I'll keep chipping away at Wasteland 2, which continues to an excellent game marred by countless technical issues. I'm currently in California, and I just need to find one more bag of cat litter so I can build a radiation suit that will allow me to keep exploring (it's a long story).
I've been playing Wasteland 2, which I've been wanting to get around to for a while. There are a number of issues in terms of both design (I realize this is an old-school RPG, but some small quality-of-life adjustments would make wading through menus less of a pain) and performance (frame rate can get really choppy in spots... plus I'm about 25 hours in and it's already crashed 7-8 times, meaning I'm a little paranoid about quicksaving after doing anything of importance). But... at its core, it's a really compelling game. The writing is excellent, there are a lot of genuinely difficult choices (very few press a to be good, b to be evil options here), and the combat is tough-yet-rewarding. Now just crossing my fingers that the crashes don't get more frequent as I move into the second half (which I hear has happened for some people). It's just good enough to make me put up with a lot of annoyances.
Played and enjoyed this one on the Wii U. Don't feel a particularly strong need to play it again (pretty sure I managed to 100% it last time around - don't do that with many games, but that's not a particularly steep challenge in this one), but glad that those who missed out the first time are getting a chance to check it out.
Just finished playing this one. The main thing that struck me about it was how isolated the puzzles are in contrast to the base game. In Mario + Rabbids, you have to solve lots of little puzzles in order to progress, which slows down the pace of the campaign a little and provides some breathing room between the battles. Here, the puzzles are almost entirely optional and offer little of substance as rewards (mostly artwork, music, etc.), so you can feel free to just move quickly from one battle to the next if you so desire. Not sure how I feel about this move overall, but it's a big part of what makes this DLC feel different.
Enjoyed it overall, though it does feel repetitive by the time you get to the end. Worth the asking price, but not as replayable as the base campaign.
I'll be participating in the latest Splatfest in Splatoon 2 (team No Pulp), plus continuing to tackle various challenges in the Octo expansion (I've completed maybe 40 of the levels, and found 3 of the thangs - now reaching the point where my credits are pretty low, which is a little annoying).
Elsewhere, I'll be poking around in Mario Tennis (which seems fun so far, if a little shallow in certain areas), plus slowly chipping away at Owlboy.
Two of the best indie games of the past few years. Own both of those on the PS4, but might be tempted to double-dip if there's a decent eShop sale at some point.
Really hope there's some sort of adventure mode/story mode in this one. I enjoy playing Smash with family and friends, but those occasions happen infrequently enough that most of my time with this game will be spent solo. It'd be nice to have a decent amount of content to dig into when no one else is around.
I ignored the season pass for a long time as I assumed that it would ultimately just be a few bonus missions with a couple of new playable characters, but this sounds like a proper expansion that is well worth the asking price. Looking forward to checking it out.
@Tank207 I have to assume that will change once all eight characters are together... but yeah, would have been neat to have some interaction between the characters as you go. Who knows, there may be some of that once you get the right combinations of people...
I played the three-hour demo on Friday (which gave me just enough time to complete the introductory missions for two characters), and I'm sold on it. Here's to next month!
Still slowly chipping away at D5 (the only game in the series I've played). Love the actual gameplay and the depth, sort of can't stand the story/characters/voice acting... but the former is good enough to help me endure the latter.
Comments 13
Re: Talking Point: What Are You Playing This Weekend? (October 6th)
I'll keep chipping away at Wasteland 2, which continues to an excellent game marred by countless technical issues. I'm currently in California, and I just need to find one more bag of cat litter so I can build a radiation suit that will allow me to keep exploring (it's a long story).
Re: Talking Point: What Are You Playing This Weekend? (September 29th)
I've been playing Wasteland 2, which I've been wanting to get around to for a while. There are a number of issues in terms of both design (I realize this is an old-school RPG, but some small quality-of-life adjustments would make wading through menus less of a pain) and performance (frame rate can get really choppy in spots... plus I'm about 25 hours in and it's already crashed 7-8 times, meaning I'm a little paranoid about quicksaving after doing anything of importance). But... at its core, it's a really compelling game. The writing is excellent, there are a lot of genuinely difficult choices (very few press a to be good, b to be evil options here), and the combat is tough-yet-rewarding. Now just crossing my fingers that the crashes don't get more frequent as I move into the second half (which I hear has happened for some people). It's just good enough to make me put up with a lot of annoyances.
Re: Review: Captain Toad: Treasure Tracker (Switch)
Played and enjoyed this one on the Wii U. Don't feel a particularly strong need to play it again (pretty sure I managed to 100% it last time around - don't do that with many games, but that's not a particularly steep challenge in this one), but glad that those who missed out the first time are getting a chance to check it out.
Re: Review: Mario + Rabbids Kingdom Battle: Donkey Kong Adventure (Switch eShop)
Just finished playing this one. The main thing that struck me about it was how isolated the puzzles are in contrast to the base game. In Mario + Rabbids, you have to solve lots of little puzzles in order to progress, which slows down the pace of the campaign a little and provides some breathing room between the battles. Here, the puzzles are almost entirely optional and offer little of substance as rewards (mostly artwork, music, etc.), so you can feel free to just move quickly from one battle to the next if you so desire. Not sure how I feel about this move overall, but it's a big part of what makes this DLC feel different.
Enjoyed it overall, though it does feel repetitive by the time you get to the end. Worth the asking price, but not as replayable as the base campaign.
Re: Talking Point: What Are You Playing This Weekend?
I'll be participating in the latest Splatfest in Splatoon 2 (team No Pulp), plus continuing to tackle various challenges in the Octo expansion (I've completed maybe 40 of the levels, and found 3 of the thangs - now reaching the point where my credits are pretty low, which is a little annoying).
Elsewhere, I'll be poking around in Mario Tennis (which seems fun so far, if a little shallow in certain areas), plus slowly chipping away at Owlboy.
Re: Inside And Limbo Will Both Arrive On Nintendo Switch This Month
@Fake-E-Lee Haha, nice. If only I could play anything other than the washboard...
Re: Inside And Limbo Will Both Arrive On Nintendo Switch This Month
Two of the best indie games of the past few years. Own both of those on the PS4, but might be tempted to double-dip if there's a decent eShop sale at some point.
Re: Soapbox: The Best Changes For Smash Bros. Ultimate Are The Ones We Didn’t Ask For
Really hope there's some sort of adventure mode/story mode in this one. I enjoy playing Smash with family and friends, but those occasions happen infrequently enough that most of my time with this game will be spent solo. It'd be nice to have a decent amount of content to dig into when no one else is around.
Re: Mario + Rabbids DK DLC Is Almost Half The Length Of Main Game, Series Could Continue
I ignored the season pass for a long time as I assumed that it would ultimately just be a few bonus missions with a couple of new playable characters, but this sounds like a proper expansion that is well worth the asking price. Looking forward to checking it out.
Re: Octopath Traveler Won't Receive DLC According To The Game's Producer
@Tank207 I have to assume that will change once all eight characters are together... but yeah, would have been neat to have some interaction between the characters as you go. Who knows, there may be some of that once you get the right combinations of people...
Re: Octopath Traveler Won't Receive DLC According To The Game's Producer
I played the three-hour demo on Friday (which gave me just enough time to complete the introductory missions for two characters), and I'm sold on it. Here's to next month!
Re: Get Ready Doods, NIS America Is Bringing Disgaea 1 Complete To Switch On 9th October
@MysticX Good to hear, thanks! I'll look forward to checking out D1C, then.
Re: Get Ready Doods, NIS America Is Bringing Disgaea 1 Complete To Switch On 9th October
Still slowly chipping away at D5 (the only game in the series I've played). Love the actual gameplay and the depth, sort of can't stand the story/characters/voice acting... but the former is good enough to help me endure the latter.