Soul Axiom is a spiritual successor to Master Reboot, a rather decent and interesting Wii U eShop title from Wales Interactive. They're not directly tied together, but thematic and stylistic crossovers deliberately nudge and wink at those with experience of the previous release, while Soul Axiom also goes its own way. Ultimately, this is a game of mixed fortunes; in some areas it deserves hearty praise and is worth playing, but there are notable drawbacks.
The key mechanic in this game revolves around the protagonist's ability to utilise special abilities with their hands. A structured opening takes you through basic movement, and early on you gain the ability to phase certain objects in and out of existence. Not long later you can 'play' and pause objects, apparently manipulating their space in time, and there are a couple of extra abilities later on that you can discover for yourself. Each ability is colour coded, and puzzles related to them often make matters simple as objects glow to point you in the right direction.
Like its spiritual predecessor, Soul Axiom settles into a pattern of sending you to contained areas that vary wildly from each other. There are narrative reasons for this, as you're in a facility designed as a sort-of visiting place and touring facility for souls; Wales Interactive tackles some philosophical aspects of this - what is a soul, is a person's identity something that can easily be saved and preserved in digital form? That hook is utilised quite well in terms of distorting reality, with some mysteries that cut across the varied stages to form a broader plot.
The narrative isn't quite as cohesive as in Master Reboot, we feel, and the diverse stage designs also struggle to maintain the momentum of that previous release. There's no argument with the volume of content or the variety on offer - stages include mysterious hospitals, tropical forests and a space ship among others - but the execution is rather hit and miss. In a few cases we were looking for hints and tips online to get past levels that weren't exactly grabbing our attention.
Part of the problem is the puzzle design, which is only occasionally smart but can be ponderous. The aforementioned colour-coding of items makes things simple, while on the flipside a solution could be to flick a switch that's very easily missed. Part of that particular problem falls on the visuals, which show plenty of creative spirit despite shortcomings.
Though it's the same visual engine as used in other Wales Interactive titles, in this case the rough edges and limited detail can be an issue; we scrambled around one area for quite some time before stumbling upon a lever, for example. There are also performance hitches; we've come across a few scenarios where the framerate briefly drops to single digits, normally when stood in a particular spot. On one occasion our character also glitched into the air, forcing a restart of a particularly lengthy and tricky puzzle stage. These moments are relatively rare, but they're merely the worst examples of generally choppy performance. Rather like in Master Reboot it's clear the Wii U is struggling a little with this particular aspect of the Unity engine, and performance is always tolerable but little more.
Choppy performance and rather variable puzzle designs do make the experience a modest one, but it's nevertheless not a title without appeal. In skipping between diverse areas and settings Wales Interactive does flex its creative muscles, in terms of visual design at least. Soul Axiom is truly atmospheric at times, with some excellent music and sound effects helping it along; some of the voice acting can be a little off-key, but in general we were intrigued for large spells of our playtime.
Ultimately, those good intentions and whole-hearted commitment to the concept aren't always enough on their own. Sluggish performance makes the controls equally sticky, and not all areas and puzzles are on point; there's that lingering sense, too, that optimisation for the Wii U struggled to get past the initial 'functional' stage.
Conclusion
Soul Axiom has some strong points to make it potentially enticing for eShop enthusiasts; it works hard to deliver an interesting narrative, there are plenty of hours of play, and it's atmospheric and intriguing at times. There are downsides though, with performance and puzzle design often middling and sometimes poor, which both drag the experience back somewhat. Perhaps worth a punt - at a budget price - for fans of first-person puzzles, but Soul Axiom sadly doesn't deliver to its full potential.
Comments 15
A pity, as I quite enjoyed Master Reboot. This also reminds me I've yet to complete that game.
How do you think it compares to MR on an overall enjoyability standpoint?
I picked this game up only a few weeks ago and to be honest the review reads a bit harsh to me. To be fair I've only completed a few of the opening levels so I haven't had as much time with it as Thomas and haven't got hit with any performance issues yet.
What I like about the game is how varied and imaginative the levels are. For instance one minute your in a ship in the sky and the next moment your in the dessert with a truck stop in the distance. I think that randomness is what I like so much about the game.
I've thought it's absolutely mediocre ever since I tried the demo. The score does not surprise me in the slightest.
The E3 Demo we got last year was enough to put me off the game for good regardless how it turned out in the end.
You mean it has half a soul.
Now can we please stop using the word "axiom" ever again?
Am I the only one that thought this game was Soul Axiom Verge?
Another garbage Eshop title. I'll stick with hard copies of first party exclusives for Nintendo hardware.
Hmm, I downloaded it yesterday. Since I liked Master reboot from the little that I have played so far (I have a gigantic backlog). The demo was intriguing enough to give it a try, a pity that it doesn't score higher.
I must say though about the demo: It looked a bit slowed-down, a bit jerky. I don't know if that was intentional, or just a choppy framerate.
@Mo_Zing I'll stick with good games in whatever format from whatever developer and publisher for each piece of hardware I own.
This is actually a really good game with some great puzzles. There are some odly framedrops when sidestepping but fine when moving forth and back. I think the score should be around 8. Liked it a lot more than Master Reboot which I thought was slow and boring.
@firstnesfan if that is the side stroller then yes I'm right there with you
It got a 9/10 on Steam.. so, ya know.. PC master race, etc
@Solid_Stannis That is an axiom comment.
This had so potential. It's a bad title but alas it could have been way more polished. However it's quite enjoyable and I recommend it to every puzzle enthousiast.
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...