Glitches remain an important part of games for enthusiasts and speed runners, with unintended gaps in code or system limitations allowing those with the know-how to do strange things. Sometimes you can skip entire areas, defeat an enemy easily, or just make something look cool.
There's a mix of techniques in the latest 'Son of a Glitch' video from the A+Start channel. It focuses on the original Metroid; it's normally the iconic Super Metroid that gets all the attention in terms of speedrunning and glitches, so it's nice to see what the NES title has up its sleeves. There are shortcuts, jittery animations and some neat techniques on show.
Some handy tips for you Metroid speedrunners, in particular - will you try any of these out?
Comments 10
hey kewl. a new youtube series to make trafic jams bearable. good one, nlife.
I knew about most of this already. I actually would normally use a Zoomer for early Tourian access but it looks like the Reo works as well, nice. I haven't done any real looking for the secret worlds in NES Metroid, but it's strange that Metroid has built up a reputation for secret worlds. Even Metroid Prime has them.
Must be a slow day isnt it Nintendo Life?
Very cool. I have been getting that Varia Suit early for years now. And I knew about the door glitch. The rest I wasn't aware of. Pretty neat stuff!
That waver glitch for the varia suit is how I got it, lol. I didn't know there was a high jump at the time!
I loved and played every single Metroid game ever made, EXCEPT the original, since I started on 2 and then Super Metroid ruined all previous games for me due to it's sheer awesomeness. When the NES classic comes out I might finally try it though, so this guide might prove useful.
I've never even played a Metroid game except for like a second of Metroid II when I was a kid (not the series' fault; I just never thought to play them? I don't know) but I'd go in for glitches.
@nab1 At this point, you're probably better off just playing the remake "Zero Mission," as the original game is easily the game in the series that has aged the worst.
@BulbasaurusRex Thanks, I did play and beat Zero Mission, it's just for nostalgia's sake and completion... provided I can bear not having a map
@BulbasaurusRex Definitely. I remember around when it came out, and it was really confusing back then. I had fun trying weird codes in it, like that 9 k code or just making stuff up hoping it would work, and I liked exploring the world, but save games were a pain and it was too hard for me to remember where everything was so I ended up just going back to places I had been before and never finished it. Zero Mission is definitely the way to go, because they added a navigation system to keep track of where to go next; I enjoyed it, but at the same time it did feel a bit too easy. Probably because the original wasn't supposed to have an in-game map. They sort of feel like two very different games.
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