@27 We thought about it and went for the approach of "let the player do whatever they want" it was a risk and I think some people will take the path of least resistance and just throw light bulbs. However, that strategy will fall on it's face a bit into the game and won't help you beat the challenges.
As for starting up a dev group. That's cool. We're not the ones to ask about getting exposure though. We're no good at it. Other indie devs can not release a game for years and get coverage in kotaku every other month, Best to ask one of them. We just make games that you haven't played before.(and sometimes they don't work too well on smaller TV's it seems)
@21 After you complete a level you can do the challenge. There is a clue under the scrore for that level. e.g. "exit stage left" for level 1-1 means you have to get an enemy to die by getting chucked out of the left hand side of the play area. Thanks again for saying you enjoyed it.
I better stop treating the comments thread like a forum now.
@3 Glad you are enjoying it and thanks for saying you enjoy it. Even if one person buys the game and likes it it means our efforts wern't a total waste. Have you found the challenges yet? We pretty much hid everything in the game. As you probably figured out, getting through the game is about doing whatever you want. Only gets hard half way through. The Challenges on the other hand can be super hard. Hope you continue to enjoy it.
I imagine the reviewer is talking about the pop up help text. It may well be hard to read on smaller TV's we only had 3 to test on and the smallest one is an old 28" CRT. If he has something smaller than that it may well be hard to see.
Ouch. That does indeed hurt, and I thought it did badly when it got a 7/10 the other day. When we tested the game out on people we did have a marmite like response. People seemed to either loved it or hated it. Oddly the controls issue never came up. I'm just going to have to take this on the chin and move on. Hope our next title gets a better review.
oh sorry missed @3 Simple question, complex answer. I won't say no but it might take a while.We would like to do a demo since the game isn't very much like anything else out there, but unfortunately it would have to go through lotcheck and would likely take another couple of months to come out. I imagine by the time the demo comes out we'll be too busy with submission of our next game to have any time to promote it. We;re a very small studio and don't have a marketing department, or a marketing person, or actually any departments for that matter. Personally,In my totally unbiased oppinion I'd reccomend just spashing out the 500points and just calling me names if you don't like it
@4 Website should be up and about some time soon. It'll be at radiationburn.net/Newton. although I can't say there is much on it that you won't find here. We should make a forum so folks can come and write death threats for making the challenge in level 3-6 so hard. @5. We made the original version for the microsoft dreambuild competition special old spice competition way back in 2010 before we formed a company to do things officially (you need a company and an office to be Nintendo certified) This is the sequel to that game. It works better with wii controls is the reason it's on Wii. @6 Thanks for giving it a try. Hope you enjoy it and manage to figure out all the crazy stuff you can do (we don't tell you). I would be really eager to see how many people can actually complete all the challenges. (youcan complete each level a hundred different ways but once you complete them you can try to do the challenge which can be cryptic and or really hard) I doubt we're interesting enough for NL to want to bother to interview us. Mabye it would be an interview called "The magical hidden pit traps and administrative overlords that get in the way of releasing a game"
Thanks koops3. Even if you don't like Newton Vs The Horde I hope people will at least appreciate that it's different, and you can always call me names here if you get frustrated with it.
Newton Vs the Horde (wiiware) should be out this week also. As Marketing goes we have totally failed to let anyone know the game actually exists. We're Indie devs. It's not our strong point I have to admit.
Actually no. That is the video for the old XNA original. Which was done for the microsoft old spice competition (which it won) The Wii one is bigger with a load more features and the video for it can be found here.... http://www.youtube.com/watch?feature=player_embedded&v=hKONzaqwdnM
I know this because I'm one of the team that made this game. We're just a tiny teeny little independant developer in the UK. We made this game for a particular audience. If you like physics killing zombies and you like puzzles then it's probably for you. We don't hold your hand, actually we slap your hands till they are red raw. We practically don't even tell you how to play the game and you have to work out not only how to do things but also all the cool stuff you are able to do. It might explode your head but hopefully you'll enjoy it.
I'd beg you all to buy it cause we're poor and need funding for our fantasy game on 3DS but it's against the rules so I'll just say that I hope enough people buy it.
Comments 11
Re: Review: Newton Vs The Horde (WiiWare)
@27 We thought about it and went for the approach of "let the player do whatever they want" it was a risk and I think some people will take the path of least resistance and just throw light bulbs. However, that strategy will fall on it's face a bit into the game and won't help you beat the challenges.
As for starting up a dev group. That's cool. We're not the ones to ask about getting exposure though. We're no good at it. Other indie devs can not release a game for years and get coverage in kotaku every other month, Best to ask one of them. We just make games that you haven't played before.(and sometimes they don't work too well on smaller TV's it seems)
Re: Review: Newton Vs The Horde (WiiWare)
@21
After you complete a level you can do the challenge.
There is a clue under the scrore for that level.
e.g. "exit stage left" for level 1-1 means you have to get an enemy to die by getting chucked out of the left hand side of the play area.
Thanks again for saying you enjoyed it.
I better stop treating the comments thread like a forum now.
Re: Review: Newton Vs The Horde (WiiWare)
@3 Glad you are enjoying it and thanks for saying you enjoy it. Even if one person buys the game and likes it it means our efforts wern't a total waste.
Have you found the challenges yet?
We pretty much hid everything in the game. As you probably figured out, getting through the game is about doing whatever you want. Only gets hard half way through. The Challenges on the other hand can be super hard. Hope you continue to enjoy it.
I imagine the reviewer is talking about the pop up help text. It may well be hard to read on smaller TV's we only had 3 to test on and the smallest one is an old 28" CRT. If he has something smaller than that it may well be hard to see.
Re: Review: Newton Vs The Horde (WiiWare)
@17 I guess if you hate the game it is a rip off of Dr Horrible.
If you like the game it's a homage though.
I'm glad you noticed either way.
Re: Review: Newton Vs The Horde (WiiWare)
Ouch. That does indeed hurt, and I thought it did badly when it got a 7/10 the other day.
When we tested the game out on people we did have a marmite like response. People seemed to either loved it or hated it.
Oddly the controls issue never came up.
I'm just going to have to take this on the chin and move on.
Hope our next title gets a better review.
Re: Newton Vs The Horde
oh sorry missed @3 Simple question, complex answer.
I won't say no but it might take a while.We would like to do a demo since the game isn't very much like anything else out there, but unfortunately it would have to go through lotcheck and would likely take another couple of months to come out. I imagine by the time the demo comes out we'll be too busy with submission of our next game to have any time to promote it. We;re a very small studio and don't have a marketing department, or a marketing person, or actually any departments for that matter. Personally,In my totally unbiased oppinion I'd reccomend just spashing out the 500points and just calling me names if you don't like it
Re: Newton Vs The Horde
@4 Website should be up and about some time soon. It'll be at radiationburn.net/Newton. although I can't say there is much on it that you won't find here. We should make a forum so folks can come and write death threats for making the challenge in level 3-6 so hard.
@5. We made the original version for the microsoft dreambuild competition special old spice competition way back in 2010 before we formed a company to do things officially (you need a company and an office to be Nintendo certified) This is the sequel to that game. It works better with wii controls is the reason it's on Wii.
@6 Thanks for giving it a try. Hope you enjoy it and manage to figure out all the crazy stuff you can do (we don't tell you). I would be really eager to see how many people can actually complete all the challenges. (youcan complete each level a hundred different ways but once you complete them you can try to do the challenge which can be cryptic and or really hard)
I doubt we're interesting enough for NL to want to bother to interview us. Mabye it would be an interview called "The magical hidden pit traps and administrative overlords that get in the way of releasing a game"
sory for the long post.
Re: Nintendo Download: 26th January 2012 (North America)
Thanks koops3.
Even if you don't like Newton Vs The Horde I hope people will at least appreciate that it's different, and you can always call me names here if you get frustrated with it.
Re: Review: Zombii Attack (WiiWare)
I thought they did a good trailer to be fair. It had Rock Music and everything.
Re: Nintendo Download: 26th January 2012 (Europe)
Newton Vs the Horde (wiiware) should be out this week also.
As Marketing goes we have totally failed to let anyone know the game actually exists. We're Indie devs. It's not our strong point I have to admit.
Re: Newton Vs The Horde
Actually no. That is the video for the old XNA original. Which was done for the microsoft old spice competition (which it won)
The Wii one is bigger with a load more features and the video for it can be found here....
http://www.youtube.com/watch?feature=player_embedded&v=hKONzaqwdnM
I know this because I'm one of the team that made this game. We're just a tiny teeny little independant developer in the UK. We made this game for a particular audience. If you like physics killing zombies and you like puzzles then it's probably for you. We don't hold your hand, actually we slap your hands till they are red raw. We practically don't even tell you how to play the game and you have to work out not only how to do things but also all the cool stuff you are able to do. It might explode your head but hopefully you'll enjoy it.
I'd beg you all to buy it cause we're poor and need funding for our fantasy game on 3DS but it's against the rules so I'll just say that I hope enough people buy it.