The publishing standard on this website is apparently low. In the first few sentences, it's clear that this review came from someone with a general disinterest in Monopoly as the first thing he does is complain about how long the game can run and how the video game offers the option to replicate the classic physical board game experience. After that little tirade he then suddenly appears ignorant of the physical board game with his criticism that the various themes don't have their own unique set of rules. The physical board games various themes were purely visual as well. I for one, can't see how it's possible to alter the gameplay based on the theme.
I find this Switch adaption far more well done than Monopoly City for the Wii. Granted it shares the same issue of not having enough living board themes but the Wii adaption had irritating characters, fewer tokens to unlock and none unique and unlike it's Xbox doppelganger, no single player objectives/trophy system. The Switch not only has both but co-dependently. Though I will admit that the objective list on the Switch is quite a bit smaller than on the PS4 which is a little disappointing.
So far one of my favorite features is the action cards but they'd be more menacing if they were refillable instead of the initial three handed out at the beginning of the game being the only ones.
As an adult individual who has no one since my best friend moved out of state with her husband and since then hasn't thrown her New Year's parties, to play the physical board game with, I appreciate these video game versions that allow a single player access to opponents both real and AI. I personally mostly enjoy the AIs, they're quite stimulating on the harder difficulty levels as they behave a great deal like the business people you might deal with in the real world. I also appreciate the Switch version's identical nature to the PS4 version because my stepfather has been hogging the PS4.
@Yellowhare91 I had the PC Monopoly years ago as a young teen. I wish I still did, it disappeared on me without a trace as a great many of my things and clothing tend to. I enjoyed it a great deal.
I now have this game for the wii, and I enjoy it as well.
The 3D city graphics, the different ways the characters move/utilize their tokens, ability to use your miis instead of the characters and Mr. Monopoly's humorous comments make for a more exciting experience but I also agree with the negative aspects of it which are described in this article.
For a version that is stressing a new 3D city experience to the game, it doesn't provide nearly enough boards using this design. I could not last but a few minutes trying to play the classic board styles because it just was not as interesting. I might as well be playing the physical board game.
I also wish more of the classic tokens were provided, such as the horse which was my childhood favorite.
That the characters must start each move with a signature gesture is an unnecessary lag and their vocalizations can get on one's nerves.
This makes using a Mii with the tokens in place of the characters better as miis mimic the physical movements but do not make the sounds. Unfortunately, you have to unlock the miis feature and not all your created miis can be used if you have a large number of them which disgruntles me greatly. I understand that expecting the game to be able to read over 50 miis is irrational but we should at least be able to change the roster it displays.
Being an only child with few friends, virtual versions of this game such as the PC and this one for the Wii and other consoles provides a way for me to still be able to enjoy it. I, however, feel as is said here that the computer players can seem awfully rigged in a couple of ways:
1.) My hotels and houses are not landed on nearly as much as the same color set would be owned by one of the computer players. Any of my properties really tend to get less visitors than the computer players.
2.) I don't roll nearly as many doubles in an entire game as the computer players. I have had them roll doubles twice two turns in a row. In speed die mode they roll a lot more buses than I.
3.) I have never managed to roll myself out of jail, while a few computer characters have. Not for a while, but they have.
4.) They seem to accept trades for the last in a color group more from each other than from me. They also don't seem to be so outrageous in their offers amongst each other. I get rejected for totally fair valued trades and/or countered with my side having more worth than theirs, I have even been asked for my full amount of money. They don't trade fairly at all.
So overall I give this game while enjoyable the same as this reviewer does, a 6/10
Comments 5
Re: Review: Monopoly for Nintendo Switch (Switch)
The publishing standard on this website is apparently low.
In the first few sentences, it's clear that this review came from someone with a general disinterest in Monopoly as the first thing he does is complain about how long the game can run and how the video game offers the option to replicate the classic physical board game experience.
After that little tirade he then suddenly appears ignorant of the physical board game with his criticism that the various themes don't have their own unique set of rules. The physical board games various themes were purely visual as well. I for one, can't see how it's possible to alter the gameplay based on the theme.
I find this Switch adaption far more well done than Monopoly City for the Wii.
Granted it shares the same issue of not having enough living board themes but the Wii adaption had irritating characters, fewer tokens to unlock and none unique and unlike it's Xbox doppelganger, no single player objectives/trophy system.
The Switch not only has both but co-dependently. Though I will admit that the objective list on the Switch is quite a bit smaller than on the PS4 which is a little disappointing.
So far one of my favorite features is the action cards but they'd be more menacing if they were refillable instead of the initial three handed out at the beginning of the game being the only ones.
As an adult individual who has no one since my best friend moved out of state with her husband and since then hasn't thrown her New Year's parties, to play the physical board game with, I appreciate these video game versions that allow a single player access to opponents both real and AI. I personally mostly enjoy the AIs, they're quite stimulating on the harder difficulty levels as they behave a great deal like the business people you might deal with in the real world.
I also appreciate the Switch version's identical nature to the PS4 version because my stepfather has been hogging the PS4.
Re: Reminder: The Current-Gen Mew Special Distribution is Underway
@ShadowLuigi2 No rush. You're a gem.
Re: Reminder: The Current-Gen Mew Special Distribution is Underway
@ShadowLuigi2 You can use my public email address:
[email protected]
Re: Reminder: The Current-Gen Mew Special Distribution is Underway
@ShadowLuigi2 I'd certainly appreciate it, I don't have easy access to a Gamestop.
Re: Review: Monopoly Streets (Wii)
@Yellowhare91 I had the PC Monopoly years ago as a young teen. I wish I still did, it disappeared on me without a trace as a great many of my things and clothing tend to. I enjoyed it a great deal.
I now have this game for the wii, and I enjoy it as well.
The 3D city graphics, the different ways the characters move/utilize their tokens, ability to use your miis instead of the characters and Mr. Monopoly's humorous comments make for a more exciting experience but I also agree with the negative aspects of it which are described in this article.
For a version that is stressing a new 3D city experience to the game, it doesn't provide nearly enough boards using this design. I could not last but a few minutes trying to play the classic board styles because it just was not as interesting. I might as well be playing the physical board game.
I also wish more of the classic tokens were provided, such as the horse which was my childhood favorite.
That the characters must start each move with a signature gesture is an unnecessary lag and their vocalizations can get on one's nerves.
This makes using a Mii with the tokens in place of the characters better as miis mimic the physical movements but do not make the sounds. Unfortunately, you have to unlock the miis feature and not all your created miis can be used if you have a large number of them which disgruntles me greatly. I understand that expecting the game to be able to read over 50 miis is irrational but we should at least be able to change the roster it displays.
Being an only child with few friends, virtual versions of this game such as the PC and this one for the Wii and other consoles provides a way for me to still be able to enjoy it. I, however, feel as is said here that the computer players can seem awfully rigged in a couple of ways:
1.) My hotels and houses are not landed on nearly as much as the same color set would be owned by one of the computer players. Any of my properties really tend to get less visitors than the computer players.
2.) I don't roll nearly as many doubles in an entire game as the computer players. I have had them roll doubles twice two turns in a row. In speed die mode they roll a lot more buses than I.
3.) I have never managed to roll myself out of jail, while a few computer characters have. Not for a while, but they have.
4.) They seem to accept trades for the last in a color group more from each other than from me. They also don't seem to be so outrageous in their offers amongst each other. I get rejected for totally fair valued trades and/or countered with my side having more worth than theirs, I have even been asked for my full amount of money. They don't trade fairly at all.
So overall I give this game while enjoyable the same as this reviewer does, a 6/10