As comedian Mitch Hedberg once said: "Rice is great when you're hungry and you want 2,000 of something." You can buy it anywhere. Everywhere. But those grains don't come from nowhere – they are grown in huge flooded paddy fields, filled with workers who painstakingly harvest the stalks, dry them on racks, hull them, and process them into white rice. It's not a process many are familiar with, but every single grain of rice has been through it, and you just shovel 2,000 of them into your mouth like it doesn't even matter. Rice just wants to feel appreciated, you know.
Enter Sakuna: Of Rice and Ruin, possibly the only ever game to lovingly recreate, with great care and attention to detail, the arduous task of rice farming. What's more, it does so with the punishing addition of not actually telling you how to farm rice. At least, not in a tutorial. Sakuna: Of Rice And Ruin doles out its information slowly, and secretly, in the form of NPC dialogue and hard-to-find scrolls that give more information. It also doesn't tell you that, though.
This opaqueness is not by accident. The story is about a spoiled, exiled goddess who must learn the values of humility, teamwork, and discipline through manual labour and ridding the world of demons. Each day, Sakuna has a certain level of energy, provided by the meal she ate last night, to perform a few tasks. This can be tending to the rice paddy – sowing the seeds, fertilising the soil, pulling weeds, catching pests, or harvesting and milling the grains – or it can be spent out in the world, in various action-platforming levels filled with monsters.
In both cases, Sakuna starts ignorant, unskilled, and weak. Every enemy poses a real threat, and every stage of rice growth will leave you wondering if you did it right this time. Improving the rice will improve the meals you eat the day before, giving Sakuna extra boosts to her experience, health, and strength. Exploring areas as much as possible will level up the general map, opening new places with new forageable items that can be turned into new equipment or fertiliser.
The farming and life simulation part of the game is done in full 3D, where Sakuna can run between the blacksmith, tailor, rice paddy, and main building to complete the first few tasks of the day and furnish herself with new equipment. But the demon-slaying part takes place in an almost entirely different style: a 2.5D action-platformer, in which Sakuna must use her hoes, shovels, and sickles to fight monsters, along with her godly grappling-hook Divine Raiment, which looks a lot like a big, glowing scarf.
There's not really any blending between the two modes, and it's hard to know which one is more important. Should Sakuna's foraged food be made into fertiliser for the rice, or should it be turned into meals to beef up her stats for the next foray into demon territory? There is no answer, and that's the point: Sakuna: Of Rice and Ruin wants you, and Sakuna, to figure out what to do by messing up and trying again.
Of course, that's not always exactly fun, and there are times when Sakuna: Of Rice And Ruin feels punishingly obtuse, especially when coming up against a difficulty curve that looks more like a cliff. Many of the platforming levels are maze-like and confusing, the platforming can get quite fiddly, and the quests – often something like "find the treasure" or "clear the area" – give no real direction, leaving the player to bash their head again and again against a wall that gives no indication of cracking. Progress is locked behind these quests, so there will be long periods of stagnation until you can figure out how to complete them. Likewise, the rice farming takes an age to figure out – it's only in the third or fourth year of farming that it even starts to become clear how to actually grow the damn things properly.
Unlike Harvest Moon and Stardew Valley, though, it's a matter of hours to get through a few years in "Sakuna time". There are four seasons, each one only three days long, so growing rice is less arduous than it might seem at first glance. The actual work of growing, harvesting, and preparing rice is incredibly tedious, because developers Edelweiss made sure to recreate the process as faithfully as possible, and it's tedious in real life, too. Luckily, the more you do the various tasks – weeding, sowing, harvesting, drying, threshing, and hulling – the better and faster you'll get at it, thanks to buffs that unlock gradually. It's still very boring, but that's sort of the point of the game: hard work is its own reward.
It's not just about internal validation, though – the game will reward your efforts with story. Sakuna is set on a background of Japanese history, and every now and again, the NPCs will discuss some element of culture or religion over a meal. The NPCs themselves are quite passive and not particularly interesting, which is a shame, but every now and again there will be a short cutscene where the details of their lives are sketched out just a little more. You might think that spending several years in exile with a bunch of humans might mean that you would know them quite well, but apparently not.
Sakuna: Of Rice And Ruin doesn't quite pull it off in every way. The combat can be fiddly, repetitive, and slow, especially with long boss battles. The hunger gauge seems to deplete very quickly, and it's hard to get much done in one day because of it. It's tricky to figure out if you're wasting time, or using your time wrongly, with the scarcity of information the game gives you. It's also easy to get stuck on a quest for ages because it's just too hard. But it all still seems intentional – Sakuna is one of those games where all its flaws can be explained by its main conceit: this is a game about learning patience.
Conclusion
Lovers of Stardew Valley and Harvest Moon may not find this game to be exactly the kind of farming they enjoy – it's more like, you know, actual farming, with all the tiny changes in fertiliser recipes and water temperature that farming requires. But for anyone who needs to practise mindfulness, patience, and appreciation for the small things (all 2,000 of them), Sakuna: Of Rice And Ruin may just be the therapy you need.
Comments 67
Hmmm.....It's a pity that a so good looking game has so much farming.
Heard a lot about this game, but didn´t know it was actually about....
rice.
Really looking forward to my physical copy arriving in the mail. I suspect that this is a game that I'll get really into and enjoy. Most of its reviews have been quite positive (mostly 8+/10 scores) which is somewhat encouraging. The negative points here aren't anything that I find concerning.
I mean... who doesn't care about rice?
Fwiw, I have the Collector's Edition pre-ordered.
Sakuna has been on my radar for a long time. Happy to be able to finally play it on the Switch
I like rice. I like tedium. I love tedious rice simulator RPG
I'm not entirely convinced this kind of game is for you, an looking at what reviews you have put out recently, they must take quite a bit of time an seemingly with this kind of game you have to want to play it rather then be forced to due to needing to review. I think this idea is reflected in your review.
There seems to be this aura that 'it isn't really for me', 'that I don't have the patience or the time'.
It sounds like it is definitely an 8 if you take away these points.
This is a very good game (made chiefly by two people!), and I wouldn't say you need to care so much about rice specifically to enjoy it, but rather, to care about Japanese culture in general. Those with a good dose of curiosity and respect for the highly influential Pacific archipelago that is Japan (as most Nintendo Life fans probably do) will have the patience for a game about raising it's high maintenance staple crop. Also, I will have a moment of silence for the adorable demon rabbit fodder enemies. Bad bunnies!
Here I thought this was just going to be a game using rice as its little theme or motif in an otherwise standard action game of some sort. They're really serious about getting people to know all about rice. I can appreciate that...too expensive to buy this on a whim, but if a rental is available, I'll give it a try. Sometimes I like games that don't put all the information in front of your face and just have the player going through the motions. Figuring things out used to be much more commonplace in games.
This is my GOTY so far as 30 hours in and I can’t put it down. I do think you have to understand that the game holds the farming equally as important as the platforming/combat and resource management but it works very hard to make all of those parts accessible and integrated. (Farming becomes easier over time as you level and you can automate it at the expense of controlling your growth). Which makes sense as Sakunahime is a Warrior Harvest Goddess (although she was seriously slacking before her current predicament).
But if you don’t actually like all three aspects the game may feel tedious. It’s worth it to pay attention to the rice growing as it is the source of new powers and moves and it gives you direct control over your character growth (unlike standard rpgs with a hidden growth stat and random generation). Plus the rice becomes a trade commodity later. And the game is kind enough to let you set the difficulty for the farming which is separate from combat. The farming aspect is pretty forgiving on lower difficulty and if you use your fertilizer right, it is a shorter part of your gameplay loop. Not only that, the game gives you a harvest multiplier the more you explore the map. That being said you don’t have to babysit the rice. The game gives you enough tools that once you get your groove you can leave and hunt, come back and pull a weed or two and head back out. Learn how to use fertilizer and there is a bench by the house you can sit on to speed up time/wait.
I balked at some of the resources needed at first (amber makes the lofty realm go round) but eventually you unlock a challenge section where you can pretty much make bank. The combat is a joy, from the attack triangle which means all your weapons have a use, to all the skills you learn and then level, to the parry system. Even the Broom (I’m serious) and once you get the raiment down pat, you can combo and dodge and use the environment (and the enemies) to become a wrecking ball.
Add the ability to have buffs in the form of power ups, armor (including a mask that is a radar for treasure ), weapons and food buffs and you really do become a goddess. If you button mash the combat you will payFor it, but if you use your skills (and you get a ton of them to figure out your own playstyle) and the environment and pay attention to weapon weaknesses then the combat is extremely satisfying. I can steamroll some bosses in 30 seconds (the game expects that as it is a goal for some levels). It sounds like a lot but it becomes second nature quickly.
The story is enjoyable and charming as well as organic as sometimes story points are shared during dinner as you get to know the characters that make up Sakunahime’s motley crew. And many of the cutscenes and side missions are hilarious.
As a person tired of the grind in rpgs that is almost a scared cow, Sakuna takes a different approach as you have active control over your buffs, stat growth and economy through rice farming and gathering. I feel like the things I do mean something beyond a combat score or press a for the 200th time in a random encounter for some stat changes that the computer determines. Your today determines your tomorrow (or that evening if you are night hunting) and I love that.
I’m honestly in awe. This is the level I am waiting on all indies to get to (and some major studios too). I have minor issues with the hit box for platforming (sometimes Sakunahime gets stuck climbing a ledge) but it’s nothing the raiment can’t fix. Other than that I wish she could dash but again the raiment allows you to slingshot and even hitch a ride on enemies if you time it right so that is more conditioning from other games than an actual problem.
Combat and exploration is a joy but you have to find your own groove and use your armor and weapons to your advantage. Lots of hidden and trick paths to make navigation interesting as the levels are designed to be repeated.
Also the game has a pretty meaty tutorial but it isn’t done all in one go. You get more information as the game goes on to keep the info overload low. Plus you get a training room to perfect your combos and dodges. The best part is you don’t have to do any of that. You can lower the combat or farming or not forage (or have your gathers do it) and you can still stumble to the finish; however if you get into the system you will find a very deep and well integrated game.
Edit: you can dash/dodge (just the xbox one controller has terrible deadzones and I was playing on PC when I wrote this) so I have no issues with the combat now.
Double Edit: Please note that the all of your stats including hunger/gusto/rice stickiness are manageable in game via meals so you are as strong as your buffs/dinner. You can even focus on increasing your rice stats to increase all of you base attributes. This game leaves your stat management to you so you can be as weak or as powerful as you choose. With good stats and hunger management you can steam roll anything in game.
Well it has Rice, so I'll bite. (haha get it)
Good luck to the devs (all two of them) because it seems like a passion project years in the making. But I have a stressful job and am looking for more casual games right now so I will give this one a miss. probably best for me, since Nintendo are releasing so many games this year
this is absolutely on my list of games to pick up once i've got through a few in the backlog. really love the look of it!
I’m a basmati man, myself
@JMR_Alden Idk, feels pretty casual to me... I’m just winging it though without worrying too much if I’m doing it right lol.
Anyway, yeah I agree this game deserves a solid 8. Very unique and engaging. There’s even really good story cut scenes and voice acting. Well done.
The reason I own a Switch is because I love playing Japanese games. The controls, the graphics, the game loops, the stories, the humour, the weirdness.
This looks the most Japanese game I've ever seen. Looks like my GOTY.
Here was me thinking it was a platformer with a rice farming mini game not a farming sim!
I created an account just to comment on this review - I really disagree with the 7 rating. I think this game was maybe not for the reviewer - but is definitely 8+. Please don't be dissuaded from trying this game because of this review! I've put over a dozen hours in already, one of my favorite releases in a long time.
@rebby Hopefully there aren't too many people out there that decide whether or not to buy a game based purely on a single review. It's essentially just one random stranger's opinion so that's never going to be enough to get the full picture.
@Ryu_Niiyama Wow can't believe you actually wrote all that, maybe you should work for Nintendolife and write your own reviews as well.
Games that deliver new and unique experiences, like Rice and Ruin, should be given better scores! I have the collector's edition ordered and loved Okami for its Japanese culture so think Sakuna will be great too!
Personally, I really enjoy a mix of game styles and activities so hoping to enjoy some rice planting.
I'm going to get it on physical, sooner or later. Looks like a really unique Japanes game, I'm looking forward to seed rice and fight demons on it! The reviewer seems to love and hate the same stuff in the game. Looks more like an 8 to me.
@JMR_Alden Hugs. Hope you get the relaxation you need.
IMHO this review sum up exactly what I thought. I thought I was getting into a more action oriented game such the likes of Castlevania but the farm aspect put me off. I shouldn't have to search the internet for tutorials. Planting rice is one thing, but spacing, raising the water levels, fertilizer, spoil materials was all too much for me. I was thinking of trading it
Oh wow. Your writer has completely missed the point of the game. The reference to Japanese perfectionism and the intentional design that the development team went with in that regard - did your writer play enough to unlock the new abilities that aid with the perfect planting?
This game is a borderline masterpiece and to think of the hundreds of games you've given 8/9 to that didn't deserve it...this is depressing.
A 7 is good score for something so niche so I'm optimistic. I'm getting this for Christmas so I'll find out if I like it then.
The way some of you are acting, you'd think the reviewer gave it a bad review. A 7 is a fine score, says it's totally worth playing.
@Geobros ignore this review. The balance is way more towards being out and battling. There are incredible boss fights and the farming is actually more like balancing with very little upkeep required. It's all about perfectionism.
@ryu_san Absolutely agree, the reviewer has totally missed the point and intentions of the choices made...
@rebby this. She didn't understand the subtlety of the title. Shame.
From a French guy who lived in Asia as a kid:
Rice > bread.
I expected a much better score for this game, this is disappointing.
@BenAV when that one stranger is the largest Nintendo Switch channel on YouTube they tend to listen. This will get turned in to a video review with that cringe bag Alex and loads of people will be turned off of what I believe to be a near masterpiece. It's a shame.
Who is Mitch Hedberg?
@Retro_Player_77 I feel like a lot of people are gonna sleep on it so I can’t stop talking about it. The game does exactly what it sets out to do and is approachable and intuitive (which is needed for some of the later parts of farming like hulling. ) and I think as long as a player is aware of the pieces there is a lot of fun to be had.
Mmmmmm, rice! Still interested in trying this out. Hopefully for Christmas!
Metacriticing at 81 at time of writing and this review content convinces me further (PS - I love rice baby)
@Ryu_Niiyama Everything you thoughtfully wrote was spot on, and it was a joy to read. Like others have said, this reviewer clearly wasn't suited to review this game properly.
Sakuna is unapologetically niche, and it is not for everyone. (a great irony, given that the developers stated they made Sakuna with a wider appeal in mind than their past work)
But for those who are open to the unique appeal of this game, it is extremely high quality and a joy to experience. Crucially, the experience itself is more than the sum of its parts, and it is one of the few games that cannot be appreciated fully without experiencing it firsthand.
Like you said, the combat continues to evolve and grow as you play further into the game, and it is clear by the reviewers' remarks that he stopped short due to the deadline he was given to submit this review.
@Rhaoulos I wouldn’t count it out yet if I were you. The game is scoring higher on other sites plus user reviews and there are a few of us playing it now. I would watch a let’s play or hit the Sakuna thread in the forums before you veto this game.
Last comment. Shout out to the characterization as the characters have all “been through some ‘ish” (TM) and you slowly learn their backstories through dialogue and cutscenes. Sakunahime herself is a spoiled goddess (she is an adult despite her size) but there are reasons behind it and she becomes self aware as the game goes on. However it isn’t sudden and she has lapses from time to time which makes her feel relatable, which likely shouldn’t be the case as she is an ancient (compared to her human companions) goddess that never interacted with humanity. Even the youngest member of the group has been through terrible circumstances and it is an interesting juxtaposition against the colorful appearance of this world.
This definitely sounds like something I can get into. Unfortunately not yet, I am commited to clearing out some backlog first, but I like the concept quite a lot.
Tried to get it but its out of stock everywhere for me.
This is the first time I've seen this game score that low, so I'll take it with a grain of rice.
I'm playing it since a week and for me it's.an 8. Beautiful game
I've never understood how people find it fun to use a simulation of an actual job.
@RetrovisRabbit Hmm, can’t say I agree that this has great appeal to people with an interest in Japan. I lived there for a few years, studied the language/culture, and lived with 3 different Japanese families. I think this game is ok. 7 seems pretty fair. I see this game going out of print and selling for double on eBay within a year because it won’t have mass appeal.
@BulbasaurusRex I don't either, I'm using the action parts of the gameplay as a excuse to get into the sim aspects of it and maybe understand the appeal those Animal Crossing and Stardew Valley folk have with their games
@Ryu_Niiyama Awesome comments! Thank you for your input! This combined with the review give me a really good idea of the pros and cons of this game.
@AwesomEli did u not know the name of the game? It has it in the title....
this game is about 8,5/10 IMO. bought the digital version and enjoy it. VA is good, char design is good, and the story is fun. cons for me maybe are lack of tutorial first (yeah, and i am wonder how to keep you character in straight line while put the paddy in field), scavanging item can be really frustating, and the pace kind of slow. But overall this is a really fun and unique game for me, taking care of rice is never fun in real life hahaha so maybe this game want to tell us about that and appreciate all the farmer hard work
I love this game. The art style and music are amazing. STILL can't believe this was just made by 2 guys (and then later a music composer and character artist)
Just a heads up to folk, a review is different from a score. The review reads mostly positive and at the end of the day, it’s the reviewer’s opinion. It always is. People are entitled to enjoy or not enjoy games.
Yet another in a long line of NL reviews where the text of the review and the bullet points/score awarded are seriously dissonant. Their track record would suggest that this game would be underscored; I'm far enough into the game to be confident that that is indeed the case.
Good overview. I'm actually enjoying it and I really didn't think I would to be honest. It is tedious, but in a strange enjoyable kind of way. makes you feel like you're actually doing something and that it makes a difference to the other characters in game.
Made an account just to post on this 1 game...because it is worth way more than how this review is describing Sakuna of Rice and Ruin.
I should preface this by giving a very brief look in to the type of gamer I am. Firstly, I've been gaming since the og NES. Secondly, I gravitate towards games that have incredibly complex systems (crafting, leveling, min/maxing, gearing, farming). Last, I have very limited knowledge about Shinto mythology and the actual cultivation of rice via Feudal Japan techniques (or at all for that matter).
Moving on.
SoRoR does next to no hand holding...for those that like to spam the A button and "come on just get to the good stuff already" types.
There is an incredibly in depth system modeled after real rice cultivation. So guess what? You can research how to actually grow rice in real life AND PROFIT FROM THIS EFFORT AND KNOWLEDGE. Water levels, water temps, type of fertilizer...all of this you can kesrn by simply doing a google search. Neither you or Sakuna (nor anyone else for that matter) is going to hand you the knowledge as literally no one you know in-game has the ability to do so. So yes, there is NO hand holding.
However, this is where this game SHINES. And quiet beautifully too.
Initially you will feel pressured to figure everything out at once...and Sakuna feels the same way. But the enjoyment of this game comes from putting in the effort and failing. Through that failure, you grow in knowledge and character. Just as Sakuna does (except she'll get major stat boosts and you'll...just feel better about not being idiot lol).
This review makes seem as if it is a burden going through this process. This couldn't be more wrong. The process IS the game. And for a damn good reason that is resolved in the late game (like...30-35hours late).
While yes, relying on getting scrolls for proper game direction is...discouraging in a way, just playing the game and being cool with a "I'll get there when I get there" attitude is more than enough to get major boosts in Sakuna's stats and qrapping your head around making balanced meals.
Don't let complexity discourage your interest. The entire idea of Sakuna is to take a pampered goddess of entitlement and to transform her into a goddess rivalling not only her parents godliness...but into a humbled BEAST that is stronger than even the goddess of creation.
Sakuna of Rice and Ruin is a 9/10, no question about that. I'm 47 hours (nearly 19 Sakuna years) and I'm still playing long after "beating" the game. I WILL have the most aromatic and sticky rice EVER. Behold my Revered Ears!
(Also...slight spoiler...there seems to be either a dlc and/or Sakuna 2 on the horizon if you pay close enough attention to hints dropped in the late game.)
@DarthXenos No Problem!
Marvelous had to halt trading stock after Sakuna sold like hotcakes in Japan. Here’s hoping to a sequel! Source is in the Sakuna thread on the forums.
@status-204 Well, I don't understand how people can love those aspects of farming enough combined with all the grind work that follows those planning stages. Like with most jobs, most people farm because it interests them enough and they're good enough at it to put up with it for a career, not because they actually enjoy doing most of it. (Well, at least that's the case in most developed countries with easy access to grocery stores and/or other food markets. People in poorer nations may still have small family farms out of necessity.)
Hobbies should be fun, not more work just because it's different from your usual work, especially if you're actually paying money to be able to do it.
@BulbasaurusRex
You are definitely missing the point, just because you can't see or understand it, it doesn't mean someone else can't.
@Ryu_Niiyama It is still very much in my wishlist. I don't trust NL with their weird and subjective way of scoring games.
I rely on metacritic and the ratio positive/mixed reviews and this one has 18 positive and 4 mixed reviews (minus one if you ignore NL) which is good.
I'll just wait for a discount or to run out of games to play (aka never)
Plus any game with a Shiba Inu puppy you can pet and carry around is a major bonus.
@BenAV
If everyone thought like that, all of the gaming journalists would be out of a job.
@Ulysses
To the gaming websites, first to release a review always matter more than the quality of the review. Thus most reviews range from average to terrible.
This game's physical standard edition is already sold out everywhere in the U.S. about 1 week after release.
I hope they make more because I don't want the collector's or digital edition.
finally swiss gamestop got them in stock and its a beautifull game playing it for past two days really enjoyable. in between playing jedi fallen order with the most stupid puzzles ever and the worst help about said puzzles ever.
Kate is probably the worst reviewer on NL - an extraordinary feat, considering the competition.
Great review. Some of you are being incredibly harsh and somewhat rude. I personally am enjoying this game a lot, but I can see other people may have a different - and equally valid - perspective. So far I’ve only put a few hours in, but I am enjoying the slow burn and looking forward to progressing further!
@Ryu_Niiyama why is the real review in the comment section
@derrigan I have seen others that feel the same as Kate, so it isn’t for everyone, but I do feel the game gives you everything you need to enjoy all of its systems and does so in a way that doesn’t overload you but you can put in as much effort as you want. I’ve beaten the game but I still love the farming and combat aspects that I still play now.
The farming isn’t anywhere near as restrictive as some people make it out to be (you can unlock chaos planting where you just scatter the seeds all over the place so the devs give you a lot of leeway) but I think some people get overwhelmed because it lets you do whatever but there are changes in your result because of it. Some may see that as punishment rather than cause and effect.
I do hope my comments gave you another viewpoint though.
This sounds very interesting. I love games that don't hold your hand. Nothing's more tedious than going through a seroius of instructions that require no thinking whatsoever. It seems the creators of this game have really grabbed what gaming should be about, in this age of cheap mobile instruction simulators.
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