This is a strange time for this article to pop up because I just finished the first Prime, and I'm replaying the second when I get a chance. To me, I think that there's already a perfect level of atmospheric tension in the games. As you progress, you build up your arsenal to the point where you don't need to feel scared, and I love that. I'm not partial to horror games in the first place, but I'd rather play a mediocre FPS Metroid with slight horror sequences in it (as they've done. Nightmare X, the SA-X, the freakin' Chozo Ghosts) than not play a horror based Metroid at all. The thing about the Aether in the second one is that eventually you have to face that, but you're not hopeless. You grow past that eventually, and that's powerful. I love that. Don't make the entire game scary. That ruins it. Just make the mood tense, maybe put one or two scares in it, that's that. Don't base the game around jump scares. When the dead Space Pirates fall into the water in the Frigate, it makes it tense, but not scary. That's what I think they should continue to do.
I don't understand what people mean by "generational leap". I mean, if the PS2 to the PS3 was such a big generational gap, PLEASE explain to me what they changed besides graphics, the controller, and online functionality. That's what the Wii U is doing and that's getting ripped to pieces.
Comments 3
Re: Talking Point: Horror and Metroid Could be a Perfect Fit
This is a strange time for this article to pop up because I just finished the first Prime, and I'm replaying the second when I get a chance. To me, I think that there's already a perfect level of atmospheric tension in the games. As you progress, you build up your arsenal to the point where you don't need to feel scared, and I love that. I'm not partial to horror games in the first place, but I'd rather play a mediocre FPS Metroid with slight horror sequences in it (as they've done. Nightmare X, the SA-X, the freakin' Chozo Ghosts) than not play a horror based Metroid at all. The thing about the Aether in the second one is that eventually you have to face that, but you're not hopeless. You grow past that eventually, and that's powerful. I love that. Don't make the entire game scary. That ruins it. Just make the mood tense, maybe put one or two scares in it, that's that. Don't base the game around jump scares. When the dead Space Pirates fall into the water in the Frigate, it makes it tense, but not scary. That's what I think they should continue to do.
Re: A Detailed Analysis Of Super Metroid Is Now Available In Print And E-Book Form
Ooooooh golly, these are 'spensive. I guess I'll have to do with the pocket one.
Re: Wii U Power Lacks a 'Generational Leap'
I don't understand what people mean by "generational leap". I mean, if the PS2 to the PS3 was such a big generational gap, PLEASE explain to me what they changed besides graphics, the controller, and online functionality. That's what the Wii U is doing and that's getting ripped to pieces.