If you were to ask kids in the late '80s and early '90s for iconic NES video game characters, alongside the usual gang of Nintendo, Konami and Capcom regulars, you would often hear the name "Alex". No, not our own Alex "Lovely People" Olney - this Alex was none other than the western version of Kunio, the short-tempered high school delinquent whose adventures date back to the original Nekketsu Kouha Kunio-kun (localized in the west as Renegade) and who gathered a cult following thanks to the Famicom releases of Nekketsu Koukou Dodgeball Bu and Downtown Nekketsu Monogatari (Super Dodgeball and River City Ramson respectively in the west), which ultimately turned him into the mascot to Technōs Japan. Kunio's and his friends adventures in both sports and brawling have been entertaining us for the past three decades, with no signs of letting up anytime soon.
Shodai Nekketsu Kouha Kunio-kun is the series' very first 16-bit outing, but it is not a sequel to River City Ransom, despite most people assuming so. As the Japanese title implies, this is in fact a direct sequel to Nekketsu Kouha Kunio-kun. Kunio (plus Riki if you have a friend around to play with) and his colleagues from Nekketsu High take a field trip to Osaka. Of course there is very little peaceful sightseeing as they engage in battle with rival Osaka gang soon after arrival. It is up to the player to survive the whole ordeal in hostile territory with only the relative safety of the Hotel room where you can save your game. You might have believed this was just a regular scrolling beat'em up from the synopsis, but in fact it mixes a whole bunch of RPG aspects into gameplay - just like Downtown Nekketsu Monogatari / River City Ransom.
For every rival gang member (and even civilian) you beat up, you get experience points. These will level up your character, raising base stats like strength, speed and defense, and allow you to learn new moves and special techniques that consume Ki. Unlike River City Ransom you can't buy stuff from shops but you can get items from vending machines. You can also get equipment drops from enemies and there are even random encounters while you stroll through Osaka. These are not like your regular JRPGs of course; random fights erupt with people you see walking across the screen (or the ones you start harassing…we're not judging!) and not all of these are necessarily rival gang members. Thanks to a great variety of characters, it could potentially be a middle aged business man attacking with his suitcase or even the nice old lady brandishing a chain. Considering the amount of (cartoon) violence towards female characters, we pretty sure if Poison didn't show up in western versions ofFinal Fight Nintendo would have never even considered a western localization of this game - at least not in its original state. Sometimes civilians even ally with you, but since friendly fire is mandatory, they are more often an hassle than help; when in doubt, just start throwing punches (or any of the pickup weapons that include pillows) in every direction.
Kunio and Riki start off with a very basic set of moves: punch, kick, stomp, block and a couple of grabs. Start levelling up and the game will reward with new tricks, from the always useful jump kick at level 6 to the good old suplex at level 32. Just like the Famicom game's single attack button controller scheme, everything (even blocking) is done with the "Y" button and this is sadly where Technōs could have done one better. "Y" attacks, "B" jumps and "A" is used for interactions with "Start" bringing up the menu for stats, equipment and Ki techniques usage. The control could have easily been modified to make use of the extra SNES joypad buttons, assigning a control scheme more like Super Double Dragon with a button for punch, another for kicks and another for blocking. As it stands, more often than not you will end up mistakenly performing moves you didn't mean to due to your relentless bashing of the "Y" button. Couple this with the fact that your punches hurt both friend and foe alike and it spells certain disaster when you happen to accidentally get your partner in the line of fire.
Graphics wise, Shodai Nekketsu Kouha Kunio-kun looks great for an early Super Nintendo title, with wonderful variation in both environments and characters. The sprites lack some of their super deformed 8-bit charm, but you can still clearly recognize Kunio despite the extra details. We particularly like the parallax effect on the floor, something that reminded us of the similar trick used in Street Fighter II and Batman Returns. The music perfectly complements the whole "rival gang fight it out in Osaka" motif with the usual American '60s-flavoured tunes and the meaty sound effects are excellent. In its native state, you will need to know Japanese well else you will end up wandering the streets of 16-bit Osaka aimlessly, since most of the plot is delivered by dialogue between Kunio and either his colleagues or civilians. Unless you have a guide, you will not know what you have to do in order to further advance the plot. Fortunately, Aeon Genesis has released a complete English translation patch in 2007, so if you own a RetroN 5 or Retro Freak and are a Kunio fan, importing is certainly a viable option.
Conclusion
Shodai Nekketsu Kouha Kunio-kun is very good attempt to upgrade the genre to 16-bits. It's an excellent way to spend some fun hours playing alone and twice as fun to play with a friend, something that remains true for all Kunio-kun games. Violence is never too far away and upgrading your character to discover what new special move or Ki technique does is always a blast. It might not be the very best scrolling beat'em up or action RPG on the system, but the mix of both worlds works well. It certainly is a far superior game to the original Renegade and a good companion piece to River City Ransom. Plus, we are fairly certain this is the only game in the system (nay, ever?) to let players start a pillow fight. Barf on, Kunio. Barf on…
Comments 24
My Spleen!
Could some one explain the usage of "barf" in the context of this review? My US upbringing keeps supplying the definition "projectile vomit" ,which is how it is used here, but that obviously is not the definition used in the review. Serious question.
@Ryu_Niiyama "BARF!!!" is the expression used int he original NES video game "River City Ransom" when you defeated one of the bad guys. It has become sort of iconic from there. This is not a true sequel to "River City Ransom", but most people assume so, so thats why I used "16-Bit Barf! for the subtitle, even in hope of tricking people to believe this is a bad game... which it is not!
Check the original BARF! in use here: https://www.youtube.com/watch?v=Ui3qGtK6oR4
All I see in that top picture is a more adult version of Yusuke Urameshi!
Does NintendoLife own stock in Hyperkin or something? All these retro import reviews are making me want to own a Retron5. I was completely satisfied with my awesome retro collection for years, and now I'm starting to think things like, how can I consider myself a true Seiken Densetsu fan if I've never played #3? Which, by the way, that one should be your next review. Was always disappointed that one never came west.
@Shiryu Ah ok, thanks for the explanation. My NES gaming days are hazy at best (played from age 3-5) and I can't remember if I played RCR. I do remember playing DNK in Japanese as an adolescent but I would be hard pressed to recall any text from the game.
And you succeeded with your tag line! I clicked on the article because I was like: "What are they talking about? That game was pretty decent!"
This review is making me want to play Downtown Nekketsu Jidaigeki (I'm a sucker for jidaigeki games...I blame years of watching Zatoichi).
@Bakajin It's on my "to do list" but that one will be quite troublesome to do any justice without at very least 1500 words.
@Ryu_Niiyama I just hope we start getting Kunio games back in the west.
Yu Yu Hakusho: The Game
?
@burninmylight Oh, that would be a review for another time. ^_^
I'd love to play this. Guess there's no chance of this hitting VC huh?
@Shiryu
dude drop a review on majyuuou, gourmet sentai bara yarou and psycho dream for sfc.
ive got an extra copy of majyuuou if you need one
@ogo79 I have all of those on my list! What I don't have is the free time to do so in the near future....
@Shiryu
lol. well at least youll get to them one day. ah, and ghost sweeper mikami
@ogo79 Aslo on the list. There are about 100 games on the list, if I can keep up doing one per week.... there should be my name on NL for the next two years.
@Shiryu Great review!!! I never knew this game existed. I will have to see if I can get a repro cart somewhere.
@Bakajin There are numerous places that you can get a repro cart of that and it will play on an original SNES. I got one last November and it is a terrific game.
@burninmylight YYH actually had a few games of its own.
..Dude!..this is my kinda game, look forward to beating this w/the translation, thanks.. ( can I take a peek at that list? )
I thought the lead character was Kuwabara. LOL.
@Shiryu "even in hope of tricking people to believe this is a bad game..."
That is unprofessional.
@LemonSlice The joke is on everyone because I don't get paid!
There is a game on eShop called Sword & Darkness made by the same company - it's kind of a medieval take on these type of games. There was a lot of grinding and it was a great way to kill several hours and I really recommend everyone who likes this series to check it out.
I recently played this game on a "magical" Xbox I picked up the other day and it's pretty fun. Only thing though the controls feel a bit sluggish to me compared to River City Ransom.
This is one of my favorite games on the Super Famicom. It's a challenge, and the story is a lot of fun, with actual branching paths!
MO17 you know where it is
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