We're used to learning, game by game, arbitrary meaning for different buttons, so I really don't think they need their intuitive positioning to begin with, it's something that sounds nice in theory, while it ignores ergonomics and the benefits of muscle memory. Kind of surface level design philosophy.
@Gryffin "When the option is digital or key card" Those aren't your only options. You're forgetting about other platforms and simply not buying it. I'm not buying any of those games on Switch 2, simple as that. With a backlog of hundred of games - physically - I'll gladly pass on titles sold under these dodgy premises.
If you think it's bad practice, why are you supporting it?
@TheBoilerman I'm with you on this. I rarely care for the extra whistles and bells remasters added along the way of the original title was a solid one. Like the extra dungeons from the Chrono Trigger port - I don't even want to touch that place again, it was bad. And I agree with previous posts that I can't think of anything added to the later releases of FF1-6 that I felt I wanted back in the remasters.
People going "BUT MORE CONTENT" without considering if it's quality content perplex me. I don't know how good or bad the WotL additions are, but people here seem to be complaining about volume, not anything specific from WotL they enjoyed.
If there's a specific dungeon you loved that's not in a pixel remaster, if you really really loved that one class from WotL then sure, I get it. Otherwise it just seems like people being angry on principle without reflecting on whether they have real reason for being angry or not. I'm not going to ruin my day by going "why am I not getting this thing I didn't want in the first place?! Grrr"
The open world is dull. MKDS, DKC, CTR... There are already examples of things that can be done to expand a kart racer, but they didn't implement any of it here. Just free roam with little buttons to press and some mini-challenges that give you... Stickers. It's great that some people are entertained by this, but I don't understand the people who use their enjoyment as a way of running defense. There's no reason Nintendo couldn't step it up and make a large currently dissatisfied portion of players enjoy it by making the mode much better.
Bosses, battle arenas! Gimmicks! Mission tracking! Would anybody cut it this much slack if it didn't have the Mario branding?
And a side note. The colours are too muted. I hate when things are too grey or too brown. Why are people scared of saturated, clear colours?
Rankings are weird to say the least when the DS and Switch versions of the games are several positions apart.
Either way, 3 is pretty much perfect. Cozy village, great villagers, very nice gameplay loop. I didn't like the setting in 4 as much, though the cast was good.
I don't think Guardians is as good as either of those. Definitely don't want the main series to move in this direction. The farming wasn't as nice (the scaling of it was strange) and the villager system was very unpolished. Maybe it'd work for me if you could instruct them to work in specific dev zones.
Having four locations ended up feeling tedious. Since I actually want to do the farming - that's part of the draw of the series - it got annoying to teleport around every day. It's a problem that is "solved" by putting villagers on it, but all the villagers really did was remove gameplay elements. And you need so much lumber to build stuff! Sure, you put villagers on solving that - but again, we're getting a solution to a problem that seems to mostly exist to justify the solution? The idea of managing the village IS compelling, but it needs to be much better executed to be appealing to me.
The skill trees were terrible. They should have just stayed with the more passive skill ups. There's nothing less appealing than meaningless skill nodes. I loved getting the little "SKILL UP!" jingle, not having it in Guardians is just sad. The idea of a general XP pool that you can dump into a stat you're not keen on grinding is a good idea though. I wouldn't mind seeing that in a traditional title.
That said, it was certainly a good game with a great cast, and the social system should absolutely be kept. It was probably the highlight of the game. Plus, the inventory management was so much better. And auto-looting enemy drops!
@Sveakungen The complaints are motivated. First, I'm not interested in paying 80 kr extra (consider inflation since the 90s on top of that) just because they translated some manuals. That's a terrible cost proposition. They shut us out of My Nintendo and all kinds of offers and merch. And the current price gouging doesn't come with translated manuals. Nintendo Club wasn't exactly a huge thing on their end, and it was served as marketing. "They did one thing I liked 20+" years ago is not a good reason for running defense on what they're up to. And this isn't a competition between Nintendo and PlayStation - that is COMPLETELY irrelevant to the criticism against Bergsala. This is a company actively limiting our region while having the nerve to ask us to pay extra for the "privilege". Granted, not being able to buy the retro controllers in a reasonable way isn't just their fault, Nintendo themselves are locking it up rather then letting it go to the retail market, so they are the origin there. But Bergsala aggravates it further. NoE needs to get rid of them.
@Joeynator3000 The big difficulty spikes are stage 8-1 and some of the Another Story levels. I suggest looking up a guide in all caps on Steam for those in particular.
I get that this game isn't for everyone, but that's true of any game. Grindy? Sure, but some of us grew up with NES RPGs. Those were like 95% grinding. I never minded it and I still don't. It's not really that you HAVE to grind, it's that you GET to grind. If you view it as a means to progress, an obstacle, this game isn't for you. I'm not interested in high skill fighting games, but I wouldn't give a high skill cap fighting game a low score because of it. I'd say this is a misunderstood genre.
The thing about these gacha games is that you grind for an item, then you feel pleased when you complete another set of items for a character and the character ranks up. The biggest problem is that you need activate a couple of units manually to hit specific hidden locations in several stages. Since a lot of this game is automated, that particular mechanic gets a bit annoying, it doesn't really blend with the rest of the design, it forces user engagement in the wrong place.
As for the lamentations over where Metal Slug has "gone" - I sincerely doubt that they took a development team away from developing metal slug to do this. Every franchise gets one or several mobile gacha games. That didn't mean those franchises are "going" in that direction, it's just a presence in popular space. There's just no way this somehow took away from the future of Metal Slug.
@PinderSchloss Are you suggesting Nintendo is acting outside the judicial system?
Quick thought experiment. You love movie X. You and some people you know make a spinoff movie, using the same characters, universe, et cetera. You start distributing this movie, earning money from it. Should this be fine? Should the company behind movie X have no right to say, "hey, you're ripping off the work we did"?
It's it different if you and your friends weren't small time, you were already a large studio? I'm that case, why is it different, and where is the line drawn that says it's not okay anymore? Number of employees? Total earnings?
Note let's say it was actually just a couple of buddies who made the movie X - do they suddenly deserve protection? They don't hit it big, but some other group manage to pick it up and get a huge success with it, original group getting nothing out of it. It's that okay?
I'm going to be presumptuous and assume you'll be okay with some of these, but not all. And this is why you can't just throw around principles around culture being culture and so on. There has to be a line in the same somewhere, and we have to have that reference point in mind when we analyze a situation. Involved parties, the content shared et cetera.
But it's always easier to take the position where I get to have something for free as the correct one, so I get it if you stick with that.
@Manguy888A Yeah, it encapsulates something that has a lot of high tech solutions and work behind it, but very little inspiration, vision and plain old soul.
Classic "we spent too much time asking if we could" territory?
@jowy_sw oh, I'm with you regarding censorship against LGBT content and such being horrible, and anybody who suddenly doesn't care when it's about LGBT is a massive hypocrite - and the practice of censoring it is despicable. You're mixing things up a bit. There's absolutely a hypocritical slew of people out there, but being dismissive of legitimate concerns because there's a crowd of people we don't like who complain on the same topic isn't reasonable. It undermines the possibility of EVER having an honest discussion.
As for mods as discussed by you and others later, I don't see a problem with that. Play the games you want to play them. If somebody wants to remove the pride flags from Spider-Man, why should I care? They're still in my game. The issue is companies, governments or influential groups strangling what's being released, not what individuals do with the product when it's in their hands. It's honestly not that complicated.
Can anyone motivate their hate for limited run games? Like, ACTUALLY motivate it beyond "I saw some people on Twitter have problems with them once"? I'll grant you the 3DO debacle of course, but beyond that, what's so incredibly bad about their releases? Or is it just whiny gamer syndrome?
@jowy_sw Disregarding the facts in this particular case since we can only speculate, I'll just be discussing the principle of censorship in games or other media - I don't think giving power and influence to people who think they should get to decide whether a pair of pixel breasts should be available or not is a good idea. Give censor-happy groups power and we're on a slippery slope. While it's something you and I don't care about much today, mediums of expression get more and more limited over time of people don't push back against it. It's happened a lot across time, and across the world.
I get that people are going to jump at this message and misrepresent its intention instead of engaging with it like adults, but there we are.
Software developer by trade - if they were indeed mucking about with graphical assets/textures, sure, weirder things have happened. Having a hard coded text reference in one place and changing a file name in another. Messing up changes in your commit (BADLY if it randomly removes files). I dunno. It's stupid and sounds unlikely, but it could happen.
The idea that they would do this in secret to appease groups that wouldn't even find out about it seems an even stranger explanation to me. So given the task options, eh...
First time in my life I've heard anybody complain about this but being Mario-centric, that take came as an actual surprise. But for anyone who feels that way, you do you I guess.
This game is a 10/10 for me. Playing through the story mode was such a blast, with all its challenges, finding new gear, and characters with just enough personality to be enjoyable. And the rallies are INTENSE. Shame the NSO version of Mario Tennis 64 doesn't have character transfer, renting the game and facing off against my friend's character was amazing back in the day. All-time classic. I should give its golf counterpart a go sometime.
Physical currency is a thousands of years old technology. We have systems today that allow you to recover digital assets. Why wouldn't we criticize crypto technology, when proposed as a replacement/serious alternative to currently established digital methods, for this glaring problem? Why would YOU try to disqualify that argument if it's "all about facts"?
Bringing in what governments can do is absurd. The discussion is obviously about consumers like us.
Yes, there are bad actors in the traditional space and not everyone has access to more trustworthy options. So happy enough, crypto had a user case for those people. Why should anyone who has access to actors as described by @TryToBeHopeful be interested in using cryptocurrencies though?
The way you argue suggests that it's not really about solid, neutral arguments and more about you shilling crypto with whatever spin is convenient, instead of assessing the relevance to the discussion at hand.
Crypto as a concept absolutely has its uses in niche cases, and in some very specific parts of the world, but other than that, I don't see the point in widespread use. An HONEST assessment requires an honest look at the pros of our current methods as well. I always like when someone arguing for something brings up pros of what they're arguing against and cons of what they're arguing for, to show good faith, instead of trying to dismiss absolutely every argument against.
Comments 18
Re: Donkey Kong Bananza's Dig Button Placement Is All Thanks To Miyamoto
We're used to learning, game by game, arbitrary meaning for different buttons, so I really don't think they need their intuitive positioning to begin with, it's something that sounds nice in theory, while it ignores ergonomics and the benefits of muscle memory. Kind of surface level design philosophy.
Re: Third-Party Launch Games On Switch 2 Reportedly Sold "Very Low Numbers"
@Gryffin "When the option is digital or key card"
Those aren't your only options. You're forgetting about other platforms and simply not buying it. I'm not buying any of those games on Switch 2, simple as that. With a backlog of hundred of games - physically - I'll gladly pass on titles sold under these dodgy premises.
If you think it's bad practice, why are you supporting it?
Re: Final Fantasy Tactics Remaster Controversially Cuts War Of The Lions Content
@TheBoilerman I'm with you on this. I rarely care for the extra whistles and bells remasters added along the way of the original title was a solid one. Like the extra dungeons from the Chrono Trigger port - I don't even want to touch that place again, it was bad. And I agree with previous posts that I can't think of anything added to the later releases of FF1-6 that I felt I wanted back in the remasters.
People going "BUT MORE CONTENT" without considering if it's quality content perplex me. I don't know how good or bad the WotL additions are, but people here seem to be complaining about volume, not anything specific from WotL they enjoyed.
If there's a specific dungeon you loved that's not in a pixel remaster, if you really really loved that one class from WotL then sure, I get it. Otherwise it just seems like people being angry on principle without reflecting on whether they have real reason for being angry or not. I'm not going to ruin my day by going "why am I not getting this thing I didn't want in the first place?! Grrr"
Re: Talking Point: How Are You Finding Mario Kart's Open World?
The open world is dull. MKDS, DKC, CTR... There are already examples of things that can be done to expand a kart racer, but they didn't implement any of it here. Just free roam with little buttons to press and some mini-challenges that give you... Stickers. It's great that some people are entertained by this, but I don't understand the people who use their enjoyment as a way of running defense. There's no reason Nintendo couldn't step it up and make a large currently dissatisfied portion of players enjoy it by making the mode much better.
Bosses, battle arenas! Gimmicks! Mission tracking! Would anybody cut it this much slack if it didn't have the Mario branding?
And a side note. The colours are too muted. I hate when things are too grey or too brown. Why are people scared of saturated, clear colours?
All in all, I preferred MK8 by a lot.
Re: Best Rune Factory Games Of All Time
Rankings are weird to say the least when the DS and Switch versions of the games are several positions apart.
Either way, 3 is pretty much perfect. Cozy village, great villagers, very nice gameplay loop. I didn't like the setting in 4 as much, though the cast was good.
I don't think Guardians is as good as either of those. Definitely don't want the main series to move in this direction. The farming wasn't as nice (the scaling of it was strange) and the villager system was very unpolished. Maybe it'd work for me if you could instruct them to work in specific dev zones.
Having four locations ended up feeling tedious. Since I actually want to do the farming - that's part of the draw of the series - it got annoying to teleport around every day. It's a problem that is "solved" by putting villagers on it, but all the villagers really did was remove gameplay elements. And you need so much lumber to build stuff! Sure, you put villagers on solving that - but again, we're getting a solution to a problem that seems to mostly exist to justify the solution? The idea of managing the village IS compelling, but it needs to be much better executed to be appealing to me.
The skill trees were terrible. They should have just stayed with the more passive skill ups. There's nothing less appealing than meaningless skill nodes. I loved getting the little "SKILL UP!" jingle, not having it in Guardians is just sad. The idea of a general XP pool that you can dump into a stat you're not keen on grinding is a good idea though. I wouldn't mind seeing that in a traditional title.
That said, it was certainly a good game with a great cast, and the social system should absolutely be kept. It was probably the highlight of the game. Plus, the inventory management was so much better. And auto-looting enemy drops!
Re: Scandinavian Nintendo Fans Are Considering Flying Abroad For Cheaper Switch 2s
@Sveakungen The complaints are motivated. First, I'm not interested in paying 80 kr extra (consider inflation since the 90s on top of that) just because they translated some manuals. That's a terrible cost proposition. They shut us out of My Nintendo and all kinds of offers and merch. And the current price gouging doesn't come with translated manuals. Nintendo Club wasn't exactly a huge thing on their end, and it was served as marketing. "They did one thing I liked 20+" years ago is not a good reason for running defense on what they're up to. And this isn't a competition between Nintendo and PlayStation - that is COMPLETELY irrelevant to the criticism against Bergsala. This is a company actively limiting our region while having the nerve to ask us to pay extra for the "privilege". Granted, not being able to buy the retro controllers in a reasonable way isn't just their fault, Nintendo themselves are locking it up rather then letting it go to the retail market, so they are the origin there. But Bergsala aggravates it further. NoE needs to get rid of them.
Re: Review: Metal Slug Attack Reloaded (Switch) - Tower Defence In Its Goofiest, Gacha-iest Form
@Joeynator3000
The big difficulty spikes are stage 8-1 and some of the Another Story levels. I suggest looking up a guide in all caps on Steam for those in particular.
I get that this game isn't for everyone, but that's true of any game. Grindy? Sure, but some of us grew up with NES RPGs. Those were like 95% grinding. I never minded it and I still don't. It's not really that you HAVE to grind, it's that you GET to grind. If you view it as a means to progress, an obstacle, this game isn't for you. I'm not interested in high skill fighting games, but I wouldn't give a high skill cap fighting game a low score because of it. I'd say this is a misunderstood genre.
The thing about these gacha games is that you grind for an item, then you feel pleased when you complete another set of items for a character and the character ranks up. The biggest problem is that you need activate a couple of units manually to hit specific hidden locations in several stages. Since a lot of this game is automated, that particular mechanic gets a bit annoying, it doesn't really blend with the rest of the design, it forces user engagement in the wrong place.
As for the lamentations over where Metal Slug has "gone" - I sincerely doubt that they took a development team away from developing metal slug to do this. Every franchise gets one or several mobile gacha games. That didn't mean those franchises are "going" in that direction, it's just a presence in popular space. There's just no way this somehow took away from the future of Metal Slug.
Re: Random: Welp, Now Nintendo's Going After Sheet Music
@PinderSchloss Are you suggesting Nintendo is acting outside the judicial system?
Quick thought experiment. You love movie X. You and some people you know make a spinoff movie, using the same characters, universe, et cetera. You start distributing this movie, earning money from it. Should this be fine? Should the company behind movie X have no right to say, "hey, you're ripping off the work we did"?
It's it different if you and your friends weren't small time, you were already a large studio? I'm that case, why is it different, and where is the line drawn that says it's not okay anymore? Number of employees? Total earnings?
Note let's say it was actually just a couple of buddies who made the movie X - do they suddenly deserve protection? They don't hit it big, but some other group manage to pick it up and get a huge success with it, original group getting nothing out of it. It's that okay?
I'm going to be presumptuous and assume you'll be okay with some of these, but not all. And this is why you can't just throw around principles around culture being culture and so on. There has to be a line in the same somewhere, and we have to have that reference point in mind when we analyze a situation. Involved parties, the content shared et cetera.
But it's always easier to take the position where I get to have something for free as the correct one, so I get it if you stick with that.
Re: Talking Point: HD-2D Or 3D - How Should Square Enix Remake Chrono Trigger?
@Manguy888A Yeah, it encapsulates something that has a lot of high tech solutions and work behind it, but very little inspiration, vision and plain old soul.
Classic "we spent too much time asking if we could" territory?
Re: Tomb Raider I-III Remastered And Lara Croft Collection Getting Physical Releases
@HandheldHaunter Yeah, long wait times for a niche pre-order falls under the "whiny gamers" category to be honest.
Re: Tomb Raider I-III Remastered Will Restore Missing Posters In Patch 3
@jowy_sw oh, I'm with you regarding censorship against LGBT content and such being horrible, and anybody who suddenly doesn't care when it's about LGBT is a massive hypocrite - and the practice of censoring it is despicable. You're mixing things up a bit. There's absolutely a hypocritical slew of people out there, but being dismissive of legitimate concerns because there's a crowd of people we don't like who complain on the same topic isn't reasonable. It undermines the possibility of EVER having an honest discussion.
As for mods as discussed by you and others later, I don't see a problem with that. Play the games you want to play them. If somebody wants to remove the pride flags from Spider-Man, why should I care? They're still in my game. The issue is companies, governments or influential groups strangling what's being released, not what individuals do with the product when it's in their hands. It's honestly not that complicated.
Re: Tomb Raider I-III Remastered And Lara Croft Collection Getting Physical Releases
Can anyone motivate their hate for limited run games? Like, ACTUALLY motivate it beyond "I saw some people on Twitter have problems with them once"? I'll grant you the 3DO debacle of course, but beyond that, what's so incredibly bad about their releases? Or is it just whiny gamer syndrome?
Re: Tomb Raider I-III Remastered Will Restore Missing Posters In Patch 3
@jowy_sw Disregarding the facts in this particular case since we can only speculate, I'll just be discussing the principle of censorship in games or other media - I don't think giving power and influence to people who think they should get to decide whether a pair of pixel breasts should be available or not is a good idea. Give censor-happy groups power and we're on a slippery slope. While it's something you and I don't care about much today, mediums of expression get more and more limited over time of people don't push back against it. It's happened a lot across time, and across the world.
I get that people are going to jump at this message and misrepresent its intention instead of engaging with it like adults, but there we are.
Re: Tomb Raider I-III Remastered Will Restore Missing Posters In Patch 3
Software developer by trade - if they were indeed mucking about with graphical assets/textures, sure, weirder things have happened. Having a hard coded text reference in one place and changing a file name in another. Messing up changes in your commit (BADLY if it randomly removes files). I dunno. It's stupid and sounds unlikely, but it could happen.
The idea that they would do this in secret to appease groups that wouldn't even find out about it seems an even stranger explanation to me. So given the task options, eh...
Re: Tomb Raider I-III Remastered Will Restore Missing Posters In Patch 3
@WiiWareWave
No, that's absolutely censorship. It's just censorship you agree with. Look the word up.
Re: Review: Mario Tennis (GBC) - Camelot's Ace Little Tennis RPG Is Hard To Fault
First time in my life I've heard anybody complain about this but being Mario-centric, that take came as an actual surprise. But for anyone who feels that way, you do you I guess.
This game is a 10/10 for me. Playing through the story mode was such a blast, with all its challenges, finding new gear, and characters with just enough personality to be enjoyable. And the rallies are INTENSE. Shame the NSO version of Mario Tennis 64 doesn't have character transfer, renting the game and facing off against my friend's character was amazing back in the day. All-time classic. I should give its golf counterpart a go sometime.
Re: Random: Dev Launches Attack On NFTs At An NFT-Sponsored Event
And I didn't watch his talk, but the translated slides were on point. Seriously a champ. The whole "buying relevance" argument is golden.
Re: Random: Dev Launches Attack On NFTs At An NFT-Sponsored Event
@YoshiF2
Physical currency is a thousands of years old technology. We have systems today that allow you to recover digital assets. Why wouldn't we criticize crypto technology, when proposed as a replacement/serious alternative to currently established digital methods, for this glaring problem? Why would YOU try to disqualify that argument if it's "all about facts"?
Bringing in what governments can do is absurd. The discussion is obviously about consumers like us.
Yes, there are bad actors in the traditional space and not everyone has access to more trustworthy options. So happy enough, crypto had a user case for those people. Why should anyone who has access to actors as described by @TryToBeHopeful be interested in using cryptocurrencies though?
The way you argue suggests that it's not really about solid, neutral arguments and more about you shilling crypto with whatever spin is convenient, instead of assessing the relevance to the discussion at hand.
Crypto as a concept absolutely has its uses in niche cases, and in some very specific parts of the world, but other than that, I don't see the point in widespread use. An HONEST assessment requires an honest look at the pros of our current methods as well. I always like when someone arguing for something brings up pros of what they're arguing against and cons of what they're arguing for, to show good faith, instead of trying to dismiss absolutely every argument against.