This review originally went live in 2016, and we're updating and republishing it to mark the game's arrival in Switch's N64 library via the Nintendo Switch Online Expansion Pack.
Since 1998, the Mario Party series has entertained gamers by mixing the play of traditional board games with frantic minigame action. There have been a great many entries over the years but this is one of the most warmly regarded and fondly remembered. Known for blister-creating rotate-the-stick minigames, Nintendo and developer Hudson Soft delivered a similar experience to the first game in this first sequel, only bigger and more impressive.
Gameplay is straightforward in this virtual board game with each of the four players taking turns to hit the "Dice Block" to negotiate the board, collecting or losing coins depending on where they land. The aim is to collect as many stars as possible (purchased in exchange for coins) before the pre-chosen number of turns is completed.
If that's all there was to it, frankly it'd be rubbish, so it's a good job that Mario Parties feature lots of minigames. After all four players have had their turn, a minigame commences giving players a chance to compete for more coins. Some are four-way free-for-alls, others split you into teams of two and there are also one-on-three minigames. There are 65 in total and whilst they control differently and have different rules, they are all simple enough to quickly get to grips with. If in doubt, you can check the rules/controls before you play and even have a little practice.
There's a good variety on offer here, with the short bursts of fun including a tank battle game, a bobsled race, archery, jumping across sliding tiles, and a climb to the top of a sinking ship's mast. Some games are frantic button bashers such as "Skateboard Scamper" where you race to the end (whilst also having to jump raised sections) but others are slower paced. One highlight is "Sneak 'n' Snore" where barrel-wearing players carefully make their way to the door-release button as a Chain Chomp slumbers; should the sleepy sphere awake, any players not hiding in their barrel are eliminated. If you particularly like a minigame, they can be 'purchased' for repeated play whenever you feel like it.
Given its age, it isn't particularly surprising that Mario Party 2 looks distinctly blocky at times and characters can fail to mesh convincingly with the pre-rendered backgrounds. However, the colourful style works well for the most part. There are six different boards in the game, each with its own theme (pirates, space, etc.) and, as you'd expect, the music adjusts according to the theme. One nice visual touch is that the players' garb changes to match, too. For example on the "Mystery Land" board, everyone is dressed like they are ready for an archaeological dig. Seeing all the characters in costume adds a surprising amount to the atmosphere of each board.
Also affecting games is the use of items, purchasable from a shop or collected if you land on an item minigame space. These include Mushrooms and Golden Mushrooms for a second and third use of the Dice Block, and the ability to send a Boo to steal coins (or even a Star) from an opponent. Clever use of items can help you succeed in the game, but you should be careful not to hold onto them for too long; should a rival collect a "Plunder Chest", they can steal them from you.
With additional spaces mixing up the gameplay (Bowser taking coins, hidden stars), the fortunes of the players change throughout a game and there can be a lot of excitement when someone who seemed destined for fourth place picks up a couple of stars in quick succession. Bonus stars awarded at the end of a game (for things such as most coins collected in minigames) can also shake up the results.
The game is certainly a lot of fun to play, but how you are playing affects how enjoyable it is. It's best suited for four friends relaxing with some snacks, bantering away, and not taking things too seriously. And if you're playing on something other than original hardware, the cable-free nature of modern controllers prevents accidental garrotting should you trip when going to fetch more Pringles.
Should three additional human players be unavailable, their places are taken by CPU-controlled characters and here the enjoyment is predictably lessened somewhat. Should you land one space short of a star which a friend then collects on their next turn, it seems like they got lucky (likewise if another friend lands on the bank and collects the funds deposited within). Should a CPU character collect a useful item or find a hidden star, however, it feels suspicious.
Play alone and a game can suddenly seem very long, even the 20-turn "Lite Play". It's still enjoyable but with no one to discuss the news or your plans for world domination with, there's not much to do other than twiddle your thumbs between turns as the other characters hit Dice Blocks, pay fees, or partake in item minigames. It's not a big problem, but it's a social game by its nature and really needs to be played with other humans. One person does not a Mario Party make.
Conclusion
Mario Party 2's gameplay is simple but a lot of fun as you compete to collect the most stars. The variety of minigames and the different boards with their unique features (gotta love that laser in Space Land) combine to provide plenty of enjoyable multiplayer gaming whether taking part in the "Filet Relay" or trying to bowl over your rivals with a Koopa shell. Naturally, the game loses something in single-player mode, but that's to be expected in a game with 'Party' in the title. Get some friends around and you'll have a ball with Mario and his party.
Comments 28
Easily my favorite of the "Classic" Mario Party games. I really hope some more boards from this game get added to Superstars.
Today, it's a pain to find N64 with good a analog directional. I blame this game.
2's always kind of been my least favorite of the N64 games. It's very good, really a better overall product than 1 is, but I think between 1 kind of being more unique and 3 being more refined than 2 is it's kind of just the one I don't often find myself wanting to play. Still rather fond of it though.
So many N64 controllers were absolutely destroyed by these games. Good times, but also very expensive times, as official controllers were not cheap
@abdias This game really isn't nearly as much to blame as the original since this game did away with the control stick rotating minigames.
Really want to play this with the family, but I can't get passed those ugly borders with the user logo.
I'd give it an 8 as well. Great game, but it's mostly just a refinement of 1 and gets way too much of the fame and attention all the time. 3, 6 and DS are so much better in my opinion.
@Yosher How about the Mecha Fly Guy side game, that destroyed my fingers, hands and controllers.
edit i'm wrong, the one I am thinking off was in the first game
I can only imagine the grilling 1 is going to get in due time....
I am so damn excited to finally play this. The only Mario Party game I've ever actually played was Island Tour on 3DS (which I actually really enjoyed funnily enough) but I've always wanted to play one of the proper mainline entries at some point. And now that both 1 AND 2 have dropped? 3 days before my birthday at that?! We're going to be partying all year long
I'm not a big party game person (if I've got friends physically nearby I'd rather just go to the pub) but it's always good to get more decent games on the N64 app.
I wish Nintendo polished up these games somewhat to 2022 standards. That would make the service worth it.
@rockodoodle : Granted, but they'll be $60 a pop.
@dystome
Why not both?
A fair few bars have retro games consoles now.
@Silly_G yeah….no doubt they would that route for sure…
Whisper this... but I've never played Mario Party on N64. Call me naïve, but all I ever here about is the damage to the controllers!!!
With that in mind, am I gonna ruin my joy cons by playing this....??
I wish they had included the single player mode from the first game where you have to beat all the mini games.
Best one in the series!
I mean I own this on the Wii U so I don’t see myself playing it much here, but it’s a great game to boot up if I’m tired of superstars
@Johnno137426
No, for three reasons:
1: The Joy-Cons are ticking time bombs as is, so you might as well enjoy them while you can.
2: The main reason people messed up their controllers was by using their palms to rotate the sticks, so if you don’t do that, you should be fine.
3: Not that many controllers were messed up because of that, it was more so people’s palms hurt.
Hope that helped!
Eh, I had some fun with it, but it's a 6/10 game for me.
The costumes were pretty neat and Horror Land is perhaps one of my favorite boards in the series. New mini games like Shell Shocked ("Tread Carefully" in Mario Party Superstars) and Move to the Music were fun as well.
On the flipside, the mini game unlocks were absolutely cumbersome in the sense that you have to play that mini game once during a board game before actually buying them to permanently unlock them (at least the predecessor lets you play Mini Game Island from the get-go to make all of them "available for purchase") and if that's not enough, you'll need to buy all mini games in order to unlock the Mini Game Coaster...like, why? Adding to this, the recycling of mini games from the predecessor is depressing to see (though fun fact: Mario Party 2 was supposedly meant to be an "Expansion Pack" for the predecessor via Nintendo 64DD). And while I did enjoy the Horror Land board, the other boards were "whatever" to me (though Mystery Land was terrible. Glad the latest Mario Party Superstars never brought it back).
@JakedaArbok thank you! 👍👍👍👍
@Johnno137426
No, this game won't ruin you're joycons. Well not anymore then any other game would anyway.
The N64 analogue stick used a different mechanisms that had a design flaw where rotating the stick caused the material to rapidly wear down. Newer sticks don't have this issue since they use different technologies. Joycon sticks have their own flaw that wears them down pretty quickly no matter what you do.
As for the sore hands, that was largely from the hard plastic the N64 stick used. Every stick since then uses rubber and should prevent injury. (I'm not a doctor don't sue me I'm sure someone will find a way to hurt themselves.)
But it actually doesn't matter for this game. Since it was such a big issue in the first game, Nintendo made sure not to include any rotating stick mini-games in the second game. In fact they didn't make a reappearance until the 3DS.
If there was any serious risk Nintendo wouldn't have put in on the service. But try not to hurt yourself.
This is still my favorite for its themes, costumes, the cute, little story with the winning hero getting to fight off one of Bowser's alter egos, the minigames, and the boards. Its only real con with me is the fact that it reuses a lot of minigames from the first Mario Party, even though they've been polished and improved. The new Bombs Away with the Bowser battleship is a highlight!
@Silly_G @rockodoodle
1. I wish they would include instruction manual scans.
2. I wish it was more like Disney+ and not the Disney Vault.
@sikthvash
They really are ugly, I wish they would at least let us collect different coloured/themed borders or something, similar to the icon rewards we have now.
@Nanami_Ataraxi that would be ace! I'd settle for plain black too!
Not "one of the best", actually the best in the series.
Old Mario Party games are still fun, but I'm def not abusing my $100 Pro Controller just to get 1-up on a cheating ass, diabolical, eerily-conveniently always lucky Wario or DK sus CPU in a mini-game. Not worth it sorry. Times are different and hard lol. I'll take the L and let my controllers live to see another, hopefully brighter, day.
That being said it's cool these games are on the service and now with pseudo-online (wish it wasn't limited to just friends and at least had a true online invite & party system).
... Wun can only hope.
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