Writer's note: Although the previous diary entries have veered away from big spoilers for The House in Fata Morgana, this one does not, because it's hard to talk about the themes without specifics. Be warned!
As a content warning, topics discussed in this piece will include trauma, gender, abuse, and coming out.
Finally, please be aware that this isn't a review — it's the last entry in a four-part game diary ahead of a review, a short series which enabled us to truly deep-dive into the themes of a game that earned so many 10/10 reviews that it had a perfect score of 100 on Metacritic for a time.
For those of you who still want to find out more about Fata Morgana: Welcome to the final entry entry...
I did it.
I finished The House In Fata Morgana.
It took me 40+ hours over four months to see the end of this sprawling, tangled, time-hopping story. I mean, sure, I haven't actually finished the DLC yet, but to be quite honest, after four months of playing this game whenever I have time, I think I have reading fatigue. I feel like I should get an award. Wrapping up on Fata Morgana feels about as monumental as finishing my three-year degree. I am a changed woman.
here's what I love the most about Fata Morgana: I'm not sure I've ever played a game where I've known every single character this well
At the end of the main story (including an epilogue, another epilogue, and a prologue), here's what I love the most about Fata Morgana: I'm not sure I've ever played a game where I've known every single character this well. I know them better than their own mothers. Better than their therapists, even. I've seen the ugliest parts of them, their hidden hearts, their desires and fears; I know what makes them tick. This can only be achieved through brilliant writing, and that's exactly what you'll find in Fata Morgana — yes, there is a lot of writing, but almost all of it was gripping and gorgeous.
At the beginning, every single character is deeply unlikeable. I loathed the weak-willed Mell and his petulant sister, Nellie. I found The Beast — a cursed, wretched creature — to be intriguing, but gratingly self-pitying. And Jacopo, the supercilious, short-sighted, power-hungry mogul, had absolutely nothing likeable about him, except maybe his nice coat.
Woven through all of these stories was the White-Haired Girl, a kind but ultimately pathetic young girl who let everyone walk all over her, to her eventual detriment. I was angry at her: why don't you stand up for yourself? Why don't you yell at anyone? How can you be this consistently subservient to people who don't deserve your respect or your kindness?
Well, I got my answers towards the end of Fata Morgana. In fact, I got a lot of answers all at once, and it was very overwhelming and a little confusing, but I think I have it all straightened out now. The answer, you see, is — as you may have been able to guess from my last diary entry — trauma.
I said earlier in this piece that I know these characters better than their own therapist, but the fact of the matter is that none of them have therapists — probably because medicine in their time periods mostly consisted of "I dunno, try bleedin' them again?" A good old psychoanalysis would have solved maybe all of the problems presented in the story, but time-travelling purgatorial mansions will have to do.
Oddly enough, it reminds me of a fairytale I read when I was little, in a book filled with weird stories. It was about a kid whose tooth fell out, and he wrapped it in shiny paper until it was the size of a beach ball — but when he unwrapped the ball again, the tooth was gone.
Trauma is a bit like that tooth. It's a tiny canker in your heart, and when you try to wrap it up, it will leave bumps and lumps that will rub up against other people's hearts and hurt them. Sometimes, the thing at the heart of the ball dissolves all on its own, but the lumps are still there. Those lumps are coping mechanisms — learned behaviours that affect how you deal with other people, and the world at large. The lumps are what matter in the end. Not the trauma at the centre of it all.
If your trauma is about feeling helpless and powerless, then you may overcompensate by needing to be the most rich and powerful person, and even if you're doing it to make sure your loved ones never suffer the way you did, you can end up neglecting them in search of more wealth and strength. If your trauma is having your trust betrayed, you may never trust again — even with people who deserve it, who could heal you.
That's Fata Morgana in a nutshell: unwrapping that tooth ball, dealing with the lumps as they occur, and because it's a painful process, soothing the person involved. Fata Morgana is emotional surgery, and it's not always delicate about it. But by the end, I didn't want to do anything else other than digging right in with a scalpel and excising all the hurt.
It's such a huge testament to the writing how far it goes from the rocky, repetitive first few hours. I truly hated almost every single character at the beginning, and by the end, I wanted to give all of them a hug. They felt almost real — deeply flawed people with complex feelings and relationships, and excellent characterisation that made them all incredibly believable.
Get ready for big spoilers now, okay? You have been warned.
The best characters of them all are ones you don't even meet until late in the game. Michel, Giselle, and Morgana are the actual trifecta behind what you think is the trifecta — Mell, Bestia, and Jacopo — and it is the tension between those three that makes the latter half of Fata Morgana so gripping.
Each one of them comes from tragedy, and each one deals with it differently: Michel turns inwards, pushing everyone away in an attempt to spare himself the pain of love and loss; Giselle is sunny and loving, but hides her pain deep in her heart, afraid to show anyone out of fear that they will spurn her and treat her as "damaged goods"; Morgana, who has arguably suffered the most, puts up with it all in a saintlike manner, letting people hurt her time and time again because she thinks it is her duty, until she fractures her sense of self almost beyond repair, leaving behind only the part that seeks revenge.
Michel, Giselle, and Morgana are all invisibly united by their very nature: each one of them is marginalised in some important way. Giselle and Morgana come from poverty, and both are women, treated poorly again and again by men who seek to use them as objects; throughout the game, they come to find their own power, but it takes them a long time to overcome what has been inflicted on them by others.
Michel — who slowly transforms from a cold, unfriendly, forbidding man into a soft, warm-hearted but awkward darling, is easily my favourite of all, and his dialogue and history make up a large part of the meat of Fata Morgana's backstory. Michel is born intersex in the early 1000s, and his story is brutal, cruel, and dark, as his mother tries to disown him, and his former crush tortures and demeans him. But Michel's existence and identity is not treated as a freak show, or as a shocking twist; instead, we see him, Giselle, and Morgana treat each other delicately, carefully, and kindly, even though the rest of the world didn't.
Fata Morgana is about choosing a family, and moving into a kind of happiness that comes after utter despair; it is not "misery porn", and it does not wallow in despair
The thing is, in real life, this is exactly what queer communities do: they band together, supporting each other through the worst pain and trauma of their lives: familial exile, isolation, illness, rejection, fear, and denial are all common experiences. But in my experience, the people who come out of that are determined to be kind and fierce, as protective as a mother bird, and ready to form chosen families that provide the love and care that they were perhaps (but not necessarily) denied.
Fata Morgana is about choosing a family, and moving into a kind of happiness that comes after utter despair; it is not "misery porn", and it does not wallow in despair. Instead, it seeks to keep moving forwards, even though the journey is hard, even though the current is against you. Michel's tale is not about his identity, nor his trauma, but it's about how he heals, and how he finds belonging. I've never seen a story of gender identity and queerness told with such care and love and detail before. For all the supernatural weirdness that swirls around Fata Morgana, at its heart, it is a story about people — messy, imperfect, but ultimately good people, trying to do what's right, and trying to figure themselves out, too.
In keeping with that theme, slowly, ever so slowly, we find out that the "bad guys" — Mell, Bestia, and Jacopo — come from tragedy, too. Their tragedies, though, are largely self-inflicted; where Michel, Giselle, and Morgana are used and abused by others, the three men are instead thwarted by their own fatal flaws, and end up hurting other people in the fallout. Happiness is right there for the taking, and yet, it slips out of their grasp because they aren't willing to let themselves be vulnerable. Of course, they get their own happy endings, too — but not after being chastised for their mistreatment of others.
But, as I said, this is all packed into 40 hours of story that moves between fast-paced, action-filled chapters and slow, occasionally torturous periods of downtime. It's just... so long. There's so much of it. Sometimes, that works in its favour — a tense, drawn-out reveal hits harder when the tension part is 20 hours long, after all — but a lot of the time, especially with the sheer amount of utter misery and despair in the story (you can't make an omelette without breaking a few eggs, and you can't tell a story about healing after trauma without, you know, the trauma), it can be a little exhausting.
In that way, Fata Morgana is a lot like therapy. You'll go in expecting it to be relatively easy, but by the third hour, you'll regret your decision to begin; by the tenth hour, you'll think that maybe you've got everything figured out, only to make some huge discovery that sends you back to square one; when you finally reach a satisfying ending, you'll realise that therapy is all about reliving and re-examining the worst parts of your life in order to finally move past them.
Fata Morgana is a tough game to play through, and a lot of the time, it's hard work. But just like therapy, it's worth it all at the end — and you'll come out of it raw, but new.
Catch up on our other House in Fata Morgana game diary entries below:
Comments 81
There's only 9 reviews, which is a pathetic comparison considering the other games on the metacritic list have 10's or even 100 reviews.
Yeah the people who like these type of games, like it. But if regular people played they wouldn't. It's still just a boring visual novel. IMCO
I never managed to progress the story enough to hit the 40+ hour mark. I got two bad endings one which ended the game at 10 hours then the next at 15+ hours and couldn't be bothered to replay a load of the game to work out how to progress the story for it not to end.
So...you can finally review then?
If you think that’s long, Clannad takes 60 hours to reach the end and 80 hours to complete
This looks and sounds like one of the worst games ever made, I don’t understand what’s possessing people to give it such undeserved praise.
People who hate visual novels with bizarre passion clearly haven’t played a good one.
@nessisonett Well... most of them probably tried one with high praise and didn't like it.
Me personally, I don't mind the format, per sé, I just don't like the stories. The only one I played that I didn't hate was Suikogaiden, but that's because I love Suikoden. Most of the VN stories though, are, to me personally, pretty bad.
@Daniel36 They get a bad rap because of the many, many dodgy hentai ones. Stuff like Steins;Gate transcend the genre and are just good games.
@Deviant-Dork It has 506 user ratings putting it at 8.2 out of 10. Sounds like a good game to me. Maybe not for me or you, but for the people it was designed for. Not everything is for everyone.
@nessisonett Its not like only eroges are bad, there are bad non-eroge VNs too. One man's trash, another guy's treasure as the saying goes.
But I agree with your other comment that people don't like VNs probably just have not found one they think its good.
I went through it on PS vita a few years ago. At first I was really pissed that I had to let go the first setting and got to the beast session. I almost quit the game. There is nearly endless very, very dark and heavy dialogue. But all this is needed for the story. I really encourage you to sit through it. Besides did you mention the soundtrack? Cicio, my god this song...
@Screen I don't think you can decide that. Some people like to play their Mario and some people want a little more. Both is fine and I'm glad switch is such a success that such games do also have their place...
@nessisonett Define dodgy. Because there's lots of good eroge for the right mood.
Nekopara for when you want something comfy.
Song of Saya (not the bastardized version on Steam) for something psychological and horrifying.
As long as you follow the right VN studios like Nitro+ or localizers like JAST or Mangagamer, the list of quality goes on and on.
@SamirMalik @Tobiaku It’s not that all games with H content are bad. Just that there absolutely is a trend of poorly written porn. There’s honestly more visual novels that take sex and violence seriously than games with ‘gameplay’.
@faint yeah, thanks for repeating what I said. People that like these type of boring will like it. Most people won't. Only 9 reviews from critics means it's a niche.
@dr-gorgo yes he can, he just did.
@Deviant-Dork Very original comment, rent-a-*****.
For me, this VN kinda sounds like a turn-off all around.
The art from what I've seen looks a bit mudded and not in a intentional way. And the story sounds like a complete downer all around. I don't mind sad VNs. But this sounds a bit too much that takes too long to get to the heart of it all.
I prefer VNs with some appeal to them visually, like stylishness, moé or comfortingly horrifying. Because from there, I jump to see if the story and characters are for me and then jump in from there, or at least wishlist.
For those who are interested at least, physical PC copies of the VN is up on Mangagamer for a while now (Physical versions on PC in 2021, imagine that!) so if anyone wants to own a copy you can go through them or places like J-list
@nessisonett thanks, I thought so. Well it was an ignorant thing to presume about people. Some people like certain games and others don't, Pokemon and Final Fantasy are awful and boring games to me. But I do understand people like to play them. Some people like tedium.
@SamirMalik totally
@Deviant-Dork last I checked, normal people like reading novels, of which this clearly is no matter how much people call it a game.
If you're not a bookwoom then by all means, but speaking out for others is overstepping. Especially when VN companies keep finding success on the Switch.
@Deviant-Dork You’re the only one here causing a stink.
@nessisonett well, if we're talking bootleg Eroge with no sexual charisma at all, (or with all sexual charisma removed in localisation because that apparently happens a lot when something doesn't sound fratboy enough)
Then yeah, I'd be inclined to agree. Especially on Steam. Lack of quality regulation and arbatrary rules really encouraged that, causing some Eroge skilled at their genres to getting burried, censored or butchered, killing interest either way
@SamirMalik I agreed with you.
@nessisonett nope
@SamirMalik you're right IMCO, VN aren't really games. Not enough interaction or involvement in most of them. 😃
@Deviant-Dork I definitely didn’t repeat what you said. 😂 Also, 99.9% of all indie games are niche
@faint not true
@Deviant-Dork Not an argument
@SamirMalik Well... I am no literature snob, but comparing VNs to novels is stretching it. They are still (as in not animated) animes if anything.
@Daniel36 light novels exist and frequently put in art side by side with certain pages.
Structure in VNs are usually the same "press A to turn the page." Usially supported by sound and visuals.
I'm going to get this for Steam and use Steam Link (remote play) to play on my Android.
Reading these articles, I get the impression that the game’s writing and themes resonated with you on a deeply personal level, Kate, for multiple reasons. I don’t want to jump to any conclusions about your own life experiences, but I’m left wondering whether the experience would have been as rewarding in the long run if you hadn’t been able to identify with the characters on some level - though I suppose that is true of most books and films as well.
I guess my question (and it’s not really a question, more of a ponderance (new word, patent pending)) is whether the game is itself intrinsically good, or whether it’s entirely dependent on the reader projecting themselves onto it. This might sound naive, but would someone who has not experienced significant trauma, or who hasn’t ever felt marginalised by society for being who they are, actually enjoy the story, or would the subject matter be off-puttingly heavy enough that they wouldn’t get to the catharsis at the end? Reading some of the user comments here and on metacritic, I suspect the latter is true.
Ultimately really, the articles have intrigued me greatly, but £30 seems like a lot for something I’m not sure I would enjoy. I mean the price is reasonable for 40+ hours, but how many of those hours are actually enjoyable? And could I get the same feeling from a £5 e-book? (I know the experience isn’t exactly the same, but it seems a more reasonable comparison than to, say, Mario Odyssey).
Also, this is down to 97% on MC now, dropping down to 3rd place.
4 months? If you're that hyped don't be a *****
@Screen but you haven’t played the game, so you can’t call it undeserved
This is also the name of a series of powerful rifles in Outriders.
Removed - trolling/baiting; user is banned
Sounds like a good read - glad to hear it from a site and writer whose opinions I trust. Though if 40+ hours is long for you, I kinda dread what would happen if TsukiRemake or F/SN ever got official Switch english releases. The latter clocked in at around ~150 hours between all three routes for me.
Visual novels are NOT games.
@nessisonett True, but there is not a lot of "cream" at the top. It's Fata and Stein's Gate, then the VN-likes like Danganronpa, Nonary Games and Ace Attorney, then it goes off a cliff into niche anime erotica and softcore. Even the meme-worthy Doki Doki really only lands for genre fans.
It's a potent genre, but for whatever reason, and despite some luminaries, it's never had it's "Gone Home" or "Binding of Isaac" breakthrough. I don't blame anyone for avoiding them.
@Chamver That's not strictly true. Choose You Own Adventure books are games, and many VNs are "video" adaptations of that. There are some zero-interaction VNs that are really just digital comics, I agree, but why the "hot take" generalization?
@Mahatma Do you think that VNs are only for LGBTQ people? The genre has a decades old history as old as computer games coming from Japanese, magna which has been comfortable talking about issues and perspectives around sexuality and identity way before the LGBTQ movement was a twinkle in an activist's eye. I understand how it could look that way from a modern, Western lens, but you're way off base here.
@Daniel36 Steins;Gate is one of the best works of science fiction full stop. Many novels, especially genre works that have been infected with YA structure and tropes, should be flattered by the comparison. I haven't played Fata (and probably won't, it sounds brutal) but from the years of reviews it sounds like it's in that territory.
@gaga64 "I guess my question (and it’s not really a question, more of a ponderance (new word, patent pending)) is whether the game is itself intrinsically good, or whether it’s entirely dependent on the reader projecting themselves onto it."
This is interesting. I think media, particularly gaming media fails at this consideration for unchallenging works and popular genres, let alone challenging or divisive material.
I'd say there's enough 10/10 reviews and near unanimous praise for the game in user reviews (before the metacritic score beame "a thing" at least) that the answer is pretty obvious, but the genre itself presents obstacles that no content will be good enough for gamers to overcome, and rare is the outlet that will stick it's neck out for it.
I'd also say I didn't need to be an Irish woman to feel the impact of "Sophie's Choice", and there's no way to know if I would have felt it more or less as a native or a tourist. I think if it required something of the audience more than it could manifest itself, you'd see a lot more mixed reviews like you do for great games in other niche genres.
I also have a feeling there's something about the genre, the content, or maybe even the "diary-style" of the review making you probe in a very careful way, am I'm very curious why that is. Do you feel that way too or am I off-base? I feel like this kind of questioning is very appropriate for games, and of reviewers, but I've never heard it put so delicately.
I am looking forward to the review however, and seeing just what this 4-month long experiment of a process was.
@nessisonett And again, it's hard to justify reading through steins gate compared to watching the show. Is the visual novel more complete in a lot of ways? Yeah, but you'd not be missing much. I think the on visual novel that didn't have some gameplay I liked was ever 17. The nonary games games, hotel dusk, phoenix wright games are good, but they have some light puzzle stuff so it's slightly different.
@Xansies As much as I love Steins;Gate, this is absolutely true. I've watched and read and the VN is impactfully better, but I honestly recommend the VN or the anime solely based on the person's tolerance for either medium.
@nessisonett I never played one, yet I love them! Idk if this means anything.
Watching a video game on YouTube is good but without interaction. As this is a visual novel I will watch and read this on YouTube and I guess have the same experience for free xxxx
I'm always curious about maybe playing this game, but a little intimidated. I've liked the few visual novels I've played, but I've only ever really played short ones.
@gaga64 I can't relate to any of the characters in any way but I still really enjoyed it. The story was really interesting and it's very well written. It's definitely not something that's going to be for everyone but the praise it's gotten is genuinely deserved.
Probably my favourite VN of all time.
@nessisonett It could be that they don’t like visual novels. Perhaps novels in general, which would be strange to me. It’s weird when people hate games that aren’t their taste. I don’t like Animal Crossing but it’s not a bad game. I just don’t like it. I’m not going to go to Animal Crossing games and say nasty things, that’s crazy to me. Same with sports games. They don’t interest me, and outside of references to sleazy monetization in games like nba2k, it’s not fair to say a certain game stinks in genres I don’t frequent.
@Snatcher Love, like hate, is a strong word. With that said, I love you.
@Chamver Let me check with someone else on that. Hmmm, they are reporting that visual novels are indeed games.
What a waste of time, now get back to work on those Crysis 2 and 3 reviews!
I just finished House in Fata Morgana's main story yesterday after getting the physical edition mid-September from Limited Run Games. As a veteran of VNs at this point (Ace Attorney Trilogy, Zero Escape Trilogy, Raging Loop, Gnosia, half of Umineko), HiFM is SO GOOD. I can understand why some might be hesitant; it is long, and the subject material may be too dark for some (see: murder, cannibalism, incest, homophobia, transphobia, domestic abuse, torture, dismemberment, rape, crucifixion, misery), but there's a love story and a tale of forgiveness buried under all of that. Unique non-anime art style, great soundtrack (Cicio is beautiful, so is Giselle), but a bit too long and dark (at least initially) for some.
So, the meta critic score dropped eh? I wouldn’t be surprised if that was a result of this series.
“What? A game I haven’t played got a perfect score?! How dare it have a higher score than a game I actually have played! Time to drop that score!”
@Alpha008 Or it could be because some people were unhappy with the translation. I think it was this game people were unhappy about having translated tsundere as "fragile male ego".
@Tobiaku wait, this game messed up Tsundere? How can you mess that word up? That's pop japanese translation 101 as far as the west is aware.
@SamirMalik Unless there are multiple House in Fata morgana games, yup.
https://nichegamer.com/mangagamer-the-house-in-fata-morgana-localization-sparks-fan-criticism/
@Spiders “ I also have a feeling there's something about the genre, the content, or maybe even the "diary-style" of the review making you probe in a very careful way, am I'm very curious why that is. Do you feel that way too or am I off-base?”
Basically I’ve never played a Visual Novel before, and the high scores for this game are making me want to give it a try - though the price is a little off-putting, and I’m wary that it might feel like a waste of my money if themes don’t connect with me (which they might well do, but it’s hard to know for sure in advance).
“I feel like this kind of questioning is very appropriate for games, and of reviewers, but I've never heard it put so delicately.”
Thank you. I was just trying to be respectful, and avoiding one of those situations where I used the wrong word and then set off a reactive thread going wildly off-topic.
@BenAV good to hear, thank you
A game like this is almost guaranteed to get a good metacritic score as you have to be the type of person to be able to get something out of this in order to progress far enough to be able to review it. Unlike say a more accessible game which will garner a wider range of views.
@Tobiaku thats one headache inducing facepalm from me.
@Spiders no just this one from what I read in the review. It's written for the 1% of society that twitter and kotaku like to focus 80% of their attention towards.
I'm sure not all VNs are like that otherwise the genre would have been extinct already.
Is it a game anyway?
This sounds like a challenge I can get into! Thanks for your in depth analysis Kate! ❤️
@Mahatma I see what you’re saying, but from an apolitical perspective, this is the case with every niche genre title be it shmups, fighters, point-and-click adventure games, etc., and I don’t think coverage should be based on mass appeal... we’d all be stuck talking about Mario Kart and Marvel movies.
I know what you mean by the Kotaku/resetera audience, but NeoGAF has a lot of love for this game too.
@Spiders that's right. And you know, I wish them well. We're all enjoying games here no matter how niche. The perk of a massively wide and diverse industry. And I mean that indeed in the apolitical way. So diverse as in the textbook definition not the anti-white anti-male anti-enlightnment anti-western ideologue twisted version of the 20's.
Good read. Thank you.
I have this on my backlog actually. Sounds like it is loved by reviewers for it's uniqueness as much as it's quality. The uniqueness of the plot, I mean
I got bored after the second story but I´ve heard it get better after the third one. But I'm still trying to work up the nerve to endure another kinda uninteresting 5 hours long story.
@Mahatma I completely agree that woke “diversity” is not diversity but an attempt to redefine the meaning of the word to push a political agenda.
That said, it’s crazy to think Fata is a “woke” game — it’s a Japanese game from 2012 — which I feel like you’re labeling as such because of who you think it’s audience is. That’s really my only gripe with your comments.
Removed - harassment; user is banned
@Mahatma For sure! And thank you too. It’s great to know that we can start out by disagreeing and get to the understanding that we actually agree on principles completely. I suspect that’s way more common than typical comments make clear.
I've loved these journal entries! I bounced off the Vita version of the game last year, so it's been really great to live it vicariously through you and, frankly, get more out of your interpretation/analysis than I likely would have from my own observations. Thanks!
Removed - inappropriate
@gaga64 as someone who hasn't personally experienced anything traumatic on any comparable level to what the game portrays, I will say that as long as you are someone who can empathise with others struggles you will get that payoff. The story does such a perfect job of explaining their situations and feelings about those situations that you will easily understand even if you don't completely relate.
@singingbrakeman I probably wouldn't have pushed through it if I didn't have this diary to write, but I'm glad I did. Those first few hours really don't do the game justice!
@KateGray Hi lovely! Question: Would you consider this to be a game?
(And I understand if you don't answer, could be a touchy subject. THANK YOU)
@nessisonett or, they have played them and just don't like them. Kinda like card games like hearthstone, most people will want to play it. And some people like to eat fish, not me. Ewwww
@Deviant-Dork it is a touchy subject! But: yeah, I consider it to be a game. I understand the counter-arguments (if you can have the same experience by watching a let's play, what's the point, etc) but I just don't really care too much about prescriptivism when it comes to defining genre
I think that having a wider understanding of what a "game" can be will only improve the medium. I hope that answers the question!
@KateGray solid answers to a difficult question. You're going to go far in this industry. 👍🏽😃
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