Those that follow the weekly Nintendo Download Updates will have seen a busy few weeks on the store. Last week brought 17 releases (download-only and retail) to the eShop in North America, and this week's update brought another 10 overall in the same region. What's exciting for many eager Switch owners is that a lot of the games are high quality and big name offerings, with this week including the likes of Stardew Valley, Axiom Verge, Oxenfree and more. It's bad for bank balances, of course.
The rush has obviously been in the works for a while, and even in quieter weeks it's common to see half a dozen or more Switch releases that are new each week, with only a minority (so far) of those being low quality efforts. Following the recent surge GamesIndustry.biz chatted to some developers to learn more about the Switch eShop 'gold rush'.
Shahid Ahmad, formerly a PlayStation Indie boss and now an independent developer and consultant himself, highlighted that Nintendo had done a good job harnessing early enthusiasm from smaller developers. He also made the point that, aside from the usual risks with releasing a game, being there early can be beneficial.
Nintendo has done well to court independent developers. The messaging isn't always perfect, with 'Nindies' implying a kind of ownership that is dissonant. That said, developers love them - I certainly do - and Nintendo has some really great people who just get it.
There's always going to be a window of opportunity for anyone competent launching a game early in the life of a device; it's high demand, low supply. Few mainstream consoles have had the foresight to capture the imagination of independent developers out of the gate though, I can only think of the PS4 and the Switch as examples of this phenomenon. This works because the big publishers are hesitant to commit when they don't know how well the device will sell, and the addressable market, no matter how good the numbers, is unlikely to provide a healthy ROI for the bigger publishers. This is when a platform often provides incentives to share some risk.
It's at the start of the life of a device that the pond is small and there are few fish where the chances of a breakaway hit are there. After the Switch's first Christmas, as sales of the device spike, the pond will be bigger, attracting bigger fish just as a lot more small fish are attracted to the growing pond.
As highlighted in recent weeks, early visibility and buzz on the eShop has brought some publishers and developers significant sales, eclipsing sales on more established systems. David D'Angelo from Yacht Club Games said this was even the case for his studio with Shovel Knight, though he hopes to see updates to the eShop itself.
Shovel Knight, which was almost 3 years old when the Switch launched, sold more units out of the gate than any other platform.
I believe many developers right now are experiencing the same phenomenon. At the moment, games definitely stand out when they launch and consumers are excited to purchase, but at this rate there will be an over-abundance of games. We hope Nintendo updates the eShop to make it easier to highlight and find new and old titles.
Some of the developers in the article caution that the window for making a big splash in the eShop won't be open to smaller studios forever, as the library - and competition - continues to grow. One even described the recent burst of releases as "amusing and frustrating in equal measure", though also suggested there are ongoing opportunities for quality games to do well. Shahid Ahmad also spoke out against 'scare stories' about the challenges ahead once the library fills out.
Developers, by and large, love Nintendo and it is a sensational device, so I expect them to keep trying even when the numbers aren't in their favour.
I do wish some people would drop the scare stories though. This isn't rocket science. The market gets tougher as the quality of software improves from both small and large developers as the addressable market also increases. So what? Saturation will be an issue, but that's hardly a surprise.
The whole point of easy access for a developer to a platform's digital store is not to guarantee sales, but to give them a shot, where once upon a time they didn't have that shot, at all. I do wish some of the doom-mongers would remember that.
Some of the wisest words were from Tom Tomaszewski of Crunching Koalas. Now that any notion of 'curation' has passed we're seeing a rapid influx of games, including a modest number that can politely be described as sub-par. He suggests that this won't necessarily pay off for developers and publishers seeking a quick buck from shoddy games, but that projects with a solid amount of effort have a chance.
There's definitely a rush, everyone wants to get their titles to the Switch as fast as possible, which in my opinion isn't in the best interest of Switch owners.
Some developers and publishers are releasing very unpolished builds - just look at the number of patches released on the eShop in recent weeks - or very un-complex titles that require a relatively small amount of work to be ported to Switch. I know that 18 titles were released this week, but how many of these have a true chance of succeeding? I think just a handful.
It's still not to late, but you can't release just about anything - there aren't many shooters or puzzle games. And if you're an indie bringing a game that's already on the market, on a different platform, definitely add some new content for the Switch; it'd make your marketing much easier, and maybe even the nice folks at Nintendo will help with your visibility.
The cream, as always, will rise to the top.
It's well worth checking out the full article at the link below; let us know what you think down in the comments.
[source gamesindustry.biz]
Comments 59
It will be tough for folks late to the party, I suppose. It's mind blowing to have so much content coming out that's actually good. I'm not used to spending so much money on Nintendo games so fast.
"There's definitely a rush, everyone wants to get their titles to the Switch as fast as possible, which in my opinion isn't in the best interest of Switch owners."
This.
I'd prefer slow and steady releases not rushed and broken.
IGNs PS4 podcast had a very interesting take on Indies & how Sony a few years ago was the "GO TO" place for them but now it's the Switch. While Sony has started to focus on big 3rd parties exclusive content as of late, Nintendo has focused on Indies and their 1st parties which has shown to be a winning combination. Hoping that eventually 3rd party AAAs come their way.
I think the versatility of the Switch is a great fit for indies! Also Stardew is amazing as a portable!!
@Kalmaro Though you will NEVER be late to the party!
Agree with the statement on cleaning up the eShop interface. Hopefully this is high on Nintendos to do list.
I think it's a complex issue.
These indie games are not - and rarely can ever be - exclusive to one format. Games like Axiom Verge have to see Switch as one distribution channel, not the sole route to success. At the moment it's very lucrative and whilst the competition will make that harder over time it's still going to be a smaller (but more financially lucrative) pond than the proving grounds of Steam.
Looking at Yacht Club games you see something else very interesting. They could have given Shovel Knight away for free or at a knock down price by now but they never have. When they launched on Switch (with a few added features) there was no comments section filled with "oh but I've got it for free on PSN/XBox Live why should I pay £20 RIP OFF Nintendo". They have defended the value of their product and they've been able to reap the benefits of doing that.
Nintendo definitely needs to update eShop ASAP and make browsing it as intuitive as it is fast. An endless list of games launched chronologically and a top 15 is not nearly enough. There are no categories, no highlighted games. No easy way to tell which games are on sale.
Before reading the article, I'm pretty sure it should be titled "Indie Developers Discuss the Switch eShop 'Gold Rush'". I apologise if I'm wrong but I doubt it. EA aren't part of this discussion that's for certain. Edit: Nope, I'm not wrong.
Shahid Ahmad did an awesome job at Sony. They lost a good guy there...
@citizenerased Couldn't agree more. The e-shop right now is rather fast and straight forward, which was "okay" when there were only a couple of dozen of games available on it in the beginning, but as of now, it really needs ways and means to discover content. Hence it needs to be restructured, expanded and curated - sooner rather than later.
And it definitely needs basic features like categories for content, beyond "new" or "top seller". I would agree that it needs a "on sale" tab, but that is not my foremost concern because ... virtually nothing on the e-shop is ever one sale anyways, and certainly no Nintendo games!
@SLIGEACH_EIRE An indie developer IS a developer as a latin dancer IS a dancer. There you have it. Now, you know you were wrong.
It's obvious. PS4/XB1 owners (generally) are chavs looking to blitz through the newest AAA releases, Indies will rarely get a second glance - if indeed a first.
Nintendo/Switch owners however (again, generally) tend to be more an eclectic bunch, mixing both AAA releases and Indie titles 50/50, sure, largely due to the fact being less AAA releases make it to recent Nintendo consoles, but that (for me) actually opens up a broader and more diverse library of games.
@Pazuzu666 Come on, that's not a really fair assessment!
AAA games have a number of advantages - they have a physical retail presence (including at non-specialist shops like supermarkets), they have large advertising budgets and they're typically built to be played for dozens of hours*. So they'll always dominate any format if released in large numbers.
Indies are more niche but don't need to sell as much to be successful. On Switch they face less strong competition for players time from AAA games so they are likely to do better than they would on PS4 or XB1 (of course there's more to the story than that too - Switch is a great platform for indies regardless because its portable nature lends itself well to simpler/easier to digest games as many indie titles tend to be).
*Yes I know - there are plenty of long lived indie games but most are much smaller, focused experiences.
@SLIGEACH_EIRE Given that you worked out they were indie devs before reading the article, the word 'indie' would be redundant in the headline.
The UK eShop chart has a nice mix of indies and AAA games at the moment, with Dragon Ball Xenoverse 2 at a decent spot, despite the fact it costs about five times as much as Stardew Valley. We desperately need an eShop update though. Games are lucky to have visibility for more than two weeks now, given the avalanche of new releases. Part of me wants to see a user rating system, although I know how easily it is abused. (This game gets one star, because the developers are offering DLC I won't buy; this game gets one star, because it crashed once and I lost five minutes of progress.)
@Pazuzu666
That's just rubbish. Any argument that the user base on PS4 and XB1 precludes variety on those systems is inherently, demonstrably wrong.
@King_Johobo
"I think the versatility of the Switch is a great fit for indies!"
It is. Nintendo were very clever to go after the Indies from the start. AAA games are well catered for elsewhere, don't always work as portable games and will look inferior on Switch but that's not a problem for Indies.
@chardir Well it wasn't going to be the 3rd parties. I distinguish between the various differences like 1st party, 3rd party and indies so it's clear who we're talking about. It's far easier for indies to do well as they've smaller teams, budgets, etc, so they don't need to sell a whole lot to turn a profit. Plus they don't really have to compete against 3rd parties as there isn't much of it on Switch.
At one point I would have thought the more games on the eshop the better, but after the past few weeks I'm changing my stance.
Too many great games have been released (even in the last week) and whilst choice is nice Im begining to feel overwhelmed!
Ive still yet to get SteamWorld Dig 2 and then theres Golf Story, and then this week brings Stardew Valley and Axiom Verge (and thats only the big names). And then in a few weeks we have FE warriors and Mario Oddessey!
I just hope that after christmas it will calm down a bit and i can play through the backlog 😂
It feels like a land of plenty to me. Yes, the eShop needs a bit of a revamp, more categories to increase and extend visibility, but sales will speak volumes and the cream will rise to the top. Hopefully the Indie devs will continue to work on Switch for the life of the system, and won't be put off by the cries of "too many games".
Perhaps those people have only ever owned consoles, but I'm used to using Steam as well. While sometimes I have ended up with a backlog (usually after one of their sales) it has been brilliant to go through my library and have plenty to play at the times I have had to be more careful with my pennies. Perhaps those people need a slight attitude adjustment - all of these games don't have to be bought straight away. They can be parked on the watchlist to be picked up and enjoyed later on, when time and money allows. I know I'd rather be spoiled for choice than the alternative.
Obv indies are gonna be big success on Switch. Theres no 3rd party competition excpet the few older 3rd party safe releases.
Nindies ARE the 3rd party for Switch!
Nintendo need to fix more than just the eShop.
The whole OS is a disgrace compared to what the Wii U was at launch! How can an OS in 2012 have more useful features than one released in 2017? Only Nintendo manages to do this!
@electrolite77 variety exists on both PS4/XB1 in abundance, my point however being owners of said systems rarely want variety but their 6 monthly franchise updated chav fodder.
@King_Johobo You got me there!
@Pazuzu666
Yet they keep getting made for them systems. Almost as if someone's buying them....
@BornInNorway81
You mean the same Wii U OS that needed a huge Day 1 patch to be functional and still managed to be painfully slow? That one? The Wii U OS was awful.
@Samus7Killer @SLIGEACH_EIRE
Yes, and it's a very smart move by Nintendo. People who want Western AAA's have got a PS4/XB1/PC anyway so while one or two of those games might make it across, getting the Indies on board is a great way of getting third-party support, a lot of which isn't power hungry and plays well on a portable. They've been blatantly targeting the 3DS/Vita/Wii U markets since the start and Indies are a big part of it.
@BustedUpBiker you said it man! In some ways it’s great to have a backlog, I never need to complain about having no games to play 😄
@citizenerased when you click on more games at bottom of the recent releases you're now asked to define search parameters as there are so many games. This is a start.
I like this article. It definitely addresses the rush of indies to a new platform. The early bird gets the worm. It be interesting to see weaker devs eventually get weeded out by the Switch audience. I wonder if those devs will jump ship or just endlessly complain about low sales
I kinda feel like there are too many games dropping every week even now. Yesterday there were 3 games I wanted to buy, but I needed to just pick one and save the others for my wish list. I can't constantly drop 40 bucks every week.
I'm happy to see such a good variety, but I'm afraid some developers are going to get lost through the cracks at this point.
All the more reason price becomes an issue. If I have $20 to spend this week and I have a choice between getting 1 game or 2 I probably go for 2 unless the one is a must have. Many people see price first before whether your game is good or even great.
A redesign of the E-shop will come . The question is when . Nintendo needs to act fast
Nintendo games and great indies... all I need. The AAA exclusives on the other big consoles, I'll just watch on Twitch to see what the fuss is about.
@BornInNorway81 the Wii U OS was Garbage. Even after they day 1 patch it was painfully slow.
Very good comments here. I agree with the point of an e-shop overhaul. Nintendo needs to make old games be visible to new customers.
I also agree with the number of broken games being release recently. New Kingdom comes to mind. I wanted that game but there were lots of discussion surrounding how broken it is over at reddit. Developers want money and is understandable but we ain't silly. We will support those that release good games and ports not broken ones.
It was slow, but better.
Tell me, where’s account password protection on Switch?
Tell me, where’s the publicly visible, global user identifier on Switch?
Right, the answers are: nowhere and nowhere.
@electrolite77
“You mean the same Wii U OS that needed a huge Day 1 patch to be functional and still managed to be painfully slow? That one? The Wii U OS was awful.”
It was the best of the two OSs. Wii U is everything the Switch is not, except portable.
@kobashi100
“the Wii U OS was Garbage. Even after they day 1 patch it was painfully slow.”
People need to actually use the Switch OS and not just play games to find valid arguments against me. The Wii U OS was miles better than Switch’s, but slower.
@SLIGEACH_EIRE I'm pleased they aren't
@Pazuzu666 word 👊
@electrolite77 I love the word demonstrably
@BornInNorway81
"It was slow, but better."
Let me stop you there, not possible. An OS is supposed to be as unobtrusive as possible. If it's so slow as to directly impede the user experience it doesn't matter what spectacular extra features it offers....
"Tell me, where’s account password protection on Switch?
Tell me, where’s the publicly visible, global user identifier on Switch?"
....although these two examples don't suggest 'spectacular extra features'.
"People need to actually use the Switch OS and not just play games to find valid arguments against me."
Aw bless, you think you're posting from some position of superior knowledge. We've all used both, chief. The Wii U OS has irritated me on many occasions. The Switch OS, not once.
"Wii U is everything the Switch is not, except portable"
Now this we're close to agreeing on. One of the best things about the Switch is how much it isn't the Wii U. It's blessed relief.
@citizenerased They've already added categories. If you go to search and click advanced search, you can select any category you'd like (and there's a lot). What they need to do is move this feature somewhere more visible, because clearly no one knows it's there. Also, the ability to find demos and sales from within the eshop is still heavily needed, but it's a start.
@BornInNorway81 By the end of it's life, you could argue that. But don't forget, the Wii U launched without the ability to download games in standby, install games or patches in the background, no support for headsets, no usb keyboard support, no quick start menu, no system transfer, and no folders at the very least. Try comparing the OSes at the same point in their life and still say the Wii U's was better. More than half those features are already available in the Switch, including system transfer to a degree (games can be transferred, but not save data as of yet)
@electrolite77 It probably also helps that a lot of indie games put an emphasis on multiplayer (especially local multiplayer). The Switch design helps to promote this type of gameplay and great indie games that focus on this in turn help promote the console.
After playing Snipperclips, Shovel Knight and Overcooked between both my and my friend's Switch it really gives me a good appreciation for how easy it is to get into local multiplayer sessions.
@electrolite77 Yup. The Wii U OS had freaking loading screens for the friends list and system settings. The whole thing was unbearably slow until an update in Summer 2013, and then another update in Fall 2013. You couldn't navigate anything without the Gamepad either.
The load times for the system settings weren't ever improved iirc. Plus the OS is somewhat prone to crashing while loading the system settings, requiring you to unplug your Wii U.
I wonder how much indies sell after the first few weeks once their game isn't shown on the main page anymore. Nintendo really needs to update the eShop to make games more visible.
Launch games always have a unique place in the market. They usually get more leniency from reviewers as there isn't an established library demonstrating what a game is capable of, and as stated early adopters of hardware are also some of the most prolific consumers of software.
Like any other platform, as more and more games arrive, the harder it will be for any particular game to stand out. We're already seeing that with the Switch.
'there aren't many shooters or puzzle games. '
Really? It seems to me like the puzzle genre is one of the most prominent genres on the Switch eShop so far.
@electrolite77
I notice you didn’t respond to my questions. Try again.
I've been wanting to mention on an article that there are already too many games on the switch to spend my time and money on. It's wild. Wasn't even thinking about buying more games until I finished Odyssey, but by the time I finish that game there'll be too many to count! Sheesh.
@BornInNorway81
You need to read my reply properly. I quoted you. If that's the best you can come up with in defence of the Wii U OS, you need to try again.
@IceClimbers
The crashes are infuriating. I've had individual apps on other systems crash but never the actual OS. Not only is it slow, it's unreliable.
It's the same everytime a new console is released, and it was definitely the same for the WiiU
By the time flowerworks released on the WiiU, the store was saturated... And it was impossible to get any real promo on the store itself.
You'll find that generally the biggest selling games in every console generation are the first ones released... Not the last ones released (even though the install base is highest at the end)
I believe i own 12 titles at the moment. Mario Odyssey and Skyrim definitely. Still trying to decide on FIFA 18 and DOOM when it comes out. There are quite a bit tgat have piqued my interest but as one of the developers stated: too much at once "isn't in the best interest of Switch owners." I have a budget and releasing too many games at once, well... some are gonna have to wait or not get purchased at all due to eve more coming out weekly. They should slow the pace or something. BUT... it is nice to see Nintendo getting so much support with (mostly) good content.
Wii U Owner: "Where are all the games?"
Switch Owner: " Why are there so many games?"
Interesting how so many of these quotes underestimate the Nintendo Switch. I think a good influx of new released games each month gives the developers many chances to sell a good game. Nintendo console owners don't buy mediocre games. If it was the case that anything can sell on Switch the first year because supposedly "there are no games," why is it that Troll and I has not sold well?
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