@Sligeach About half a dozen, it was always intended as a niche product for hardcore Gamecube fans and in no way replaces Dolphin, Wii, etc etc. We're hoping to get a cheaper FPGA board in the near future too.
Benefits to PAL gamers playing interlace games are explained in the video and in my previous comment (number 31).
@mjc0961 I understand your concerns. Our HDMI N64 mods are fitted perfectly and very neatly. This mod is based on a generic FPGA board though, so doesn't fit as perfectly in the case as the HDMI N64 mod. We're hoping to address that in future though.
Thanks for the video Alex! A few things I need to point out
1) Port at the back, we've already got the cut neater in the newer mods, but we're actually hoping to get a custom design board in February that will fit perfectly and not even need the original digital out port to be removed at all.
2) The deinterlacer on the board isn't meant to replace the deinterlacer in your TV or negate the need for 480p compatible games. It serves two purposes. Firstly it deinterlaces with no input lag. Unfortunately this means you get combing artefacts. There's no way around this, you can either add input lag and have nice deinterlacing or you can deinterlace with no input lag. Ideally, users should try to find NTSC software that supports progressive scan or use homebrew to force progressive scan.
I'm actually surprised you preferred the mods deinterlaced image to your TVs, though deinterlacers do vary quite a bit. However you're 100% correct to say that the mods deinterlacer reduces lag, this will be true on almost all modern TVs vs native deinterlacing.
3) Scanline overlay is meant more for 240p games where scanlines would have been visible on an actual CRT. All the Gamecube games you showed in the video wouldn't have had scanlines anyway, though they can look kind of cool with them added sometimes. The GBA player looks pretty good with scanlines added.
4) Bad ass consoles in America is working on a plug and play HDMI cable for the Gamecube. However, it won't have the advanced features (deinterlacer, scanlines etc) that our board does. If you really hate the idea of a case mod on your Cube though, that could be the mod to go for, though gamers in PAL regions can really benefit from the deinterlacer.
No problem! We offer these mods to give people choices and to keep classic hardware going on modern displays, I appreciate it's an expensive upgrade particularly if you already have the component cables, but with the component cables so rare and expensive this is a very viable alternative for those that don't have them.
As for RGB and the Framemeister, remember RGB is limited to 480i on the Cube. Component through the FM at 480p isn't that great and many TVs do a better job on their own.
@GanonDorf See comment 32, plus it depends on what display you use, what games you play etc. @StuOhQ It was really started as a replacement for component cables since they are so rare, but does have a number of advantages over component cables too.
@Mister_Wu It's theoretically possible but very difficult to build a replacement cable. The connector is proprietary, it would be hard to shrink the board down to fit in. Never say never though.
@RupeeClock @PlywoodStick You can have the mod output the original resolution (480i or 480p on software that supports it) or if the game is 480i you can do a lag-free deinterlace. This obviously doesn't look as nice as the deinterlacing on a HDTV but the trade off is no extra input lag.
Comments 10
Re: Hardware Review: We Look at a Definitive GameCube HDMI Mod
@Sligeach About half a dozen, it was always intended as a niche product for hardcore Gamecube fans and in no way replaces Dolphin, Wii, etc etc. We're hoping to get a cheaper FPGA board in the near future too.
Benefits to PAL gamers playing interlace games are explained in the video and in my previous comment (number 31).
Re: Hardware Review: We Look at a Definitive GameCube HDMI Mod
@mjc0961 I understand your concerns. Our HDMI N64 mods are fitted perfectly and very neatly. This mod is based on a generic FPGA board though, so doesn't fit as perfectly in the case as the HDMI N64 mod. We're hoping to address that in future though.
Re: Hardware Review: We Look at a Definitive GameCube HDMI Mod
Thanks for the video Alex! A few things I need to point out
1) Port at the back, we've already got the cut neater in the newer mods, but we're actually hoping to get a custom design board in February that will fit perfectly and not even need the original digital out port to be removed at all.
2) The deinterlacer on the board isn't meant to replace the deinterlacer in your TV or negate the need for 480p compatible games. It serves two purposes. Firstly it deinterlaces with no input lag. Unfortunately this means you get combing artefacts. There's no way around this, you can either add input lag and have nice deinterlacing or you can deinterlace with no input lag. Ideally, users should try to find NTSC software that supports progressive scan or use homebrew to force progressive scan.
I'm actually surprised you preferred the mods deinterlaced image to your TVs, though deinterlacers do vary quite a bit. However you're 100% correct to say that the mods deinterlacer reduces lag, this will be true on almost all modern TVs vs native deinterlacing.
3) Scanline overlay is meant more for 240p games where scanlines would have been visible on an actual CRT. All the Gamecube games you showed in the video wouldn't have had scanlines anyway, though they can look kind of cool with them added sometimes. The GBA player looks pretty good with scanlines added.
4) Bad ass consoles in America is working on a plug and play HDMI cable for the Gamecube. However, it won't have the advanced features (deinterlacer, scanlines etc) that our board does. If you really hate the idea of a case mod on your Cube though, that could be the mod to go for, though gamers in PAL regions can really benefit from the deinterlacer.
Re: Video: See the GameCube HDMI Mod Thrash Cheaper HDMI Converters in Video & Audio Quality
No problem! We offer these mods to give people choices and to keep classic hardware going on modern displays, I appreciate it's an expensive upgrade particularly if you already have the component cables, but with the component cables so rare and expensive this is a very viable alternative for those that don't have them.
As for RGB and the Framemeister, remember RGB is limited to 480i on the Cube. Component through the FM at 480p isn't that great and many TVs do a better job on their own.
Also I took some screen grabs of the HDMI cube vs. my component one and put them up here - http://www.videogameperfection.com/2015/12/01/gamecube-component-versus/
Re: Video: Check Out Super Smash Bros. Melee Running Through a GameCube HDMI Mod
@GanonDorf See comment 32, plus it depends on what display you use, what games you play etc. @StuOhQ It was really started as a replacement for component cables since they are so rare, but does have a number of advantages over component cables too.
Re: Video: Check Out Super Smash Bros. Melee Running Through a GameCube HDMI Mod
@StuOhQ There are side by side pictures of it here. http://www.videogameperfection.com/2015/12/01/gamecube-component-versus/ The Framemeister is great with 480i but not great with 480p compared to most TVs.
Re: Video: Check Out Super Smash Bros. Melee Running Through a GameCube HDMI Mod
@Mister_Wu It's theoretically possible but very difficult to build a replacement cable. The connector is proprietary, it would be hard to shrink the board down to fit in. Never say never though.
Re: Video: Check Out Super Smash Bros. Melee Running Through a GameCube HDMI Mod
@meppi XRGB Mini has 20ms of input lag, still requires expensive component cables for best results.
Re: Video: Check Out Super Smash Bros. Melee Running Through a GameCube HDMI Mod
@TreonsRealm Wii2HDMI has more input lag, no fast deinterlacing, doesn't support 240p, doesn't support Gameboy player, etc.
Re: Video: Check Out Super Smash Bros. Melee Running Through a GameCube HDMI Mod
@RupeeClock @PlywoodStick You can have the mod output the original resolution (480i or 480p on software that supports it) or if the game is 480i you can do a lag-free deinterlace. This obviously doesn't look as nice as the deinterlacing on a HDTV but the trade off is no extra input lag.