Comments 3

Re: Review: Paper Mario: The Origami King - A Puzzling Battle System Can't Kill This Funny Adventure

Dreyness

@roboshort Getting more heart containers/stamina vessels wasn't enough in my opinion for a game with such a massive world as BOTW had. And when I say a "sense of progression" I don't mean only experience, a type of perk system or skill trees, getting new, interesting, and fun abilities on top of experience and leveling would have made BOTW my #1 favorite game of all time. I know that isn't something Zelda games do but Eiji Aonuma had made it clear he wanted to completely rethink the series' conventions.

Re: Review: Paper Mario: The Origami King - A Puzzling Battle System Can't Kill This Funny Adventure

Dreyness

Thanks Nintendo, your continued stubbornness sucks. You know what we all want from Paper Mario, yet you refuse to give in. Seriously why do you think a game like this with turn-based puzzle combat would be fun in a game that isn't an RPG?? It's the same as with my one and only complaint with Breath of the Wild, a game like that, and this NEEDS a sense of progression to make the gameplay more rewarding. You've got quite the set of ba//s to make combat like this and call it an "action-adventure" video game. What a joke. I'll be enjoying Ghost of Tsushima instead.