If you haven't tried the wonderful Zelda-like adventure game Tunic yet, we highly recommend giving it a shot if you've got access to a decent PC or an Xbox. Our friends over at PureXbox reviewed it and gave it a 9/10, calling it a "fantastically clever adventure that kicks off in familiar Zelda-esque fashion before branching out to become its own thing entirely".
It's no secret that developer Andrew Shouldice took a great deal of inspiration from the Zelda franchise during the making of the game. In fact, Tunic's in-game manual - arguably one of its finest features - is so heavily inspired by Zelda II: The Adventure of Link, that there are clear parallels between the two works. It's a wonderful callback to a period where manuals weren't just added filler; they were integral to the player's experience, providing hints and tips that nowadays would be relegated to a simple Tweet.
Rock, Paper, Shotgun has a more comprehensive rundown of some of the comparisons between Tunic's manual and Zelda II's manual, but here are just a few of our favourites:
This first pair of images highlights the two games' focus on symbols to convey meaning, with each one taking shape within an adorable little speech bubble:
Next up, our two heroes are in a spot of bother, and appear to have, well... died. Both images depict the characters with a sword and bow in their back, though Link seems to have at least found the strength to surrender with a cute little white flag:
Finally, we have the world maps from both Tunic and Zelda II in all their glory. Tunic's map is definitely more geometric in its design compared to Zelda's more traditional approach, but we reckon both do a wonderful job in depicting their respective worlds:
There's plenty more where they came from, and you can check out a few more examples over on Rock, Paper, Shotgun - though we'd also encourage you to play the game itself as soon as you're able to! We love all the artwork from Tunic, and we also highly recommend you check out the game's artist ma-ko (@blurring_my_day) on Twitter for a glimpse at some more incredible pieces of art.
Has Tunic's Zelda-inspired artwork inspired you to check the game out? Do you own your own Zelda II manual? Let us know in the usual place.
[source twitter.com, via rockpapershotgun.com]
Comments (18)
Pleeease let Tunic find a home on Switch eventually — its inspiration alone dictates that it's destined for a Nintendo console.
“Inspired” is one way to put it.
I'm currently playing Tunic and I love the manual mechanic. It's super creative and leads to a unique way of learning the mechanics of the game.
@Andee port begging I like it
There is no way this game won't be coming to Switch. It's an easy bet.
It's a beautiful game for sure. Another game that deserves some attention is Imp of the Sun. If you enjoyed Ori or similar games like it then you'll definitely enjoy that.
@CharlieGirl Let's hope they penned a contract with Nintendo before M$ buys them.
I misunderstood at first, and thought you meant it inspired an actual tunic. =+_+=
Game sounds charming anyway.
I'm a tiny bit split on this sort of thing. On one hand, games as old and well known as the NES Zeldas are so classic and beloved that direct references are inevitable, and it's cool if it directs new eyes to these old games. But on the other hand, a small part of me kind of sees "rip-off" accusations as warranted.
But oh well, it's a good game and parody is a legitimate approach. And it's clear a lot of love and original creativity went into it. So ultimately I approve.
Having just beat Death's door, this feels like it'll be too much of the same thing. I'm interested, but I'll wait.
Good job they didn't use my Zelda 2 manual, covers come off, possibly some pages stuck together... yeah, Tunic would be X rated.
I'm loving how this game was inspired by old school Zelda. Definitely all over this if(more like when) this comes to Switch.
That sword isn't in Link's back.
@JHDK It's in his back... side.
I love the manuals from yesteryear especially Zelda's. I got a problem though-- This map of Hyrule for Zelda II has a bunch of areas I've never seen south of Death Mountain and south of the eastern continent... Can someone explain?
EDIT: Nevermind, it's the area from Zelda I on closer inspection. To this day I have NEVER seen a united map of Zelda I and II so this is amazing for me. Further this settles a long standing belief I never substantiated of why Death Mountain was at the top in Zelda I and at the bottom in Zelda II.
That's very cool!
@GrailUK the ori games are 100% owned by Microsoft and they went to the switch. Though I personally doubt that it will be on the switch.
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