It’s possible to beat Yooka-Laylee and the Impossible Lair in under half an hour. Now, hold on a minute. Before you make a beeline for Amazon to start pricing pitchforks (it’s about £25 for a good one, if you’re asking), let us clarify. We said it’s possible. But there’s no way you’ll be able to manage it right away.
It’s all because of the titular Impossible Lair, the ‘final’ level and the game’s major gimmick. After a short intro stage, you’re taken to the world map where the entrance to the Impossible Lair is sitting right in front of you, wide open and ready to be attempted. Beat it and you’ll beat the game, it’s as simple as that. Except it isn’t simple at all: it’s an obscenely difficult and extremely long stage with no checkpoints, and without the right preparation you’ll die long before you come close to reaching the end.
This preparation comes in the form of your ‘beettallion’, an army of fearless soldier bees whose sole purpose is to protect you in the Impossible Lair. The problem is, at the start of the game all the bees are imprisoned in little cocoons – most of which are located near the end of the game’s stages – so you have to beat each level and free them before they can be added to your beettallion.
There are 48 of these bees in total, and each one you rescue will let you take an extra hit in the Impossible Lair without dying. This is a clever way of letting the player decide how hard their final challenge should be. Those less confident in their own abilities will want to collect as many bees as possible before taking on the Lair: after all, when you can afford to take up to 48 hits before you die, that’s a massive help in a very difficult stage. Similarly, the self-appointed ‘hardcore’ will be able to put their honey (ahem) where their mouth is by entering the Lair with a smaller number of bees rescued, to see if they can beat it with less room for error.
All these bee-wrangling shenanigans would be for nought if the game itself was a buzzkill, but thankfully that isn’t the case. Having already delivered a spiritual successor to Banjo-Kazooie with the first game, the team at Playtonic has shifted its focus to the 2D platforming world. Many of them worked on a little-known game called Donkey Kong Country, you see, and there can be very little doubt that Rare’s SNES masterpiece is the main influence this time around.
So much of the action feels like a perfectly natural evolution of the Donkey Kong Country mechanics. Yooka can roll into a ball and plough through enemies (with Laylee riding on top to keep the roll going), just like Donkey Kong could. There are plenty of suspiciously barrel-like structures that fire you out at great speeds when you jump into them. When you grab a swinging vine they tilt in exactly the same way, which is a very niche thing to point out, we know, but if you know the Donkey Kong Country games you’ll know exactly what we mean when you do it. Even the way you can gain a little distance off a jump by rolling off a ledge before jumping is captured here perfectly.
Stage design is meticulous, with challenge after challenge neatly linking together alongside various hidden pathways (and occasional Super Mario World-style secret exit) which are just begging to be explored on a second run. If you want to dash through a stage you can – and your skills will still be tested sufficiently – but to find every last collectable item, you're going to need to hone those skills to their maximum potency; it's no exaggeration to describe this as one of the most finely-tuned 2D platformers we've ever played.
Yooka-Laylee and the Impossible Lair also carries over two more of the major elements that make the Donkey Kong Country series so notable: the look and sound. This is a gorgeous platformer, with brilliant character animation and beautiful backgrounds, all running at a smooth 60 frames per second. The music is equally brilliant, thanks to contributions of ex-Rare composers David Wise and Grant Kirkhope, who aid the core Playtonic audio team of Dan Murdoch and Matt Griffin with some career-best music. Almost every single track is a winner (our particular favourite is the 'frozen' version of Frantic Fountains) and it's amazing to hear how themes change when level states are altered (more on that in a moment). Add in some of the amusing trademark vocal effects – all generated by the Playtonic team, of course – and there can be no doubt that you’re playing, seeing and hearing a premium product here.
It’s got just the right level of difficulty too: which is to say, it’s high but manageable. You will absolutely die a lot during this game, but unlike in the Donkey Kong Country titles, you have infinite lives here. You’ll also be asked if you want to skip a section if you die a particularly large number of times in one area. Um, at least, that’s what we’ve heard. We’re obviously too awesome at games to have discovered this for ourselves. (Look, shush.) Regardless, the elite may turn their nose up as such optional help, but the reality is that those who tough it out and don’t skip anything will naturally collect more items along the way.
These include T.W.I.T. coins, of which there are five hidden in each stage and are needed to pay off Trowzer the snake, who’s erected literal paywalls in the game's overworld and requires some coinage before he’ll take them down (cue some jokes in the consistently brilliant dialogue about how paywalls are a disgrace). Then there are the quills, which are used to buy any of the tonics you find lying around the overworld. Skipping ahead may help people see more of the game, then, but it’s clearly in your best interests to stick with it.
Speaking of the overworld, this is the main element of the game that can’t really be compared to the Donkey Kong Country games. Rather than a basic world map where you simply travel from stage to stage, the overworld in this game is a huge, sprawling environment full of puzzles, NPCs and various hidden goodies. These include the aforementioned tonics: there are 62 of these in total and while some are found in plain sight, others are hidden away and have to be found (though you can pay some quills to get hints on where to find them).
Once found, each tonic can be bought with quills, after which you can toggle a number of them on and off before entering each stage, allowing you to customise both the look and feel of the game in a way that suits you. Some of them are purely aesthetic – you may want to give the game a 3:1 aspect ratio to give it more of a cinematic feel, or maybe even give it a ‘Hollywood blockbuster’ filter which washes out the colours a bit and drops the frame rate – whereas others actually affect the game’s difficulty.
One lets you keep the T.W.I.T. coins you find after you die, while another gives you more time to catch Laylee after you take a hit (she flaps around in a panic, much like Baby Mario in Yoshi’s Island, before flying away). Most of these difficulty-changing tonics come at a price: apply ones that make the game easier and you’ll have a percentage of quills taken off you at the end of each stage. There are, of course, some that make the game harder: one of them adds googly eyes to enemies, which looks funny but means they take an extra hit to kill. Naturally, these ones instead reward you by giving you extra quills when you beat a level.
The overworld is also home to the game’s other main gimmick: the ability to transform stages into noticeably different alternate forms. Each stage has its own overworld puzzle that, when solved, will let you toggle a new version of that level. We don’t want to spoil them all because half the fun is in discovering what happens – they’re by and large very different each time – but expect weather changes, speed-running and flooding to be among the numerous effects you’ll discover. It's amazing to enter a level you've previously beaten to see it change almost beyond recognition but still retain some core features.
This does bring up a potential sticking point, and while it’s one that’s purely down to personal taste we can see how it could affect things for some. It could be argued that the overworld exploration plays a bigger role than some may have hoped; while many will welcome the fact that there’s a healthy amount of puzzle-solving and witty banter with numerous friendly faces, others strictly in it for the platforming may be frustrated at having to jump through a bunch of hoops before being able to reach the next level.
Luckily, you can warp to levels once you’ve unlocked them, instead of having to traipse through a large open-world area each time you want to head back and try to collect any missing T.W.I.T. coins. Regardless though, do be aware that if you’re buying this purely for its 2D goodness – and there’s an awful lot of goodness here – you should be prepared for some Zelda-lite block-pushing and bomb-throwing in the overworld too. The only other criticism we can level against the game is the fact that some of the loading times are quite lengthy, but that's hardly a deal-breaker, and thankfully you never have to wait long after losing a life and returning to the most recent checkpoint in a stage.
Conclusion
Donkey Kong Country fans rejoice: this is the spiritual successor you’ve been waiting for. The worst thing you could say about it is that the overworld exploration may prove to be too involved for those who are in it purely for the runny-jumpy stuff, but those who are happy to mix platforming with top-down adventuring and don’t mind adapting to the constantly changing pace will find the best of both worlds here. Yooka-Laylee and the Impossible Lair is a fantastic sophomore effort that pays tribute to Rare's past and establishes Playtonic as one of the UK's most exciting studios.
Comments 104
This is great news. I really wanted to love the first one but it just didn't click for me. This though has looked right up my street from the get go. I guess some retro styles are best left in the past but DKC gameplay is timeless.
Well I'm pleasantly surprised by this. I didn't hate Yooka-Laylee by any means, but I was a bit disappointed, so I had relatively low expectations for this. I'm strongly considering picking it up now though!
yes! looks great and i love rare + platformers so pre-ordered it already but glad this has got a good score.
"They didn't call it Tooka-Laylee"
this isnt a sequel
and yeah, the loading times are waaaaaay too long
Not calling it tooka-laylee should have deducted 2 points not one
Any doubts for this sequel to deliver is now dashed. Playtonic has done good.
Excellent review and pleased to see it got a really good score.
I've had my eye on this for a while despite not playing the original game.Do you need to play the first game before this one or is it entirely standalone?
Shame about the loading times but that seems to be the norm for a lot of Switch games unfortunately.
Missed opportunity, no affiliate link to buy pitchforks on Amazon.
Sounds like a winner. Long loading times aren't a big deal if it just takes a while to go into or out of levels at the start. Performance is important in 2D games, though, so I'm glad to hear the framerate is smooth.
I'll plan on picking this and Ori up when I get my Lite.
So happy that it is as good as it looks. Glad to buy it Day One.
Playtonic have a great group of people. Backed them on Kickstarter and have a signed poster of theres.
Loved Yooka-Laylee on Switch after finally giving it a chance. I actually backed the game but was disappointed with some things like not being able speed up the dialogue. When this and more was fixed the game really became a lot more fun.
Unfortunately this game has yet to grab me, none of the trailers do anything for me. This review peaks my interest, I will wait and watch some more footage and impressions.
I kinda dislike that finishing all of the levels makes the final one so much easier. It seems like it punishes completionists who would also like a challenge. Would be kinda neat if before entering the Impossible Lair you could pick how many bees you want to bring with you.
This same thing was one of the few issues I had with BoTW. Beating all the Divine Beasts removes literally half of the final boss fight.
That good, eh? Well, I’ll add it to the pile of games I need to play.
Had preordered for a while. For the price it’s a no brainer
I loved the original, have no idea why other people didnt like it.
Was hopeful for this one as have had it on pre-order ever since it became available on Amazon uk. It will join my backlog when I receive it next week.
Strong focus on 2D this round, eh? For the sake of loving the folks that were a part of the old Rare, I really wanted to take time out for Yooka-Laylee, but I just couldn't bring myself to do another 3D collectathon (I burned out on those back in the past), plus I've just been playing so many other games. This one intrigues me a lot more than the first game surprisingly, so if I get the chance I'll try to redeem myself.
Another 9! Wooow! Don't stop the party, switch!
Now on topic, this game looks pretty sweet indeed. I may get it eventually, after I'm done with the backlog.
Although I love zelda and dkc, im not crazy about both elements being mixed..but I'm willing to give this a try. I would like to finish ori before I buy this though.
Amazon says this is 10 dollars more than the other consoles? Really?
Removed - unconstructive feedback
I can't wait. I got a wii u for tropical freeze and mk8. So it's been awhile for a good dk game
Great to hear. This game looks like a lot of fun. I’ll definitely pick it up, and it’s getting a physical release too. Nice.
Cant they do something about these loading times? Nintendo patched BOTW and now it loads insanely fast
DKC is one of my favorite franchises, so I'll be getting this. It will be a good mixer between sessions of DQ11SEoaEADE and Witcher 3.
Had this pre-ordered month's back. Really looking forward to playing it. Thank you Playtonic!!
Have liked the look of this for a while. So glad it's scored so highly. Can't help but feel the need to play the first game before I get this but will definitely be getting The Impossible Lair at some point.
***“The team at Playtonic has shifted its focus to the 2D platforming world. Many of them worked on a little-known game called Donkey Kong Country, you see, and there can be very little doubt that Rare’s SNES masterpiece is the main influence this time around.”***
Sold!
The original DKC games are some of my all time favorite games.
What is the resolution and frame rate. Can't this be included in every review.
@Wazeddie22 No need to play the original game first, this is a standalone story.
@sixrings think he said 60fps. Dont know the resolution though.
This is not the “Tooka Laylee” that I was hoping for. When Microsoft (XBox) took Banjo Kazooie away from Nintendo they turned it into almost a totally different game. I was a huge fan of Banjo-Kazooie back when it was released in the 1990s. One of the reasons I purchased an XBox 360 back in the day, was just so I could play the “newest” Banjo and Kazooie game (“Nuts and Bolts”). Only to be utterly disappointed. I was a huge fan of the 3D collectathon genre, this was not what I had wanted...
Looks like the same thing has happened again with this game. I know that I am in the minority but I have never really enjoyed playing the DKC games. I don’t hate the games but I am someone who would much rather play a 3D collectathon game over a 2D sidescrolling game. Plus there are A LOT of other 2D sidescolling games already available on the market. Yooka-Laylee brought back a genre that I absolutely loved in the past (“a spiritual successor to Banjo-Kazooie”). Yooka-Laylee may not have been on the same level that was the original Banjo-Kazooie but at least it helped to revitalise a genre that I was sorely missing. That was the reason why I was so hyped for Yooka-Laylee when it was first released. To those people who DO like the DKC games though, happy gaming (😃). I may still pick this up sometime but probably only if I find it at a discount.
I'm a huge Tropical Freeze fan. This sounds like a definite buy for me.
Sounds right up my street, I'm a huge fan of the Donkey Kong Country games and this looks amazing. A definite purchase
@viced92
Expensive flash memory vs. cheap disposable plastic disc.
So pleased at how well it reviewed. I liked but didn't love the original was so very on the fence about buying Impossible Lair. One of main gripe was the overworld which felt so empty and was a chore to traverse. Is there more to do there this time around?
hummm 3 cons and yet a 9. seen some games with only 1 con and got an 8 or 9... this seems a bit too high. Well each his own
I would like to give this one a try, but A Hat in Time is so close. I might save up my change for that one, since I played a lot of 2D platformers lately.
OMG, i'm not knowing to handle this list... i don't have neither the time nor the money! right now i'm finishing (am i?) astral chain and I bought (i dunno why) hellblade just coz it was in promo. now what I want/ should buy: cadence of hyrule, cuphead, ori, katana, dragon quest 11, fire emblem, link's awakening, overwatch and luigi's mansion...
what I WILL BUY: the witcher 3 (just waiting the reviews to see if it runs acceptable on switch..
and sure the list wont be smaller on november and my certain buy is: pokemooon!!!
tell me, when, when ill solve this whole list?
60fps is all i needed to hear
Wow so many Nintendo ips listed in this review.
@NotTelevision yesss i saw this a hat in time, it looks super cool!! i had forgot about this one! hehehe
Now I'm interested, I'll check it out when hen I get more money.
I'll wait for a price drop (if it has to be digital), but bought Yooka-Laylee long ago on Xbox One for about 5 euros. It was that, or the 40 for Switch's digital only release. I thought this sequel wouldn't be worth it, but I stand corrected.
Hell yes! I just knew this was going to be an awesome game!
@rex_rex It might be a longer wait if you wanted to go physical though. Just found out there was a delay and won’t be available until November 8th. Digital will be October 18th though.
@Nintendzoey
Don’t enjoy the DKC games? BLASPHEMOUS!
LOL (FYI: I’m joking)
I never really played the original BK games but I remember buying BK:N&B because I love platformers both 3D and 2D. It wasn’t a bad game, but not what I had expected nor most fans I would believe.
I’ve been tempted to pick up Yooka-Laylee a few times though. I just don’t like the 3D platformers as much as I used to, with the exception of the Mario Games. Hopefully you get the sequel you want.
"The spiritual successor to Donkey Kong Country." Um... Don't we have an ACTUAL and superior sequal called DKC Returns: Tropical Freeze?
Sure you don't mean "imitation wannabe" just like the first game was a (poorly designed) imitation wannabe Banjo Kazooie?
“it's no exaggeration to describe this as one of the most finely-tuned 2D platformers we've ever played”
Sold.
@scully1888 realistically, how long on average would it take to complete the game? I saw the note saying you "can" beat it in 30 min, but it's darn near impossible. So what would the average to veteran platform player get out of this game time wise?
I am definitely getting this, but I can't stand long load screens anymore. If ever load screen is excruciatingly long, I am not sure I will enjoy it
@Kang81 I don’t hate the DKC games (is it even possible to “hate” that franchise? 🤔 I don’t think so! 👍), just not really my cup of tea. The two original Banjo and Kazooie games are two of my favourite games of ALL time. Especially the first, Banjo-Kazooie. I must have played it about 50 times (on both the N64 and XBox 360) over the years. I have never played any other game to full completion as much as Banjo-Kazooie (besides maybe Super Mario 1, 2 and 3 - starting with them on the NES when I was a kid in the 1980s).
so it's more like the original DKC titles than DKCR? that's what it looks like and what i wanted to hear
@Alucard83 The list of cons is just a summary. It's not like 3 cons = 7/10 or anything. Some cons are more important that others (and one was just a joke).
@Effortless-gamer It could be argued that Tropical Freeze isn't a spiritual successor, it's just a straightforward sequel.
A 9 huh? Might have to pick this up then! I looove challenging platformers.
The Lair is an interesting idea. But what if I am a completionist who wants all the bees AND I want the biggest challenge at the end? I guess I can see how few bees I can kill. But as in BOTW, I definitely wouldn't take on the end before finishing everything else.
@Nintendzoey I hear you, Rare were my absolute favourite developer back in the N64 days. I loved DK64 when others didn't and have 100%ed all of Rare's 3D collectathons numerous times.
Don't forget though that 'A Hat in Time' is coming soon and that sounds like it will be absolutely perfect for you.
DCKR & Tropical Freeze didn't feel like the original DKC games if you ask me. the handling was very different and obviously the art style is somewhat bright & generic in contrast to Rare's classics. the real question is whether this captures the 'feel' of those earlier DKC titles in its controls which felt less smooth in the newer titles, finely tuned as the game design was.
@NintendoByNature I skimmed. I know the developer said it was their goal. Just wanted a confirmation.
First game was awesome
Cant wait till Tuesday
@Ooccoo_Jr Yes, a lot of my gaming friends have been recommending a “Hat In Time” to me. I am so glad that it is coming to the Switch! 👍
This review has definitely changed my mind. I wasn’t at all interested in this after Yooka Laylee made exploration such a chore, but if this is more of a DKC style game I’ll definitely give it a try.
Holy expletive! The review's out!!? Maybe I wasn't paying enough attention, but this is a pleasant surprise.
I've still got one month left of the Best Buy Unlocked Gamers Club 20% discount. I'm going to miss having 20% off all the time.
@Indielink Beat it before you collect everything then. I read it is still challenging even when you have completed everything
"Trouser the Snake, who has erected literal paywalls"...
The RPG elements would seem to follow on from the world map in Donkey Kong Country 3.
> They didn't call it Tooka-Laylee
"Literally unplayable"
"Preorder cancelled!"
I need this...and no I can't think of something more to say
Will definitely check it out.
Does buying the game digital or physics benefit the developers more? I’m glad to see this franchise doing well... deff picking this up!
Ever since I saw its first announcement, I have like it. The levels look so well made and also look fun. My October game purchase.
I’ll get this either on sale or after I beat the original Yooka-Laylee. Whichever comes first.
Have this already pre-ordered, great review look forward to this one.
I love love love love LOVE Donkey Kong Country on Switch, so this is a must buy for me.
Still not a fan of the art style of this series.
DKC Tropical Freeze is the greatest 2D platformer of all time.
If this is even within swinging distance of DKC, its gonna be one of the top 2D platformers of the generation.
Just hope they address load times. Use the boost mode overclocking for loading.
Wow. Didn't expect this score. I was really disappointed in the first Yooka Laylee. Maybe I'll have to give this one a chance.
Greatly disappointed by the original as a backer but...from everything I’ve seen and heard now this DOES seem up my alley. Guess I’ll go for it.
is alex from nintendolife ashens from youtube?
https://www.youtube.com/watch?v=cv_pw6E4ItQ
Going to get this on switch along with witcher 3 but seriously another zelda comparison? It's like every game lately you reference it to zelda
@WrongChops might I go out on a limb and guess that you're Australian?
Not loving a certain Bruce McAvaney and his "delicious" catchphrase?
What can you expect from the former Rare staff that is Playtonic Games? Im more than happy they put their noses to the grindstone and took what they learned from the first game into this title, like the vets they are. Glad to be one of the backers that supports the Yooka Laylee franchise.
@Indielink well, a completionist doesn’t have to do the lair last. They could collect a few bees, beat the lair and then go a complete the other levels.
Playing the first one now and it's really good. Will grab this one as well when it's on sale.
@scully1888 yeah, if you reread what I typed, that's actually what I said. Well, I just reread it and it's not what I said, but it's what I meant. Lol.
@CupidStunt @Alpha008 That still doesn't sit well with me. The final level is supposed to be the high point of a game. It's supposed to be a culmination of the skills the player has learned. I don't want to see the peak of the game right at the beginning, or even halfway through, just to get a decent enough challenge out of it.
There are already a bunch tonics in the game the game that can be toggled to adjust difficulty. Why not just add your bee guards to the list of togglable things?
@Nintendzoey
I certainly didn’t meant to come off as negative or insulting, so apologies if I did.
That said, I’ve probably played DKC 1&2 more than just about any game, so I get where your coming from.
There is just something I find comforting when playing platformers. It just brings me back to being a kid and playing games for one thing, but it’s more than that.
@FarkyValentine The first level is great in the first game, but the level design gradually gets worse as the game goes on.
@Indielink A solution I see is getting hit to lose enough bees until you have, let say 5 or 10 bees. Not the best solution but at least works to adjust the difficulty to the player needs. Who knows, maybe an update can give the option to put the number of bees the player choose.
@Ooccoo_Jr A Hat in Time proved that a modern 64/Sunshine can work, and Odyssey reminds me much of Banjo-Kazooie. Yooka-Laylee's issues were from a tight deadline, budget probably, and not updating the collectathon platformer model enough, even though the collectathon genre can indeed work.
Anyways, It's awesome though how amazing Impossible Lair is!
Ah boy.. I'm glad to hear that this one is better than the last, and the look of it is great. But I was really disappointed with the first one, and although maybe that shouldn't, it makes me hesitant to sign up for this one.
@Kang81 No need to apologise, I did not find your comment insulting or negative at all. Sorry if what I said gave you that impression, it was certainly not what I intended. I guess it is much harder when you write something to someone online for it to come across as you intended it to.
I just wanted to clarify that I do not find the DKC games bad, they are just not some of the games that I love or am that that interested in. They are not games that I will totally avoid altogether though. They are just nowhere near as good as the Banjo Kazooie series of games for me. That was why I am disappointed that they have made this new Yooka-Laylee game more like DKC than a “spiritual successor to Banjo Kazooie”. I know many people will like that is more akin to DKC though. I hope you enjoy this new game and I may even play it in the future as well. It just not something that is on my wishlist or that I will preording day one (like I did with the original Yooka-Laylee).
Meta score 83. This looked very promising from being announced so I’m delighted it’s good. Will buy.
I had this on my radar for a while now. Good to see it's pretty good. But to me, it looks a lot like Tropical Freeze, a game that I adore. At first it was the reason it got on my radar, now it's the reason I won't buy it immediately after it's release. Would like to play it, but no must have like a Luigi's Mansion 3.
100th!
I love the premise of this and it sure does look purdee. On the list it goes!
Good review too.
Glad to hear this but come on... We can totally wait for a real sale price.
I would love it so much if the Yooka Laylee devs got contracted to make the next set of Donkey Kong Country games
@Nintendzoey
No worries.
It’s notoriously difficult to read into someone’s comment online sometimes. Same thing with a text, and my wife and I constantly bring that up, despite knowing each other so well. Ha
@Kang81 Absolutely, I completely understand and agree.
makes me want to revisit Tropical Freeze again
I'm seeing a lot of different reviews.
Having played the first 10-or-so levels I couldn't disagree more with this review. The levels just don't flow very well, and it all feels a bit slow and lifeless. This is the second Yuka game and it's not an improvement on the first unfortunately.
I've been playing this for a few hours now, and I have to admit, I am actually enjoying this more than Donkey Kong Tropical Freeze. But, I have to also admit that I probably wouldn't be able to appreciate The Impossible Lair if I hadn't played Donkey Kong. The over world map is a nice addition. I wouldn't call myself a platforming "purist", but platformers are one of my top genres and I definitely appreciate over world map exploration.
I am not that far in the game, but it starts to grow on me. The levels start to get better, and the overworld is fun.
But so far it isn't Tropical freeze (or dkc Returns, wich is even better). The levels lack momentum, if you go fast you bump into enemies and hazards all the time (and die). The level-design isn't that good, compared to the dkc series.
Just finished this game, and I'm curious how many hours it took them to finish this the first time?
The game provides that data, and my first time playing through was absolutely insane. I died. Died again. Rescued a bee. Died 100 more times. Rescued a bee. Died more.
The title for the game is 100% spot-on, and I don't think I will ever actually beat the, "Impossible Lair". The Not So Impossible Lair was challenging enough....
I doubt the majority of owners of this one have finished, but would love to see statistics on it.
@CoffeeWithGames Steam version has 6.1% of players who’ve gotten the “beat Capital Bee” achievement (which is awarded for both the Impossible and Not So Impossible modes). Wouldn’t be shocked if it’s a similar story across all versions
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