@RupeeClock I don't think there's anyway to avoid YouTube's re-encoding. Even if you were to copy the exact matching settings, it'd still re-encode the video and give you the compressed result.
@Silly_G You're right, because it's not AI-upscaled.
I'd never say a vid uses AI is if it doesn't, hell I don't have the means to do AI-upscaling.
Any vid I would put up that would be AI-upscaled would say something like "4K60 AI Upscaled" or something. Upscaling is just literally enlarging the rendering size of the vid to better match your display. Like HDMI Upscaling DVD Players (also done in Blu-ray players now) do for DVDs.
It's not remastering it in the sense of making the image native HD as if it were AI or all-new, it's just larger for the reason I described above, if that makes sense.
Also the one I uploaded from that DVD came like this in terms of the odd pixels/jaggies? It's weird, there's a thank you vid of Reggie in the DVD (it's only like a minute long) that's properly interlaced and might be able to be restored to 60fps, but the conference vid wasn't. But it has that odd appearance of a deinterlaced vid that if done wrongly could look this way? However I think that the video may have always looked like this behind the blurriness of prior uploads. I say this because you see such jaggies if you look close enough in those alder uploads (like the sand golem thing in the Dragon Quest Swords bit, and the stripes on that boy's shirt in the Wii Sports Airplane section). That's just my theory anyway.
Oh and I double the framerate when doing this because 1. it apparently helps preserve the quality further than not doing so (folks alerted me of this months ago), but also 2. I don't use motion interpolation, it just copies each frame. trust me, I'm well aware of the ugly crust that comes with motion interpolation.
@RupeeClock No no, it's meant to better preserve the image quality on YouTube. YouTube very infamously will crush the bitrate/quality of a vid when you upload it. The higher the res is, the better the bitrate allowance is.
Hence why for example, if I uploaded the same vid, but at say 720p only, that will look worse than playing the 4K60 upload at the 720p setting. It really does make a world of difference.
@ThanosReXXX Ahh! Thanks! And yeah, 100% agreed, I really don't like Dolphin videos, it's always gotta be on real hardware for me.
Also, here's a Wii U example in a 1080p 60fps recording with Tropical Freeze (well it runs in 720p but the system was in 1080p, you get the idea lol!):
@RenegadeJools I just sent you a tweet but I'll make an extended one here.
You confirmed on twitter that you want to release Moon U in its entirety, and are interested in using Unity for it.
I think those are VERY smart ideas, as I too think going episodic was a misstep for the 3DS version, not to mention charging $9 for the first episode which was I think folks said could be as short as 35 minutes, err.. And Unity is a free license on Wii U so that's a MAJOR expense covered, plus a huge amount of indies on Wii U have worked with Unity so there's a ton of experience out there so you could always find assistance if needed.
They are an excellent Wii U and 3DS indie publisher and the vast majority of their Wii U games run on Unity, AND they've picked up numerous Wii U versions of other studios' games, such as Rock Zombie and Spy Chameleon.
I think a team up for Moon on Wii U could go VERY smoothly with them, I highly recommend them as a fan.
Also I said this before, please try to stick to Wii U ONLY for this port, at LEAST initially. For one thing you'll obviously be using the Wiimote which is extremely popular to shooter fans on Nintendo systems and right now is a big exclusive draw compared to other platforms. Only other option is the Move on PS3... somehow I don't see that getting positive reception anyway.
And it allows full focus and then if you ever see fit down the road after the game on Wii U sells well enough, THEN you can consider a straight port to whatever other console.
Since I also said trying to make like 5 versions can't be that cheap and the amount of copies sold may not even be much better since you'll also be widely splitting the userbase if you know what I mean. Like why sell 50,000 copies on 5 platforms when maybe you can sell 40,000 on one? Some random not likely accurate math for ya. XD
So yeah, I still believe in you guys, who used to be a AAA name on the DS, I want to see that fiery passion again, and I think it's there. Just remember to look at feedback not as insults but as words of what people felt was a mistake and learn from said mistakes, which will make you, your team, and your games stronger in the future.
Who's behind the 3DS version? I'm betting on Vicarious (who also did the original on 3DS). N-Space (Giants and SF 3DS) confirmed a while back that they had no more Nintendo work on their plate.
Comments 12
Re: Random: Get Nostalgic For The Wii Days With Nintendo's E3 2006 Conference, Upscaled
@RupeeClock I don't think there's anyway to avoid YouTube's re-encoding. Even if you were to copy the exact matching settings, it'd still re-encode the video and give you the compressed result.
Re: Random: Get Nostalgic For The Wii Days With Nintendo's E3 2006 Conference, Upscaled
@Silly_G You're right, because it's not AI-upscaled.
I'd never say a vid uses AI is if it doesn't, hell I don't have the means to do AI-upscaling.
Any vid I would put up that would be AI-upscaled would say something like "4K60 AI Upscaled" or something. Upscaling is just literally enlarging the rendering size of the vid to better match your display. Like HDMI Upscaling DVD Players (also done in Blu-ray players now) do for DVDs.
It's not remastering it in the sense of making the image native HD as if it were AI or all-new, it's just larger for the reason I described above, if that makes sense.
Also the one I uploaded from that DVD came like this in terms of the odd pixels/jaggies? It's weird, there's a thank you vid of Reggie in the DVD (it's only like a minute long) that's properly interlaced and might be able to be restored to 60fps, but the conference vid wasn't. But it has that odd appearance of a deinterlaced vid that if done wrongly could look this way? However I think that the video may have always looked like this behind the blurriness of prior uploads. I say this because you see such jaggies if you look close enough in those alder uploads (like the sand golem thing in the Dragon Quest Swords bit, and the stripes on that boy's shirt in the Wii Sports Airplane section). That's just my theory anyway.
Oh and I double the framerate when doing this because 1. it apparently helps preserve the quality further than not doing so (folks alerted me of this months ago), but also 2. I don't use motion interpolation, it just copies each frame. trust me, I'm well aware of the ugly crust that comes with motion interpolation.
Re: Random: Get Nostalgic For The Wii Days With Nintendo's E3 2006 Conference, Upscaled
@FlapjackProMax Thanks for letting folks know, I really appreciate it!
Links to save folks the trouble:
2004: https://www.youtube.com/watch?v=JfVNo8yYDEo
2005: https://www.youtube.com/watch?v=QVLrai7W6mo
Re: Random: Get Nostalgic For The Wii Days With Nintendo's E3 2006 Conference, Upscaled
@RupeeClock No no, it's meant to better preserve the image quality on YouTube. YouTube very infamously will crush the bitrate/quality of a vid when you upload it. The higher the res is, the better the bitrate allowance is.
Hence why for example, if I uploaded the same vid, but at say 720p only, that will look worse than playing the 4K60 upload at the 720p setting. It really does make a world of difference.
Re: Random: Get Nostalgic For The Wii Days With Nintendo's E3 2006 Conference, Upscaled
Hey everyone! Thanks SO much for posting about this Gavin Lane. It means the world to me to see my efforts get appreciated!
If anyone has any questions, fire away!
Re: Soapbox: Why You Should Consider Catching Big Air With Wii's Excite Truck
@ThanosReXXX Ahh! Thanks! And yeah, 100% agreed, I really don't like Dolphin videos, it's always gotta be on real hardware for me.
Also, here's a Wii U example in a 1080p 60fps recording with Tropical Freeze (well it runs in 720p but the system was in 1080p, you get the idea lol!):
Re: Soapbox: Why You Should Consider Catching Big Air With Wii's Excite Truck
@ThanosReXXX Hey! Wanted to drop by and say thanks for sharing my vids! Nice to see my footage actually being passed around, really appreciate it!
Also, don't forget to check out my 2nd Excite Truck vid, this time recorded with Elgato HD60 (the first was on Hauppauge).
Re: Moon Chronicles Developer Seeking Interest for Wii U Version Through Kickstarter Campaign
@RenegadeJools I just sent you a tweet but I'll make an extended one here.
You confirmed on twitter that you want to release Moon U in its entirety, and are interested in using Unity for it.
I think those are VERY smart ideas, as I too think going episodic was a misstep for the 3DS version, not to mention charging $9 for the first episode which was I think folks said could be as short as 35 minutes, err.. And Unity is a free license on Wii U so that's a MAJOR expense covered, plus a huge amount of indies on Wii U have worked with Unity so there's a ton of experience out there so you could always find assistance if needed.
Also, might I suggest you ping EnjoyUp Games? https://twitter.com/enjoyupgames
They are an excellent Wii U and 3DS indie publisher and the vast majority of their Wii U games run on Unity, AND they've picked up numerous Wii U versions of other studios' games, such as Rock Zombie and Spy Chameleon.
I think a team up for Moon on Wii U could go VERY smoothly with them, I highly recommend them as a fan.
Also I said this before, please try to stick to Wii U ONLY for this port, at LEAST initially. For one thing you'll obviously be using the Wiimote which is extremely popular to shooter fans on Nintendo systems and right now is a big exclusive draw compared to other platforms. Only other option is the Move on PS3... somehow I don't see that getting positive reception anyway.
And it allows full focus and then if you ever see fit down the road after the game on Wii U sells well enough, THEN you can consider a straight port to whatever other console.
Since I also said trying to make like 5 versions can't be that cheap and the amount of copies sold may not even be much better since you'll also be widely splitting the userbase if you know what I mean. Like why sell 50,000 copies on 5 platforms when maybe you can sell 40,000 on one? Some random not likely accurate math for ya. XD
So yeah, I still believe in you guys, who used to be a AAA name on the DS, I want to see that fiery passion again, and I think it's there. Just remember to look at feedback not as insults but as words of what people felt was a mistake and learn from said mistakes, which will make you, your team, and your games stronger in the future.
Best of luck Jools and to all at Renegade Kid.
Re: Skylanders Trap Team Is Coming To Wii, Wii U And 3DS This Year
Who's behind the 3DS version? I'm betting on Vicarious (who also did the original on 3DS). N-Space (Giants and SF 3DS) confirmed a while back that they had no more Nintendo work on their plate.
Re: Interview: Dakko Dakko on Scram Kitty and his Buddy on Rails, Clever Cats and Utilising the Wii U
Should've asked about future Wii U support, like porting their 2 PSP Minis games (which are headed to Vita IIRC).
Re: Exclusive: Conker's Bad Fur Day Creator Chris Seavor Is Bringing Rusty Pup To Wii U
@Damo Are you able to ask? If possible.
Re: Exclusive: Conker's Bad Fur Day Creator Chris Seavor Is Bringing Rusty Pup To Wii U
Did Seavor mention if this is also on iOS and whatnot? Or is this indeed a Wii U and 3DS exclusive game?