This is both an incredibly cruel and hateful comment and a perfect example of the unfortunate problem with sprawling passion project games like Stardew Valley or Dead Cells: it leads to the notion that every indie dev should “just do that”. Stardew Valley had a publisher when it first launched and was a massive viral hit, to the extent its years of further development could be self-funded. It didn’t just launch in the state it’s in now… but more importantly, especially in the indie space, a game doesn’t have to be as content-rich and dense as Stardew to deserve to exist!
This kind of rhetoric has been around since around the time Shovel Knight was crowdfunded and it always annoys me. Donating to Kickstarter isn’t compulsory, you’re completely free to decide a game isn’t worth your money right now and move on, but making it a personal goal to shout down the idea of crowdfunding as a whole is just needlessly hateful.
Comments 1
Re: "DS Inspired" Precision Puzzler Reflectile Targeting Switch Release
@Cashews
This is both an incredibly cruel and hateful comment and a perfect example of the unfortunate problem with sprawling passion project games like Stardew Valley or Dead Cells: it leads to the notion that every indie dev should “just do that”. Stardew Valley had a publisher when it first launched and was a massive viral hit, to the extent its years of further development could be self-funded. It didn’t just launch in the state it’s in now… but more importantly, especially in the indie space, a game doesn’t have to be as content-rich and dense as Stardew to deserve to exist!
This kind of rhetoric has been around since around the time Shovel Knight was crowdfunded and it always annoys me. Donating to Kickstarter isn’t compulsory, you’re completely free to decide a game isn’t worth your money right now and move on, but making it a personal goal to shout down the idea of crowdfunding as a whole is just needlessly hateful.