What boggles my mind is why they haven't produced collectible cards, especially for the low stock amiibos. Keep them cheap, allow only one save per card like the amiibos, create a variety for each character to encourage collecting and add an extra gamification layer... whether it be AR, a nod to hanafuda or even a CCG to play offline or in a free mini app. It's not like they're producing too many amiibos and would sacrifice sales of the plastic figures.
A year ago I was excited. Today I couldn't care less. Hype, hype, hype. Promises, promises, promises. Now $20? I'll be playing Bayonetta and Fantasy Life. SInce I've waited this long, I can wait another year until the inevitable price drop.
I'm in, though I imagine I'll see a lot of last place finishes. Still haven't had a chance to test my skill online yet. I guess I should do a few online races before I embarrass myself too much .
This is a crappy review! A 9 out of 10?!? Are you insane? Did you even bother to play the game, or did you just read a bunch of past reviews and decide to get in line, lock-step, with all the other idiots that did not bother to play what is the greatest and most enjoyable portable adventure game of all time!!!
Although I am hesitant to recommend a Kickstarter for a project with limited appeal, this however seems like the ideal situation. They should figure out just how much it would be to make it worth their while and set that as their goal. Let the fans decide if they're willing to pay for it. I would definitely be on board.
You know, we are getting a lot of excuses and apologies and promises of direction changes from Nintendo but, seriously, what we need is games. Drop some premium WiiU eShop discounts on us, get some buzz going. It's as simple as that.
Right now they need customers, not cash — they need players playing and talking up the WiiU. This week MS dropped the price of 2 great titles down to $5. Sure, they're older titles for the 360, but instead of playing something new on my WiiU, I'm finally going to buy, play and talk about the original Dark Souls. So are A LOT of people.
They don't have to make such drastic price drops, but pick a great game and do a flash sale. Get people to want to turn on their WiiU, they'll stick around once they remember how fun things are. AND they'll stick around to see what the next flash sale is. But they'll be having fun playing Nintendo games and be more encouraged to buy Mario Kart or Smash Bros. on day one.
The best recent option was Dr. Luigi for $15! You know what I did when I heard about Dr. Luigi? Nope, I didn't run and turn on my WiiU. I dug out my GBA and played Dr. Mario. Hey Nintendo, give me something that gives a me new reason to turn on my WiiU. Love you, guys, but I'm tired of the way you treat your longtime fans.
Seriously, Dr. Luigi? On a console? My 3DS is sitting in it's dock just shaking it's head slowly, back and forth.
This explains a lot. I received Streetpasses from 3 relay points the first week it went live, but none since then. There's about six Nintendo Zones in my immediate area and I've hit each at least twice.
This game is fantastic, and, except for a digging mechanic, has nothing in common with Minecraft. I picked it up at the end of last week and have had a hard time putting it down.
She was just reading a teleprompter that used ALL CAPS. She saw the "S" in 3DS as a pluralization. The sad part of that was she didn't know enough about Nintendo's handheld systems to identify them properly.
I've always been suspicious that the real goal of the fundraisers for this title was to demonstrate gamer interest to Nintendo in hopes that Nintendo would step in and fund the game properly. The amounts they've been asking for are not near enough to fund a game like this, and they clearly have enough demonstratable tech worked out to showcase their ideas to a potential publisher. They were so quick to relaunch their Kickstarter that I wonder if it wasn't to meet some kind of publisher deadline. Maybe not. Just my two cents.
On a side note, because of a recent Retronauts, I downloaded and am playing "WarioLand 2" right now. They called it the "best deal on the eShop". They were absolutely right. It is one of the best handheld platformers I've ever played! It is really, really good...
This is all conjecture. Quoting the press/analysts is ridiculous. Maybe Nintendo will buy Atlus, but we won't know until Nintendo announces its buying Atlus.
Dear NintendoLife,
You can just say no. Really you can. Everytime Phil Fish vomits on to Twitter, you can say "no, we don't have to quote him, it's not news." Everytime Pachter is feeling insecure and goes fishing for headlines, you can say "no, we don't have to blog about this, it's not news." And it's not news, guys, it's gossip, it's posturing, it's wild guesses in the wind (just look at his E3 predictions, they were way off the mark, but game journos still reported on his blather like drooling little puppies). I say this out of love. You guys are better than this. Stop catering to the personalities. This isn't Kotaku for Mario's sake.
A Fan
Far more impressed with the TV integration than the console. They didn't show much gamewise, which makes me feel games are losing priority on the system. At the end of the day, I still would rather have a dedicated console that plays Nintendo games than a Cable DVR Roku Xbox hybrid that plays COD.
I have no idea why anyone would think this is a PR nightmare. Who really cares? Do parents who buy games for their kids care? No. Do hardcore Nintendo fans who avoid spoilers at all costs care? No. Do the nostalgia driven Mario, Zelda, Kirby fans care? No. These people are going to buy Nintendo anyway. All these people will line up to buy Super Smash Bros U, regardless of how Nintendo chooses to defend their IP. And I bet they'll all be joined by the people whining about this issue. The WiiU has problems for a whole set of other reasons. This is not, and will never be, one of them.
@theadrock13 Not at all. There's nothing elementary about it. These are people improperly using content without permission, far beyond the laws of "fair use".
Why would I go buy a narrative driven game if some YouTuber spoils the story for me? Or what if the guy trashes the game, only highlighting the bad stuff? Like I said above, no "editorial control". Magazines and journalism-based websites are at least held to a standard. These people are not. Sure, they can make their videos anyway. They are just not allowed to profit from it.
There's as many reasons why an extended video will work against sales, as there is reasons it might promote sales. That's the point, and the problem, and the reason Nintendo, like any responsible company, needs to manage their IP.
@theadrock13 These "Gamers" are not promoting Nintendo's products. That's a false argument. They are improperly benefiting from the games, following their own personal agenda, and then using the "we're promoting the game" argument to defend their improper use of Nintendo's IP.
Spoiling gameplay and revealing secrets is not promotion. There is no "editorial control" here. It's just some dude with a lot of time on his hands who wants to get a lot of hits on YouTube. I say he should be happy with his hits and be glad that Nintendo is not demanding the removal of all these videos.
@P-Gamer-C How is this about the fans? The people who make these videos are not fans, they are opportunists. If they were fans, then the loss of a monetization opportunity wouldn't be an issue.
@DerpSandwich Not the same! PS4 video sharing has many constraints, including length of video. This is about YouTubers publishing extended looks, if not entire gameplay. Nintendo has already confirmed that they are not chasing short videos, only the long ones seeking to monetize.
Nintendo invests millions of dollars, countless hours and the hard work of dozens of creative game designers to create a game for its fans. Then some guy with nothing better to do than record himself playing the game and making funny voices comes along. This guy wants to get paid for playing games and making funny voices so he puts the video on YouTube.
Nintendo says sorry but that's our game and you can't profit from it because, you know, we invested millions of dollars, countless hours and the hard work of dozens of creative game designers to make it while you just sat in your bedroom, alone, making funny voices playing our game.
The guy, and all his YouTube loving friends who also love the idea that they too can make money recording themselves in their pajamas making funny voices, get all mad that the big, bad corporation is stealing from them, arguing that spoiling the entire game for potential players is some form of brilliant marketing strategy and sitting in one's bedroom making funny voices is an artform requiring deep skill and hard work.
Although Nintendo has every right to demand the videos be removed from YouTube, they have instead accepted their existence, even encouraged these groundbreaking mini-masterpieces, with one caveat, that they retain the right to profit from their own intellectual property.
If Peter Molyneux were Nintendo he wouldn't need to use Kickstarter to rehash one of his old games. But he isn't and he did. And the most innovative idea he could come up with is to remake one of his old games?
The minute Mario shows up somewhere other than a Nintendo device is the minute Nintendo starts fading away, because that will be the minute that other corporations decisions will begin to have influence over Nintendo game IP. Nintendo's IP is the only thing they have that's unique to them.
And, of course they will make money at first, but that won't last. The mobile market is an oversaturated market and once the novelty of Mario on mobile wears off, they will struggle to keep their sales up just like everybody else. And that's where it will all fall apart.
Once the door is open, there's no closing it. To keep making money they will have to let go of the exclusivity of Zelda, Kirby, Smash Bros., Metroid — none of which will do as well as people believe because the age of the primary game consumer on mobile has dropped dramatically over the past two years and young people carry little of the Nintendo nostalgia that drives the rest of us.
Nintendo sits upon a diamond mine of IP. Maybe there's not as many diamonds left in that mine as there once was, but to open that mine up to the rest of the world is folly. I would rather see Nintendo retire on it's own terms than to see it be gobbled up by the pernicious mobile market.
I've been very disappointed with the games I've backed on Kickstarter, but this one alone looks to redeem my faith in the service. Got on board as soon as they announced 3DS support.
@HeatBombastic But there's really no challenge with soft reset either, it just extends the game. I mean, play the game however you want, you paid for it, but playing a scenario over and over just to get the result you prefer is not a challenge, just a slog. Losing characters actually made the game better for me. It made the narrative feel like it had consequence, especially if I lost a character that I spent a lot of time with.
I've been playing this game since it's NA release and being comfortable with SRPGs, I had no problem playing on Classic. However, if you aren't use to strategy games, don't worry about the "Fire Emblem Experience" and play the game on Casual mode. I guarantee you will restart battles because a favorite character gets taken down. You'll have far more fun and play through it faster on Casual. Once you have beaten it on Casual, you will want to play it again anyway. Play it hardcore then.
Comments 33
Re: Mitsuru Hirata Expresses Interest in Pursuing a Radiant Historia Sequel
This would be a good thing.
Re: The Piracy of amiibo Now Seems Possible With the 'amiiqo' Device
What boggles my mind is why they haven't produced collectible cards, especially for the low stock amiibos. Keep them cheap, allow only one save per card like the amiibos, create a variety for each character to encourage collecting and add an extra gamification layer... whether it be AR, a nod to hanafuda or even a CCG to play offline or in a free mini app. It's not like they're producing too many amiibos and would sacrifice sales of the plastic figures.
Re: Shantae and the Pirate's Curse Finally Shakes its Release Delay Hex
A year ago I was excited. Today I couldn't care less. Hype, hype, hype. Promises, promises, promises. Now $20? I'll be playing Bayonetta and Fantasy Life. SInce I've waited this long, I can wait another year until the inevitable price drop.
Re: Play: Time for Another Nintendo Life Community GP - 12th July
I'm in, though I imagine I'll see a lot of last place finishes. Still haven't had a chance to test my skill online yet. I guess I should do a few online races before I embarrass myself too much .
Re: Nintendo Download: 10th July (North America)
Next week should be better...
Re: Nintendo Needs To Cut Wii U Cost To Capitalise On Mario Kart 8 Success, Says Ubisoft CEO
Ubisoft CEO Needs To Shut The @$#& Up And Release The WiiU Games He's Sitting On To Capitalise On Mario Kart 8 Success, Says Internet
Re: Review: The Legend of Zelda: The Minish Cap (Wii U eShop / Game Boy Advance)
This is a crappy review! A 9 out of 10?!? Are you insane? Did you even bother to play the game, or did you just read a bunch of past reviews and decide to get in line, lock-step, with all the other idiots that did not bother to play what is the greatest and most enjoyable portable adventure game of all time!!!
10 out of 10!!!
Re: Nintendo Download: 5th June (North America)
@bezerker99 You and me both! MINISH FOREVER!
@DefHalan No, it's because you own another Nicalis game.
Re: Renegade Kid's Jools Watsham Wants To Bring Retro Game Challenge 2 To The West
Although I am hesitant to recommend a Kickstarter for a project with limited appeal, this however seems like the ideal situation. They should figure out just how much it would be to make it worth their while and set that as their goal. Let the fans decide if they're willing to pay for it. I would definitely be on board.
Re: Club Nintendo Distributing Tomodachi Life Demo Codes to Select Platinum Members
Don't be bitter folks... Everybody wiil be getting access to the demo very soon!
Re: Year of Luigi Gets Official Send-Off from Shigeru Miyamoto
It will always be the Year of Luigi for me!
Re: KnapNok Games and Nifflas Collaborating on Wii U eShop Exclusive, "Affordable Space Adventure"
I'm in.
Re: Play: Mario Kart 7 with Nintendo Life - The Return
Thanks for running this... had a lot fun playing earlier! Sorry I'm not very good. I've forgotten so much!
Re: Nintendo Download: 23rd January (North America)
You know, we are getting a lot of excuses and apologies and promises of direction changes from Nintendo but, seriously, what we need is games. Drop some premium WiiU eShop discounts on us, get some buzz going. It's as simple as that.
Right now they need customers, not cash — they need players playing and talking up the WiiU. This week MS dropped the price of 2 great titles down to $5. Sure, they're older titles for the 360, but instead of playing something new on my WiiU, I'm finally going to buy, play and talk about the original Dark Souls. So are A LOT of people.
They don't have to make such drastic price drops, but pick a great game and do a flash sale. Get people to want to turn on their WiiU, they'll stick around once they remember how fun things are. AND they'll stick around to see what the next flash sale is. But they'll be having fun playing Nintendo games and be more encouraged to buy Mario Kart or Smash Bros. on day one.
The best recent option was Dr. Luigi for $15! You know what I did when I heard about Dr. Luigi? Nope, I didn't run and turn on my WiiU. I dug out my GBA and played Dr. Mario. Hey Nintendo, give me something that gives a me new reason to turn on my WiiU. Love you, guys, but I'm tired of the way you treat your longtime fans.
Seriously, Dr. Luigi? On a console? My 3DS is sitting in it's dock just shaking it's head slowly, back and forth.
Re: Nintendo Is Sorry That The Wii U's TVii Service Hasn't Launched In The UK Yet
Maybe Nintendo should just release a generic Wii U apology announcement every week. Probably easier than crafting specific releases.
Re: Nintendo Download: 2nd January (North America)
Boggles the mind that they put a perfect handheld game, Dr. Luigi, on the WiiU. I hope, at least, that you can play it on the GamePad.
Re: StreetPass Relay Issues Reported in North America
This explains a lot. I received Streetpasses from 3 relay points the first week it went live, but none since then. There's about six Nintendo Zones in my immediate area and I've hit each at least twice.
Re: Image & Form Discuss How SteamWorld Dig Became Such A Success
This game is fantastic, and, except for a digging mechanic, has nothing in common with Minecraft. I picked it up at the end of last week and have had a hard time putting it down.
Re: Weirdness: ABC News Tells Us All About How the 2Dees Can Play 3Dees Games
She was just reading a teleprompter that used ALL CAPS. She saw the "S" in 3DS as a pluralization. The sad part of that was she didn't know enough about Nintendo's handheld systems to identify them properly.
Re: Shadow of the Eternals Fails To Meet Funding Goal
I've always been suspicious that the real goal of the fundraisers for this title was to demonstrate gamer interest to Nintendo in hopes that Nintendo would step in and fund the game properly. The amounts they've been asking for are not near enough to fund a game like this, and they clearly have enough demonstratable tech worked out to showcase their ideas to a potential publisher. They were so quick to relaunch their Kickstarter that I wonder if it wasn't to meet some kind of publisher deadline. Maybe not. Just my two cents.
Re: Nintendo Download: 1st August (North America)
Kirby!!!!!
On a side note, because of a recent Retronauts, I downloaded and am playing "WarioLand 2" right now. They called it the "best deal on the eShop". They were absolutely right. It is one of the best handheld platformers I've ever played! It is really, really good...
Re: Rumour: Nintendo Is Shaping Up To Acquire Troubled Atlus
This is all conjecture. Quoting the press/analysts is ridiculous. Maybe Nintendo will buy Atlus, but we won't know until Nintendo announces its buying Atlus.
Re: Pachter: Nintendo Has Lost Its "Mojo"
Dear NintendoLife,
You can just say no. Really you can. Everytime Phil Fish vomits on to Twitter, you can say "no, we don't have to quote him, it's not news." Everytime Pachter is feeling insecure and goes fishing for headlines, you can say "no, we don't have to blog about this, it's not news." And it's not news, guys, it's gossip, it's posturing, it's wild guesses in the wind (just look at his E3 predictions, they were way off the mark, but game journos still reported on his blather like drooling little puppies). I say this out of love. You guys are better than this. Stop catering to the personalities. This isn't Kotaku for Mario's sake.
A Fan
Re: Flipnote Studio 3D to Hit North America Early August, Subscription Pricing Revealed
This sounds both cool, and a little confusing. But definitely going to check it out on release.
Re: Poll: Do You Follow and Watch Rival Console Reveals?
Far more impressed with the TV integration than the console. They didn't show much gamewise, which makes me feel games are losing priority on the system. At the end of the day, I still would rather have a dedicated console that plays Nintendo games than a Cable DVR Roku Xbox hybrid that plays COD.
Re: Nintendo Claiming Ad Revenue On YouTube User-Generated Gameplay Videos
I have no idea why anyone would think this is a PR nightmare. Who really cares? Do parents who buy games for their kids care? No. Do hardcore Nintendo fans who avoid spoilers at all costs care? No. Do the nostalgia driven Mario, Zelda, Kirby fans care? No. These people are going to buy Nintendo anyway. All these people will line up to buy Super Smash Bros U, regardless of how Nintendo chooses to defend their IP. And I bet they'll all be joined by the people whining about this issue. The WiiU has problems for a whole set of other reasons. This is not, and will never be, one of them.
Re: Nintendo Claiming Ad Revenue On YouTube User-Generated Gameplay Videos
@theadrock13 Not at all. There's nothing elementary about it. These are people improperly using content without permission, far beyond the laws of "fair use".
Why would I go buy a narrative driven game if some YouTuber spoils the story for me? Or what if the guy trashes the game, only highlighting the bad stuff? Like I said above, no "editorial control". Magazines and journalism-based websites are at least held to a standard. These people are not. Sure, they can make their videos anyway. They are just not allowed to profit from it.
There's as many reasons why an extended video will work against sales, as there is reasons it might promote sales. That's the point, and the problem, and the reason Nintendo, like any responsible company, needs to manage their IP.
Re: Nintendo Claiming Ad Revenue On YouTube User-Generated Gameplay Videos
@theadrock13 These "Gamers" are not promoting Nintendo's products. That's a false argument. They are improperly benefiting from the games, following their own personal agenda, and then using the "we're promoting the game" argument to defend their improper use of Nintendo's IP.
Spoiling gameplay and revealing secrets is not promotion. There is no "editorial control" here. It's just some dude with a lot of time on his hands who wants to get a lot of hits on YouTube. I say he should be happy with his hits and be glad that Nintendo is not demanding the removal of all these videos.
@P-Gamer-C How is this about the fans? The people who make these videos are not fans, they are opportunists. If they were fans, then the loss of a monetization opportunity wouldn't be an issue.
@DerpSandwich Not the same! PS4 video sharing has many constraints, including length of video. This is about YouTubers publishing extended looks, if not entire gameplay. Nintendo has already confirmed that they are not chasing short videos, only the long ones seeking to monetize.
Re: Nintendo Claiming Ad Revenue On YouTube User-Generated Gameplay Videos
I don't get this argument...
Nintendo invests millions of dollars, countless hours and the hard work of dozens of creative game designers to create a game for its fans. Then some guy with nothing better to do than record himself playing the game and making funny voices comes along. This guy wants to get paid for playing games and making funny voices so he puts the video on YouTube.
Nintendo says sorry but that's our game and you can't profit from it because, you know, we invested millions of dollars, countless hours and the hard work of dozens of creative game designers to make it while you just sat in your bedroom, alone, making funny voices playing our game.
The guy, and all his YouTube loving friends who also love the idea that they too can make money recording themselves in their pajamas making funny voices, get all mad that the big, bad corporation is stealing from them, arguing that spoiling the entire game for potential players is some form of brilliant marketing strategy and sitting in one's bedroom making funny voices is an artform requiring deep skill and hard work.
Although Nintendo has every right to demand the videos be removed from YouTube, they have instead accepted their existence, even encouraged these groundbreaking mini-masterpieces, with one caveat, that they retain the right to profit from their own intellectual property.
...I don't get this argument.
Re: Peter Molyneux: If I were Nintendo, I'd Put Mario On The iPad
If Peter Molyneux were Nintendo he wouldn't need to use Kickstarter to rehash one of his old games. But he isn't and he did. And the most innovative idea he could come up with is to remake one of his old games?
The minute Mario shows up somewhere other than a Nintendo device is the minute Nintendo starts fading away, because that will be the minute that other corporations decisions will begin to have influence over Nintendo game IP. Nintendo's IP is the only thing they have that's unique to them.
And, of course they will make money at first, but that won't last. The mobile market is an oversaturated market and once the novelty of Mario on mobile wears off, they will struggle to keep their sales up just like everybody else. And that's where it will all fall apart.
Once the door is open, there's no closing it. To keep making money they will have to let go of the exclusivity of Zelda, Kirby, Smash Bros., Metroid — none of which will do as well as people believe because the age of the primary game consumer on mobile has dropped dramatically over the past two years and young people carry little of the Nintendo nostalgia that drives the rest of us.
Nintendo sits upon a diamond mine of IP. Maybe there's not as many diamonds left in that mine as there once was, but to open that mine up to the rest of the world is folly. I would rather see Nintendo retire on it's own terms than to see it be gobbled up by the pernicious mobile market.
Re: Shovel Knight's Order of No Quarter Boss Lineup is Finalised
I've been very disappointed with the games I've backed on Kickstarter, but this one alone looks to redeem my faith in the service. Got on board as soon as they announced 3DS support.
Re: Talking Point: Fire Emblem: Awakening - The Big Casual Mode Debate
@HeatBombastic But there's really no challenge with soft reset either, it just extends the game. I mean, play the game however you want, you paid for it, but playing a scenario over and over just to get the result you prefer is not a challenge, just a slog. Losing characters actually made the game better for me. It made the narrative feel like it had consequence, especially if I lost a character that I spent a lot of time with.
Re: Talking Point: Fire Emblem: Awakening - The Big Casual Mode Debate
I've been playing this game since it's NA release and being comfortable with SRPGs, I had no problem playing on Classic. However, if you aren't use to strategy games, don't worry about the "Fire Emblem Experience" and play the game on Casual mode. I guarantee you will restart battles because a favorite character gets taken down. You'll have far more fun and play through it faster on Casual. Once you have beaten it on Casual, you will want to play it again anyway. Play it hardcore then.