Splatoon 2 is the gift that keeps on giving; every single week for the last few months has seen new weapons be released at the very least, sometimes with new gear, stages, or even things like yesterday's humungous update providing even more fun. This system is about to change slightly, however, with updates being released more sporadically.
In addition to that giant update, yesterday also provided players with a whopping total of four new weapons instead of the usual solo offering.
-Neo Splash-o-matic w/ Burst Bombs & Suction-Bomb Launcher
-Foil Squeezer w/ Splat Bomb & Bubble Blower
-New Squiffer w/ Autobomb & Baller
-Glooga Dualies Deco w/ Splash Wall & Baller
As it turns out, the official Splatoon Tumblr page has revealed that this four-weapon release will become the norm for the game going forward, with these updates arriving monthly rather than weekly. This means that we'll be receiving the same amount of new weapons each month, but players will have to adapt to four new entries being introduced in one go. Each month could bring some serious dynamic shifts in competitive online play.
So, what do you think? Do you think this is a good idea, introducing weapons in clusters? Or do you like the weekly system that has been in place over the last few months? Share your thoughts below.
[source splatoonus.tumblr.com]
Comments 27
This is a solid idea! Also, glad to see more weapons with Burst Bombs! (The only bombs I use ever!)
... so now I have to make sure I have at least 100.000 money reserved every month to cover 4 weapon costs instead of just making sure I can afford one every week. Alright then.
Not bothered either way really.
I think that is good, instead of seeing everyone test the new weapon once a week, there's instead people testing one of the four weapons once a month, better variation in the whole testing phase and it also happens less often
If they make one more blaster I am quitting this game... BLASTERS HAVE NO AIM AAAAAGGGG! >:3
Awesome! I'm gonna love this update!
Also, there's hardly going to feel like there's going to be a that much of a difference. But I guess getting four weapons in one go introduced, people might be flocking to try them for much longer than they usually would. Sometimes its for a few days but I suspect the Dark Tetra Dualies were used by over 60% of players for at least a week when they came out.
It is great that Nintendo is supporting Splatoon 2 with alot of content.
@CutePearl
But you can choose what weapon to use. Don't like the blasters? Just pick the rollers!
I really am going to have to buy this game aren t I?
This is a better way to do it. I hated before when a new Blaster or set of Dualies would release and literally everyone would use it for a day or two. Now there will be more new things to choose from at any given time, resulting in more variety during matches just after release.
@KIRO yes quit fighting it and just buy the game
I like this better really.
Side note, where’s my sprinklers?
@frogopus Have you ever tried the clash blaster? It's unforgiving, and there is no talent needed. You just fire away in the general direction of someone and they are dead no matter what.
@Whopper744 they should make the sprinkles harder to see or somethin, cuz people find mine so fast
@frogopus oh don't even get me started on brushes... It was the year 2017, that I discovered the Octo Brush. The Octo Brush is possibly the most overpowered and unfair weapon in the game. If you aren't an idiot, then you can sneak up on people super easily with ninja squid; before you know it, boom. You splat them in 0.1 seconds. The damage is incredibly high and there isn't even enough time to react to where the ink is coming from before you're dead; and if they have respawn punisher, don't even get me started. I tried the Octo brush for my first time without ever having used a brush before in the game, and I got 15 kills on rainmaker. 15 KILLS on my first try (2 deaths if you're wondering). Its easy to pick up AND easy to master.
@CutePearl What rank are you on? At C and B using those weapons in the way you describe may work, but at A and higher it's definitely a different story. No weapon can just be spammed away, you have to be at least somewhat good for it to work.
@nab1 At the time I was A- o_o
Eh, not keen. I liked the weekly updates, they kinda kept the game fresh. Now I'm gonna blow through four weapons in a week and probably not play beyond the weekly trip through the ranked modes to ensure I don't lose rating (and potentially rise a rank or two haha.)
Fortunately it won't be long till I lose my life on Splatoon 2 once more though, the one issue I have with the game is soon being remedied. That would be the inability to play as octolings I never really found inklings to be cool or fun to play as, but octolings... Now those were a cool bunch.
I am a very character-centric person, so the character I play as matters a LOT.
A stupidly bad example would be that to me, despite imo being the greatest game of all time, BotW is only a 9/10 because I can't play as a female Link, like Linkle for example.
I hate the Zelda franchise but still regard BotW as the greatest game to my knowledge, but if I could play as Linkle or a female Link instead, it'd truly transcend every other game by far.
Thank you, Neo Splash-o-matic. I will will be using you all the time now.
@frogopus clam blitz is bad °°°°°°
@Hikingguy this is true ^
Sounds fine to me. I love that they keep the game alive with free content and I already pre-ordered the expansion.
@CutePearl I eat Clash Blasters for breakfast... They are easy to deal with.
Good. Now there is more time for people to get used to new weapons and more variation.
This is Nintendo's Overwatch and I love what they are doing
I don't really care, I just want the damn Custom Dualie Squelcher already!
And ideally, a Dual Squelcher variant (with the same sets, just like the scope versions of the chargers) without that awful dodgeroll
@Lameborghini Actually, Overwatch is Blizzard's Splatoon as Splatoon was released way earlier than OW. Although saying that OW is Blizzard's Team Fortress is probably more accurate as the devs have stated that TF was the basis of OW's concept.
I would guess that, now the game has been out a while, they figure people who have moved on are more likely to revisit the game for less frequent but larger updates which is fair enough. Plus it probably takes less effort and therefore cost to bundle these together into fewer releases. And if that means they will support the game for longer with new stages, splatfests etc then it's all good.
Honestly, for people who like the gameplay and brilliant style of Splatoon, it represents amazing value. I've only clocked up something like 40 or 50 hours in it (which still makes a game more than worth the cost in my view), but looking at the profiles of my switch friends, so many have put in several hundred hours and continue to play.
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