@umbreon_sylveon Our game will feature a cohesive story, and their relationship to each other will be meaningful. Without spoiling too much, the core differences between each characters path will be how the group meets back up after they are split up at the beginning of the game, and of course, the character you choose to play as will have their own flavor to the interactions and choices throughout their path.
@MeloMan My pleasure! Without giving too much away, we definitely plan to have some incentives (more than one) for players to play all 3 character paths.
@MeloMan Our plans are to have each character's playthrough average around 10-15 hours of game time, assuming you don't try to finish all side quests /content. Of course its hard to say in our current state of development what exact numbers will be.
@SmaggTheSmug Thank you, we like to think we've hit a sweet spot with keeping the nostalgic look while upping the visual fidelity with the use of a modern 3D engine. We're glad you enjoy the look of it.
@Piyo Hello, developer here! Thank you! We hope to alleviate a few of those concerns by providing players with some quality of life features, like a world map that has quest markers and plans for ways to fast travel. We are always looking at player feedback to hopefully hit a sweet spot. We have a new demo coming out in about a month on steam for those who want to (or able to) try out some of the new features we're working on.
Comments 9
Re: Alterium Shift Is A Super NES-Inspired RPG With Three Different Story Paths
@umbreon_sylveon Our game will feature a cohesive story, and their relationship to each other will be meaningful. Without spoiling too much, the core differences between each characters path will be how the group meets back up after they are split up at the beginning of the game, and of course, the character you choose to play as will have their own flavor to the interactions and choices throughout their path.
Re: Alterium Shift Is A Super NES-Inspired RPG With Three Different Story Paths
@PeterAndCompany Heard. It's only a matter of time, I think. There's some hoops we have to get through at the moment. Thanks again!
Re: Alterium Shift Is A Super NES-Inspired RPG With Three Different Story Paths
@PeterAndCompany Lol! Happy to hear that we're not alone! We'll definitely keep a better look out for those pesky typos.
As far as a switch demo, I think that would be a good idea, but can't say for sure when that might happen.
Re: Alterium Shift Is A Super NES-Inspired RPG With Three Different Story Paths
@MeloMan My pleasure! Without giving too much away, we definitely plan to have some incentives (more than one) for players to play all 3 character paths.
Re: Alterium Shift Is A Super NES-Inspired RPG With Three Different Story Paths
@belmont Thank you so much for the wishlist on steam, this is the #1 way to support the game right now and we deeply appreciate it.
Re: Alterium Shift Is A Super NES-Inspired RPG With Three Different Story Paths
@MeloMan Our plans are to have each character's playthrough average around 10-15 hours of game time, assuming you don't try to finish all side quests /content. Of course its hard to say in our current state of development what exact numbers will be.
Re: Alterium Shift Is A Super NES-Inspired RPG With Three Different Story Paths
@SmaggTheSmug Thank you, we like to think we've hit a sweet spot with keeping the nostalgic look while upping the visual fidelity with the use of a modern 3D engine. We're glad you enjoy the look of it.
Re: Alterium Shift Is A Super NES-Inspired RPG With Three Different Story Paths
@PeterAndCompany I know right?! Oh man, you don't even know how much it pains me that we let that slip. x_x
Re: Alterium Shift Is A Super NES-Inspired RPG With Three Different Story Paths
@Piyo Hello, developer here! Thank you! We hope to alleviate a few of those concerns by providing players with some quality of life features, like a world map that has quest markers and plans for ways to fast travel. We are always looking at player feedback to hopefully hit a sweet spot. We have a new demo coming out in about a month on steam for those who want to (or able to) try out some of the new features we're working on.