Pokemon introduced in S/M and US/UM. Yet, what I was saying is they could have a small team focused entirely on stuff like upscaling and new animations for older pokemon with everyone else focusing on the newer stuff. Like I said, by doing that, most of the work for the old Pokemon is already done. And there’s not really much of an improvement on graphics despite the Switch being capable of far better graphics than 3DS, so there wouldn’t be much upscaling to do compared to the jump from DS to 3DS, where they actually had to use entirely new models from scratch.
@graysoncharles I’ve played plenty of strategy games, and I’ve always been able to win regardless of ‘balance issues’(not that I’ve ALWAYS won, but I mean I’ve always BEEN ABLE to win using characters/units that are considered weaker). Like I said, you can beat an Incineroar with a Magikarp it you have the right moves and strategy. It doesn’t matter if your opponent has higher stats(only time it DOES matter is if there’s a large level gap, but if both are maxed out, it doesn’t). And I wasn’t saying they should specifically use super training, I just meant they can introduce something similar to deal with the so-called ‘balance issues’. Like they could have certain limits to how much each pokemon can be ‘super trained’ or whatever, allowing weaker pokemon to be ‘super trained’ more than stronger ones. As for pokemon bans, my point was that they banned certain pokemon from certain features without banning them from the entire game in the past, so they could easily do it for whatever features has them concerned about balance issues(like pvp or co-op raids). And the models? They reused models for the Let’s Go games didn’t they?(I may be remembering that wrong, it’s been a while and I didn’t play them much). So if they can reuse models on those games, which are on the SAME console as Sword and Shield, why can’t they reuse them in Sword and Shield? Plus, I said they could’ve assigned a small team focused on new animations for the older Pokemon. That same team could improve any models that don’t work well on Switch when doing those animations. Since they’ve been working on Sword and Shield for about 2 or so years, that’s plenty of time for it if that small team focuses entirely on bringing older pokemon into the new games while everyone else handles the newer stuff. And they ARE excuses because there are solutions for every reason they gave, they just didn’t use them. That’s why they’re called excuses.
Balance? Is that a joke? With the right moves and strategy, you can defeat an Incineroar with a Magikarp. Balance has never been an issue because it’s a game of STRATEGY. Plus, they’ve banned pokemon for certain features without banning them from the whole game since the early days. Like the Battle Frontier. You couldn’t use certain Pokemon there, yet you could use them in the rest of the game, did everyone just forget that? Plus, concerning stats, they could easily implement super training again. And they’ve been reusing models since X and Y, so that’s not a good reason either. Especially since they’ve been working on these games for the better part of 2 years now(possibly longer), so they’ve had plenty of time to add small animations to all the older pokemon. They could’ve just assigned a small team of people to do specifically that. And the animations haven’t noticeably improved much in the past few games. Basically, EVERY reason they gave for this godawful decision is nothing short of an excuse to do less work.
Comments 4
Re: Head of Sonic Team Explains Why Dr. Robotnik Started Going by "Eggman"
Everyone here in the comments saying “Eggman is a worse name, Robotnik is more nefarious” is missing the entire point of the name. He was NEVER SUPPOSED TO BE INTIMIDATING. That’s why they made him fat to begin with. He’s supposed to be a joke, which is why they called him Eggman. What I’d like to know is why his name ever became “Ivo Robotnik” in the first place. The “Robotnik” part is obviously in reference to his obsession with building robots, but where did the “Ivo” part come from?
Re: Soapbox: Why Sword And Shield's Pokémon Purge Will Benefit Everyone
@Totalmage56 No, they didn’t redo the models from scratch. They took the models for X and Y, redesigned some of them for Alolan forms while keeping the design for others, and upscaled them a bit. They may not have just copy/pasted the models, but most of the work was already done for them. The only models they did from scratch were the new Pokemon introduced in S/M and US/UM. Yet, what I was saying is they could have a small team focused entirely on stuff like upscaling and new animations for older pokemon with everyone else focusing on the newer stuff. Like I said, by doing that, most of the work for the old Pokemon is already done. And there’s not really much of an improvement on graphics despite the Switch being capable of far better graphics than 3DS, so there wouldn’t be much upscaling to do compared to the jump from DS to 3DS, where they actually had to use entirely new models from scratch.
Re: Soapbox: Why Sword And Shield's Pokémon Purge Will Benefit Everyone
@graysoncharles I’ve played plenty of strategy games, and I’ve always been able to win regardless of ‘balance issues’(not that I’ve ALWAYS won, but I mean I’ve always BEEN ABLE to win using characters/units that are considered weaker). Like I said, you can beat an Incineroar with a Magikarp it you have the right moves and strategy. It doesn’t matter if your opponent has higher stats(only time it DOES matter is if there’s a large level gap, but if both are maxed out, it doesn’t). And I wasn’t saying they should specifically use super training, I just meant they can introduce something similar to deal with the so-called ‘balance issues’. Like they could have certain limits to how much each pokemon can be ‘super trained’ or whatever, allowing weaker pokemon to be ‘super trained’ more than stronger ones. As for pokemon bans, my point was that they banned certain pokemon from certain features without banning them from the entire game in the past, so they could easily do it for whatever features has them concerned about balance issues(like pvp or co-op raids). And the models? They reused models for the Let’s Go games didn’t they?(I may be remembering that wrong, it’s been a while and I didn’t play them much). So if they can reuse models on those games, which are on the SAME console as Sword and Shield, why can’t they reuse them in Sword and Shield? Plus, I said they could’ve assigned a small team focused on new animations for the older Pokemon. That same team could improve any models that don’t work well on Switch when doing those animations. Since they’ve been working on Sword and Shield for about 2 or so years, that’s plenty of time for it if that small team focuses entirely on bringing older pokemon into the new games while everyone else handles the newer stuff. And they ARE excuses because there are solutions for every reason they gave, they just didn’t use them. That’s why they’re called excuses.
Re: Soapbox: Why Sword And Shield's Pokémon Purge Will Benefit Everyone
Balance? Is that a joke? With the right moves and strategy, you can defeat an Incineroar with a Magikarp. Balance has never been an issue because it’s a game of STRATEGY. Plus, they’ve banned pokemon for certain features without banning them from the whole game since the early days. Like the Battle Frontier. You couldn’t use certain Pokemon there, yet you could use them in the rest of the game, did everyone just forget that? Plus, concerning stats, they could easily implement super training again. And they’ve been reusing models since X and Y, so that’s not a good reason either. Especially since they’ve been working on these games for the better part of 2 years now(possibly longer), so they’ve had plenty of time to add small animations to all the older pokemon. They could’ve just assigned a small team of people to do specifically that. And the animations haven’t noticeably improved much in the past few games. Basically, EVERY reason they gave for this godawful decision is nothing short of an excuse to do less work.