Thanks to the nature of the gaming industry at present, playing host to constant leaks of information and having rumours flying around all over the place, it is perhaps unsurprising that Nintendo would hold back as much information on its major projects during development as possible. It would seem that even those lucky enough to be working on such projects are sometimes kept in the dark, too.
Joe Hernandez, the voice behind Daruk and Yunobo in The Legend of Zelda: Breath of the Wild, has revealed in an interview with CatWithMonocle that he was never specifically told what he was auditioning for.
Cat With Monocle: How did you get the roles of Daruk and Yunobo in Zelda: Breath of the Wild? What did you enjoy the most while recording as these characters?
Joe Hernandez: Originally, I was sent the audition around March of 2016. As is the case with some high profile video games, we were never told specifically what we were auditioning for. I remember the specs calling for a British/Mid-Atlantic voice, which was in my wheelhouse. I remember nothing in any of the audition copy made reference to Link, Zelda, Hyrule, etc. so again, we were a little in the dark as to what project it was.
Now, if you ask any voice actors out there, rare is the day that the entirety of info is shared with talent by the time they audition. Some of that is done by design, because they don’t want any important info getting leaked, but another reason is that so much of the games are still in various stages of development, so things can change drastically, (Daruk wasn’t called by that name when I had gone into audition).
The casting director had given me a sort of Lord of the Rings direction as to the world in which these characters lived. He wanted me to think of my character as this big, larger than life kind of gentle giant, (a la Gimli in LotR). it helped set the tone for what I had read for and allowed me get specific with his voice and characterization. After the initial audition, I was called back again to re-read for them. Shortly thereafter, I was told that I had booked it and we didn’t begin recording until August/September of that year.
Joe isn't the only one that was kept in the dark, either; Patricia Summersett, the English voice actress for Zelda herself, revealed that she only found out what she was auditioning for well after landing the role.
Can you imagine finding out that your most recent job interview was actually for the next big Zelda title? Of course, we might need to learn how to actually act before that can happen.
[source catwithmonocle.com]
Comments (38)
I'm just amazed by how tight the production turnaround is for modern games.
I do miss the days of refined games that did not require day one patches though. Remember the uproar when Nintendo released their first "day one patch" game?
Yeah. Me neither.
Wow it must be hard auditioning if you don't know much about it, but it must be a nice surprise to know that you're going to be involved in a Zelda game!
I thought Daruk's character was one of the highlights of the voice acting.
I just woke up. Through my blurry morning vision I read 'Daruk' as 'Drunk' in the headline.
Daruk's VA was pretty solid! Good job!
"He wanted me to think of my character as this big, larger than life kind of gentle giant, (a la Gimli in LotR)"
Um...
Some of my favourite voice acting is from darksiders 2, the narrator and some of the Npcs have some of the best voice acting on any video game.
Just wish it would come to the switch now 😞
I’m glad when auditions he was ready to roll! He’s one of my favorite new characters
@masterLEON I wondered at that too. Where did he get the idea that Gimli is a giant?
I like to think this interview was conducted by an actual cat wearing a monocle.
Good thing it wasn't a dog. Daruk is scared of dogs...
@masterLEON @bilboa maybe they meant the larger than life part.
Gorons are kinda like dwarves. With their obsession with mountains and mining. They're also kinda brutish-but-actually-nice, all tend to look equally masculine (apparently an in-universe legend among humans in LotR is that dwarves must be born out of stone), good at making weapons, etc.
So I can see them wanting to use them as inspiration for the voices.
Daruk is awesome and so is his voice! Great VA casting by Nintendo there imo.
VA in Breath of the Wild was uneven, but I think Daruk was among the better voiced characters
Daruk definitely helped take the pressure off farming Guardians in Master Mode
Man if they recorded August/September that is only a 6 month turnaround until release. Crazy.
@SamOrMax Ditto.
I wonder if this secrecy is the reason characters in Breath of the Wild jump through all kinds of hoops to not say "Link". At first I thought they intended the player to choose Link's name, a la Final Fantasy X and later dropped the idea in favor of a more impactful trailer and beginning sequence ("Wake up, Link"). Either way, it was very distracting and made it sound unnatural.
Daruk and Urbosa were voice acted the best in my opinion. Zelda and Mipha sounded like they were on the verge of tears... Always. Even the scene where Zelda balls her eyes out, her voice acting never changed. It was so annoying.
That being said, I don't think Nintendo should give up on voice acting for Zelda games; they just need to be more mindful of the English VA. The Japanese dubs were great in my opinion.
That timeline though....
Wasn’t Breath of the Wild originally scheduled to release in Fall of 2016? And they didn’t even start RECORDING till then?
There were a lot of people who said Nintendo had BotW finished on the Wii U and delayed it for the Switch launch. That’s looking pretty false
@FatAlbert1 I imagine the GAME was mostly done at that point. Voice recording doesn't take long to insert into the pre-made cutscenes...that's all stuff that can come together in the crunch to the gold master. I mean we saw footage of Miyamoto and Aonuma playing with the Gamepad features and such, so a lot of stuff was definitely done at that time. The part Aonuma said held it back from original release was the physics engine and the interaction of dynamic conditions (puzzle objects where key items would be missing....because they got blown away by the dynamic wind and such while the player wasn't near them.) I Imagine korok seed puzzles and such.
@Pnkr0cker The way Voice Actors perform is entirely up to the voice director (s).
In this case, none of the actors had any idea what the real context was. They only had the director(s) as a guide. Maybe even the director himself/herself was in the dark about the context of the scenes. And only had a superficial guideline to follow.
That's the problem with projects where they cannot share a lot of info. A lot of guess work.
The woman who played Zelda is Canadian not English.
However once he did find out, he was ready to roll.
"He wanted me to think of my character as this big, larger than life kind of gentle giant, (a la Gimli in LotR)"
Oh, yeah. You mean Gimli...the dwarf.
I'm playing through BOTW again (had it on WiiU and held off getting it for Switch)
Daruk and Urbosa's voices are the only ones I like. Zelda and Mipha just come across as wingey and annoying. I understand why voice acting is deemed necessary, but I really loved the reading element of previous Zelda games. Makes you more invested somehow.
@Likethepear yeah, but Canadian isn't a language.... They meant she did the English language VA, not that she is from England.
@victimOfNirvana The actor didn't say it was still a secret after he got accepted for the part, just when he went for the audition. I would assume based on that that by the time the voice actors were actually recording their parts, they knew who their characters were, so secrecy isn't the explanation for why they don't say Link's name.
@Kimyonaakuma for some, sure. For others it is just another job for something they’ve never heard of, just like any role.
Daruk had a very good voice. I think it replicated my imagination of what a Goron voice would sound like. Otherwise... It was alright. (I'm tempted to compliment Revali's voice work too, but I couldn't do that to the... Uh, fandom)
@bilboa The question is, did the voice actors know it was for a Zelda game when they signed their contracts?
Better hope the person directing the voice actors is good. If the actor is only given vague details, they might not be able to give the best performance.
This isn't news at all... The recent round of strikes showed that this is common Place in 99% of games.
@Crono1973 "The question is, did the voice actors know it was for a Zelda game when they signed their contracts?"
I would say, in the context of the question I was addressing, the relevant question is whether they knew it was a Zelda game after they signed the contracts. @victimOfNirvana advanced the theory that the reason Link's name was never mentioned in the spoken dialog was because they were trying to keep it a secret from the actors that they were working on a LoZ game. That theory would only make sense if Nintendo tried to keep the game a secret from the actors even after they were hired. The article doesn't say that was the case, it only says that the actors didn't know it was a LoZ game when they auditioned.
@bilboa No, in order to negotiate a reasonable payout the actors need to know if they are making a big budget game like Zelda or not.
@Crono1973 I agree, it's an interesting question, that would be important to know for the purpose of negotiating pay. That doesn't contradict what I'm saying though. I'm just questioning @victimOfNirvana's idea that the reason the spoken dialog doesn't use Link's name was to keep the voice actors in the dark about what game they were working on. The quotes from both actors only mention not knowing what the audition was for. I would think if they didn't know what they were voice acting for even after they were hired, that would have been an even more sensational story, and they would have mentioned that. So I'm assuming they were told what they'd be working on once the decision was made to hire them.
@Crono1973 I just looked at NL's interview with the actress who played Zelda, and she actually answers this question. She says she did not know she'd been hired for a LoZ game until after she'd been hired, but she did find out she was playing Zelda before the actual recording began.
@bilboa it just might be that, although the actors found out it was a Zelda game they were working on by the time they were recording, the script was written without considering that would be the case. Maybe the script was long finished when the auditions began and it was unreasonable to change it just to insert "Link" here and there. Besides, Zelda's voice actress having discovered she was auditioning for BotW wouldn't be surprising, taking into account that her character is the only one that mentions Link's name (and only twice IIRC).
"larger than life kind of gentle giant, (a la Gimli in LotR)"
Lol, Gimli is a dwarf. But I get what he means!
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