
UPDATE: The Kickstarter page has now been updated to reflect the new Switch goal:
1) Our first Stretch Goal for Project Rap Rabbit triggers a Nintendo Switch edition at $1,500,000.
2) Our backers will help shape what future Stretch Goals we’ll feature in Project Rap Rabbit.
3) Free digital soundtrack for all White-Label Edition (Digital) tiers and higher!
4) A new early-bird digital tier!
ORIGINAL STORY: A few days ago a Kickstarter was launched for Project Rap Rabbit, a new music-based title from Masaya Matsuura (PaRappa The Rapper) and Keiichi Yano (Gitaroo Man). The campaign raised a few eyebrows thanks to its lofty Switch stretch goal, set at almost $5 million. For reference, the initial funding goal for the PS4 and PC versions is $1,100,000.
Following a rather negative reaction online to this news, the team behind the game has posted the following update:
Somebody’s ripped down our Stretch Goals scroll! (Spoiler: it was us.)
Firstly – Another huge, huge thank you to everybody who’s backed, shared, liked, commented or even simply looked at Project Rap Rabbit so far. We’ve been blown away by the response since we first unveiled Project Rap Rabbit four days ago. Over the last 24 hours we’ve been taking the time to digest all your comments, wishes and feedback, and one request stands out above all others: a significantly lower Nintendo Switch goal.
We want to let you know that we hear you loud and clear. As a result, we are busy re-examining our Stretch Goal format to prioritise a Nintendo Switch version of Project Rap Rabbit above other features.
This is a process we need to undertake carefully and methodically, so please bear with us while we piece together our new plan. We’ll update our Stretch Goals as soon as we possibly can – until then, keep the comments flooding in on social media and here on the Kickstarter page, and we’ll continue to answer all your questions.
We've not heard yet what the Switch stretch goal will be, but we'll let you know the moment it is confirmed.
Are you glad that this feedback has been taken into account, and will you be pledging some cash as a result?
[source kickstarter.com]
Comments 28
Switch version to be called Cash Grab Rap Rabbit!
This game seems to have a lot of potential, so this is definitely good news.
Probably the amount of noise on their facebook page that has caused them to do something.
Much more likely to back this then, will just have to wait a see if the revised Switch goal is feasible
If the Switch goal could've been lowered so easily in the first place then why was the goal even initially $5 million dollars? This project is already sounding really fishy to me, so I think I'll just stick to Shovel Knight.
We have come back from a long discussion and have decided to lower the price to........4.9 million. Thanks to all who took the time to comment. Good night everybody.
Still ridiculous stretch goals!
I dunno. Just because they lower the Switch stretch goal, doesn't mean their heart will be into making it a polished experience. The initional stretch goal was 5m. Which means it was a very low priority to them over other additional features. I can't see myself trusting this because of that factor.
This whole things seems really weird, 5 million didn't make sense at all in the first place for the Switch, most likely they only set it at that to see the demand for it on the console, while at the same time making more money that probably was more than needed that wouldn't be used for the game development too much
nah, to much hassle These sites should have paypal.
Still not interested. Good luck to them, I guess. But I've got to agree with @Tsurii in that I really don't care and that goal was fishy enough to begin with.
Hope it makes some of you guys happy though.
It's nice that they're reconsidering, but I've lost all trust in this project.
Still no. The only way I would ever consider this is if it was $5 on the 3DS eShop
Not interested in the game regardless, but this is good for rhythm fans on Switch.
And shows there's gamers willing to buy games on Switch, enough to make an uproar about this whole thing
After what happened to my Wii U copy of Yooka Laylee that I paid $130 for, I will never support any kickstarter ever again.
Thanks, Playtonic.
I believe in redemption.
@PtM 1.1 million in order to finance a PS4 AND PC port and somehow they want me to believe that they initially needed $5 million to make a Switch port. Let's not also forget that many developers have already made statements saying how easy it is to develop games for the Switch. I don't care if they change up their goals now, the fact that they were already initially willing to make a Switch goal of $5 million despite being able to lower the goal is already shady enough.
Much more sensible goal, I'm interested now
@Aurumonado What did happen to your copy of Yooka Laylee?
@Aurumonado That is just awful for them to do that. I have a Wii U and would like to play that game on it but not anymore. Screw them.
I'm glad they've listened.
I have mixed feelings on this as I love Gitaroo Man & Ouendan. But never Parappa so much, or the early art style of this one.
I'll watch with interest, not enough to fund it & get an extra level. But I'll buy if it does come to the Switch.
@PtM Let me ask you a question then, genius. Do you and your delusion mind somehow actually believe that a total of $5 million dollars is needed to fund all of this crap? Do you actually somehow believe that a good portion of this money is not somehow going into their pockets and into some strip club in God knows where? Allow me to put this in a way that someone as simple as you can understand.
Yooka - Laylee. A game that would no doubt be MUCH more complicated to make than this, was funded a total that was significantly less than $5 million and they still managed to crap out a Switch port.
Mighty no. 9 despite being the massive turd it is still managed to put out a Wii U port, a console that is no doubt much more difficult to make a port for. Less than $5 million and you STILL want me to believe that this particular company needs a total of $5 million to get this all done?
Is this at all sinking in for you as being just a tad bit shady?
I'm fully aware of how kickstarters work and that's all the more reason to be weary of this project. I don't give a crap about whether or not they decide to change up or "prioritize" the Switch port now. The fact that they even asked for $5 million dollar Switch goal which they most likely don't even need was ridiculous enough as it is.
"Are you glad that this feedback has been taken into account"
I'm not, and this is my big issue with crowdfunding. I'll leave the previous stretch goal sum with the developers' expertise (and conscience if we must go there), but chomping it so far down? Smells like shotgun "accounting" to me. How will that be reflected in the possible Switch port now, may I ask, and who among the wise vocal feedbackers will take responsibility for it? Well, at least I know the answer to the second question.
Sigh, best of luck to them, but I wish they had fished for some publisher's interest instead - Japan of all countries should have a viable market for such games and, by extension, interest in that market! And with the value of portability on these isles, a Switch port would have likely been likely at some point anyway. Now I can only bank on the assumption that they knew what Pandora's box they were opening.
My issue with Rap Rabbit is that it's clear the game is to be a spiritual successor to the original PaRappa, going as far as to have only six levels like in that game. For a game that can be beaten under 50 minutes, why would anywhere near a million dollars be needed to make it? Those are some freakishly expensive artworks I guess.
There is a hand grabbing that rabbit's privates.
It's amazing how many people who have no interest in this game bother to comment.
For me, the talent behind PaRappa and Gitaroo Man - the seminal rythym games - I'm very excited and hope this gets a proper publisher.
Switch seems like a perfect fit, but I suppose it does for every game not pushing the metal on PS4/Xbox One hardware.
GOOD. It was about time people complained about that practice. They aren't the first ones to lock Nintendo versions behind a ridiculous pay door, taking advantage of Nintendo fans being desperate for content.
If you want to make good on the fandom, make Nintendo versions promised at launch.
Does anyone else think the drastic lowering of the Switch goal has harmed the game's chances of making its target? Or is it fair to say those of use who used to enjoy playing these games in the past have moved on to other genres?
23 days to go, 2,365 backers, only £122,462 raised of its £855,000 initial goal (about £1.17 million for the game to reach the revised Switch goal)
Now just 12 days left, 2,531 backers and £129,348 raised. It's a bit of a lost cause now, really.
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