Comments 12

Re: Random: Get Nostalgic For The Wii Days With Nintendo's E3 2006 Conference, Upscaled

GoldMetalSonic

@Silly_G You're right, because it's not AI-upscaled.

I'd never say a vid uses AI is if it doesn't, hell I don't have the means to do AI-upscaling.

Any vid I would put up that would be AI-upscaled would say something like "4K60 AI Upscaled" or something. Upscaling is just literally enlarging the rendering size of the vid to better match your display. Like HDMI Upscaling DVD Players (also done in Blu-ray players now) do for DVDs.

It's not remastering it in the sense of making the image native HD as if it were AI or all-new, it's just larger for the reason I described above, if that makes sense.

Also the one I uploaded from that DVD came like this in terms of the odd pixels/jaggies? It's weird, there's a thank you vid of Reggie in the DVD (it's only like a minute long) that's properly interlaced and might be able to be restored to 60fps, but the conference vid wasn't. But it has that odd appearance of a deinterlaced vid that if done wrongly could look this way? However I think that the video may have always looked like this behind the blurriness of prior uploads. I say this because you see such jaggies if you look close enough in those alder uploads (like the sand golem thing in the Dragon Quest Swords bit, and the stripes on that boy's shirt in the Wii Sports Airplane section). That's just my theory anyway.

Oh and I double the framerate when doing this because 1. it apparently helps preserve the quality further than not doing so (folks alerted me of this months ago), but also 2. I don't use motion interpolation, it just copies each frame. trust me, I'm well aware of the ugly crust that comes with motion interpolation.

Re: Random: Get Nostalgic For The Wii Days With Nintendo's E3 2006 Conference, Upscaled

GoldMetalSonic

@RupeeClock No no, it's meant to better preserve the image quality on YouTube. YouTube very infamously will crush the bitrate/quality of a vid when you upload it. The higher the res is, the better the bitrate allowance is.

Hence why for example, if I uploaded the same vid, but at say 720p only, that will look worse than playing the 4K60 upload at the 720p setting. It really does make a world of difference.

Re: Moon Chronicles Developer Seeking Interest for Wii U Version Through Kickstarter Campaign

GoldMetalSonic

@RenegadeJools I just sent you a tweet but I'll make an extended one here.

You confirmed on twitter that you want to release Moon U in its entirety, and are interested in using Unity for it.

I think those are VERY smart ideas, as I too think going episodic was a misstep for the 3DS version, not to mention charging $9 for the first episode which was I think folks said could be as short as 35 minutes, err.. And Unity is a free license on Wii U so that's a MAJOR expense covered, plus a huge amount of indies on Wii U have worked with Unity so there's a ton of experience out there so you could always find assistance if needed.

Also, might I suggest you ping EnjoyUp Games? https://twitter.com/enjoyupgames

They are an excellent Wii U and 3DS indie publisher and the vast majority of their Wii U games run on Unity, AND they've picked up numerous Wii U versions of other studios' games, such as Rock Zombie and Spy Chameleon.

I think a team up for Moon on Wii U could go VERY smoothly with them, I highly recommend them as a fan.

Also I said this before, please try to stick to Wii U ONLY for this port, at LEAST initially. For one thing you'll obviously be using the Wiimote which is extremely popular to shooter fans on Nintendo systems and right now is a big exclusive draw compared to other platforms. Only other option is the Move on PS3... somehow I don't see that getting positive reception anyway.

And it allows full focus and then if you ever see fit down the road after the game on Wii U sells well enough, THEN you can consider a straight port to whatever other console.

Since I also said trying to make like 5 versions can't be that cheap and the amount of copies sold may not even be much better since you'll also be widely splitting the userbase if you know what I mean. Like why sell 50,000 copies on 5 platforms when maybe you can sell 40,000 on one? Some random not likely accurate math for ya. XD

So yeah, I still believe in you guys, who used to be a AAA name on the DS, I want to see that fiery passion again, and I think it's there. Just remember to look at feedback not as insults but as words of what people felt was a mistake and learn from said mistakes, which will make you, your team, and your games stronger in the future.

Best of luck Jools and to all at Renegade Kid.