
Ah, the Power Glove. It may have sold a million units but it has become something of a joke among Nintendo gamers; a product which arguably looked much better than it played.
The device was supposed to immerse players like no other controller, but the reality was rather less appealing; the glove was a pain to set up, had only a handful of exclusive games and is perhaps best known for its appearance in the 1989 Hollywood movie The Wizard, where one character calls it 'so bad'.
Despite all of this, it's still one of the coolest looking video game accessories of all time, and that has no doubt contributed to its continued popularity. The story behind the glove is equally fascinating, and the guys over at Nerd News Today have managed to sit down with Marty Abrams, one of the co-founders of AGE (Abrams/Gentile Entertainment), the company which cooked up the original concept for the glove.

Abrams explains how the Power Glove was originally part of a much larger Virtual Reality project developed with toy giant Hasbro, and that the whole venture became so complex that AGE simply pulled out the glove element and sold it to Mattel, which then developed the Power Glove for the NES. It's important to note that Nintendo itself was not involved in the process.
We literally were working very closely with Hasbro and we had developed in 1989… an idea to create a virtual reality headhunted display video gaming system where you could literally get in, put on the display, put your head in the cap, get all these great games and ride through space. We needed something to manipulate objects in a 3D space besides a joystick.
So we found literally at the MIT design clinic a patent that they could turn around and put on a glove, that they could manipulate objects in a 3D space.
We licensed that tech from them and we built this entire system, and we were about to go to the marketplace with Hasbro. And at that time, it just grew and grew and became unruly in terms of going out and doing it, so we just pulled the glove out of it to work with Nintendo systems.
The Power Glove's legacy may not be an entirely positive one, but Abrams thinks the device was perhaps a case of 'right controller, wrong era':
It was pretty cooly designed, for that time - we're talking 30, 35 years ago, it still looks cool. It was way, way, way ahead of its time.
If you're interested in learning more about the development of the Power Glove, then you could do a lot worse than check out this superb video by The Gaming Historian:
Comments 32
the thing didn't work.
One of those awful ideas from Nintendo's early days that have been reworked into good things now. Imagine if the damn thing worked as intended and ARMS were possible on the NES!
Every few years Nintendo came up with some weird gizmos... VirtualBoy, Light guns, ROB, etc. The only one that won't last is that cardboard origami LABO.
@SmaggTheSmug
@subpopz
@Retupmocnin
Except Nintendo had nothing to do with the Power Glove. -_-'
ahead of it's time was never in dispute, typical Nintendo mindset, come up with lots of goodies, unfortunately didn't quite work, the NES had not just the powerglove, but the add-on disk system and a digital satellite service for streaming games (LOL, back in 87) but costs and/or usefulness of these things were just not viable at the time
I didn't care for R.O.B. at all, it was dumb as hell (for me)
yah, sorry all you folks who think Sega or TG-16 invented the add-on media system or someone else creating a remote streaming game service
@vitalemrecords
I did work, quite well if you set the sensor bar up just right and practiced, it took great hand/eye, but it worked just fine, you could actually do things on some games with it that gave you cheats and exploits because of how it worked, but it did work
Literally...
@jhewitt3476
This wasn't a Nintendo product (as the article states, it was produced by Mattel. Nintendo was not involved with it).
I had a Power Glove, the main problem with it was it was an analogue input method that was mapped onto digital button presses. In that screen cap above of Lucas playing RadRacer, he makes it look like small and large movements would move the car different amounts, the reality was it would move the same amount if you moved your hand a little or a lot.
I was really hoping after the Wii that Nintendo would try again with the PowerGlove, it could work so much better today with analogue inputs and better methods for sensing movement and motion.
@Haywired
never said it was made by Nintendo, I said "Nintendo Mindset" of making all sorts of nifties like Nintendo has always tried to do
@jhewitt3476 no, it didn't work
@vitalemrecords
me and all my friends on my block and several more at my school who had WILL argue that
sorry if you got a bad one, or I did also mention it took major hand/eye, so maybe it just wasn't your cup of tea at that age
It's early failures that kind of work, like the power glove that lead to better tech over the years. You see something, see its potential and say yeah, it's rubbish but I can make it better. The joy-cons are an extension of the Wii remotes which are an extension of the power glove. All of which will help to inspire decent VR/AR controllers of the future
@Gerbwmu
pretty much, just like add-on disk system expansions to a base system was very quirky with the NES and the Satellite streaming game service for it also was crap and WAY TO $$$ !!!
hell, even the "Virtual Boy", TERRIBLE headache hell, but great idea
but you look at what they inspired today and realise how if they had not had those failures, would the current tech be as good or even re-released as soon as they were
Good thing it existed. Without it, Kevin would've never got pulled into Video Land...
Oddly enough, I just learned about all of this touring the National Videogame Museum in Frisco, TX while visiting my family yesterday. The Powerglove is featured in the "VR" section, and has the original prototype on display. It's not even a real glove, it's just fabric cut into a hand shape.
(Also of note was the exhibit on the 25th anniversary of the Mario Bros movie, which included props and costumes. That movie is such a mess. Good times.)
Maybe the original idea for all the stuff the led to the Power Glove was pretty great for the time (and even ahead of its time), but the Power Glove itself wasn't very good at all. It's the epitome of a gimmicky peripheral that failed to deliver on its promise and potential, and, outside of a few hardcore Nintendo fans, no one really gives a crap about it anymore. To me, it's cool in a retro way as a long-time Nintendo fan, and I love hearing about its history and development and stuff, but that's about all. I honestly wouldn't really have wanted to play games with it, given that it didn't actually work very well, even back then.
“That thing was way way way ahead of its time”
Which aspect of it was way ahead? Its “non-working” aspect?
He used the word "cooly" and thinks the power glove was ahead of it's time? I guarantee this guy today has a mullett and is driving a 90's Camaro with T-tops
Between the Power Glove and the U-Force, it's hard to determine which is the worst controller ever made. I didn't have a Glove, but I had a U-Force
@vitalemrecords @jhewitt3476 The original design of the Power Glove did work quite well, unfortunately it would have cost quite a lot of money... in the end pretty much all of the components of the glove were replaced with cheaper, less functional versions.
Blame Mattel for cost-cutting & VR for being a short term fad for the Power Gloves failure.
@Axlroselm perhaps it was ahead of its time for allowing people to hate motion controls before that was considered to be a thing.
Dude me and my brother had this. I could never figure out what in the heck was going on with the dang thing though. It would never work for us. We were also 5 and 10 thoigh at the time.
It sure was ahead of its time..... in being a piece of junk. I remember being so disappointed when it didn't work as well as advertised. And I'm sure my dad was after spending so much money on it. After a while, we just cut the power cord on it and used it as a prop for our many games of pretend.
Wow, I didn't know about their original plans. Sounds quite ambitious to me, so I'd say it (not the Powerglove, the whole VR project) was definitely ahead of its time.
Even I as a strict form-follows-function guy have to say, it's definitely the most stylish gaming accessory ever created!
Would love to see something similar for current VR hardware. Then again, current VR controllers are already pretty amazing, so maybe there's no need for a glove.
Funny how several people here didn't even read the article and still think it was made by Nintendo... 🙄
It was so ahead of its time, it would cause your hand to shake uncontrollably fast enough to travel forward in time.

Or something.
I wonder what crazy new thing Nintendo is developing now. The switch is so nice. I'm curious about there strategy for the future.
@subpopz That's why I respect Nintendo. They tried a lot of things that people really weren't asking for. It's their creativity that has kept them alive. However, if Nintendo had gone the graphics route, I think they would have had a monopoly since 3rd party games would definitely be on them.
It did work but was frustrating and time consuming to set up and keep in sync. A few years of work and it would have been pretty solid but they bailed on it.
Of course BATTLE TOADS would have been great on this
I had success with getting the power glove to work on a few games, problem was it took to much actual work to get the thing to behave as intended, sometimes you would be more focused on the globe than the game.
It's amazing how far motion controls in games have come. In the 80s they were awful, but nowadays they're errr... ever so slightly better than awful haha.
I love how you can do an article about a gaming innovation and clearly state that Nintendo had nothing to do with it and yet people in the comments will still try and credit it as one of Nintendo's innovations... I guess this is exactly how the "Nintendo does everything first" myth perpetuates, it's like some sort of selective blindness.
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