@Coalescence Same thoughts. I just really don't like rumble. I think so many games use it way too much. Just during cut seems feels like the controllers are vibrating at their hardest setting for 5 minutes straight and you haven't even gotten into the game play.
I'd expect team cherry actually intelligently added rumble to the game but because I dislike rumble that much, I'm hesitant to turn it back on. Seems like a great way for deaf or hard of hearing people can still enjoy the game as they can get physical clues of what's going to happen next. Just hope it doesn't affect my gameplay negatively because I'm missing cues. Ahhhh, waiting for the physical copy to come out to play.
@charliecarrot I get people like it, bur I just hate it. Feel like it's way over used. Feel like I'm holding a vibrator in my hands the whole time I'm playing. Everytime I buy a new game I turn off vibration. When I was playing Mario Odyssey going for 100% and some stars I couldn't find I turned to YouTube to find the ones I was missing. Some required vibration to find the hidden moons. So I turned vibration back on and moved Mario till the rumble was at its peak to collect the moon. But I was just really annoyed. Was nor fond of all those Easter egg moons which felt like 40% of the game was just finding awkwardly hidden moons. Fortunately didn't need rumble for most of them. If you like rumble that's great, just I've never been fond of it. Just think it's a battery drainer.
That's great for you, and I'm glad you have the positive experience, but it sucks for me because I do not like rumble, I always find it an annoyance, and I turn it off to save battery life. It's not something I want to depend on to play a game. It is cool that they used rumble to indicate it's raining,looks like they put a lot of thought into how to use rumble to communicate with players. Just I personally don't like it. But now I feel like I need to have it on to play this game.
Take this info with a grain of salt. There is one thing the report fails to notice and that is the sales of used games.
Switch is at the end of it's life and there are a lot of physical games out there on the market. Some games are easy to find so not. But even though brand new games are still available at retail stores many including myself will shop around for used titles to pay a fraction of that cost. Once a game gets sold it isn't recognized for how many times it gets resold after that.
Say what you will about digital copies but I have yet to have purchased any digital games. Digital only releases I just don't buy.
Granted there are a lot of people out there they don't care which they get physical or digital so when digital is available immediately where physicals you have to wait weeks, many won't wait and will just buy digital.
Granted some physical games these days don't even have the games on the physical format you have to download the content. Any updates you still have to download.
But if you want to be able to play your game in any device physicals still rule. Also especially if you are buying a Nintendo game they often do have the whole game on the physical media so you do save a lot of memory space by buying physicals. I just think it is easy to loos data on devices so having a backup, physical copy is always a plus.
I may give the game a go down the road. I almost feel like the game was made by color blind people, the color arrangement is a bit off putting. ( For me anyhow. ) I don't particularly like the artwork of Penny. That being said, the game looks like a solid linear style 3D platformer which I think the game play can help me get over the look of the game. I've seen some speed runs and am blown away at how quickly people are able to test the limits of the game. I particularly like technical platforming. You just get satisfaction by pulling off some difficult stunts, even fun to watch others.
@Serpenterror And physicals can mean there could be a better chance the game could be preserved for future generations to play. Just look at the hacking community, they've saved a lot of games that would otherwise would have just disappeared forever.
There are a large amount of people who have double dipped buying both. I say give customers more options and you'll be rewarded by people coming back to buy your product. Give physicals a life, even when a future console comes out there is still a lot of money that can be made by selling adapters to make old games playable on new systems, or retro controllers.
Part 5 I really don't like to see videogames following in Microsoft's footsteps. Creating software you don't own, you use that software to create documents. Then just because you change the system you have to pay again to gain access to your content. I don't have a choice with Microsoft, but I do have a choice when it comes to gaming.
If someone wants to buy digital I don't blame them. I get it, I see the value in why they want to do that. For myself, I'm in my mid 40s. Growing up as a kid I had a lot of fun playing some of my old games. I had to move around some times in my life, so I didn't end up keeping my old systems or games. Or sometimes I sold my old games / system so I could get a newer one. But years later, it would be nice to go back to the old systems and play again. Maybe the games were stored in your closet, you come across a physical copy and think, Oh wow I want to play this, I had a lot of good memories from this. I guess you could say the same thing about photos. We have digital storage so we don't need to print any photos. But we have family members our parents, grandparents who have boxes of boxes of old photos that capture our lives in various moments. If saved on a disk drive, or back then you'd call it film, likely those photos are long gone. But have a physical copy of them leaves you the opportunity to come back and enjoy them again.
Part 4 There is another reason I like physical media. If you have to buy a game, you'll put a lot more thought into what games you will actually buy. You'll put more time and energy into the game, perhaps try to 100% it and go even further. If we just rely on online subscriptions likely we will have a lot more of games played halfway through, quit early and then started new games. There is also a special feeling with beating or 100%ing a game. Too many choices can also bring unhappiness because we fail to commit to any one game and we don't see it through as the developers had hoped we would.
Part 3 In my opinion, DON'T take consumer's options away. Granted we all VOTE by what we by or don't buy. Yes, game publishers much prefer to release digital before physical because it is more profitable for them to do so, they don't have to release financial information about how many games were sold. Gamers don’t have to worry about stock inventory. Most who have an itch will just buy digital first so they can be the first to play. I just wait till physicals are available. If they are not available for a specific game, I just won't buy that game. I am one of the people planning to buy Nintendo's Switch successor from day one, but I have two deal breakers that will keep me from buying. 1) If the system is digital only. 2) If online membership is required to enjoy the game such as access to save states and so on. If either of these are required, I won't buy. What will I do then? I'll just stick with older games and emulation. There are scores of good games out there I haven't played. Just get my PC out and find old diamonds in the rough.
Part 2 I've always liked physicals because you can lend friends, or they can lend you, you can trade, you can buy or sell used. It just gives you a lot of options. Because of physicals I've been able to play a lot more games than I would have ever thought of. We invest a lot into hardware already, so I really don't want to pay a subscription fee on top of that. Granted I know I'm missing out on online play, some games you really need that, some games not so much.
Part 1 I've never bought 1 digital game. If you want to buy it great, I won't. I don't sign up for online subscriptions, I like to see games live beyond their console years. Physical media is one way to preserve games which can be played years down the road, by our children or grandchildren. Shoot, 10 or 20 years down the road I might want to come back to play an old game. Physical media is a means to own the rights to a game title. If we switch to digital those rights will be taken away or there will be a time limit put onto it. Today we can't fathom the value of a physical copy will have in the future, just the fact of replay-ability or also consider some amazing rom hacks of say Mario 64. In order to play these games you need an authentic licensed rom to play them. That's the legal way around keeping Nintendo from shutting down these amazing fan based creations. There may be ways around it, but at least I can say if you own a copy of Mario 64 released back in 1996 that game copy today in 2024 has value. You can play the game or play the amazing rom hacks that came from it that is IF you have the base game. The above statement is the argument in the distant future, what about now?
Comments 15
Re: Nintendo Switch 2: All Confirmed Games & Release Dates
Forget about Odyssey 2 and bring us Galexy 3.
Re: Opinion: Silksong's Soundtrack Rules, But You Should Turn It Off
@Coalescence Same thoughts. I just really don't like rumble. I think so many games use it way too much. Just during cut seems feels like the controllers are vibrating at their hardest setting for 5 minutes straight and you haven't even gotten into the game play.
I'd expect team cherry actually intelligently added rumble to the game but because I dislike rumble that much, I'm hesitant to turn it back on. Seems like a great way for deaf or hard of hearing people can still enjoy the game as they can get physical clues of what's going to happen next. Just hope it doesn't affect my gameplay negatively because I'm missing cues. Ahhhh, waiting for the physical copy to come out to play.
Re: Opinion: Silksong's Soundtrack Rules, But You Should Turn It Off
@charliecarrot I get people like it, bur I just hate it. Feel like it's way over used. Feel like I'm holding a vibrator in my hands the whole time I'm playing. Everytime I buy a new game I turn off vibration. When I was playing Mario Odyssey going for 100% and some stars I couldn't find I turned to YouTube to find the ones I was missing. Some required vibration to find the hidden moons. So I turned vibration back on and moved Mario till the rumble was at its peak to collect the moon. But I was just really annoyed. Was nor fond of all those Easter egg moons which felt like 40% of the game was just finding awkwardly hidden moons. Fortunately didn't need rumble for most of them. If you like rumble that's great, just I've never been fond of it. Just think it's a battery drainer.
Re: Opinion: Silksong's Soundtrack Rules, But You Should Turn It Off
@Oldstalk Funny comment 🤣
Re: Opinion: Silksong's Soundtrack Rules, But You Should Turn It Off
That's great for you, and I'm glad you have the positive experience, but it sucks for me because I do not like rumble, I always find it an annoyance, and I turn it off to save battery life. It's not something I want to depend on to play a game. It is cool that they used rumble to indicate it's raining,looks like they put a lot of thought into how to use rumble to communicate with players. Just I personally don't like it. But now I feel like I need to have it on to play this game.
Re: Nike Has Gone Bananas With These Donkey Kong Country-Inspired Trainers
Too bad it wasn't Adidas or some other brand. I don't like Nike.
Re: US Physical Game Spending Continued To Decline Last Year, Now Sits At Half 2021's Numbers
Take this info with a grain of salt. There is one thing the report fails to notice and that is the sales of used games.
Switch is at the end of it's life and there are a lot of physical games out there on the market. Some games are easy to find so not. But even though brand new games are still available at retail stores many including myself will shop around for used titles to pay a fraction of that cost. Once a game gets sold it isn't recognized for how many times it gets resold after that.
Say what you will about digital copies but I have yet to have purchased any digital games. Digital only releases I just don't buy.
Granted there are a lot of people out there they don't care which they get physical or digital so when digital is available immediately where physicals you have to wait weeks, many won't wait and will just buy digital.
Granted some physical games these days don't even have the games on the physical format you have to download the content. Any updates you still have to download.
But if you want to be able to play your game in any device physicals still rule. Also especially if you are buying a Nintendo game they often do have the whole game on the physical media so you do save a lot of memory space by buying physicals. I just think it is easy to loos data on devices so having a backup, physical copy is always a plus.
Re: Review: Penny's Big Breakaway (Switch) - A Furiously Fast & Fun Platformer With Sega Spirit
I may give the game a go down the road. I almost feel like the game was made by color blind people, the color arrangement is a bit off putting. ( For me anyhow. ) I don't particularly like the artwork of Penny. That being said, the game looks like a solid linear style 3D platformer which I think the game play can help me get over the look of the game. I've seen some speed runs and am blown away at how quickly people are able to test the limits of the game. I particularly like technical platforming. You just get satisfaction by pulling off some difficult stunts, even fun to watch others.
Re: Talking Point: What Would Make You Happy To Give Up Physical Games And Go 100% Digital?
@Serpenterror And physicals can mean there could be a better chance the game could be preserved for future generations to play. Just look at the hacking community, they've saved a lot of games that would otherwise would have just disappeared forever.
Re: Talking Point: What Would Make You Happy To Give Up Physical Games And Go 100% Digital?
There are a large amount of people who have double dipped buying both. I say give customers more options and you'll be rewarded by people coming back to buy your product. Give physicals a life, even when a future console comes out there is still a lot of money that can be made by selling adapters to make old games playable on new systems, or retro controllers.
Re: Talking Point: What Would Make You Happy To Give Up Physical Games And Go 100% Digital?
Part 5
I really don't like to see videogames following in Microsoft's footsteps. Creating software you don't own, you use that software to create documents. Then just because you change the system you have to pay again to gain access to your content. I don't have a choice with Microsoft, but I do have a choice when it comes to gaming.
If someone wants to buy digital I don't blame them. I get it, I see the value in why they want to do that. For myself, I'm in my mid 40s. Growing up as a kid I had a lot of fun playing some of my old games. I had to move around some times in my life, so I didn't end up keeping my old systems or games. Or sometimes I sold my old games / system so I could get a newer one. But years later, it would be nice to go back to the old systems and play again. Maybe the games were stored in your closet, you come across a physical copy and think, Oh wow I want to play this, I had a lot of good memories from this. I guess you could say the same thing about photos. We have digital storage so we don't need to print any photos. But we have family members our parents, grandparents who have boxes of boxes of old photos that capture our lives in various moments. If saved on a disk drive, or back then you'd call it film, likely those photos are long gone. But have a physical copy of them leaves you the opportunity to come back and enjoy them again.
Re: Talking Point: What Would Make You Happy To Give Up Physical Games And Go 100% Digital?
Part 4
There is another reason I like physical media. If you have to buy a game, you'll put a lot more thought into what games you will actually buy. You'll put more time and energy into the game, perhaps try to 100% it and go even further. If we just rely on online subscriptions likely we will have a lot more of games played halfway through, quit early and then started new games. There is also a special feeling with beating or 100%ing a game. Too many choices can also bring unhappiness because we fail to commit to any one game and we don't see it through as the developers had hoped we would.
Re: Talking Point: What Would Make You Happy To Give Up Physical Games And Go 100% Digital?
Part 3
In my opinion, DON'T take consumer's options away. Granted we all VOTE by what we by or don't buy. Yes, game publishers much prefer to release digital before physical because it is more profitable for them to do so, they don't have to release financial information about how many games were sold. Gamers don’t have to worry about stock inventory. Most who have an itch will just buy digital first so they can be the first to play. I just wait till physicals are available. If they are not available for a specific game, I just won't buy that game. I am one of the people planning to buy Nintendo's Switch successor from day one, but I have two deal breakers that will keep me from buying. 1) If the system is digital only. 2) If online membership is required to enjoy the game such as access to save states and so on. If either of these are required, I won't buy. What will I do then? I'll just stick with older games and emulation. There are scores of good games out there I haven't played. Just get my PC out and find old diamonds in the rough.
Re: Talking Point: What Would Make You Happy To Give Up Physical Games And Go 100% Digital?
Part 2
I've always liked physicals because you can lend friends, or they can lend you, you can trade, you can buy or sell used. It just gives you a lot of options. Because of physicals I've been able to play a lot more games than I would have ever thought of. We invest a lot into hardware already, so I really don't want to pay a subscription fee on top of that. Granted I know I'm missing out on online play, some games you really need that, some games not so much.
Re: Talking Point: What Would Make You Happy To Give Up Physical Games And Go 100% Digital?
Part 1
I've never bought 1 digital game. If you want to buy it great, I won't. I don't sign up for online subscriptions, I like to see games live beyond their console years. Physical media is one way to preserve games which can be played years down the road, by our children or grandchildren. Shoot, 10 or 20 years down the road I might want to come back to play an old game. Physical media is a means to own the rights to a game title. If we switch to digital those rights will be taken away or there will be a time limit put onto it. Today we can't fathom the value of a physical copy will have in the future, just the fact of replay-ability or also consider some amazing rom hacks of say Mario 64. In order to play these games you need an authentic licensed rom to play them. That's the legal way around keeping Nintendo from shutting down these amazing fan based creations. There may be ways around it, but at least I can say if you own a copy of Mario 64 released back in 1996 that game copy today in 2024 has value. You can play the game or play the amazing rom hacks that came from it that is IF you have the base game. The above statement is the argument in the distant future, what about now?