
When first revealed, Pictonico was clearly channelling serious WarioWare energy. That madcap microgame series got two Switch entries — 2021's multiplayer-focused Get it Together! and 2023's Move It!, inspired by the Wii's Smooth Moves — but the microgame format feels particularly well-suited to touchscreen mobile devices.
However, I didn't expect this to be WarioWare pretty much 1:1, minus the Wario.
It's all here, just streamlined: the thick-lined, colourful presentation; the three-lives format as you scramble to parse what's required in just a few seconds; the escalating audio that ramps up the tension between games; the anything-goes, collage-like aesthetic that somehow gels.
The microgames themselves, too, riff on some of WarioWare's greatest games and themes. You can't move for unshaven moustaches, sprouting flowers, and interactive nostrils. And yes, you will be plucking nose hairs; the only difference being it's your nose hairs for the plucking this time. That, and you're doing it on your phone.
Downloading the app, you get almost nothing for free. It's a small demo that will last you a matter of minutes after you've gone through Nintendo's T&Cs and various privacy assurances. There's definitely a 'trust us' vibe to those, but no photos leave your phone at any time, and the safeguards and options for selecting specific images for individual games, tailoring which ones are pulled for use, deleting your play history, and removing any pics at any time are extensive.

Pictonico functions by scanning uploaded photos for faces to use in its microgames. Should you accidentally add random images you downloaded from the internet — or if you want to remove pics following a breakup or other painful life event — it's a fairly simple process.
Obviously, everyone's photo albums are different (you may have fewer t-shirt models posted by the menswear guy or shots of random bequiffed dudes to show the hairdresser on your Camera Roll), so it's good to have granular options to create albums and block images if you've just imported everything into the app. Personally, I'm more selective, but you do you.
It's worth noting that no internet connection is needed beyond the initial download/setup or buying paid microgame Volume Packs, which you'll need to do to access the meat of the game.
There are two available at launch: the larger Volume 1 ($7.99 / £6.99 / €7,99) has 50 games and 20 stages, and Volume 2 ($5.99 / £5.39 / €5,99) has 30 games across 12 stages. I played on an iPhone 17 Pro, which you'd hope would be snappy, and was instantly impressed with the general feel and presentation of the UI - big chunky buttons and fast responses, no spinning loading symbols. It feels like A-team Nintendo fare.

As for the games themselves, anyone who's played a WarioWare will know exactly what to expect. For the uninitiated, you're given a few seconds to follow an instruction to manipulate the screen in some way - unwrapping a present, peeling a banana, zipping up the mouths of chatty opera attendees, banging drums to attract a baby as it crosses an obstacle-strewn street, that sort of thing.
Whether you're defeating evil wizards or unravelling mummies, nothing lasts longer than 10 seconds and the barrage of Python-esque mania and gradual speed increase keeps the energy high - now with the added charm of seeing you and yours popping up in-game in surprising ways.
This introduces a welcome element of Tomodachi Life-style random interaction and micro-narratives as you poke sleeping classmates or skydive with random people on your phone. That off-the-wall, distinctly personal feeling complements the traditional WarioWare loop nicely.
Playing through those stages (10 microgame rounds in each) unlocks Score Attack mode, a Games list (where you can play any microgame you've unlocked), and a Random 10 option, which does what it says on the tin. There's also a Mix mode, which gathers games from any Volumes you've bought.
Completing stages nets you coins used to pull gatcha-style collectible fortune cards, or to Continue if you run out of hearts while playing. Things get very frantic in the latter stages, but "SUCCESS" in all 10 games bags you bonus coins and a little crown on the stage 'map'. Something for completionists to shoot for.

Cautious about giving any app unfettered access to my albums (and conscious of needing usable pics for this review), I wanted to test how it worked with a fairly small sample size, selecting just 41 photos featuring me and my kids. As you'll see from the screens on this page, it's mostly stupid grins and surprised-face selfies. Apologies.
And it works fairly well with a fairly restricted selection. Obviously a wider image pool makes for more surprises, but Intelligent Systems gets plenty of mileage from the same snaps, pulling faces from different photos into new scenarios and contexts, flipping, rotating, and animating them to keep things fresh and manic, just as you'd expect from WarioWare.
We already know the series pairs well with a touchscreen — and DSi's WarioWare: Snapped! previously experimented with camera microgames, with mixed results — and Pictonico dovetails beautifully with your phone. There's none of the dissonance you may have felt on seeing Mario reduced to a jump-tap in Portrait Mode, or Tour's simplified take on Mario Kart. This feels like Nintendo's most natural mobile fit by far.
A summary at the end of each stage gives you the opportunity to download and share a shot of every game you played, also displaying which photos the faces came from. Many of the screens on this page come from that round-up, so there's plenty of scope for sending relatives snaps of them as a sunflower or marrying Commander Riker or whatever. (Come on, surely everyone's got at least one Riker shot saved on their phone!?)

Cards on the table, I went in expecting Pictonico to be a 'lite' take on WarioWare, scrubbed and sanitised for a new audience unaccustomed to the anti-Mario's flatulence and nose-picking. I was expecting something 'lesser', but what we've got here is the unadulterated WarioWare experience — with a little bit of Face Raiders mixed in — tailored and streamlined expertly for your phone. It's...really good!
It's also quite short. Familiarity with the series may be a factor, but after a few hours I'd burned through all the stages and microgames within both packs. There's more to do if I want to unlock Game Centre achievements and get little crowns on every stage, and adding new photos would freshen things up again, but you're not getting the full quantity of 'Ware you would from a console entry.
Then again, you're not paying for a full console entry. The Volume Packs are on the pricey side, perhaps, but for the smiles they've elicited, it's a worthwhile investment, especially if you have kids to guffaw at the sight of you as a tank engine. Let's put it another way: I'll definitely be downloading future packs.
I'm intrigued to see the form they'll take, too. Perhaps it's fitting that Nintendo ousted Wario — who's exploited his friends for his microgame empire long enough — from his own series and took the format to a new platform. But he could return.

Who am I kidding? I don't really care about Wario. I just want a 9-Volt pack.
Conclusion
Of all Nintendo's mobile offerings, Pictonico is packing more in the 'surprise and delight' department than any previous effort. It's a brilliantly effective translation of the WarioWare series on a platform it was born to be on.
The microgame Volume Packs aren't quite cheap enough to be impulse buys, but I'd wager WarioWare fans will get their money's worth from these first two, especially if you've got kids to share in the irreverence and manic energy. Whether playing alone on the sofa or with a group of us huddled around my phone, we've been wearing massive grins the entire time. Delightful.


Comments 18
Had no idea this was a warioware clone. Interest has jumped quite a bit for me now. What happens if you play on a phone with no photos? Does it allow you to take some for the game or is it stock?
Warioware really lends itself to the mobile game format which is probably why I'm not a huge fan. Its cute, but not much more in my opinion.
The 3-microgame demo turned me off the game.
I just don’t think the disposable nature of mobile games does Nintendo any favours when it comes to games like this. I’m happy to pay £20+ for a WarioWare game on a console but balk at the idea of paying anything more than £5 for an iPhone game which is all I’d be willing to pay for this in its entirety. I know that’s a warped way of looking at things but that’s how years of free apps and games that cost less than a quid have shaped the way I value games on phones, even if the quality is there.
Thanks for the review, it does sound fun and like it should have been a Wario Ware game. I won't be getting it myself, since I have a zero games on my mobile phone policy. I've been trying to cut back on screen time on my phone and that was a quick win. Besides, the quality of games on phone is usually not as high as I want.
If this were actual WarioWard, I'd be interested. But the photo thing is so weird to me. I'm not a fan at all.
Not keen on this kind of try-hard wacky nonsense,
but slightly heartened that they haven't slapped Wario's face (or arse) on this, as it may (just maybe) indicates that they'll be reviving the Wario Land series; the real Wario games.
I’d play an actual mobile Warioware but not interested in photography minigames. Just give me Warioware Touched 2.
I do understand the comparisons to WarioWare, but I'm pretty sure the spirit of this software was inspired by Game Boy Camera (the same studio).
Imo, the worst WarioWare game is Snapped, which is what this looks like, so I’m good.
I had fun with the 20 second demo, but could have used a bit more to convince me this is worth buying. I may get it eventually anyway, but I think I'll hold out for a bit to see how people are feeling about it.
This game is pretty fun! I only played it for a few minutes because I'm holding out to play it for real with my family during the weekend, but I already know it's going to be a blast.
@AG_Awesome you can take photos in the app at the beginning of a match and play with those photos. That's how I plan to play with friends
A game where I have to look at my face a lot? No thanks.
It’s decent fun and Nintendo will make plenty of money from it.
@Waluigi451 Considering the photos are more like a template to the characters rather than using a camera to control the microgames, I'd say it's more like WarioWare: Touched! X Photo Dojo (remember that one?).
WarioWare: Snapped! is more like if you were playing the Camera minigames of Super Mario Party Jamboree NS2E or any Kinect game.
Aanyway. As for myself, I unfortunately won't buy it because Google has blocked me the ability to add funds to my Google account and if they cannot fix a situation they themselves caused, I'd rather miss on what they offer.
If I could buy it directly from Nintendo I'd be there for sure, much like how I wish I could get Super Mario Run or Animal Crossing: Pocket Camp Complete directly from Nintendo.
This is such a strange but fun way to go down memory lane with my photos spanning from over a decade ago. I’m continually laughing from all the pulls from photos across my history.
Honestly, this game is more fun than I ever expected it to be. It might be the best Mobile effort Nintendo’s made outside Fire Emblem’s now ancient app and I’m including Mario Run in that. I generally dislike mobile gaming, but this one has the polish and quality to it. The only big issue is that the price is a bit high.
I’d probably be interested in this if it didn’t have the hook of using photos. But, yeah, nah…
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