The action, crafting and farming game Sakuna: Of Rice and Ruin has only been out for a few weeks now, but it seems it's already a huge success.
XSEED Games has announced its new release has sold over 500,000 copies (that's physical and digital sales combined) across multiple platforms worldwide. This makes it "one of the bestsellers" for the company.
Here's what the company's executive vice president, Kenji Hosoi, had to say about this milestone:
“We’ve known that Sakuna: Of Rice and Ruin was a special game and would have broad appeal since our first meeting with Edelweiss. The game has been in development for many years, and we’re beyond excited at the reception it has received globally from critics and consumers alike. Thank you to everyone who has accompanied Sakuna and her companions on their journey!”
Earlier this month, Hosoi also noted how the Switch version of the game (prior to release) had about "2-to-1" pre-orders over the PlayStation 4 release. Surprisingly, it wasn't originally planned for Nintendo's hybrid platform at all, until the publishers convinced the developer Edelweiss to make it happen.
Were you one of the 500,000 who purchased Sakuna: Of Rice and Ruin on release? Tell us below.
Comments (25)
I am glad the game is doing well. It's definitely different.
I'm legitimately surprised it's doing so well.
I started the game a couple of days ago and already have about 20 hours into it. Having a great time. Really glad it's doing well.
Always nice to see some good news.
And yet, 500k might be big for this game, but it would be a flop for others. Perspective and context and all that good stuff. Lol
One of my fav games of the year, lovely game that deserves all attention it gets and more.
Cuz it’s so good! Working on my second play through now. (Not new game plus... it took me a while to receive my Switch copy so I had to start over)
probably another 500 000 copies with a bit of discount
I have a copy but I don't know if I will play it right away, been thinking of starting Xenoblade 2.
@hakjie11
The game has been selling out in many retail stores across Asia. It doesn't need to be discounted to double its current launch sales.
Well deserved, its such a beautiful game with a satisfying loop of kicking ass, foraging and growing your harvest and a nice story and set of characters.
Just finished it today, amazing game, highly recommended
Meanwhile Avengers can sell 5M copies and be considered a flop, when will S-E ever learn... same thing happened with Tomb Raider when it was rebooted, it also sold 5M copies and was a flop. Dont over spend and over project.
@Keiichi98
Well you somewhat alluded to it, but it's ultimately down to how much has been spent on it, the game itself and all the advertising an that's why 5m is a flop for it.
It is an awkward situation for some games but I feel part of the hit for Avengers was the lack of MCU being a part of it. Certainly threw me an made me less interested, in a big way.
As for this, what a lovely success story for the developers
Genuinely very pleased for the developers.... but I haven't really enjoyed the game so far. I'm in two minds whether to sell it now and move on, or keep it in the hope that it might click if I come back to it in a little while. I was really expecting to prefer this over Age of Calamity but for all the faults of that game, it's just... well a lot of fun.
Going to get it eventually!
I haven't got it yet but it's on my Christmas list!
I got the Divine edition two that is because of one the orders that I thought was cancelled went through so I took the other one back to GS and spent that money to pickup my other previous preorders.
I haven't gotten yet, I will eventually though. If I can't find a physical copy, I'll go the digital route. I'm glad that it's doing well!
Here's to another 500k
Hope to find my copy in the next round
@Mr_Humpf Agree 100%. I put about 15 hours into it, but don’t have a desire to do more. It’s not a bad game, I just got tired of the combat. The rice growing is pretty fun though.
Quite disappointed with the game.
It gets REALLY repetitive and kind of grindy.
It's on my wishlist as am still unsure about the game. Glad to see it's a success though.
Nice, i'm glad this ended up being successful.
On a sidenote, the shmup Astebreed on the eShop is from the same developer.
"until the publishers convinced the developer Edelweiss to make it happen."
Huh? Did the writer read the article he just linked to? It was Nintendo who convinced the publisher. Not the publisher convincing the developers.
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