@Morph Yeah, those are still better than what we have. I only mentioned the environmental changes because they would've been a more likely candidate. They were in four different games, more or less.
@Dakt Yep, when I first heard Wario was going to be in Brawl, I was excited. Until I saw that it was actually WarioWare Wario and not Wario. Where's his moveset based on pure muscle mass and sheer force? Why can't he assume his different forms? Vampire Wario, Zombie Wario, Balloon Wario. Why can't he shake is enemies like a measly can of soda and then throw them with so little effort? Now Wario is just nothing but toilet humor and awkward motions. It's horrible.
The TES series wouldn't be half as good as it is if it weren't for modders cleaning up Bethesda's horrible coding. And that only applies to the PC versions. Who cares if Bethesda is anti Wii U, they have nothing major to offer.
@OorWullie Because Galaxy 2 was lazy, rehashed, and uninspiring compared to the first one, right? I actually would've found another "Open" 3D Mario game to be rehashed. Those games' levels are still linear, you just do them over and over in a slightly remixed fashion. Galaxy 1 & 2 were WAY more linear compared to SM64 and Sunshine. I'd take finely-tuned, focused levels over "open" levels any day.
I only gave the title of this article a passing glance, and in that glance I only saw the "RIP" in BIT.TRIP. You can imagine I nearly had a heart attack!
I for one want Chargin' Chuck to return above all other enemies from SMW. He was so quirky with all his different abilities. I was particularly fond of his "jump-clap" attack which made the spring's SPROING noise. That, and Super Koopas.
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Re: Sakurai Explains Why Ridley Is Not A Playable Fighter In Super Smash Bros.
@Morph Yeah, those are still better than what we have. I only mentioned the environmental changes because they would've been a more likely candidate. They were in four different games, more or less.
Re: Sakurai Explains Why Ridley Is Not A Playable Fighter In Super Smash Bros.
@Dakt Yep, when I first heard Wario was going to be in Brawl, I was excited. Until I saw that it was actually WarioWare Wario and not Wario. Where's his moveset based on pure muscle mass and sheer force? Why can't he assume his different forms? Vampire Wario, Zombie Wario, Balloon Wario. Why can't he shake is enemies like a measly can of soda and then throw them with so little effort? Now Wario is just nothing but toilet humor and awkward motions. It's horrible.
Re: Bethesda: The Time For Convincing Publishers And Developers To Support Wii U Is "Long Past"
The TES series wouldn't be half as good as it is if it weren't for modders cleaning up Bethesda's horrible coding. And that only applies to the PC versions.
Who cares if Bethesda is anti Wii U, they have nothing major to offer.
Re: Super Mario 3D World Coming To Wii U This December
@OorWullie Because Galaxy 2 was lazy, rehashed, and uninspiring compared to the first one, right? I actually would've found another "Open" 3D Mario game to be rehashed. Those games' levels are still linear, you just do them over and over in a slightly remixed fashion. Galaxy 1 & 2 were WAY more linear compared to SM64 and Sunshine. I'd take finely-tuned, focused levels over "open" levels any day.
Re: Mario Voice Actor Charles Martinet To Lend His Talent To BIT.TRIP Presents: Runner 2
I only gave the title of this article a passing glance, and in that glance I only saw the "RIP" in BIT.TRIP. You can imagine I nearly had a heart attack!
Re: New Super Mario Bros. Wii U Details And Screens Bounce Into View
I for one want Chargin' Chuck to return above all other enemies from SMW. He was so quirky with all his different abilities. I was particularly fond of his "jump-clap" attack which made the spring's SPROING noise.
That, and Super Koopas.
Re: E3 2012: Your First Look at Super Mario Bros. on Wii U
Leaning mountains... Super Mario World anyone?