It's been 5 whole years since Playtonic's Yooka-Laylee launched (albeit Switch owners needed to wait a bit longer) and the publisher is looking to celebrate the milestone throughout the day, even teasing some "surprises".
We'll be sure to keep an eye on Playtonic's feed and update on anything worthwhile, but we're absolutely keeping our fingers crossed for some new gaming content: DLC for Yooka-Laylee and the Impossible Lair? A brand new game entirely? Whatever it is, sign us up!
Although the original Yooka-Laylee received a fair bit of flack upon its release, we thought the game had been given a decent bit of TLC for its launch on Switch, awarding it an 8/10 in our review.
The Donkey Kong Country inspired spin-off faired even better, bagging a 9/10 for its visuals, gameplay, and sense of humour.
What do you hope to see from Playtonic today? Are you expecting a new game? Some spin-off content? NFTs..? Nah, they wouldn't. Sound off in the comments below.
I tried both games but just couldn't get into them. Recently I even redownloaded and gave them a whirl but they just didn't keep me engaged. No idea why lol
I really hope it is Yooka Laylee 2.
I loved the original, it gave me old school vibes, I didnt understand the hate. (Yes it was just another 3D platformer)
Impossible Lair was good, but to me it was just another DK clone.
They are very cute!!! On sale at the mo on the Eshop and very much worth the money
@Bunkerneath YL2 was already announced a couple weeks ago . I hope the surprise is that it’s releasing this year!
Yooka-Laylee is underrated. The only parts I really disliked were that video game machine in the 4th level and the final boss, who I couldn’t beat. I’ll probably replay it and skip these parts again
Actually playing through yooka laylee now. It's ok. Nothing special so far after about 3 or so hours. Impossible lair was absolutely great though.
Yooka Laylee is a good solid 7/10 from me.
It seems at the time the Playtonic team stretched themselves abit far with the original. While it had charm it just seemed slightly rushed even though it took long enough to make.
The second game Yooka Laylee and the Impossible Lair is certainly more polished a game.
@cmbaum Ha, that was back in November, completely forgot My old age catching up to me again.
Still weep at Impossible Lair...that final level, I just didn't have the patience for it. Fun game overall and ran great on the Switch, but didn't blow my mind.
Love the YK series and hope it goes from strength to strength. Two wishes:
1. The general public recognises YK1 as the superior product and appreciates how perfectly optimised this truly beautiful fully 3D game runs on the Switch (even Mario Odyssey was a bit blurry compared to this game on handheld). I really loved this game once I ignored the critics and took the plunge. Gameplay was excellent too and didn't lose creative-platforming as the main focus of the game (which Mario Odyssey totally did - stupid costume obsession!)
2. That Playtonic recognise that YK2 looks like s**t in handheld and finally bother to optimise it (bringing it closer to DKTF in it's sharpness - and not the blurred mess that it is).
So happy anniversary Playtonic - please give us number 2 - please.
I’m not in the Banjo fan camp so I was never pulled into these games. Maybe if they’d been masterpieces but that’s not my understanding
Liked the 2nd game in particular by these lot. The 1st was okay as well. Interesting to see what they're up to.
@Patendo I kinda felt the same way? I enjoyed them. I thought they were good. But I didn’t get into them the same way as the games they were inspired by.
Wish they'd go on sale just a wee bit more and I'd probably try one out.
Yooka-Laylee had an awful launch that soured opinions even though all major issues were fixed. I played it well after the patches came out and had a great time.
@Bunkerneath Considering how a lot of the staff on that game were behind the original DKC games it’s a bit unfair to call it a DKC clone…if anyone has the right to pull from those games it’s the guys who made them to begin with 🤷♂️
Really feel like the first game was hampered by budget which, after fees and fulfilling rewards, presumably wasn’t huge for the kind of game it was. Enjoyed it a lot but it had its share of issues. Impossible Lair proved that they still have it though- excellent game. Hopefully now they have the resources and time to really nail a new 3D game
Love a lot about the original Yooka-Laylee. Haven't finished it yet but aside from the odd technical hiccup it's a great platform game to just explore and try things.
@Patendo I feel you, I played Yooka Laylee until the Casino level and got bored, tried to get back into it twice but I just couldnt be bothered. Same thing goes with the sequel, they just feel so much lesser than the games they`re inspired by.
Banjo and Donkey Kong 64 have way better designed levels that flow much better with how you explore and collect things, in Yooka Laylee I just felt like a rat in an empty field looking for crumbs.
Yooka-Laylee 1 was fun, but wasn't that great. I'd like to see them do another 3D game. With a bit of refinement, they could make a wonderful 3D platformer.
My biggest problem with Yooka Laylee was how big they made the levels, it takes like ten minutes getting from one side to the other and even longer when you`re combing over the level to find whatever you missed. The feathers also are placed pretty randomly and there are a lot of dead ends.
However, I do look forward to a sequel where they hopefully addressed this problem and designed the levels to be as tight as the Banjo games.
Top that off with no fun dynamic movement options and you have a recipe for a great sleep aid.
The best thing about Yooka-Laylee: They released a N64 game in 2017.
The worst thing about Yooka-Laylee: They released a N64 game in 2017.
Not so much to celebrate here. I backed it back then and went along with the whole kickstarter campaign and it was sorta thrilling to share the whole devprocess with a bunch of ex-Rare-legends. But the resulting game was mediocre at best. It is still nice to know that my name is somewhere there hidden among zillions of backernames in the kscredits and maybe this lets me forgive it some of its mistakes. But this game was clearly so overambitious and way too big on paper to actually make it work, its ridiculous at times as barely anything really feels thought through and polished. And the fact that they switched to 2D in the sequel totally emphasizes this.
This happens when an independent studio tries to do an AAA platformer. Its kinda sad, but theres a reason why barely anyone does that.
I'm still disappointed with Yooka-Laylee. It felt like a shallow, souless cash grab that did nothing right or original compared to Rarewares old platformers.
It tried TOO hard to be Banjo Kazooie, but it didn't capture any of the charm or fun from the original games. YL still remains nothing more than a cheap, mediocre knock-off. To be honest, I think it's because Gregg Mayles wasn't the director and didn't have anything to do with it. He was the director of Banjo Kazooie, Tooie, and DK64 and the reason those games were so good.
YL also didn't have the exact same team as those original games so it's not surprising that it didn't have the same magic.
Yooka-Laylee sequel releasing this year?
I hope they make another 2d one, the first game didn't fullfil the expectations.
I haven't played Yooka Laylee yet (even though I planned to the moment it came out that it became a worthwhile game by the time it came out on Switch), but I really hope they can put out the best version of a 3d collectathon after the rocky issues with the previous game. I'm never expecting any 3d platformer to fully live up to Banjo Kazooie (especially keeping nostalgia in mind), but its a shame that this revival of the genre from the people who made arguably the most beloved title in it started on the wrong foot, and I have to imagine they'd want to fix that.
@victordamazio the problem is it feels more like a mediocre game of that era rather than a good one.
I recently played through the Spyro games as well as Donkey Kong 64 for the first time and had way more fun with them despite them being older. I feel like its kind of a copout to excuse Yooka Laylee's poor level design by saying its meant to be that way.
Those limeys... Putting in a c*** joke as a main NPC. I love em, those British Bastoords.
The original Yooka-Laylee was good (but not great), it could have used some more polish, I did enjoy it but not as much as Banjo-Kazooie. Banjo-Kazooie was originally released on the N64 in the 1990s back when I was in my very late teens (almost 20) and has been one of my favourite games since then. As soon as I heard about Yooka-Laylee (being a fan of both Banjo-Kazooie and Banjo-Tooie), I knew it was a game that I wanted to play.
I did not enjoy Impossible Lair though, I ended up deleting it from my Switch. I tried to get into it but did not enjoy it.
Good to see they are making a second 3D Yooka-Laylee game, hopefully they can get the formula spot on this time.
A DLC is welcomed a sequel not so much!
Can't wait for Yooka Laylee 2!!!!!
I know t here were some people that found the game disappointing 'cause it wasn't as good as 'Banjo Kazooie' and 'Banjo Tooie' but I enjoyed it and I think the sequel could be even better since they have had time to look at what people liked and didn't like and improve on it. My one wish is they have more different themed levels instead of extending them and would like a beach type of level and a carnival one like they had in the 'Banjo Kazooie' games. It is sadly looking unlikely we will get another 'Banjo Kazooie' game or 'Conker's Bad Fur Day 2' so this could be the closest thing we will get and I am all for it.
@Nintendzoey I agree with most of the things you said in your post and am looking forward to a sequel but I think we might be holding them to too far higher standards for a game as good as 'Banjo Kazooie' and 'Banjo Tooie' 'cause those were games that millions of people loved and look back on fondly from when they were younger and it is like 'Mary Poppins' in a way with when they made 'Mary Poppins Returns.' The original is such a beloved classic it is hard to make another fans are going to love as much. I am just happy with having a good enjoyable game and I think this will be better than the first one. Let's just hope we get more levels this time instead of extensions because that was really the only disappointing thing for me.
Still raging it didn't come to Wii U.
I had pledged and everything for that reason.
@Debbiee True. Being someone who was a kid in the 1980s / early 1990s, I have seen many movies, TV shows etc. being remade or brought back again for this new generation. A lot of the time they do not even begin to compare to the original, usually because they were made decades ago by other people or they have changed the formula of what made the original so popular a little too much.
Like in your example of Mary Poppins, I did love the original movie but I also enjoyed “Mary Poppins Returns” as well (just not as much). I was not expecting a movie that was exactly the same as the original (like I was not expecting Yooka-Laylee to be exactly the same as Banjo-Kazooie) but I enjoyed the similarities and the fun / memories that they provided me with.
Sometimes just a little tinkering can make a good thing even better.. yes, I was not a big fan of the Yooka-Laylee world extensions that much either. I liked the compactness of Banjo-Kazooie, there seemed to be something to do in every part / area of the world in that game. Conversely, the worlds in Yooka-Laylee seemed just a little too big (and sometimes barren) [especially when you made them bigger] to me. Just small improvements, like the size of the worlds, could make the next Yooka-Laylee a winner for me.
I've played both games, and I really enjoy them! Yooka-Laylee truly marked the beginning of a new age for video games, and I'm glad I was around to see it.
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