For those of you out of the loop, Axiom Verge is a highly anticipated, upcoming indie title that takes heavy inspiration from Metroid as well as other side-scrolling shooters of the NES era. Axiom Verge is especially notable for being the product of merely one man, an engineer named Tom Happ, who has some light experience in the game industry. The project will be releasing on Playstation consoles later this month, but the obvious connections this game has to Metroid prompted fans to ask if Axiom Verge will be making its way onto the Wii U eShop. Unfortunately, it looks like those fans will be left waiting for quite awhile.
Ironically enough, Dan Adelman, the former face of Nintendo's indie relations, was the man to deliver the bad news; Adelman has been working with Happ on the business and PR end of getting the game out on the market. While talking with Nintendo World Report, he used the typical developer excuse that Wii U owners have heard many times: that technical reasons are preventing the game from seeing release on the platform.
We obviously would love to bring it to Nintendo platforms at some point and we’re looking at ways we might want to do that. Because of some technical reasons and the way the game was designed, it will take a little bit of time to get it ported over, so we’re looking into what that will cost us and how long it will take but that’s something we definitely are considering.
So it’s not impossible that Axiom Verge will be coming to Wii U, the problem simply lies in that it was built in MonoGame, an engine that does not currently support the Wii U. The real question is: will it be worth the developer's time and resources to port it over? Only time will tell, we'll keep you posted on any updates.
What do you think of this? Would you buy Axiom Verge if it came to Wii U? Share your thoughts in the comments below.
[source nintendoworldreport.com]
Comments 55
well, I'd buy it!
Real reason and i wish they just said it.The game would'ave sold like crap on the Wiiu.
I don't know yet, but that screenshot looks unbelievable! I may just have to get a PS4 sooner than I thought...
@midnafanboy I don't know, indies do pretty well on the eShop. And it certainly doesn't hurt that this is functionally a Metroid game, while Nintendo continues to refuse to make one.
Well that sucks, the game really does look fun.
'Sigh' You know a console is struggling in today's market when it can't even get most indie games on it.
Welp, maybe next time.
@ColdingLight You seem to be ignoring all the other indie games that have come to Wii U or are in the works for the system
Looking forward to trying this on PS4 or Vita.
@midnafanboy A Metroid style game selling like crap on eShop? I doubt it would, think before you type...
@EvisceratorX Their not refusing to make one, they have just been unsuccessful making one on 3DS, they tried, but it didn't work out. Plus, they could be working on a New Metroid for Wii U as we speak and preparing to show a trailer for it at E3 this year...
@ColdingLight The Wii U is virtually known for it's wide library of Indie Titles on the E-Shop...
Then it would be releasing on more than just PlayStation consoles. Wii U has been more than capable of handling countless indie games which were fantastic to play. What makes this different?
@ColdingLight beg to differ (not on the struggling part) this is just one game
The conspiracy theories going on here are, frankly, hilarious. As @TheRegginator said, Sony is paying them off to release on PS4 first. Retro Platformers/Adventure games sell like gangbusters on Nintendo platforms. If we don't see this on Wii U in the future, I'll be very surprised.
@ColdingLight Like many others have said, most Indie devs praise both the console itself and the eShop. Thats why people get so up in arms when a few devs use excuses.
But here, we have technical issues because of the WiiUs different architecture, which is perfectly understandable and reasonable.
No platform would be worth it, if it costs you insane amounts of money to port it or takes too much time.
But excuses like "there is no demand / install base" are just wrong at this point.
They arent abandoning the console out of the blue, they encountered technical issues
The same happened a couple of times during the PS3s early days, when it wasnt even able to get the Unreal Engine 3 to run on it, pretty much the Backbone of last gen. And look what happened ?
@Takerkaneanite6 We can only hope! Honestly, if I could trade this upcoming Zelda for a new Metroid, I would. It's high time Nintendo stops licking its wounds from Other M and moves on.
I'd buy it. In fact it's making me think about buying a PS4. I don't blame them for not being that keen on porting it, given the compatibility issues but I do think it would do quite well on the Wii U, given that the only people who actually own one are nerds who like stuff like this.
As someone who is looking forward to Axiom Verge more than many other games, I would absolutely buy it if it came to Wii U. It would be an even sweeter deal on the 3DS!
I will buy this if it comes to WiiU.
Don't be so pessimistic. Sony has been announcing this for a while. It's obviously a timed exclusive. I'd played the demo at GameStop and it doesn't seem unusually good, but still satisfying, compared to Metroid. I'd still buy it, in that I'm sure the demo didn't show all the game has to offer.
@midnafanboy Why so negative lately?
Hoping it's not just empty words, I like that they are at least giving it a thoughtful consideration. I'd totally buy it.
@Jahir I honestly don't know friendo,i must be losing it.
Played a demo of this game and I loved it. The soundtrack was great and tight controls. looking forward to the rest of the game. Any Metroid fan should keep an eye on this one. Glad to here its coming out this month, been waiting since Christmas when I got PS4. Hope it comes to Wii U too along with Oddworld New N Tasty.
Looking good! Pretty impressive one man operation. I'd buy it!!
@EvisceratorX
Why should Nintendo even bother to make another Metroid game when* A)* they clearly have no idea what to do with the franchise and B) the only thing Nintendo fans do is constantly waste time begging for bloody remakes?
I bet if we did a poll on here if players preferred a remake of Super Metroid or a brand new Metroid game, I'd be sadly disappointed to see the Super Metroid remake crowd would be bigger. Probably a lot bigger.
As for this, if it's coming to PSN, I'll just get it there.
I know nothing about this game, but the word "Metroid" makes me want it.
This game looks real cool. I'll probably just get it on Vita though.
Looks cool, I take its not coming on Xbox consoles either?
This game is absolutely stunning from what I've played of it, and it's going to be a Day 1 buy on my PS4.
Of course it's not coming to Wii U. Why should it, when Nintendo spends more time/space on the eShop shouting about their first party games than they do giving their indies the recognition they deserve? (And indies, ironically, have shown more creativity, innovation, and originality than Nintendo's own games lately.)
I'm gonna get it on Vita as soon as it is released. Looks amazing.
@FlaygletheBagel Many indie games do get the top section of the front page though. Don't know what you're talking about there. Shovel Knight, Olli Olli, Blek, Shantae, Armillo, Guacamelee, etc were all featured on the top section of the front page right along side Nintendo's games.
There are complex technical reasons why Monogame isn't supported by Xbox one either. That fact caused massive consternation amongst devs who had previously made XNA/monogames for XBLIG/XBLA and then felt shut out of Xbox One and left in the cold by MS being unable to overcome those difficulties. In this case at least, you can't simply blame WiiU's different architecture.
Probably the fastest way for this game to get on WiiU would be for the devs to rewrite it in Unity, and having worked on a project to do that before, it's no easy task and takes months of dev time.
There's no one really to 'blame' here. The game realistically isn't going to come to WiiU or X1 anyway, unless monogame gets support for those platforms, and even that'd be months off. So makes sense the dev takes advantage of Sony's support by going exclusive for 6 months.
In what world can't the Wii U handle a game that looks like a super Nintendo game? I'm confused lol
Sad because this looks sweet.
I imagine it's a mixture of difficulty to get the game ported to WiiU and also exclusivity with Sony, because XBO is completely capable of running this thing too.
It'll be a PS+ freebie or a $5 steam sale by this holiday, I'll wait til then and pick up other indie titles on the eShop.
It's a pass for me than..don't care for Metroid rip offs
Are developers becoming more and more incompetent? The game looks 8-bit; how hard can it be? I'd be happier if developers just flat out said, "we are not bringing the the game to wiiu/3ds because, well, you know, Nintendo sucks."
@TwilightAngel Trust them, it was Dan Adelman who told us why it wasn't coming to Wii U, and he worked at Nintendo up until last year, so he would be a credible source, I'd think.
Why is it that whenever a game doesn't release on Nintendo consoles some Nintendo fans have to go all "Well it looks crap anywayz"? No, this does not mean it is crap.
Well, I'd hate to criticize a lone indie developer, but if he used a common development tool like Unity that supported multiple platforms, then there would be no need to port over to WiiU. I don't know why he went with MonoGame - it doesn't even support Playstation, according to their web site.
OK I'll get it on my computer when it's released. It doesn't look like it needs extreme hardware.
been keeping my eye on this from time to time. id probably get it on wii u
I love my 3DS it's amazing how many games i have downloaded and on carts. But I honestly couldn't tell you the last time I turned my Wii U on.
I guess back when Mario Kart 8 released? it feels like forever. It just sits there collecting dust. I almost want to buy a PS4 just to play Mortal Kombat X because Wii U has NO Games! I don't care what anyone says.. their library for Wii U sucks. it sucks real hard.
@FlaygletheBagel
And then they do things like an eShop update absolutely dominated by Donkey Kong Country/Land games--and nobody loves re-buying the same software more than Nintendo fans, so it's not like anything else would even be noticed. The least you'd think they could do is actually warn indies of "screw you guys" weeks like that so they could delay release to a week where Nintendo fans might actually notice they exist.
@Quorthon Literally couldn't agree more. The structure of the eShop is pretty much a tangible example of what Nintendo has been doing for years and years now - giving their own games the spotlight over everyone else's. That kind of attitude isn't exactly conducive to good third party support.
@IceClimbers You're right, indies aren't omitted from the eShop home page altogether, but even when there IS a big indie game release, there's substantially more promotion for Nintendo's own games. Mario, Zelda, DK, Kirby, etc. are plastered all over the eShop screen while indies are given one or two measly tiles. I'm just saying that it's disproportionate and gives the impression that Nintendo doesn't care as much about indies as they do about their own IPs (whether that impression is actually true or not).
@Blastcorp64 I love when people in these comment sections act like porting a game is just as easy as copying and pasting. And when some even stoop to calling developers "incompetent" because they choose not to put in the extra time, money, and resources it takes to port it.
And obviously the dev of this game doesn't think Nintendo "sucks." If you'd actually listened to the developer talk about this game, you'd see that he actually truly loves Nintendo. That should be obvious just by observing this game.
@TwilightAngel ...Why? Indie games do great on the Wii U.
@theprisoner06 monogame is not some obscure little engine. It supports a whole bunch of platforms, and is one of the more common/ popular tools for gamedevs. WiiU just happens to be one of the few major platforms it doesn't support (Xbox one being the other). It is more programmer-centric than Unity, which if you come from a coder background, can make it far easier to get to grips with. You're more likely to make a better game if you using the tools you're comfortable with, and not spending your whole time trying to wrap your head around Unity's bull crap instantiating game objects or inability to do polymorphism for example.
@JamesCoote Unity is very code-based, supporting C#, JavaScript and Boo. As a developer who started programming BASIC on my old Commodore 64, I'm sure both frameworks have their advantages. My point is simple - Unity and Unreal support a lot more platforms and porting games over to other platforms is nothing compared to how it used to be done. If the creator of the game wanted to support WiiU, he could have chosen a framework for that. Don't give me - " WiiU is too hard to port over"
@FlaygletheBagel Actually, with engines like Unity, Unreal, Cordova, etc., it only requires a few clicks to change the publish options to port over a game.
@JamesCoote Oh, and Unity does polymorphism. Why wouldn't it?
@theprisoner06 The dev didn't use any of those engines, so I'm not sure how that's relevant. I was pointing out that for many games, it's not easy to do. But you are certainly correct that some engines support it.
@theprisoner06 Unity isn't some panacea for porting. I've spent the last month porting one of my Unity games to WiiU, and it's still not quite ready for lotcheck.
I'm not going to criticise devs for their choice of tools just because they don't happen to support this or that specific platform. I'd love to put my Unity games on 3DS for example.
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