For those of you out of the loop, Axiom Verge is a highly anticipated, upcoming indie title that takes heavy inspiration from Metroid as well as other side-scrolling shooters of the NES era. Axiom Verge is especially notable for being the product of merely one man, an engineer named Tom Happ, who has some light experience in the game industry. The project will be releasing on Playstation consoles later this month, but the obvious connections this game has to Metroid prompted fans to ask if Axiom Verge will be making its way onto the Wii U eShop. Unfortunately, it looks like those fans will be left waiting for quite awhile.
Ironically enough, Dan Adelman, the former face of Nintendo's indie relations, was the man to deliver the bad news; Adelman has been working with Happ on the business and PR end of getting the game out on the market. While talking with Nintendo World Report, he used the typical developer excuse that Wii U owners have heard many times: that technical reasons are preventing the game from seeing release on the platform.
We obviously would love to bring it to Nintendo platforms at some point and we’re looking at ways we might want to do that. Because of some technical reasons and the way the game was designed, it will take a little bit of time to get it ported over, so we’re looking into what that will cost us and how long it will take but that’s something we definitely are considering.
So it’s not impossible that Axiom Verge will be coming to Wii U, the problem simply lies in that it was built in MonoGame, an engine that does not currently support the Wii U. The real question is: will it be worth the developer's time and resources to port it over? Only time will tell, we'll keep you posted on any updates.
What do you think of this? Would you buy Axiom Verge if it came to Wii U? Share your thoughts in the comments below.