The Legend of Zelda: Tri Force Heroes

The Legend of Zelda: Tri Force Heroes has been out for a couple months now and it was very much met with divided opinions. This was a bit of a surprise, as Zelda games usually do quite well critically, but probably had a lot to do with the different direction it took with multiplayer. All the same, it's a really good time if you happen to have two friends on hand to play it with you.

Game Informer recently did a short interview with Eiji Aonuma and Hiromasa Shikata – the Producer and Director, respectively – and a few interesting details were shared about the game's development. It was mentioned how – like what Majora's Mask did with Ocarina of Time – the game reuses and builds upon many things from The Legend of Zelda: A Link Between Worlds. The developers said that this has more to do with whether or not the game engine lines up with the team's goal for the next game, rather than just for reusing assets.

Aonuma: More so than saying it's the art assets or the game world, it's more about the game system, so with Majora's Mask we really looked at what we had developed with Ocarina of Time and they wanted to go back and use that same system, doing something with masks, and sort of streamline that development time, and again reuse some of the things we had already created.

Shikata: When we finished up A Link Between Worlds, we looked at the game engine and Mr. Aonuma had talked with the team about wanting to create a multiplayer Zelda game and really wanted to take a look at whether or not that system was something they could use to accomplish that goal. So more than art assets or visiting the same worlds, it's more about does a game's engine and system we have work with this next idea and do they match up? And in this case they did.

Later on, it was asked if there were any costumes that didn't make the cut. Shikata mentioned that they wanted to do one based off of the Emperor's New Clothes, but the team ultimately dropped the idea when they couldn't think of a good ability for the costume to have:

Shikata: I'm sure you're familiar with the tale of the Emperor's New Clothes, where the Emperor is told he has the most wonderful fashion ever, but he is actually naked. We wanted to implement some sort of outfit that would play off of that story, but we couldn't come up with any abilities that that outfit would add, so they really weren't able to bring that idea to fruition. We were really were disappointed that we weren't able to implement it and bring it into the game.

What do you think? Would you like to see another Zelda game on the 3DS? What abilities can you think of for the cut costume? Share your thoughts in the comments below.