In this series of features Nintendo Life contributors will share thoughts on their most memorable games of 2017. This entry by editor Tom Whitehead focuses on an eShop game that may be responsible for his left Joy-Con's early demise.
I first played Thumper in 2014 or 2015 at EGX (I honestly can't remember which year), a gaming expo in the UK. At the time I asked the developer if they were considering Wii U (they politely said they were 'considering' it), and had a go of the PC demo. At this point it was a normal game, whereas when it arrived on PC and PS4 some time later it forged a positive reputation as a fantastic VR experience. I was just playing it in plain old 2D on a monitor, but once the headphones were on and I figured out what was happening it became an eye-opening experience. In fact I annoyed everyone I met at the expo by telling them they just had to play it.
The concept is rather unique - you play a metallic beetle/thing that's propelled along tracks, and you have to turn into corners, 'hit' beats and eventually swap lanes, hop, ground pound and do anything to survive. You're blitzing through a hellish landscape and can only sustain two hits at the most, assuming you have the protective shell - if you lose it you need to earn another one. The soundtrack, meanwhile, is unlike any other game I've played - it's described as 'rhythm violence' by the devs, with a soundtrack that hammers you with concussive beats and aggressive synth.
I happened to review the game, but then something relatively rare happened - after publishing the review I kept playing it, again and again and again. Whenever I had a spare 15 minutes I booted it up and played a level; it kept drawing me back.
It appeals to me in two different ways. There's the challenge of trying to actually clear it, which is brutal; the final couple of levels are some of the toughest I've faced in any game in recent times, and I consider myself to be decent at rhythm games. Then there's the option to tackle levels as one-off challenges. In the campaign dying puts you back to a checkpoint, but I like tackling levels 2, 3 and 4 in 'Play +', where you have one chance to clear the whole thing with no continues. I love chasing my own scores and uploading them online, then scratching my head at how the top scores in the global leaderboard are even possible.
It's Play + that I still go back to regularly, and the way I enjoy the game has evolved. In the early days it was the tension and the challenge that drew me in, and I would become aware that I was gripping the Switch that bit too tightly as the struggle intensified. In fact, my original left Joy-Con died a couple of months ago, which may be from me pushing the stick too hard in games like Thumper. In truth the Joy-Con do have shoddy analogue sticks, nowhere near the build quality of a Pro Controller - perhaps I had an unlucky set.
As time has passed I've started to enjoy the game as a nice way to unwind, firing up those favoured levels and spending 10-15 minutes on a run. I know the stages well, now, but still compete with my high score each time around.
I always play on the portable, too, because it has no input lag. I have a TV with a good 'Game Mode', and in 99% of games I sense no real input lag - with Thumper, though, it becomes noticeable, especially in tough sections where every millisecond counts. I hear that another way to get zero input lag is to play in VR, and that it's a fantastic experience with the technology; if ever I get a VR headset Thumper will be the first game I buy.
And so it's my left-field 'Indie' submission for memorable games of the year. The split-second reactions, the thumping soundtrack that occasionally gives way to brief respite and gorgeous sweeping notes, and visuals that are both hellish and beautiful. It's a wonderful video game, and there's nothing else like it (or even close) on the Switch eShop.
Comments 41
Actually forgot about this one, I still need to add it to my list.
There's no way to fix the TV issue huh? My Game Mode seems fine, though...already beaten the game, it's epic. (screw the + levels though, I'm not touching that, lol)
As a percussionist myself, this game sounds like a match made in heaven. Absolutely adding it to my shopping list.
This is one of the greatest games that I truly SUCK at!
The music will get trapped in your head.
I'm hoping we get a good sale on it eventually. It certainly looks interesting, but... I dunno.
I would absolutely be all over this in VR, though. Feels like it's a better fit for that technology, what with the simplistic gameplay and overwhelming atmosphere.
What a wonderful, unique game. It's a dizzying descent into hell, and yet as a video game it's strangely fair.
Brilliant.
I found this game to lose its appeal very quickly. Especially since the boss is the same over and over again
I need to finish this game...boy is this game hard. With the lag on the TV but I wonder with the wireless headphone option how bad I can be.
One of the few games I regret buying. After the initial wow factor of the visuals fades away, everything looks the same. Gameplay relies too much on trial and error so after brute forcing my way through the first 3 worlds I never touched it again.
Every time I go onto the eshop I swear the game is calling to me... it just looks like a game with that wow factor that you crave.
I've never noticed input lag in this game (or indeed in any game unless it's particularly bad). It's a great game - my only gripes are that the music gets pretty repetitive and it doesn't really feel like the gameplay matches the music all that well most of the time. Overall it's well worth playing though.
cool sound and effects but man does it get boring super fast... played it on PC and couldn't hold my attention long enough.. it's still a slick well produced game however it's probably more for the music twitch gamer type.
Still one of my favourite games I play on Switch.
Headphones aren't necessary for this... if you got a decent speaker system.
@Smug43 Honestly I think this kind of rhythm game hasn't exactly aged well. It was pretty interesting back when they made Frequency on the PS2 back in 2001, but any later games to copy that style really don't do it for me.
@sinalefa Same here, the novelty wore off too quickly, I bought it because it got stellar reviews pretty much everywhere and the community liked it as well. Me... not so much.
A nice little game, still waiting for a sale until I could drop money on it though. Nine levels to me aren't worth $20 so I'll keep this one on my checklist.
@N8tiveT3ch I haven't noticed any lag with a Pro controller. Playing via Steam Link, however... that's impossible.
How does this game keep showing up in NintendoLife top 10 lists at the expense of games like Xenoblade 2.
The game is average at best. The only way I can stand playing it for more than five minutes was in VR. And even then I got sick of it after a while.
Off-Topic:
8bitdo just updated the SF and SN 30 pro controllers to v1.22 with fixes for connectivity.
End of year gift I guess?
This is the perfect game to load up when I want to play in short bursts without getting involved in a massive quest. If I'm in a more laid back mood, I tend to play Tumbleseed to scratch that same itch.
Great game to pop in when you don't want to think. Seriously. That's meant as a compliment. The game puts me in a meditative trance...
I want frequency on the switch so badly...
Awesome game, I can't recommand it enough. I am actually able to play it in TV mode, maybe I got acustomized to the small input lag, but yeah, handheld mode is best with this game, with headphones
I bought this game, and I enjoy it in short bursts. But it doesn’t hold my attention for long.
The best HD rumble implementation I've seen in all Switch games is in Thumper, especially the orbs you shoot at the bosses that curve before the impact
@SonOfVon
I got it when it was $15 as I also read reviews and some player's opinions. Not sure why it gets so much praise.
@JayJ Beat me to it. Sounds amazingon our big wooden speakers
@sinalefa Yeah this is a good example of the kind of games that get really overrated these days. I see this a lot with indie titles, a lot of them tend to be very niche but for some reason a lot of reviewers tend to share the same taste, or everyone who reviews it happens to be into it. This sets it up so a lot of people get it, thinking the game is something they can enjoy, when the reality is the game isn't nearly as enjoyable to them.
This is why I always like to watch people playing the games on youtube before I get a game unless it's something that I am already really into. It's like if I can't find the game appealing when I watch someone play it, chances are I won't like it much better if I get it.
I'm glad someone finally addresses the shoddy joy con sticks. My left joy con stick is garbage. I'm not a heavy use either, none of my console controllers have EVER given up the ghost. But I've had THREE blue joy con sticks that end up making awful grinding sounds when pressed foward and clicked in. I turned the first two in for refunds, and the third just started making it. It simply can't handle splatoon 2.
I have a pro controller now, and it's great. But you shouldn't have to buy a more expensive controller because you're worried about the build quality of the original one...
They are simply cheaply and horribly built, even though I love the switch overall.
I love this game. The last level is incredible.
@MjekuMati It seems like the second set of joycons that I got, which is the set that I primarily use in TV mode, needed to be broken in for some reason. They too were making some noise for a bit but then it seemed to go away. The HD rumble also had some breaking in issues for me as well.
You know why this game runs so well? The game engine was built from scratch, unlike other lazy devs these days relying on 3rd party engines. It's built by a dev who never made a game before, this is his first game. If you built your own engine you'll know how to optimise it, that's why the frame rate is so fast. On PSVR, this is one of the few games that runs at native 90 fps and real 4K on TV.
@Ralizah Yeah, Thumper is unbelievable in VR. That’s the only way I’ve played it.
Superior VR version for €7.99 in de Playstation store.
Played the demo and already thought it was monotonous at the end. Don't know if there's more to it. Level seemed to drag on a bit too long for me too. Most rhythm games are good in short bursts. I guess I'm more of a Rez and Rhythm Tengoku guy.
I thought this had randomly generated never-ending levels so I avoided, if it's possible to actually finish the main game it sounds right up my alley.
Absolutely superb game and a genuine experience. Dark room, handheld mode, headphones. Love it. A terrific addition to an impressive library.
@Joeynator3000 Not an 'issue' as such, I'm talking about a tiny, tiny bit of input lag which every game has through a TV. In the toughest levels I feel it's there, whereas with pretty much every other game I own I don't notice it. But hey, lag free on the portable!
Hard to call this game memorable when I’ve never heard of it in my life.
@ThomasBW84 I dunno then, my TV doesn't have any noticeable lag. o.o
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