@Liam_Doolan Thanks for adjusting that. I found it really odd that the PR quote said “new” not once but twice. It was a fairly good (but lightweight) X-Com style strategy game with rogue-like elements. It suffered at launch from excess crashing and a few game-breaking bugs (that you could not progress past). Patches took 3 months, and I haven’t had the chance to see if it fixed everything yet. I suspect we’ll see a $19.99 price tag on this (would be happy to be proven wrong), which is much too high for the amount of content this had (unless they’ve added a lot since the initial release).
@Adam the games actually play better on iOS and are often 1/10th the price. I highly recommend people not buy either Nomad games offerings this week on Switch.
Played the game from start to finish in a single session with my SO (both of us on iOS; it is cheaper on iOS if you’re interested). Highly enjoyable, and other than very slight note taking required at the end (which we did on our phones, no paper required), the game did not require any outside information (nothing had to be looked up, for example). The note taking itself could also have been completely avoided if we really wanted to do so, but it was easier just to jot a few quick things down at the end.
Yes, it’s easy to find, but it’s pretty obvious how much effort N is putting into these releases. This (and other obvious reasons) is why I’m not getting their crappy online service. I haven’t bought a game for it in over a month either...
Played this on iOS ages ago. It’s fun and clever, but I wound up beating it (100%) in just 2 or 3 hours. There is also a hardcore mode for speed runners that I didn’t touch, but it felt like a good $0.99 (or maybe $1.99 if not on sale) purchase for the brevity. Unless they added more content (and this article makes it sound like they didn’t), then I’d definitely wait for a sale on this one.
@Agrimonte I was ready to dismiss this entirely after the QTE comments in the review. Thanks for letting us know more than the reviewer did, which puts this game back on my purchase list.
This review is awful and does absolutely nothing to explain the game. To correct some things: each card has unique identifiers on it and cannot be faked (each “delivery crab” card is unique for example), and you can scan that physical card to own it in-game (you’ll need a mobile device to take advantage of this as switch has no camera obv). This is not like PTCGO which gives code cards. You can scan cards again to “unown” them, if you wanted to trade them for example. And no, never any advertisements ever. The game does have some big problems, mainly communication from the company and ban lists, but check out a gameplay review if you are even a little interested. This article really explains nothing.
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Re: Pinball Wizard Zen Studios Brings Its Tactical RPG Dread Nautical To Switch This April
@Liam_Doolan Thanks for adjusting that. I found it really odd that the PR quote said “new” not once but twice. It was a fairly good (but lightweight) X-Com style strategy game with rogue-like elements. It suffered at launch from excess crashing and a few game-breaking bugs (that you could not progress past). Patches took 3 months, and I haven’t had the chance to see if it fixed everything yet. I suspect we’ll see a $19.99 price tag on this (would be happy to be proven wrong), which is much too high for the amount of content this had (unless they’ve added a lot since the initial release).
Re: Pinball Wizard Zen Studios Brings A Brand New Horror-Themed Strategy RPG To Switch This April
Brand New = Apple Arcade launch title in September 2019?
Not sure why either the company or this site is distancing itself from that fact.
Re: Nintendo Download: 12th March (North America)
@Adam the games actually play better on iOS and are often 1/10th the price. I highly recommend people not buy either Nomad games offerings this week on Switch.
Re: Mystic Vale
Just a heads up, the game is normally between $2.99 and $4.99 on iOS. This is too much of a switch tax. The game also plays better on iOS.
Re: Shuntaro Furukawa Wants You To Know Nintendo Is "Constantly" Embracing New Technologies
Nintendo embraces online technologies, then smiles and shows them the door. Then talks bad about them behind their back.
Re: Review: Tick Tock: A Tale For Two - An Enjoyable Two-Player Adventure That's Over Too Soon
Played the game from start to finish in a single session with my SO (both of us on iOS; it is cheaper on iOS if you’re interested). Highly enjoyable, and other than very slight note taking required at the end (which we did on our phones, no paper required), the game did not require any outside information (nothing had to be looked up, for example). The note taking itself could also have been completely avoided if we really wanted to do so, but it was easier just to jot a few quick things down at the end.
Re: Nintendo Forgot That You Can't Complete StarTropics Without The Original NES Manual
Yes, it’s easy to find, but it’s pretty obvious how much effort N is putting into these releases. This (and other obvious reasons) is why I’m not getting their crappy online service. I haven’t bought a game for it in over a month either...
Re: Spoiler Alert Is Like A Reverse Version Of Super Mario Bros. Due Out On February 1st
Played this on iOS ages ago. It’s fun and clever, but I wound up beating it (100%) in just 2 or 3 hours. There is also a hardcore mode for speed runners that I didn’t touch, but it felt like a good $0.99 (or maybe $1.99 if not on sale) purchase for the brevity. Unless they added more content (and this article makes it sound like they didn’t), then I’d definitely wait for a sale on this one.
Re: Review: Legrand Legacy: Tale of the Fatebounds - A Beautiful JRPG That's A Little Too Stuck In The Past
@Agrimonte I was ready to dismiss this entirely after the QTE comments in the review. Thanks for letting us know more than the reviewer did, which puts this game back on my purchase list.
Re: Review: Lightseekers - Switch's First Great Competitive Card Game Is Here
This review is awful and does absolutely nothing to explain the game. To correct some things: each card has unique identifiers on it and cannot be faked (each “delivery crab” card is unique for example), and you can scan that physical card to own it in-game (you’ll need a mobile device to take advantage of this as switch has no camera obv). This is not like PTCGO which gives code cards. You can scan cards again to “unown” them, if you wanted to trade them for example. And no, never any advertisements ever. The game does have some big problems, mainly communication from the company and ban lists, but check out a gameplay review if you are even a little interested. This article really explains nothing.
Re: Review: DYING: Reborn - Nintendo Switch Edition - A Poorly-Made Horror Title That's Criminally Low On Scares
You misspelled 8/10.