Star Fox Zero was a divisive reveal at E3, as it seemed to simultaneously delight and worry fans. Some loved the visual style, some compared them unfavourably to GameCube graphics. Some liked the gyroscopic GamePad controls, others thought they were awkward and poorly implemented. It's been a mixed bag of opinions - Alan Lopez struggled to warm to it in our first impressions, while Morgan Sleeper was a bigger fan in our follow up Hands On article. Gazing around overall impressions articles around the web we're struck by the diverse opinions we're seeing for the Nintendo / PlatinumGames project.
Last week a gaggle of our UK crew headed to a post-E3 event in London, which has brought a few articles before this one, and courtesy of the venue being rather quiet we had plenty of opportunities to play through the preview build. Though it only had three stages - Corneria, Area 3 and Training - we nevertheless got to tackle them as much as we pleased. As a result we thought we'd bring you more impressions, to round out the picture on our thinking of Star Fox Zero in its first full demo.
Damien McFerran
Like pretty much every other member of the Nintendo Life team, I had serious reservations about Star Fox Zero prior to playing it at Nintendo UK's post-E3 shindig. I'd read Morgan and Alan's impressions - which were as different as you could possibly get - and felt like I was leaning more towards the outlook of the latter. Star Fox Zero looked nice enough during the E3 Digital Event, but the official screenshots released shortly afterwards looked painfully basic. Combined with the widespread lukewarm reaction to the gyro controls - I lost count of the number of E3 previews which moaned about them - it's fair to say that I picked up the GamePad with a feeling of intense trepidation.
Thankfully, my fears were largely unfounded, and although niggling doubts do still remain, I cannot wait to play the game again.
First up, Star Fox Zero looks absolutely gorgeous. The static screens hand-picked by Nintendo simply don't do this game justice. Moving in silky-smooth 60fps, Zero is a real eye-catcher. Granted, it's not the most detailed game you'll see, but I love how Nintendo and PlatinumGames seem to have taken the glitzy CGI renders created to promote Star Fox 64 back in 1997 and have basically replicated them here - thereby fulfilling a wish I had when I was a teen and found myself gazing longingly at those very same renders, wishing they were a true reflection of actual in-game visuals.
While the graphics are very pleasing, they're not the first thing that hits you when you start playing - that's the controls. When leaping into the cockpit of the iconic Arwing it's practically impossible not to rely on muscle memory and revert to the the N64 control system, something which will have been etched into the conciousness of many a Star Fox fan. Those in-built controls still work to a certain degree, but you have to factor in the additional gyro aiming to really succeed. This has proven to be a sticking point for many players, and was for myself, too. It just feels counter-intuitive to have to keep looking down at the GamePad screen to fine-tune your aim - but you'll have to master this skill pretty quickly to succeed, as sections of the game lock the main display to a cinematic perspective, meaning you have to rely more on the motion aiming.
One interesting element was the ability to switch the displays using the Select button, so the gyro-influenced screen becomes the main TV display. This makes Star Fox Zero feel more like Splatoon, where your motions are reflected not on the GamePad screen, but on the telly itself. I actually found this cockpit view to be more enjoyable, but it's not suitable for the entire game - you're not able to track environmental hazards effectively, so you'll find yourself toggling between the two - which, if we're honest, is more awkward that simply glancing down at the GamePad screen.
Upon finishing the Corneria demo I was left with mixed feelings - on the positive side, the visuals and gameplay had impressed me greatly - this feels like a proper Star Fox game. I was also impressed with how the GamePad's screen helped make aiming more accurate; being able to fly in one direction and shoot in another might sound strange given what we know about Star Fox, but in practice it's very effective.
On the negative side, I couldn't say I ever felt like I was 100 percent in control of the Arwing. I always felt like I was fighting against the interface, juggling too many responsibilities at once. However, it's worth pointing out there that when I played Splatoon at the same post-E3 event last year, I was totally and utter flummoxed by the motion controls and had to switch them off entirely. Now I've had chance to play Splatoon at length, I could never, ever go back to just using the sticks - I'm motion control all the way. I suspect that Star Fox Zero will be subject to a similar learning curve, and it's only when we have the final game in our hands and we've been able to spend a lot of time with it that we'll realise just how genius the control system is. Until then, I'm remaining quietly - but cautiously - confident.
Anthony Dickens
All the chatter around the Star Fox Zero demo playable at E3 had me curious to find out first-hand what people were talking about. Stepping up to the pod I was a little nervous, being a fan of the series, and hoping I'd get on okay with the new controls. I'll be honest, the first couple of minutes weren't great, there was quite a lot to take in with the controls alone not to mention the additional screen. Thankfully my compère was on hand to give me a few shortcuts and things started to make sense, including when best to use the GamePad's cockpit view - it's all about timing.
I had enough time to play through the Corneria level twice with the second play-through being vastly superior as I'd started to get to grips with the dual screen setup. The other thing worth mentioning with the demo I played is that you're in a relatively unnatural position - standing up with a TV screen right in front of your face and the GamePad below in your hands - that's a 90° angle between the screens which may explain the "jarring" effect people have talked about.
Overall the experience was good considering the shaky start and gave me confidence that for the vast majority of people 20-30 minutes with the game and the controls will not be an issue at all. Never give up. Trust your instincts.
Darren Calvert
As a classic Star Fox fan who enjoyed the SNES and N64 games, but never really clicked with any of the others - it was with some trepidation that I approached the demo pod. I'd read a few E3 previews, including our own from Morgan and Alan, so I already knew that there was going to be a bit of a learning curve before the controls would be mastered. The Nintendo rep wasted no time in explaining how to master the controls and before I knew it my Arwing was blasting off to a familiar looking Corneria. It felt natural to play through the level as one might on the N64 game, but the rep encouraged me to use the GamePad cockpit view from time to time when more precise aiming was required. It really came in useful for taking out targets on the top of the spider-like robots.
The gyro controls and GamePad cockpit view really came into their own on the all-range dogfight level set in space. I found myself only using the main screen in conjunction with the ZL button for checking where my Arwing was in relation to my target, then turning my gaze back to the GamePad screen for more efficient targeting.
During my playthrough I found the controls worked much better than I originally expected and it didn't take long for things to click into place. I wouldn't say the two levels on offer were particularly exciting or innovative, but that wasn't the point of this E3 demo build. With a little bit more time in development there is the potential for Star Fox Zero to turn into something really special, whether or not that dream will come into fruition seems to be too early to say at the moment.
Tom Whitehead
My impressions largely match with Damien's and those above, in summary. I found I got used to the controls quite quickly, and I actually thought the game looked rather nice - it's not graphically impressive, but I remain a supporter of prioritising 60fps over extravagant visuals. It can be a balancing act, and there are some blockbusters where I'll take a solid 30fps and some whizz-bang effects, but with Nintendo games I think 60 frames is the answer. With Pixar / cartooney visuals a beautifully smooth performance can make a real difference; considering the fact this game is running so well and rendering an entirely separate viewpoint on the GamePad, the development team's done rather well.
I also agree with Alex in his video below that the quirky control setup - utilising the right analogue stick for old button inputs and the face buttons for other things such as evasive manoeuvres and transformations - makes sense with practice. One of the most useful controls is to lock on - in the dogfight with Pigma - using ZL, and I found it natural to do that, do some instinctive flight patterns on the left stick while aiming on the GamePad screen. After initially struggling in this stage the lock-on was a game changer, and made me want to tackle more of the Star Wolf squadron.
In many respects we were lucky to try it out in a fairly quiet location to wrap our heads around it. I was definitely getting the feels playing the demo, mainly because I'd gorged myself on the fabulous Star Fox 64 3D while travelling to London. I hope the final result is kept as simple as it seems while reviving the old formula, with some branching paths, medals and more to unlock and achieve.
My only niggling concern right now is what Nintendo hid away in the demo. Although there was one optional boss moment with the transformation robot chicken thing, we weren't allowed to play the extended ground levels shown on the Treehouse, nor the stealth-like helicopter Arwing section also shown during E3. To me these look like proof of concept stages that won't necessarily match the fun of classic Arwing and Landmaster design, and with stages broken up into segments I'm a little worried these diversions will be overly prominent. I'm not against diversity in gameplay, but these segments looked a little weak even in the hands of the Treehouse team; that said, perhaps playing them in the future will change that view.
Overall? I'm excited about Star Fox Zero. A big part of that is driven by nostalgia, admittedly, but the demo levels did a good job of showing how the Wii U can deliver something unique but also reassuringly familiar.
In place of words from Alex, below is a previously released video in which he demonstrates, explains and defends the controls in Star Fox Zero. There's also a man dancing in the background.
Comments 138
Throw in online multiplayer and its a day one buy.
I am quite excited for this one. Been a fan since the 64 game and enjoyed the SNES game when I went back and played it. While I'd admit nostalgia does help fuel my hype, I don't think that's the only reason I'm looking forward to this game. Seems very immersive with the gamepad use. I hope the co-op plays out well.
This was probably the most exciting Announcement at the Digital Event, and I don't even like Starfox. I guess I'll probably get this?
Nice video. I don't know what everyone is complaining about. This looks like a lot of fun.
I need this right now!
If they could improve the graphics just by a little, it would be great!
@MikeW I agree. The gameplay looks great, but the graphics aren't the best. It really doesn't help Nintendo's image when they release a game with this kind of graphics. Especially when compared to the ones Sony and Microsoft showcased.
I'm still torn.
I love the StarFox brand; It was one of the cornerstone games that pushed myself and the rest of my family to purchase an N64 back in the day. I trust the NLife team and how they convey their playthroughs of games and demos and their E3 experiences. Splatoon was a dubious purchase for me when I saw it at E3 last year and now I'm playing it until 2:00 in the morning (against Japanese people who constantly kick my sorry butt, but still).
But I'm still not sold on StarFox: Zero until I get the opportunity to play it myself. That was the real deciding factor for my purchasing Splatoon; the Global Testfire Demo. I got to sit down and experience the game, how much fun it was and how the controls worked and within an hour I was totally hooked. If the controls are as natural after practice as your experiences testify to, I'll probably pick this one up on day one.
But I've got to know and experience what I'm getting into before I drop $60 on it, because from the videos and reviews I've seen from multiple places I'll be fighting my natural StarFox 64-honed control instincts the entire time I'm playing.
I would prefer if there was a quick-button option on the touch screen to turn off/on Gyro controls while you're playing through a level (didn't they have that in the 3DS version of SF64?). I can see how the Gyro would be very useful especially during the 'walker' stages, but for the traditional forward-scrolling stages, I would rather use the controls I've been used to since 1999.
Personally, I think Nintendo should have a demo version of SF:Z to download before it actually releases, similar to Splatoon's Global Testfire, so people can experience the game, get used to the controls and get excited for the full version when it drops on store shelves.
That's my two cents, anyways (Sorry for the wall of text).
Sounds fantastic. I thirst for a challenging control scheme to master- the funnest games are the ones you have to invest a little bit in to to play. The higher the learning curve, the more rewarding the experience. This game would have been ok with normal controls but kinda "been there done that" feel. The addition of the cockpit view adds a whole new layer of depth it seems, and I can't wait to try it out!
All this talk of Star Fox is making me want to go back and play Assault or Adventures. Heck maybe even Command since it's on Wii U VC now.
It should be noted that this game's success could forever dictate the future of Metroid and F-Zero. If this game fails, I doubt Nintendo will ever return to another franchise "the fans want" again. They'll just say "ya, right, sure you want it, just like you supposedly wanted Star Fox, and nobody bought that". This is the return of one of Nintendo's most beloved franchises. I'm sending a message- this is what I want. Bring more franchises back and I WILL buy them. That's more than talk. I back it up with my wallet
Meh. I feel no need to get this on Day 1 nor any subsequent Day thereafter.
Now can we forget that one guy's opinion?
... no? Okay.
Amazing chistmas present.
I'm going to buy this game at launch but I'll admit to feeling underwhelmed by the reveal.
Seems like a StarFox game I will like. I do think local and online multiplayer is a must though. Hopefully they decide to do that before release.
This also makes me wish another Rogue Squadron could be made. Duel Gamepad support so you could play 3 player co-op. 2 gunners and a pilot. So many great uses of the gamepad that will never be.
There is a problem with new control schemes. Take Splatoon's vertical motion. I am playing Zelda OOT on VC and still trying to look up by tilting the pad. It's become second nature and marring my enjoyment of the classics lol.
I have no worries about the final graphics. Platinum Games. Nuff said.
If it hadn't the starfox name on it, this would be a budget/indie (9.90 euro) game on any other console/ pc
The game looks fun so far, but nothing seems truly spectacular about it.
..........negative comments.....
Even with Platinum Games.....still negative.
I am gonna get this game when I have the chance though! looks fun.
I'm just not sold on it, splitting the screens like this. But my biggest concern is that once again they're neglecting to tell a story with such a rich palette as the Star Fox universe. There's so much they could do, but it's the third time around for this general story. That's the part I really don't like.
@Artwark i would prefer PG on bayonetta 3 or a tw102 than working on this dated rail shooter...
@Savion Please explain before leaving comments like that.
Still not really keen in this to be honest. It definitely isn't gorgeous looking and the controls don't sound like fun to me.
I just want to use a normal pad. Guessing this game won't support the pro controller.
I had my doubts about this game initially, but after watching the Treehouse gameplay, I waved those concerns good bye.
The graphics look fine to me, but I probably assign lesser significance to graphical fidelity than the average gamer. They're not breathtaking by any means, but neither are they as bad as people make them out to be.
The control scheme seemed gimmicky at first, but as the Treehouse footage revealed, it was simple as cake. Many consider learning a new control scheme to be outrageous, apparently. If you can't invest the 5 minutes it takes to learn the control scheme, I believe you have only yourself to blame.
It's too bad that people allow their gaming experiences to be shoehorned into one little corner and start whining as soon as something takes a step outside that sphere.
@Fazermint Kind of reminds me of how everyone said Splatoon's motion controls were god awful when they first showed them.
And i still don t get why instead of finding gimmicks for star fox, they did not make a gorgeous and massive fire emblem for the wiiU. With big pad and big screen this would have looked and played gorgeous.... With online battles with personalized armies.....
@arnoldlayne83 Probably because they were already making 3 Fire Emblem games for the Nintendo 3DS. :/
@Savino 2 actually, and a lot of people that actually played said the game is pretty fine and most of the people here says it look fine at every department but the graphics, something I can agree on. The only game that are actually get hate is Amiibo Festive and Metroid Prime: Federation Force. So you're completely wrong about most of the fans part. Second, you have no actual proof that you played the game at all, so you can't say it even plays bad. Sure it may look bad, but have you actually played it? Stop spreading lies about something that isn't even out.
@NintyMan I honestly feel that their E3 presentation was terribly lackluster and failed to give their revealed games good first impressions. Especially Animal Crossing Amiibo Festival and Metroid Prime Federation Force. If they had placed more effort into it, they probably would have avoided a lot of issues.
@arnoldlayne83 err what? You mean the PS4 and Xbox One right? The consoles where the former released a terrible 6 hour bland cover-shooter for $60 and the latter released a collection of 4 360 games that were broken online and still had the nerve to charge $60? You must be joking. Surely.
@TheLastLugia err the same console that has a masterpiece like bloodborne, the definitive version of dark souls 2, an amazing couch coop like diablo and helldivers, arcade and simulation driving games, tons of jrpg, platforners, survival horrors like alien isolation.... You must be joking, or being sticked to Nintendo only for too long.....
@arnoldlayne83 yawn seriously if you don't like Starfox, or Nintendo in general, then why are you here? I'm sure Sony could use your money, they're releasing a DLC themed console soon for one of the most hated games ever since they have no games coming out. Oh no wait they do, that Uncharted Collection which is 3 games I could buy for $10 total and they're expecting you to pay $60 of it. Lol, just lol. Don't try and act high and mighty bud, each company has their faults. PS I've owned, and still currently own, every PS apart from the 'legacy platform' Vita.
@TheLastLugia ahhahha... Love when someone has no arguments and throw in the fanboysm.... Whatever man.... Starfox as it was, was innovative 15 years ago... If you make a new exactly the same starfox now with gimmicky controls and ps2 graphics, you cannot expect tons of entusiasm from the people, apart Nintendo zealots (you see, i throw in fanboysm too). My point is that nintendo could dare more, it has franchise that would suit the modern age better (like fire emblem or 3d marios), but they like to play safe, to chase the remaining archeologists that enjoy the same soup, warmed up again on and on..... That s why the fanbase is thickening, and many ppl like me have enough of the same stuff.... Believe it or not. Just look at the numbers. Ninntendo won t survive on the 8 bit nostalgia, and won t either with casual gamers too. Gimme more bayonetta, tw101 and less of this old school bs...
@arnoldlayne83 blah, blah NINTENDOOOOOOMED, blah, blah graphics graphics graphics graphics blah, blah graphics, blah motion controls SUXCXXXXSS, blah NINTENDO REHASH MARIO MARIO MARIO, gimme more Uncharted Sony!!!!!!!! Blah. Read it all before, I'm afraid. You'll look forward to Uncharted, whereas I couldn't care less, and I'll spend that money on Xenoblade and Star Fox Zero. People spend 10 years clamouring for a traditional SF game, Nintendo give them it and they still whine. Starfox Zero looks great IMO, all I need now are motion controls in Zelda U with a similar artsyle to Skyward Sword and I'll be happy. But you're probably part of the group who wants Nintendo games on PS4, imagine, Zelda corridor sim GOTY 2020 IGN 10/10 too much gritty. As for Fire Emblem and Mario, Galaxy and Galaxy 2 are considered to be 2 of the best games ever so you're clearly hating there, and who isn't excited for FE Fates? Nintendo4life.
I'm not a fan of the Star Fox series and the previews for this game do nothing for me to sway my opinion. Compared to Star Wars: Rouge Squadron II , this looks mediocre to me. Yeah, that Gamecube launch game.
@TheLastLugia the last lines of your answer clearly told me you ain t got anything about what i ve said. The first ones told me I could be your dad... Fair enough, I tried... Sayonara
@Savino this a Nintendo fansite meaning Nintendo themselves don't give a flying **** what is posted here; or vice versa.
@arnoldlayne83 coolio, bro from another 'mo. High five or go low ooooooooh too slow. See you later Feralligator, in a while Sandile.
Doomed!
What bothers me is that in all the videos it seems like there is less of an emphasis on maneuverability and more on shooting. They might as well just made this a light gun game or something, where the player is aiming at the screen shooting.
Making the Arwing and guns independent from each other might seem like a great idea, but it really just isn't.
And damn it, I don't want a second screen!
I'm going to buy this game not cuz it looks amazing, but because it's one of the few releases slated this Q4. I'm hoping it's great but I'm cautiously optimistic.
I love on rails shooters but I've always thought Starfox is vastly inferior to Panzer Dragoon and the lack of innovation in this game from what I've seen so far isn't helping.
@arnoldlayne83 Same could be said for the other companies. It's not exactly exclusive to Nintendo.
@arnoldlayne83 There won't be a Fire Emblem for Wii U because PoR and RD sold terribly in comparison to the handheld FE. One thing is what the 'fanbase' asks for and another thing entirely is what people finally buy. Plus, from a business perspective, its far better to make a handhled FE - it is cheaper since they reuse graphics from Awakening and they get far more revenue than making an HD version.
@JaxonH
I agree completely. I love Bayonetta due to that, you need to get better with the controls to truly enjoy the game
@LUIGITORNADO Did you watch the Treehouse Live segments on Star Fox? Maneuvering skills seem no less important in this game that previous Star Fox games. The boss battle required it, getting all the little hidden items required it. Dodging the hurling debris as it slams in front of you on that storm stage required it. The hovering vehicle was more about it overall with stealth even playing a role.
Not saying you are doing this, but I feel like some people stop looking after seeing the intentionally familiar Corneria stage. A stage that is clearly meant as the get-used-to-it stage. So, then, you hear complaints about not enough enemies, maneuvering, difficulty, etc.
A list of reactions from people who were willing to give it a chance caught on rather quickly and are optimistic. This is no surprise to me, but not a very sensationalist story. Fortunately, we have the comments for that!
@TheLastLugia Please don't do that. It really doesn't help accomplish anything.
@arnoldlayne83 You are so wrong about that Nintendo needs to dare more topic. Nintendo just release 2 new IPs this year that is not like the games they made before, and at least one of them had a had tons of marketing towards modern kids. Not only that but Nintendo been making a lot of innovations to their already establish series. Mario Kart 8 introduced a new mechanic, Hyrule Warriors changed Zelda gameplay entirely, Yoshi Wolly World introduced a new type of gameplay for Yoshi, Metroid Prime Federation Force mix up the Metroid formula, ect. You'll be lying out of your butt off you say Nintendo didn't take a lot of dares this gen, even though it did lead to some problems.
@TheLastLugia Please just stop. You're embarrassing yourself at this point.
@Chaoz Not to mention they are also entering the mobile market and creating their own amusement park (which just shows you the power that their Mascots have).
I don't care how it looks for the mot part... don't care whether GamePad is optional or mandatory... and I certainly don't care about online multiplayer--I'm still just as excited for this as I was when it was first announced last year. I can't wait! Definitely a day one purchase, no question about it!
Star Fox Zero looks great to me and from everything I've seen and heard I have no complaints.
@GrailUK dude I am doing the same thing...I can't aim the slingshot without z targeting at all! I guess I'll just miss those piece of hearts
@TheLastLugia
A troll will reside under the bridge that protests loudest, and you've certainly made a commotion.
Everyone craps about the graphics. For me... IT'S THE OST. Does no one else have the same concern as I do?
Anywho, that's not going to stop me from buying this game. However, I do hope there's online fun.
@OptometristLime I try my best when I want to get my point across. I just can't stand these people who go around Nintendo sites like these and say "Stafox would be an indie game on PS4", "Nintendo are dooooomed without the power of PS4", "Xenoblade Chronicles X looks like rubbish compared to PS4 games", "amiibo are the worst kind of DLC". Seriously all the time it's why Nintendo are inferior and always bringing the other two into it, most notably Sony. Just go to a Playstation site please? It's great reading the Nintendo Life team's thoughts on the game and then the thoughts of all these great Nintendo fans here who, like myself, have been anticipating this for years. But then there's that PS4 Master Race comment. It's just too good an opportunity to miss, know what I'm saying?
@TheLastLugia Yes that understandable and I can completely agree that it completely foolish to compare an indie game to Star Fox Zero, but you don't have to go overboard like you did in some of your other posts.
I want to like this game, but it still looks slow, empty and a bit lame... Hope I'm wrong.
@Goomba77 I originally felt the same, but the Treehouse footage made the game look amazingly fun. It feel it just originally appears that way because the demo features the easier beginner levels, so one can become accustom to the games controls (similar to Splatoon).
Imagine how much better this could be with a VR Headset instead of the Gamepad + TV combo....
@Chaoz fine you know what you've persuaded me, I did go overboard so I will go back and delete my intentionally trollish comments, it's not conducive to a good gaming site like this. But again I will stick to my guns on my main point, you can't just go around calling Nintendo rehashers and calling their great games indie games, then say they are inferior to a company that is relapsing 'remasters' of two IPs they crated on the PS3 that already have 3 games out on the market. The amount of ignorance in that is too much. But all in all going back to the main topic of the article, I'm definitely on the side of 'Day 1 buy' when it comes to SFZ. Can't wait. Happy gaming everyone
I had an absolute blast at E3. My favourite game on the showfloor. Can't wait to get my hands on the full game.
@Aromaiden I don't know, I saw that too and wasn't overly impressed. It looks like an old game constrained by old tech. Lack of enemies/slow speed etc... (Two screen mechanics possibly mean game has to play at slow(ish) pace?).
Perhaps Bayonettas crazy visuals have raised the bar, this looks sedate to me by comparison. But like I said, I would really like to be wrong... Very wrong!
@Aromaiden - "Especially when compared to the ones Sony and Microsoft showcased."
Comparing it to PS4 and X1 doesn't seem fair, but comparing it to other Wii U games seems fair. Here's 2 from E3.
One made by Nintendo (who owns Monolith) XCX
https://www.youtube.com/watch?v=Vk_80t29gB4
And one a multiplat on many different consoles made by Activision.
https://www.youtube.com/watch?v=xYFWc7IQOAY
Both of those videos are on Wii U, and Starfox doesn't even remotely resemble either of them. I've come around on the graphics, they aren't that bad - that would be Quadcopter on the Wii U eShop - but for a known Nintneod IP like Starfox I would at least expect XCX level graphics. They should be GOOD, not just passable.
@arnoldlayne8: "If it hadn't the starfox name on it, this would be a budget/indie (9.90 euro) game on any other console/ pc"
Agreed.
So nobody at NL got to try out the couch co-op, which is apparently in the game, maybe, who knows?
This has improved to rental territory for me. If I'm spending $60 for a 60 hour story in XCX which those beautiful graphics I'm not spending $60 for 2-3 hours of Starfox.
@rjejr Agreed, fair point.
P.S only 60 hours. I heard most people go past the 100 hour mark easy.
I'm starting to think I've gone mad. Watching the video above is the most I've seen of Starfox Zero and all I've heard is how crap it looks and evil motion controls. This guy barely used motion controls from what I saw or the gamepad and compared to the coreneria used to this celery was indirectly better than any coreneria we've seen before - so what is the problem?!? Please enlighten me - this looks like a modern day starfox that will have a an good chance of reliving the old glory days of the 64 version does it not? People just want to hate
@Chaoz I see your point. Problem is that, and on this I will try to be more clear, nowaday Nintendo has, to me, lost almost completely the grasp on the modern gaming community. You can argue that is not a bad thing... Nintendo is the last bastion towards modern grey shooters and so on. Problem is that is not like that. You got a lot of variety nowaday, even more than invthe past. Technological advance allows developers to give us a broad band of experiences. You cited hyrule warriors... Well, musou games are in the market from the early 2000. It is funny to me hearing you saying "it introduce innovation in a game like Zelda", while normally musous are blamed to be the more of the same all the time (i am a huge musou fan, played tons of them). See my point? From a wide perspective, Nintendo seems two or more steps behind... And this, putting apart romanticism for the good old days, is not working, since the fanbase is thickening and more and more (me too) fled to other consoles.... So when I say dare, I mean take some steps towards us, reinvent your brands, push more "modern titles" like bayonetta and wonderful 101 (2 real gems to have on wiiu). I see everyone so excited for mario maker...
Wow, honestly i don t get it. It should be ten years ago when nintendo gave us an editor. Look Little Big Planet (and what people creativity made from that).....
So to make it short, I see a company trying on one side to milk the good old fanbase abd on the other side not courageous enough to step in the new era....
From a gamer since the time of Nes, Commodore 64, 386 and Atari Lynx....
I'm not sure what to make of this, the graphics clearly aren't absolutely gorgeous as we are led to believe in the article and look quite basic, having said that for this type of game perhaps a steady 60fps is the priority. The controls look fun and should give a new twist to the old formula, I'm not so sure about the new vehicles though. My main concern is whether this type of game warrants a full price release or whether an eshop release at a lesser price should be considered especially given the scope of many indie games these days. Don't get me wrong I like the look of it and enjoyed Starfox 64 a long time ago I just worry I'll be paying £40 for a game just to finish it in a few hours.
@Savino
Okay so you do ascribe to conspiracy theory, all I wanted to learn really.
I want Star Fox Zero right now.
@Chaoz To be fair, indie games these days can often be better than the AAA games, or at least in my experience.
I don't think I've ever been this excited for a Star Fox game before. To be fair, though, I never actually played all the way through one until Star Fox 64 arrived on the Wii's Virtual Console.
@arnoldlayne83 .... Nope already said I won't. I'm gonna resist. Not going to take this opportunity. But come on can't you see how biased you sound when you re-read that? 'Courageous enough to step into a new era' yeah, one where their E3 was filled with COD, Battlefront and Destiny deals that they must have paid mucho dinero for, and all the hype was for 3 main games, one that was announced nearly 10 years ago and Sony interfered in it 'cause they know it won't sell (The Last Guardian), a remake of the most rehashed franchise ever (Final Fantasy VII) and one of the most dodgy things I've ever seen with Shemue 3, and the latter aren't even exclusives! Come on can't you give modern Nintendo even a little bit of credit and admit that Sony are just as bad, if not worse, in many aspects? Here I'll have a go, The Last of Us is my second favourite game ever, I've loved all the Sony consoles I've owned and one of my most anticipated games currently is Horizon Zero Dawn. You don't see anything you like in modern Nintendo? Yet you're still here? And you can't see how stupid things like The Order 1886 are? Come on man don't be such a downer, have a go at Splatoon or Donkey Kong Tropical Freeze, guaranteed to bring a smile to your face.
@arnoldlayne83 To be fair, Nintendo is making great attempts at "stepping into the new era". They are making sevaral attempts to expand their franchises, they are entering the mobile market, and are even creating their own amusement park.
I'm intrigued by the game as a game, but I've still mystified in reagrds to the art and story.
@Pod The graphics are said to pay homage to the original Star Fox, although I'm not certain if that is true or not.
@Aromaiden that's not what he means, at least regarding the latter two points there. I don't really get what this 'new era' is even referring to anyway, arguably all 3 of the current consoles are just higher quality versions of their predecessors, with the Wii U Gampad replacing the Wii's Wiimote in terms of the 'gimmicky Nintendo control system,' and I've yet to see any games from Sony or Microsoft that highlight any change. The Witcher 3 is the only 3rd party game released so far that has could point towards any 'new era', like 90% of the others have been garbage. Opinions, eh? What can you do, Sony can be rehashers, Starfox can be an indie game, Nintendo can be doomed and there can be a 'new era'. What I prefer are facts, and I've yet to see many convincing ones from our good friend arnoldlayne83, and he STILL hasn't addressed my original point on how on Earth Sony's standards are any higher than Nintendo's when they allow a game like The Order 1886 to be $60 day one.
"I remain a supporter of prioritising 60fps over extravagant visuals. [sic]"
Me too, but who says the two can't coexist? MK8 pushed 60fps and looked absolutely stunning compared to this.
I'll rather play Star Fox 3D at least that game had multiplayer! A portable game has multiplayer and a home console game doesn't. WTF
@Gerbwmu: There is already a local multiplayer mode, or more precisely, a two-player coop. But how would a competitive online multiplayer mode make sense in Starfox? Can't imagine gow. To me, Starfox is a strict singleplayer game and doesn't need multiplayer.
@GrailUK Lol that's really funny and also shows how easily one can adopt to motion controls.
@Savino Maybe if this was an American or Japanese fansite, yeah, but the EU market is pretty unattended by Nintendo.
@arnoldlayne83 I never understood what is so great about this Fireemblem. To me it looks like a boring game for Japanese kids. And I don't mean it like "Nintendo makes kids games" (which they are not).
@TheLastLugia Everyone here knows that there are mainly just boring infusions of old gameplay ideas on PS4, so no need to rant about it. ^^
@Ryno Haha, even I had to laugh when I saw the gif (and the ridiculous statement that started this whole thing). ^^
@gojiguy: Oh how I envy you! I want to play Starfox Zero right now!
@Fazermint
"Many consider learning a new control scheme to be outrageous, apparently. If you can't invest the 5 minutes it takes to learn the control scheme, I believe you have only yourself to blame.
It's too bad that people allow their gaming experiences to be shoehorned into one little corner and start whining as soon as something takes a step outside that sphere."
Couldn't have put it better.
@shani tell me about it bro, I mean, the last time I can remember when Sony tried to do something different with an existing IP of theirs was when they took their platforming series Little Big Planet and turned it into a kart-racer. I wonder where they got that idea? Wink, Wink, nudge, nudge
Edit: oh and I didn't see what you said there about Fire Emblem. I reckon you're gonna get A LOT of recommendations here to try out Awakening if you haven't already, and I think I'll be the first to give you one such one. You'll have plenty of time between now and Fates' release to complete it. It's pretty much unanimously agreed to be the best in the series and without doubt IMO the best for newcomers to start playing the series. Have fun
@Aromaiden - only 60 hours
Well thats what the story sounds like, 60 hours, the rest is other stuff. I'm nearing the end of XC at 118 hours but probably half of that was story and half was sightseeing w/ a few hours for grinding near the end when I was trying to beat a side quest monster. I'm sure XCX will take me well over 100. Last of Us took me 30 hours according to my save file and everybody said that was 12 hours. I like to look around and explore.
I'm sure some people will put in over 100 hours on Starfox Zero as well, that's why I was only comparing main story mode times. Anybody can play any game as long as they want, but I only like doing things once. Having to kill half the side quest monsters in XC twice b/c people requested I kill them after I already had - lots of save - load - save - load - was 1 of the games few weaknesses. But I"ll do side quests in JRPG always have, I like being helpful.
Like somebody else already said - take Starfox out and this looks like a $10 download. Maybe $20 nowadays. There's a reason Starfox Adventures is my favorite Starfox game. No not Tricky, the story. And the NPCs.
@rjejr Yeah I heard XCX was a massive game. The surveys showed most people had played the game for over 100 hours. Which makes me hope that Nintendo allows the company who created it, assist in creating the open world for the next Zelda game.
@Aromaiden that would be cool, I love Monolith Soft and Zelda could be a perfect fit for them, but I don't see Nintendo giving anyone else a role to play in a main Zelda game, but hey, they requested Platinum's help with this game so who knows? Though one of the guys in charge at MS has already said they're working on their next game, and I doubt a team of their size can have 2 AAA games on-the-go coming immediately off-the-back of one, no matter how small a role they would play in Zelda U's development.
@TheLastLugia i never mentioned the order.... That game is garbage if you ask me, a mere showcase of graphic power.... I was talking about bloodborne, scholar of the first sin, driveclub, infamous, helldivers, diablo ultimate, last of us, my dear musou games, alien isolation and so many other. When you get variety you get good games and bad ones, it is normal..... Anyway, I don t get money to convince you to get a ps or xb. And my original statement was still about starfox. From what i can see it looks worst than some indie games I ve seen around. And as someone else said, nowaday you got very good indies too. From shovel knight to trine to the shin en ones.... No man sky is made by 4 peoples, and it looks 10 year ahead this star fox. Having said that, I still hope for some proper Nintendo games (a mario strikers, a decent metroid and so on). If you are happy with what you get from N, I am glad for you. When I got my WiiU, I was hoping for something more than another donkey kong so similar to the wii one and tons of platformers and party games....
@Aromaiden - "the open world for the next Zelda game"
Thats funny. The XCX graphics put Starfox to shame, and I always figured the open world would put Zelda to shame as well. Glad Zelda went w/ the cell shading, and I've learned nto to compare Zelda to JRPG, Zelda is a bedtime story, plain and simple.
Do you know if XCX has voice acting? Not everyone in XC talks, but a lot of them do. I watched about 2 hours worth of cutscenes last night. By Skyword Sword the lack of voice acting has begun to bother me. I know Link is a silent protagonist, I get that, but the rest of them need to be vocalized in 2016.
@Aromaiden xcx is massive and one of the best jrpg ever made. I strongly recommend you to give it a go, if you are a lil into such kind of games. It is one of the wii game i have that i love the most
@rjejr Zelda's story is basically that (although I will say, it does have it's interesting and touching moments). A magical world were you play the role of the Protagonist and fight against evil.
About the talking in XCX, I'm not sure whether everyone in XCX talks, I've only seen a few segments of it.
I agree on the voice acting for Zelda though. My idea would be that they make up a legitimate Hylian language and use that for the rest of the characters if they do not like languages. I see it as the best of both worlds.
Edit: Also by the way, what did you find funny? I'm a bit confused by what you are referring to. Sorry.
I would still rather have better graphics at 60fps. Get rid of the second screen cockpit view, I am like you can only look at one screen at the same time anyway. I really hope I like this game.
@rjejr @arnoldlayne83 there you go now you're bringing up some good points, I agree most of those games you mentioned are great, particularly Bloodborne, but my point in bringing up The Order 1886 is that you can't say Sony's standards are higher when they allowed that game to be made as it was, and you summed it up perfectly well. I also agree that gameplay variety is essential, something I'd argue both Nintendo and Sony do very well. And there again is a point where we differ, you bring you No Man's Sky and say it LOOKS ten years ahead of Starfox and I think that's your main problem here, you seem to be jumping the gun a bit and judging games before they are released based mainly on graphics. To me, and many other I've seen I can assure you (about half of the comments I've seen on IGN said the same) NMS looks like much-ado-about nothing, I think they should've dropped their lofty ambitions a long time ago and focused on what makes videogames great-fun. You see to be awaiting games that push their systems to the bouviers and offer new way to play and that's fine, me personally I'd take another Donkey Kong as good as Tropical Freeze any day of the week. Good to see you're as hyped about XCX as I am
Oh and as for the people asking about XBX's voice acting it seems to be on the same-lines as Xenobalde Chronicles, cutscenes and battles are fully voiced, whilst the text when talking to NPCs in New LA is not I'm afraid. Oh and they're using American actors as well, unfortunately the main character also only talks in battle, there are several voice options you pick I when you create him/her.
Factor 5's Rogue Squadron 3 is still the most technically advanced game on any Nintendo system - 16million PPS@60fps on GCN it was the most technically advanced game of its generation. Replete with bump mapping, environmental lighting, multiple light sources, countless enemies on screen, gigantic levels...If Nintendo can bring Star Fox on Wii U to that standard count me in.
Hell, replace all the rubbish Namco Star Fox designs with Rare's please Nintendo.
I'm excited for this game!
God, I feel like all you guys have been brainwashed or something. lol
I mean I can understand Nintendo fanboys not really knowing what kind of level graphics and just presentation and production values in general have reached across the rest of the industry these days, such that they'd have no real idea of how totally average the graphics and presentation in Star Fox Zero are, but you guys...
I mean let's just take a sec here, and look at the amazing graphical detail at the bottom of this dam looking structure:
https://youtu.be/wWPd2-_gSJA?t=121
You can see what I'm talking about, right?
Yes; I'm just picking out one specific detail but I mean: Seriously?!
Also; check out the pop-in of the shadows for the trees in the section shortly after the waterfall; that's happening like 20 feet in front of your ship—and even just the way the trees break up and then immediately disappear:
https://youtu.be/wWPd2-_gSJA?t=158
That's just lazy programming and design.
This isn't high quality stuff here guys; and I'm just picking out two totally random examples, that I recall from my first viewing of the video. There's so many others I could point to—like the almost generic "shader" looking and garish (the green parts) texture effect for the all the rocks/hills (which also appears to be slightly blurry and low-res in the video; although maybe it's better if you're flying really close to it or something), rather than actual nice looking textures that fit/match the rest of the look of the game, as one more example, which is at total odds with the clean flat-shaded polygon look of some of the other game elements such as the big UFO looking boss thing at the end of the Corneria mission. Again; that's just one more example, from many that I could choose.The game is a total miss-mash of different and conflicting art styles and underwhelming presentation; to my eyes. That's honestly not "gorgeous" graphics there Mr McFerran
I actually think the more flat-shaded stuff, like the ships and that boss at the end of the Corneria level, tend to look better overall than some of the more "detailed" looking elements like the hills and some of the "buildings". Although, again, fly inside that boss and it's just generic empty corridors of nothing. This kind of limitation in the graphics was of course totally acceptable on SNES level hardware, I mean it could barely push a few thousand unshaded polygons, but on Wii U—it's embarrassing. The desert level doesn't look too shabby though; if I'm being totally fair.
It's not all utterly terrible but it's not exactly great either, and certainly not compared to the stuff we are seeing on the other consoles, or even some of Nintendo's/Wii U's better looking games.
I also REALLY don't get how people just seem to be brainwashing themselves into buying into these obviously clunky, gimmicky and slightly ill-suited controls, certainly for the airwing sections at least, and somehow making themselves forget/ignore the way the controls were in previous games in the franchise; where they already worked PERFECTLY. Nintendo hasn't made some kind of improvement here in terms of the controls—it's just created a problem that didn't exist in previous games in the franchise in the first place. A particular control "solution', that if you REALLY stop and think about, doesn't even always make sense in its particular implementation and use.
I feel like I'm in an episode of the Twilight Zone. lol
PS. It is a blimmin chicken, Nintendo!
I was sold on Splatoon day 1 but this game is still not doing it for me. I absolutely LOATHE being forced to switch between GamePad and TV.
Oh well I guess I'll have to play this right in front of my TV with my GamePad raised in the air to minimize eye strain.
@Kirk Is it possible they are using a super old engine?
Also, chickenwing indeed.
@AyeHaley I remember reading an article saying that this game originally began as a Wii title. I believe it was on this website actually.
I think this game has a lot of promise. Switching between the TV and GamePad doesn't seem like such a huge deal personally, and I think it could be quite interesting if it's done right. Also, don't forget that the game still has 5 or so months in development during which many improvements can be made. Overall, I'm interested!
@shani StarFox 64 had a brilliant local multiplayer split screen dogfighter. We played it a ton after besting the game multiple times. I would think an online version for Zero would work well and help extend the game
@Kirk - here is why I am excited for the controls. I love the gyro controls in Splatoon and I see the promise in it, Especially for co-op play. This is where duel gamepad support could have been great. Some sort of master ship with 2 gunner turrets, each with a gamepad while your buddy uses a pro controller to fly the ship. But the system has sold too poorly for Nintendo to waste resources on duel support.
You may think the controls are a curse upon gaming....but that is your opinion, I for 1 am very excited for the cockpit view and ability to aim more then the direction of the ship
My only problem with SFZ is that the story of the SNES game is being recycled for the second time.
Im still going to wait until some reviews and hopefully a price drop. While my heart is ready to play a Starfox game my head is hesitant in believing this game will live up to my expectations.
I had a feeling that some of the press who played the game were overthinking the controls, and the video at the end of the article just proved me right. I will pre-order this as soon as it has a release date in the US, and I will probably wind up sobbing uncontrollably again once I have it in my hands.
Yes, I literally cried with joy for the first half hour of Nintendo's digital event solely based of Star Fox Zero alone. Also, it's the E3 build. I bet SFZ will ship in it's final form with multiple control setups and local multiplayer modes.
I hope it's similar to Star Fox 64.
@Gerbwmu #104 It's not the idea of having motion controls in and of themselves that is wrong to me. It's the use of them in this particular game and this particular setup.
Maybe if you used the motion control to actually fly/steer the arwing directly, and by default that would also aim where it was firing too (still in the same direction the ship is pointing however), then it would be ok. That way it would just be another variation on using either a d-pad or analog stick to fly/aim, and it would actually make sense in relation to piloting a ship and shooting down enemies with its visibly front mounted guns. I presume this was how they actually did the tilt control option in the 3DS version of Star Fox 64 for example. Maybe on the Tank levels it actually makes some sense, since you naturally aim a tank gun independently of where it's moving anyway. Using it on the arwing and in this particular way is however just plain misplaced and wrong. There is no second person inside the arwing aiming an independently controlled multi-directional gun, like on the Millennium Falcon for example, and it makes no logical sense to be able to aim/shoot independently of the direction the ship is flying in here.
It also just looks stupid when you see the ship flying forward on the TV and yet the aim cursor for its visibly front mounted guns is pointing somewhere off the bottom of the screen. I mean you certainly can't think of it as the pilot actually both flying the ship and independently aiming its guns in 360 degrees around it at the same time—that's just bad, clunky and dangerous design, in real life and in a game. The fact that most people find it kinda awkward to do both things at the same time, and at times end up accidentally steering the ship into structures because they're busy aiming at something on the GamePad, is testament to this—it just wouldn't happen; and Nintendo adding it here is just totally forced and gimmicky, for the sake of getting some extra use out of the GamePad.
Simply getting used to it doesn't validate it either. People can rub one hand on their head and one hand on their tummy at the same time with a bit of practice but it simply is not a natural motion and you'd be a f'n moron to design something that required a person to do that intentionally during some situation where precision and control were necessary. That's basically what Nintendo has done here imo. It's just plain bad design for the sake of a gimmick and forcing some additional use out of the GamePad.
It also really doesn't matter that looking at the GamePad and aiming as though you were playing some kind of motion controlled arcade gun game is actually quite precise. Use if for that kind of game instead; where it makes sense. It's simply the wrong implementation for what you are actually controlling in this game and it just plain at odds with having to control/fly the arwing around, while shooting down enemies with its visibly front mounted guns, naturally and intuitively. I honestly do not get how people can't see/understand this.
@AyeHaley #104 I personally think they basically just took the Wii prototype they were messing around with last-gen and simply shopped it out and tweaked it a little to get it out on the Wii U within a relatively short dev time—and I think it shows. It's basically a Wii game running in HD. There's very little about this that screams 'current-gen' or that goes toe to toe with some of the proper current-gen AAA stuff we are seeing on the other platforms in terms of presentation, graphics and production value.
In my opinion Nintendo has BLATANTLY just quickly slapped this new Star Fox game together in as quick and cheap a manner as it could reasonably get away with—all things being relative of course—and is counting on the loyal fanboys to lap it up and even defend/excuse it, which is apparently exactly what's happening. I mean it's not like it's a totally crap game with utterly terrible and broken graphics and gameplay, obviously, but at this point it's kinda clear to me that Nintendo is hardly even trying with this new Star Fox game and apparantly it really doesn't have to with current Wii U owners.
If this were a first party effort on one of the other consoles I think we'd see some far harsher judgements on the likes of the presentation and graphics, and the use of the particular GamePad type control in this case—which I think would be a lot more genuine/honest that what I'm hearing from most of the Nintendo fans when judging this brand new 'current-gen' game in the beloved Star Fox franchise.
Why are people just letting Nintendo off the hook with this pretty obviously lazy and rushed effort, and frustratingly unnecessarily gimmicky too, on the first proper new Star Fox game in years and likely the only proper game we're going to see in the franchise for a whole bunch more years?
Just remember that if Nintendo doesn't do this Star Fox game right then it's going to be a long time before we possibly get another chance at seeing/playing a genuinely great new Star Fox game, and by just lapping up whatever half-*ssed stuff Nintendo throws the fans way, it's probably not entirely Nintendo that's to blame here.
i havent bought a game in a while but i agree with some one above if they added online multiplayer i would be like woah woah i need to pre order this like now some how! but since it isnt im not sure on it since i also need to see more from it...cuz i dont have that must get or buy from it or that wow factor its just like "new starfox! tranformations with arwing" hmm ok thats nice and all
@Gerbwmu #104 I can see the potential in co-op play—even though it's still stupid in the context of the arwing because it only has and has only ever had front facing guns, even on the most recent arwing model seen in Star Fox Zero*—but I don't think that should come at the expense of the perfectly realised original controls for single player.
Just have the same nice, simple and intuitive controls for single-player (that no one ever had an issue with), even have an option to use the tilt control to fly/steer if you like, and make the co-op control stuff an OPTIONAL mode for people that CHOOSE to play that way.
Just don't force the stupid, convoluted, ill-fitting and gimmicky controls on EVERYONE.
*As seen here:
and
Note: There also looks to be the central "gun" on the front bottom section of the main body of the ship in that image, which is where the bombs launch from presumably. There is however no element of the design that shows a multi-direction independently controlled gun of any kind. Unless of course those are just pretend guns we can see on the ship and what it actually does is fire Star Trek like lasers from some arbitrary point on the hull, which can fire off in any direction. I mean we might as well just be making up crap like this to defend/rationalise the ill-fitting, multi-direction independent aiming mechanic, and forced gimmick, on the GamePad—since Nintendo was too lazy to even bother trying to at least pretend it's a new ship design that maybe has a manually aimed 360 degree gun on it or something like that. It is, after all, "Just a game"—so what does it matter if it's all just stupid convoluted control and design, that's unnecessarily fiddly and makes no sense!
Maybe the general thinking is "Nintendo doesn't care, so why should we? Let's just gobble up whatever half-*ssed sh*t it throws our way and be happy and grateful we're even getting a new Star Fox game at all." or something like that.
PS. I wouldn't be arguing about this so strongly if it didn't fundamentally change the game from being a classic 3D shmup—which is the game all the fans fell in the love with in the first place and surely were hoping for in a new game in the franchise—and turn it into some kind of weird fiddly on-rails arcade gun game type thing.
@Kirk 1. Due calm down it's a Nintendo game, on Wii U, I wasn't expecting to be blown away by the graphics. Sure there are even many better looking Wii U games already, but this is Miyamoto we're talking about, he really doesn't care about matching other AAA games graphics wise
2. All that text to talk about minor texture issues? Minor pop-in? Like I said calm down, game looks great to me and many others.
3. Rushed Wii prototype that was upgraded to HD? Kinda bold words there, especially for a game that is, wait for it, not. Even. Finished.
4. Please don't use that 'f' word, there's a difference between fans and 'fanboys' IMO, and the moment you brand all us real fans as 'fanboys', just because the game doesn't meet your unrealistic expectations, you just lose all credit and come across as a grade A whiner. Let's see how this game works out and changes over the next 5-6 months and then your 'Wii prototype' allegations might actually hold water, eh?
@TheLastLugia #114 Look, throwing out the standard "It's just a game." line, doesn't change the fact that this game is pretty underwhelming and in many ways disappointing—unless you're a hardcore Nintendo "fan" and then it probably looks award winning or something—and has clearly been shopped out to a third party to be hastily put together in a somewhat rushed timeframe, without the love and attention if fully deserves and with a forced gimmick added simply to justify the existence of the GamePad as opposed to being ideally suited to the game. It doesn't change the fact that RIGHT NOW it looks pretty meh in multiple areas of the design, from the presentation and graphics to the controls and beyond.
Yes; it's possible the game might go from being what we are seeing now to the greatest game of all time in these last few months of development. It's also just as possible, if not even more so, that what you are seeing isn't far off from what you are getting in the final product.
I really hope it's the former but if everyone reacted with the same "fan" adoration that some people are giving Nintendo here then there's f'n no chance they'd really bother even trying to do much better.
So, whether you get it or not, I'm actually potentially doing all the Nintendo "fans" out there a favour by calling Nintendo out on stuff like this, when it's pretty d*mn obvious it could and should be doing much better.
PS. IN MY OPINON, if you're actually PRAISING this game AS IT IS RIGHT NOW then you're a fanboy, because there's nothing particularly above 'meh' going on in this game and IMO only slightly brainwashed fanboys would allow themselves to believe and/or say otherwise.
It's fine if people aren't particularly bothered by anything they've seen thus far, unlike me, but there's nothing there to actually praise; unless of course you're some kind of biased fanboy, IMO.
I mean the graphics aren't the worst thing in the world but for someone to actually stand there and say they're 'gorgeous'. There's just something wrong going on there. Unless that person genuinely doesn't know the difference between gorgeous art & design and art & design that's actually pretty generic and nothing special in the slightest; certainly relative to similar current-gen first party efforts on other consoles and even on the Wii U. OR there's some weird anomaly between what we can see in these 1080p 60fps videos and what they can see in real life.
Like I said; some of the graphics actually don't look too shabby, like the desert level in general, but other parts just look meh—which itself is a problem, because even that's an example of inconsistent graphical quality.
I'm still hopeful it'll turn out great because its Starfox but it doesn't look good at the minute. There's some serious groupthink going on among those who just believe it's good because it's by Nintendo. It's like the Emperors New Clothes. Step back from trying to convince ones self that it looks good and....well it doesn't.
Fingers crossed though personally I'm looking forward to XCX and Mario Maker far more than this. Which is sad.
@Kirk - I'm not invested enough in the series (or any series) to worry about Nintendo changing the ship. I just buy and play the games I think look fun.
I do understand if the animations don't match though. That would be lazy programming on Nintendo's part. This is also an E3 build so things can change. If they don't adjust the forward facing guns or adjust the Arwing in some manner to make it make sense then I will agree with you on that?
Being able to shoot in any direction in a shoot em up however goes back to at least Ikari Warriors and probably early then that so I have to disagree about that.
@Gerbwmu #117
Yes, they're technically both "shoot 'em ups" but being able to shoot in any direction independent of where you are moving should still make sense in the context of the particular shoot em 'up and game design it's being implemented in, and more importantly, serve to make the experience more intuitive and fun, rather than more awkward and finicky. In Ikari Warriors, or Smash TV as an even better example, it makes sense to be able to shoot in multiple directions while moving around, seeing as you are man with a gun, and actually adds to the experience. In Star Fox Zero it doesn't imo—certainly not when you are in the arwing at least. I could see a good argument being made for using this option in the tank however—so why not be smart about the design and maybe use it on the tank, where it actually does make sense and is a cool implementation of the GamePad in this particular case, but not on the arwing.
You'd just do not expect or want a newer version of a game to add some finicky control element that just adds a "problem" that didn't exist in the previous versions in the first place, regardless. Add new elements where they make sense and genuinely add to the experience and enhance it, rather than where they don't really make sense and just take away from it.
Also; most people generally don't want a sequel to fundamentally change their beloved game from one type/genre of game to another by virtue of unnecessary changes in the way it controls—in this case from a very clear and beloved example of a 3D shmup, to a weird kind of on-rails arcade gun game type thing with ironically overly-finicky controls, given the sheer simplicity and intuitiveness of most arcade gun games. Star Fox Zero doesn't really know what type of genre it's trying to be with these new controls and imo it's not ideally suited to either. Putting the two together, at least for the arwing control, has created an issue that didn't exist in the first place and didn't need to exist now, as far as I'm concerned.
No just no. We want Star Fox Adventures! yes
@Kirk K, then, I'm a 'fanboy' for looking forward to Starfox Zero, a game made by Platinum and directed by Miyamoto, just because you weren't blown away by the graphics of the E3 footage. K then. That just tells me you aren't worth anyone's time. I've played through The Witcher 3 and was blown away by those graphics but then again, I wasn't expected SFZ to match those at all, and it doesn't need to to be a fun and great game for me. But go ahead 'f' word away, you seem to be quite trigger happy with it.
Oh and PS are you just that deluded or blind with hatred that you can't go onto the Metroid Prime Federation Force, Animal Crossing amiibo Festival or even the general Digital Event videos and see the dislikes? Heck even the SFZ has loads of dislikes from people like you. It's got so out of hand that even Gamexplain got quite a few initial dislikes for even posting a discussion about ACAF even though they didn't say one good thing about it. There are people out there that aren't happy, and doing absurd things to get their voices heard (MPFF petition). No one's forcing you to buy any of these games, if you don't like 'em don't buy 'em that's they best way to get your point across, just don't go on articles insulting people for looking forward to them, especially when there are many things to look forward to.
@Kirk If I may ask, what are those hashtag and numbers at the beginning of your comments for? I'm curious. because I see you use them all the time.
@TheLastLugia #120
IN MY OPINION; Yup.
I mean you're not a fanboy for wanting a new Star Fox game. Anyone who loved the originals wants a new one. That's what fans do. You are however a fanboy IMO if you're going to pretend this is really the brand new 2015 Star Fox game/experience you actually wanted, or go out of your way to praise it in whatever particular area. That's just my take on it. You don't have to agree that you are a fanboy—I mean you might just think you're simply being more accepting and less judgemental of what Nintendo is doing or whatever. You might even GENUINELY be impressed with what you are seeing
I can see all those dislikes, and ironically they're for the same kind of reasons I'm complaining about Star Fox here—it's just that it's simply a lot more obvious to see why people would take serious issue with those other examples because everyone can clearly see multiple ways in which they have just gone all horribly wrong.
I'm not buying them. That's one way to "get my voice across". I'm also VOICING my disappointment and frustrations on an online Nintendo fan site—which I'm pretty sure Nintendo is well aware of and on occasion actually visits (possibly even reading some of the comments every now and then). That's another way to "get my opinion across".
@Aromaiden #121
That's the number of the post I'm replying to—just for reference.
@Kirk Oh okay. Thank you.
Maybe if Nintendo could just let you hold down the button that you currently tap to re-centre the cursor (or however it works), so you could basically lock it to the same direction as the ship on the main TV screen all the time (classic Star Fox style), then that would at least be a half solution.
If you can actually do this already then the problems not as bad as I think, but no one's mentioned this yet in any of the hands-on previews so I presume it doesn't.
I just do not want to have to aim the guns on the arwing by looking at the GamePad (sometimes I don't want to have to even tilt it at all to be honest), while the ship probably flies into some building or whatever. Constantly having to look back and forth between the two screen just isn't an enjoyable experience on the face of it—at least not in this type of shmup. I'm sure there's some weird kind of puzzle games where it would probably be great fun.
Nintendo really didn't help themselves by releasing such poor screenshots to go with the press kit at E3.
@TeslaChippie Ya but MK8 was developed by two studios, had a longer development time and didn't use some assets from the Wii.
Looking forward to the game.
@TheLastLugia #120
It is true that no-one force anyone to buy a game you don't like. But it is also true that we are not talking about pc master race games. I already spent more than 300$ years ago in getting the WiiU. And if the console got 2/3/4 games per year on which I am interested into because has no 3rd party support or because whatsoever reason, and the few games I expect and I am waiting for are not what I expected (metroid prime) or I judge them on a low quality level (this star fox), am I allowed to be at least slightly pissed? I earn my own money by working everyday. Up to now I got a 3ds just before the price cut (thanks nintendo), I updated it to 3dsXL only to see less than 1 year later they release a new one with exclusive games on it (Thanks Nintendo), I got a WiiU with the promises from Iwata & Co that this would be a great platform for Nintendo AND 3rd party games, only to see that this vanished after the first 6 months (thanks Nintendo & 3rd parties & Nintendo fans who doesn't buy any port on the platform).....
So, you like it or not, I feel entitled to manifest my disappointment, since I own both consoles and I put some money on it, money that, again, I earned by myself.
At the moment, my WiiU is a nice dust collector in my living room and I had to buy a Ps4 to play games..... sorry, but after 2 consecutive platformers I get slightly annoyed and at the moment there is nothing very interesting or "wow" onbthe horizon... They will probably even dump the wiiU soon with NX. If you are happy with modern Nintendo, good for you. I think wiiU will be my last Nintendo purchase for a long time...
Nintendo can improve the game a lot before release, so I'm holding judgment. The reaction is concerning though. This is the major first party release for the holidays, and it must be outstanding. It can't be a game that has a review average of 7 or 8.
And yes.....people have a right to be critical of Nintendo's lineup. There has been one major release so far this year, and it's a good, not great, game. There will be plenty of games that receive a 9+ review average on the other systems by years end. WiiU might have one. If this is acceptable for you, congrats and continue to drink the kool aid.
Like I've said before add the online multiplayer and you've got me at day one.
@Aromaiden "legitimate Hylian language"
No, anything but that. My wife HATES that. Her logic - and I agree w/ her - why pay somebody to talk gooblydegook? If you are paying actors to talk, then talk in a language we can understand. The people in Splltoon sound just like the characters in Okami. At least those things were wolves and stuff, so it kind of made sense, but using the same voices and noises is just weird in Spaltoon.
I've been listening to good voice acting since the PS1, almost 20 years ago, Spyro the Dragon was almost fully voice acted. I think ti's about time Nitneod caught up to the 1990's. Pushmo and Tipping Stars don't need it, but for a big budget game literally years in the making marque title like Zelda it SHOULD have it.
For all intents and purposes Starfox Adventures on the Gamecube was a Zelda game, and it was fully voice acted. In 2002. No reason for Zelda to still be silent. I always liked the store salesman (44:40)
https://www.youtube.com/watch?v=HBzoM5E_cqY
What was funny was you mentioning Zelda. Not ha ha funny, coincidence funny. Poor choice of words on my part, sorry.
@TheLastLugia - Thanks for the XCX voice acting info. I'm 125 hours into XC and the voice acting quality and quantity is fine.
All the whingers here are consolidating Nintendo's original stance on games- 'if you can't please everyone, ya gotta please yourself'. When f-zero gets announced no matter what nintendo does it'll be a fan storm. Personally i hope it'll be one of those drag-racing games for mobile- they're sick!
@TheLastLugia Hahaha keep on rambling fanboy.
@WOLF13 I know it seems like there's a lot of time until release, but if this is coming as soon as they say, there isn't much time to do much else before it has to go to print. It's not like they can be touching it up a month or two before release.
Yeah Vineleaf....I'm just trying to be positive lol.
StarFox Zero should have graphics on par or greater than Mario Kart 8, the Wii U is more than capable In delivering breath taking space scenery with the somewhat linear gameplay of StarFox. ( Nintendo has no excuse ) to not deliver a high quality StarFox game.
Plus Motion controls should be optional if there smart, lots of people on here say how great the motion controls are for Splatoon, but I disagree me and my buddies do better with motion controls turned off. There is no reason for Nintendo to force motion controls on StarFox.
( Motion controls are ok but they are in no way superior than regular analog controls)
Voice acting would ruin Zelda (IMO)
Mario Kart is the only thing I've felt they've taken to the next level in the last two years. Smash Brothers was basically the same (great) game as before with HD graphics. Star Fox looks to be the same engine. I don't see innovation that sets Nintendo apart from everybody.
@TheFurminator wow, that has got to be the most insightful comment I've ever seen on this site so far. Congratulations! A winner is you!
Seeing a lot of comments from rabid Nintendo fanboys. Like I get it, man, you love Nintendo and think anything Sony or Microsoft touch is icky and for dudebros.
@Damo sounds pretty close to how I feel like I'll take it. We'll see, at any rate.
had to do it
Played it at Hyper Japan in London. I was expecting something clunky and with average graphics but, the controls are quite amazing and easy to me. Consider that the last time I played Star Fox 64 was when it went out, I finished it at a friend house (couldn't afford my own...), so I didn't really feel like I was missing the old controls. Really a fun game and different. With respect to the graphics they seemed normal wii u graphics to me. I also have a PS4 and I am frankly not one of those who checks all the textures and frame rates though.
Reading this article got me excited for this game! I wasn't previously excited but now I am!
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