Confused, though, isn't the NNID listed on everyone's Miiverse profile anyway, or have the 12 and under users had it removed from their profiles? Haven't checked myself...but then again, I don't know any users 12 or younger.
If they are still shown, it would seem working around this would be simple.
I have no issue with this becoming multi-platform. I'm just curious why they can't just release the WiiU version on schedule and release the other two platforms when they're ready.
Because, no doubt the WiiU version is practically ready to go?
Guess it just depends on what they do with the remake.
If they say, add the Greatfish Isle dungeon which was removed before and flesh out the fire/ice islands like they were apparently supposed to be like, along with other tweaks, it potentially might make that price tag worth it.
However, I personally HIGHLY doubt WW:HD will ACTUALLY cost that much; it's only because Amazon has no clue and is pricing only based on the limited history of full retail WiiU releases.
I'm going to guess given Nintendo's propensity for balance: in this case balancing the people who've never played WW and those fans who love it to death, that this release will be around $40, if not less.
Of course, perhaps I'm just being overly optimistic...
I would hope they'll fix the nursery glitch; if you obtain the quest item and then blow yourself to smithereens with one of those oxygen tank zombies, then there's no way to get the item back since your body is gone after that...apparently. Luckily, I avoided such a fate and made it through relatively unscathed.
I've also experienced zombies that get stuck in random places (makes it nice for an easy kill, haha!) and once a zombie fell through the floor on to a lower level...I had to go downstairs and club its bloody head off (I had to make sure it wouldn't follow me, duh!)
Oh, and I definitely hope they fix the loading issues despite the fact I always wait to open a door until I'm sure the disc drive is done making all its noises, because this game turns me into a big 'ol scaredy cat!
I'd certainly like to see them flesh out the TiVo portion until it's ready, I can wait. Been waiting to use my TiVo with my WiiU, as the gamepad doesn't work with the receiver I have everything plugged in to, so, it will at least be nice to have TiVo support. I'm never home during primetime broadcasting (work) and I never watch any sports so it'll be a plus!
Your next task, Nintendo, add gamepad support for my Denon receiver! Make it so!
No worries, patience is certainly a virtue! In the meantime, go read a book, take on some fixer-upper projects around the house or, like totally OMG, take a class or two at the 'ol community college!
No, please Ubisoft, the amount of zombies in your game is already fine, and, the ones already there scare me to death so completely sometimes my survivor doesn't move in the game for minutes at a time...
Nevermind, I'm an idiot. But, still, I just don't get it. To each their own, regardless! Just feel like this sort of model is akin to Facebook "pay to play" games. To quote the horse character in Ren & Stimpy, "no, sir! I don't like it!"
$12.99 for one figurine? What a rip! Honestly, if you plan on charging that much for extras then perhaps you should consider lowering the price of the actual software, like say $0-$10. Greedy much?
I really do hope there's a "classic" mode option available either from the start or an unlock. Please, Nintendo, PLEASE! I appreciate what they're trying to do here but at least give the option. There still seems to be some competition since you have to time your dice block hits to land on certain spaces and obtain the mini-stars, but, there still is nothing like four separate players moving SEPARATELY on a game board. Really don't know how I feel about this installment.
Could I get one of those Sonic 2 hoodies? Oh, early 90's television graphics, how you make me chuckle. The "16-bit wars" even struck close to home; I remember friends fiercely arguing with each other. It got even worse once Sony entered the console market, imo.
I very much like the sound of it, however, the overall tone with the 16-bit effects doesn't match the scene tone of the ancient harbor. The 16-bit effect makes it seem very much dark worldly instead of simply an ancient dried up sandy ocean. Though, I still want to play SS again with all the music 16-bit-afied.
Now if the right circle pad could have somehow clipped on a bit below and askew the B,A,Y,X buttons that would have been nice, even if it meant I would have to detach it so I could close the 3DS. Now that I think about it though, the right circle pad would be raised quite a bit.
I got it! Take a jig to my 3DS and cut out the proper depth, length and width so it will sit flush! I'm in the mood to void a warranty today!
I assume this attachment feels pretty solid once hooked on? If it feels in the least jiggly, I'm not really for this. Still not sure about the placement of the second cycle pad, but, what else could they do?
Not sure if my 3DS is playing tricks on me, but the "Pig Who Cried Werewolf" short is displaying a rather inverted 3D effect. You need to tilt the screen slightly to see the correct parallax angle. Silly!
Most certainly a masterpiece for the annals of video gaming history; the music, systemically organic storytelling, visual style--all these and the overall "soul" that was injected into this project is what makes Prime and its spawn toward "Corruption" a rare gem. I remember pondering (back in the day) simply in terms of graphical presentation how this "tiny" cube machine could produce a game far visually superior to any of the games on the supposed Microsoft "powerhoused" box. Maybe I'm wrong on this point, and admittedly, biased.
Regardless, I agree with Mr. Crites here that the art direction and various storytelling elements that form the essence of Metroid Prime--even still in 2011--make me want to come back and immerse myself in the mythology of Prime. This desire still burns despite knowing the world of Tallon IV like the back of my hand. I will admit I probably played this game far more than what is reasonable. The controls were sometimes frustrating, but, back then you simply had to adjust to the rules governing the Gamecube controller. However, once I mastered the controls I found that I could control Samus quite fluidly throughout the game world.
Quite frankly, this game beckons true video game aficionados to enter "OCD mode," and, for an individual temporarily taking such a risk against one's own sanity and social life--one does not come out of Metroid Prime unrewarded. It's almost as if your own mind has been affected by the phantasmagoric Phazon metaphor, never to be truly recognized as it once had been--again. Yet, Samus you remain.
On a side note I recently espied the Wii Metroid Prime Trilogy selling second-hand for 70 pieces of lettuce at Gamestop. Now that was a WTF moment!
Comments 167
Re: Miiverse Friend Requests Restricted For Gamers Aged 12 And Under
LOL @MrGawain !
Definitely see this as a good thing.
Confused, though, isn't the NNID listed on everyone's Miiverse profile anyway, or have the 12 and under users had it removed from their profiles? Haven't checked myself...but then again, I don't know any users 12 or younger.
If they are still shown, it would seem working around this would be simple.
Re: Rayman Legends No Longer a Wii U Exclusive, Delayed to September
I have no issue with this becoming multi-platform.
I'm just curious why they can't just release the WiiU version on schedule and release the other two platforms when they're ready.
Because, no doubt the WiiU version is practically ready to go?
Why wait?
Re: Amazon Lists The Legend Of Zelda: Wind Waker HD For $59.99
Guess it just depends on what they do with the remake.
If they say, add the Greatfish Isle dungeon which was removed before and flesh out the fire/ice islands like they were apparently supposed to be like, along with other tweaks, it potentially might make that price tag worth it.
However, I personally HIGHLY doubt WW:HD will ACTUALLY cost that much; it's only because Amazon has no clue and is pricing only based on the limited history of full retail WiiU releases.
I'm going to guess given Nintendo's propensity for balance: in this case balancing the people who've never played WW and those fans who love it to death, that this release will be around $40, if not less.
Of course, perhaps I'm just being overly optimistic...
Re: ZombiU Developer Announces A Patch Is On The Way
I would hope they'll fix the nursery glitch; if you obtain the quest item and then blow yourself to smithereens with one of those oxygen tank zombies, then there's no way to get the item back since your body is gone after that...apparently. Luckily, I avoided such a fate and made it through relatively unscathed.
I've also experienced zombies that get stuck in random places (makes it nice for an easy kill, haha!) and once a zombie fell through the floor on to a lower level...I had to go downstairs and club its bloody head off (I had to make sure it wouldn't follow me, duh!)
Oh, and I definitely hope they fix the loading issues despite the fact I always wait to open a door until I'm sure the disc drive is done making all its noises, because this game turns me into a big 'ol scaredy cat!
Re: TiVo And Google Maps Functionality For Wii U Hit By Delay
I'd certainly like to see them flesh out the TiVo portion until it's ready, I can wait. Been waiting to use my TiVo with my WiiU, as the gamepad doesn't work with the receiver I have everything plugged in to, so, it will at least be nice to have TiVo support. I'm never home during primetime broadcasting (work) and I never watch any sports so it'll be a plus!
Your next task, Nintendo, add gamepad support for my Denon receiver!
Make it so!
Re: Don't Worry, There's A Cavalcade Of Fan-Favorite Wii U and 3DS Games Incoming
No worries, patience is certainly a virtue! In the meantime, go read a book, take on some fixer-upper projects around the house or, like totally OMG, take a class or two at the 'ol community college!
Re: Plenty Of Room For Rupees In These Awesome Nintendo Wallets
Those look pretty neato!....too bad I stopped carrying a wallet a few years ago...
Re: ZombiU Now Populated By Over 300,000 Undead Players
No, please Ubisoft, the amount of zombies in your game is already fine, and, the ones already there scare me to death so completely sometimes my survivor doesn't move in the game for minutes at a time...
Re: Disney Infinity Pricing Emerges
Nevermind, I'm an idiot. But, still, I just don't get it. To each their own, regardless! Just feel like this sort of model is akin to Facebook "pay to play" games. To quote the horse character in Ren & Stimpy, "no, sir! I don't like it!"
Re: Disney Infinity Pricing Emerges
$12.99 for one figurine? What a rip! Honestly, if you plan on charging that much for extras then perhaps you should consider lowering the price of the actual software, like say $0-$10. Greedy much?
Re: What's New in Mario Party 9? This Trailer Knows
I really do hope there's a "classic" mode option available either from the start or an unlock. Please, Nintendo, PLEASE! I appreciate what they're trying to do here but at least give the option. There still seems to be some competition since you have to time your dice block hits to land on certain spaces and obtain the mini-stars, but, there still is nothing like four separate players moving SEPARATELY on a game board. Really don't know how I feel about this installment.
Re: See, Kids? Sonic and Mario Weren't Always Friends
Could I get one of those Sonic 2 hoodies? Oh, early 90's television graphics, how you make me chuckle. The "16-bit wars" even struck close to home; I remember friends fiercely arguing with each other. It got even worse once Sony entered the console market, imo.
Re: Skyward Sword's Music Sounds Even Better When SNES-ified
I very much like the sound of it, however, the overall tone with the 16-bit effects doesn't match the scene tone of the ancient harbor. The 16-bit effect makes it seem very much dark worldly instead of simply an ancient dried up sandy ocean. Though, I still want to play SS again with all the music 16-bit-afied.
Re: The 3DS Circle Pad Expansion Comes in This Box
Now if the right circle pad could have somehow clipped on a bit below and askew the B,A,Y,X buttons that would have been nice, even if it meant I would have to detach it so I could close the 3DS. Now that I think about it though, the right circle pad would be raised quite a bit.
I got it! Take a jig to my 3DS and cut out the proper depth, length and width so it will sit flush! I'm in the mood to void a warranty today!
Re: The 3DS Circle Pad Expansion Comes in This Box
I assume this attachment feels pretty solid once hooked on? If it feels in the least jiggly, I'm not really for this. Still not sure about the placement of the second cycle pad, but, what else could they do?
Re: Dreamworks Creating Exclusive 3D Video Content for 3DS
Not sure if my 3DS is playing tricks on me, but the "Pig Who Cried Werewolf" short is displaying a rather inverted 3D effect. You need to tilt the screen slightly to see the correct parallax angle. Silly!
Re: Review: Metroid Prime (GameCube)
Most certainly a masterpiece for the annals of video gaming history; the music, systemically organic storytelling, visual style--all these and the overall "soul" that was injected into this project is what makes Prime and its spawn toward "Corruption" a rare gem. I remember pondering (back in the day) simply in terms of graphical presentation how this "tiny" cube machine could produce a game far visually superior to any of the games on the supposed Microsoft "powerhoused" box. Maybe I'm wrong on this point, and admittedly, biased.
Regardless, I agree with Mr. Crites here that the art direction and various storytelling elements that form the essence of Metroid Prime--even still in 2011--make me want to come back and immerse myself in the mythology of Prime. This desire still burns despite knowing the world of Tallon IV like the back of my hand. I will admit I probably played this game far more than what is reasonable. The controls were sometimes frustrating, but, back then you simply had to adjust to the rules governing the Gamecube controller. However, once I mastered the controls I found that I could control Samus quite fluidly throughout the game world.
Quite frankly, this game beckons true video game aficionados to enter "OCD mode," and, for an individual temporarily taking such a risk against one's own sanity and social life--one does not come out of Metroid Prime unrewarded. It's almost as if your own mind has been affected by the phantasmagoric Phazon metaphor, never to be truly recognized as it once had been--again. Yet, Samus you remain.
On a side note I recently espied the Wii Metroid Prime Trilogy selling second-hand for 70 pieces of lettuce at Gamestop. Now that was a WTF moment!