Pokémon fans around the world have been dreaming about a vast open-world 3D entry in the series for far too long now. Just imagine an adventure in the style of The Legend of Zelda: Breath of the Wild or even similar to the Level-5 title, Yo-Kai Watch 4.
Returning to reality, Game Freak doesn't intend to get too ahead of itself. That's why it prefers to "implement new things fairly gradually" – to satisfy some fan requests – rather than add a bunch of different ideas into a new Pokémon game until it no longer resembles an authentic pocket monster experience. This is all according to the Sword and Shield director Shigeru Ohmori, when he was asked about the new generation camera, during the same interview with Metro's GameCentral:
"I think that’s fair to say. When we try to make big changes in the series we want to do it a bit more gradually. Every time we make a new game we want to change up the formula and do new things but if you do too much all at once then it feels like it might not be a Pokémon game. So we try to implement new things fairly gradually, to try and satisfy some of the requests from fans to try out new things, and if it goes well we would incorporate that in the future.
The new "Wild Area" in Pokémon Sword and Shield was used as an example of one of these gradual changes:
"So yeah, I think you could say that the Wild Area is our answer to some of the requests for a more open area, and we’ll continue to do new things gradually, as we progress with the series."
Ohmori added how during the "conceptual phase" of each Pokémon game, the team thinks about the more extreme changes it could possibly make to the series, but often these ideas don't make the cut:
"We of course, in the conceptual phase, we think of a lot of more, possibly, radical changes that we might want to try out. But a lot of them are just ideas at the time and we end up not incorporating them."
He finished this segment of the interview by explaining how Game Freak is often "inspired by the current gaming environment" and is regularly thinking about what fans could be anticipating:
"it really just comes back to what we think Pokémon fans are really looking forward to trying and, for example, real-time combat – we’ve thought about that before but we just keep coming back, at least for these games, to the turn-based system that is what fans of Pokémon enjoy more."
What are your thoughts about Game Freak's slow and steady approach when it comes to implementing new things? What would you like to see added or changed in the Pokémon series? Tell us below.