Comments 3

Re: Talking Point: Nintendo Needs to Excite A Mainstream Audience in 2016

EverEndingStory

@SLIGEACH_EIRE Agreed. I remember hearing one rumour about the NX being that it features a sort of "universal compiler", that essentially would mean porting any game to the NX would require next to no work at all.

I don't know how realistic this is, but out of all the rumored features of the NX, this is the one I most wish would be real, for Nintendo's sake. It' be the best thing for them. Make it damn near pointless for any 3rd party company to NOT release their game for the NX. And Nintendo'd get all non-Sony or Microsoft exclusive games + their 1st party titles = gold.

Re: First Impressions: Throwing Down in Shigeru Miyamoto's Mech Maker, Project Giant Robot

EverEndingStory

I am so incredibly excited for this game. More than Splatoon, this is the new IP I am most excited for. It reminds me of Minecraft, in its rudimetary nature but amazing potential for creativity.

I think, if this game is released, we will see an incredible metagame bloom forth, as people work within the constraints of the physics of the game, the creation tools, and the arguably unintuitive (or, rather, less automative in comparison with most modern games) but incredibly dynamic and flexible control system to create some really great Mechs and movements.

Most modern games have such automative controls. I push one button in Batman/Assassin's Creed/Uncharted and my character has suddenly turned around moved 2 feet and blocked an attack. Press another single button and he has thrown the enemy over his back and stomped on his stomach, and with one more he's crossed another 7 feet of space and knocked another enemy in the head.

This is so against the grain, but its wonderful. No, you can't just press a button to attack. You have full control of his arm and have to make him punch. But you can't just use the arm. Anyone whose thrown a punch in real life knows thats its weak unless you throw the body into it, pivoting on the shoulders and hips. So, in this game, you have to do that too.

It's difficult, It's not-automative like we are so used to. It's unwieldy. But its dynamic and flexible. How my Mech punches isn't controlled by a series of programmed animations tied to one or two buttons. I could potentially have my Mech hit in anyway I want, without any limit. The only limit is my own ability. My ability to design a Mech with the proportions and body and weight to move how I want, and then to be able to actualize that desired movements.

This is like Minecraft design and play philosophy represented in an action game. Flat out. The only other action game that has offered anywhere close to as much potential in freedom and combat is Godhand.