Nintendo is just hours away - at the time of writing - from announcing its Q3 financial results, which will teach us much about its Holiday season performance. The company's stable share prices approaching the publication of these accounts suggests that we're not looking at apocalyptic target misses, and such are the big N's humble projections that we're hopeful it'll actually perform better than expected. We shall see, but in the briefings to follow topics focused maximising income to return to 'Nintendo-like' profits are likely to be prominent. As will, undoubtedly, ideas over how that'll be achieved.
That's to come, and there are reasonable odds that there'll be cryptic updates on the mysterious smart device app that's in the works, and we wouldn't be surprised if Nintendo tackles the issue of new approaches to selling games - including free-to-play microtransactions. It comes up often, and in the past year or two Nintendo has - very gently - dabbled with the concept; Rusty's Real Deal Baseball used a quirky haggling system to sell mini-games, though this wasn't a global release (it skipped Europe). As time passes, though, there's a sense that 2015 may be a year when it's trialled a little more aggressively.
In fact, Nintendo wasted no time this year in announcing a free-to-play 3DS eShop download that'll push that angle. We were still settling into our seats for this year's first Nintendo Direct when Pokémon Shuffle was revealed, a match-three puzzle game that looks rather like Pokémon Link: Battle! / Pokémon Battle Trozei. While that previous Spring 2014 release was a relatively pricey download Shuffle will be free, but the mechanic of using up designated hearts in each battle is designed to test patience. Once your allotted plays are through you can either wait a while for more hearts, use in-game items to get more or - and here's the key point - spend money through eShop integration to top up and play right away; there'll also be items to buy that give you an advantage when tackling trickier levels.
It's the classic trick used in smartphone games, and balancing is everything: if it's too heavily weighted in grabbing money off you at regular intervals it'll come in for criticism, but if it offers too much fun for free Nintendo will struggle to make any money. For Nintendo it could be rather like trying to recite the 12 times multiplication table while doing a handstand and filling in a tax return with their toes, all at once; it's not easy to find balance.
Admittedly, match three games with microtransactions can make a lot of money on smartphones, but these devices have a weapon not available (right now, at least) on the 3DS - advertising. A free-to-play game can make money off millions of free downloads if there are adverts running, with the flexibility to sell the player the privilege of getting them switched off; whatever the case, money is still made from those that don't spend a single penny. Unless Nintendo does something very unlikely along those lines it'll be reliant on microtransactions - that brings pressure to the developers to tilt the balance of play towards making those microtransactions attractive and necessary, in the process risking the ire of gamers if it goes wrong.
There's already a confirmed free-to-play game on Wii U, too, with Bandai Namco's co-op action title loosely called Project Treasure. Bandai Namco is all-too-familiar with free-to-play, having dabbled in such downloads for established franchises such as Ridge Racer, Ace Combat and Soul Calibur already. Ultimately, though, it's hard to comment on Project Treasure as little is known about it.
Nintendo isn't completely new to free downloads, of course, and we've given plenty of praise to Steel Diver: Sub Wars, for example. Its approach is different in that optional DLC is the focus, with decent options for free; 2014 was a year that saw games from Nintendo - or those from third-parties that the big N published - pick up with plenty of DLC. In any case, the approach with previous free-to-play downloads on Nintendo hardware has typically been to offer extra content to download, rather than microtransactions for vital in-game currency or 'lives'.
It's certainly not our intention to declare free-to-play microtransactions as an evil to avoid at all costs - it's perfectly valid for Nintendo to explore areas where it's an approach that works. Our instinct with Pokémon Shuffle, however, is that it's a me-too project - match-three games with these mechanics are everywhere on iOS and Android, so Nintendo is somewhat late to the party. There are the aforementioned issues with this tactic on the 3DS, too, and there was a little irony that alongside Shuffle's reveal we had localisation news for the Puzzle & Dragons Z and Puzzle & Dragons: Super Mario Bros. Edition double pack in the same Direct segment. It's a puzzle / light RPG franchise that does brilliantly - particularly in Japan - as a free download on smartphones, yet GungHo Online Entertainment changed the mechanics to release it on 3DS as a retail title in Japan and the West. If GungHo is hesitant to adopt the microtransaction model on 3DS - when it's made huge revenues with that approach on mobile, which tellingly includes adverts as mentioned above - then that's a valid warning sign.
In any case, whether we like it or not, microtransactions could be a strategy that Nintendo increasingly explores through its eShop stores in 2015. Whether it becomes a major part of the company's future is depended on whether we, and all gamers with a Wii U or 3DS, decide to buy into the idea.
Comments 84
I have a strong opinion on this.
I have already thought deep and hard about it and if Nintendo really started to go down this road and it was in all of their games... well then that is the day I would quit gaming.
I would become solely 100% RETRO gamer and play games and systems from before Nintendo went down this path.
Starting last generation with all the color swap, character, level, color, DLC that used to be ingame unlockable content, locked on disc DLC, microtransactions, Free to play games, online passes, subscriptions, accounts, online DRM etc. I felt that gaming became something I could no longer recognize and overtime I fear that it may become worse.
Nintendo always stayed fairly out of it until recently and even now its nothing compared to what Capcom, Ubisoft, EA, or Activision/Blizzard are doing.
I sure hope Nintendo always stays true to their roots and to their long time fans.
Pokémon Shuffle can go burn in a fire somewhere. That game seems to be freemium at its absolute worst. It'll ruin Nintendo if they let it.
Rusty and Sub Wars are the way to go with future F2P Nintendo games.
steel diver sub wars is such a gem. free to play can be fun.
@Ralizah What is worst is that its' marketed towards little kids and I think that is just wrong.
It was quite fair in Steel Diver but I don't like the way that Pokemon Shuffle invites players to buy "continues". Pokemon games are generally designed for kids and that makes me think Nintendo might be a bit evil this time.
It is really, really hard to do free-to-play in a way that works. So much that there are only a handful of companies that have succeeded. Most of them base their paid content on three things: decorations (hats), early access, or more game. Just about anything else and you break the game by making it into pay-to-win.
I really hope that Nintendo can find that magically spot.
@nintendomasterr
Kids are so used to it with mobile games that they'll likely latch onto this without a second thought.
Charging for more content is fine, but gimping "free games" to the point where you need to perpetually put out money to make them playable is just evil.
Rusty = Good
Pokemon = Bad
Anyone else notice that Shuffle is just Candy Crush with Pikachu & friends? Yeah, no thanks. Here's the good news for those pf us who don't like microtransactions: we don't have to use them. We can vote with our wallets and tell Nintendo no. I will not be downloading Shuffle at all, as I'd rather just get Battle Trozei for $8, which is by far the better Pokemon puzzle experience.
Still, I don't mind Nintendo doing this in these meaningless eshop games, but if a Mario or Zelda game, or mainline Pokemon game, ever gets microtransactions, I'll probably quit playing video games. That approach would alienate many of the remaining core fans that Nintendo didn't already alienate during the Wii days when they focused on the flippant casual audience. They need to realize that exchanging their souls for a quick buck is only going to cheapen their brand in the long run.
The 3DS Badge center on the Japanese eshop was also free to play as I recall.
Isn't Pokémon Shuffle just basically Candy Crush? I've never played it but the whole match 3, complete levels, buy more lives or wait until you get given some more thing is pretty much what that game as about, right?
I'm shocked Nintendo are adopting that strategy with a game, especially one clearly aimed at kids by putting it in a Pokémon skin. The only way they could balance it more I suppose is if they gave you credits for every so many steps you take with the console in sleep mode, similar to Play Coins. Or perhaps even let you buy credits with Play Coins (though only a few coins, because anything that requires you to spend over 5 coins when you can only earn 10 a day is actually cruel)
Microtransactions are generally a scummy thing to implement in your games and I will forever ignore them, maybe even pass up on the game entirely if they are particularly scummy.
Hey Tom, is it the Q3 or the Q4 that they are briefing tomorrow?
I got excited by that pic, thinking that more Rusty was on the way. I am not getting Shuffle as Trozei is more than enough for me.
We need more free-to-play games that are similar to Rusty's Real Deal Baseball and Steel Diver: Sub Wars, not Pokemon Shuffle.
I don't think Pokémon Shuffle is as bad as everyone think. I mean, yeah there'll be microtransactions in it but the game also features other ways to get the hearts we'll need to play. One of them is Streetpass wich is great, at least according to the Direct, because we'll have more choices than just paying.
I'd say, let's not judge it until it arrives or until we have more videos showing gameplay
And yeah... There's also Pokemon Trozei
I'd say the best thing to do is to ignore Shuffle completely - right now Nintendo is just experimenting, and we can vote with our wallets to quickly end this. Ignore Shuffle and buy Pokemon Battle Trozei instead, which is a better value.
Overall, it's nothing to worry about. But vote with your wallet and don't play the new freemium game.
This is how I think they could make Pokemon shuffle good:
After a certain amount of levels you could get an extra "heart"
They could put a lottery ticket that you can use every day to win items
Maybe in game awards that give you stuff
But that's my opinion anyways.
Looks merely like a worse version of pokemon battle link that incorporates alot of the things that make smartphone games generally hated by the nintendo audience. They should hurry up and release this game since i am really curious whether or not the nintendo audience would actually fall for this type of money extortion. I mean the people playing on 3ds'es are not the same audience as the one playing candy crush on smartphone.
Microtransactions are the worst. I hate it when a game tells me I need to pay money to proceed or keep playing. That's so annoying. Ugh.
Microtransactions need to just go die in a fire! As for Nintendo using them, it looks like they're trying to take back the smartphone crowd that chose smartphones over 3DS. The path they're taking is increasingly worrying and I will not buy these things to help save them from a horrific future where they could may as well be 3rd party on smartphones (microtransaction.heavy).
As a mobile game developer (not remotely successful yet) I've been studying free to play models for a long time and here's the thing:
It can be done right.
There's a balance where kids play and enjoy it and can use time, patience, and skill to find ways to avoid ever paying. How, then, do these things make money? Whales. There are some players with lots of disposable cash who are willing to spend it. The sad part as a developer is that it's a bit like fishing for gambling addicts. You don't want to ruin anyone. :/
Anyway, it's too early to tell where Nintendo has landed here with Pokemon Shuffle and it seems Steel Diver is walking the balance beam admirably. I'd think Nintendo would be even more careful with a kid oriented game, but even if they don't, the beauty of modern games and pay models is that they can be instantly adjusted.
Anyway, don't forget that buying a retail game is a bit of gamble as well, and if you spend less than $15 - $30 on a free to play game on the 3DS... well, it's like buying it retail.
Personally, though, I still pretty much hate it. Don't really enjoy playing most free to play things because I don't like mixing real money with my game play experience. I just want to balance time and fun. That third element is just a bothersome distraction that I want out of the way before I play.
I didn't mind rusty at all. I bought the games I liked and usually at a good discount. anything else I left alone.
I'm a huge fan of Rusty's. I have not purchased every mini-game yet though. I usually purchase a new one when I'm bored and in between full games. I actually really like getting street pass high scores for Rusty's and I wish more games did street pass high scores.
I actually enjoy playing Candy Crush when I have a minute or two to kill; and I've never spent a single cent on it. I will definitely download Pokemon Shuffle on both of our 3DS systems if it's a similar system to Candy Crush.
@sinalefa Q3. Financial calendars typically don't follow traditional ones.
@Everyone saying f2p games are bad: How is a game worse than paying $40 up front when you can't even try the game until you pay for it?
I don't see much wrong with that Pokemon game, unless it takes up a lot of SD card space in which case I won't get it.
I just see it as a harmless experiment.
I think F2P games can be done correctly, as Rusty and Steel Diver has proven (to me in my opinion). I think there's nothing wrong with this because, so far, we're only taking about some eShop releases - and only a small handful at this time. I don't think Nintendo would put microtransactions into their big retail releases. They have actually been great with great content at reasonable values as far as how they dived into DLC with stuff like Mario Kart 8 and Mario Golf. I think Nintendo will be smart about this. I think games with microtransactions will be few that they will work for people who want that and easy enough for the rest of us to ignore.
Hopefully Nintendo woudnt go overboard with it. Old times used to enter cheat code now have to enter credit card number. Personally i don`t play free to play games they can be very expensive when you count what you spent in it, I rather pay 50€ and play the game "forever" or i can sell it if necessary.
Nintendo is walking a wrong path. Just saying.
I don't mind F2P in certain games. When they give you a basic game for free and you can buy as much of that game as you choose, that's fine by me. As long as there's a limit. Eg. You spend 50 bucks for all the maps and weapons. I don't however like F2P games that will never stop asking for money. Pokemon Shuffle seems to be one of these games. There isn't an end point. You can't pay for the complete package. Its kind of like an arcade machine where you can keep playing as you put more money in. That's not for me.
A big problem of microtransactions for "lives" and such are that with smartphones, you can pay anywhere you have a signal. With a 3DS, you have to have wifi. It makes it less likely for a lot of people to do impulse buys of lives.
@Time-Bomb The big difference with arcade machines is that they encouraged you to get better at the game with the reward of not having to pay as much. F2P titles like Candy Crush and Pokemon Shuffle do the opposite - they make you pay more as you progress.
@bizcuthammer this is exactly how i feel about it. Personally, i could care less if they implement some form of microtransaction so long as they don't rely on it, especially in any legitimate release. If its in a bunch of mobile like games...fine...i dont play thlse anyway! Go nuts! If I'm playing a mario game and i have to buy 1ups or heart pieces in zelda...that i'd have serious issues with.
I have nothing against "DLC" as long as it's in the same style as MK8/HW. I really hope that Pokemon Shuffle will be a 1 time mistake and wont end in a capcom/EA/UbiSoft-like gameoutput from Nintendo ...
The reason 3DS free to play+microtransactions won't work is simple. Say you're playing candy crush on a mobile phone ona long train journey. You run out of lives. Desperate to play more you connect to the internet and buy more lives.
The 3DS doesn't have mobile internet anywhere. I can only use online at home. So if I'm on a train with my 3DS and run out of lives in Pokémon Crush or whatever, I have to wait to buy extra lives when I get home, by which time I have lost interest in the game, and have TV, a games console, the entire internet in my grasp. Freemium on mobile works because it gives you the immediate choice to continue playing for money like a slot machine. Time to think will stop you making your purchase.
It's worrysome, not gonna lie. On the one hand, they are doing a fantastic job with MK8's DLC. On the other hand, the abomination called Pokemon Shuffle should have never seen the light of the day. This is something that can seriously harm the image of Nintendo and it's IPs.
Maybe it'll be like Steel Diver, and have a one-time upgrade charge.
I completely avoid Free-To-Pay-Out-The-A** games. If I see a game is Free-To-Play. I won't download it to try out. Won't look at any trailers/screenshots. The one's that I did try out in the past I hated because after a certain point in the game they made it impossible to proceed/continue playing unless you paid money. I don't mind one time DLC updates. But when I have to continually pay to keep playing. Then that game is not worth my time.
I think people are jumping the gun by suggesting that Nintendo would ever put micro-transactions in their main series of games. They will almost certainly be used in completely separate titles and if you don't want any part of it then don't buy it! That is what I am going to do!
I'm not inherently against micro-transactions, in fact I think they can be an appealing thing when done in good taste. It's the ABUSE of microtransactions that I hate, not the microtransactions themselves.
"Microtransaction" has become a dirty word thanks to AAA publishers abusing the heck out of them. But that doesn't mean that any game with micro transactions is automatically bad. It's an established formula for free to play, and whether people like it or not it's here to stay. The only question is whether Nintendo will continue to utilize them in good taste.
Judging by Nintendo's willingness to offer incredible value for DLC in the face of blatant industry greed, I feel confident that I can trust Nintendo in this matter.
@JaxonH The Pokémon Shuffle trailer clearly shows microtransaction abuse though.
@Grumblevolcano
I disagree. If it's free to play, there is no abuse. The game is free- one does not need to invest a single dime in order to play. If it's a paid title and content is locked away pending microtransactions, then it's abuse. I downloaded Terra Battle (Mistwalker) on my iPad as a free to play game, but where your playtime was limited each day by stamina- of course, you can opt to purchase in-game currency which can then be spent on stamina to keep playing longer. But you didn't have to. Stamina recharges on it's own and you could get a pretty lengthy play session in each day without spending one red cent. And I never have. But a game like Plants vs Zombies Garden Warfare, where you spend $40 on the game and still have micro transactions, and progress so slowly that you almost have to spend money to advance, that's clear cut abuse. A paid game which purposely hinders progress to funnel you into microtransactions.
The new "remodel" feature in Steel Diver Sub Wars was so blatantly pay to win that it made me stop playing the game entirely. I really liked the road it seemed to be going, but that was just unacceptable. As for Rusty's Real Deal Baseball, I think the games are way too basic to warrant even the lowest price you can get for them, but I haven't bought any, so I don't know. Pokemon Shuffle has all the worst aspects of free to play, and I hope that nobody actually pays for that crap. Free to play is a broken system. Not even Nintendo can get it right. I'd rather them just stick to add-ons for full games, like they did with Mario Kart 8.
I personally feel Nintendo messed up with Rusty. I ended up buying everything but mostly to see the game through to the end. It would have been much better if you could buy it traditionally and haggle with fictional currency.
On the other end Sub Wars is an excellent use of the F2P model, especially after enough patches were issued. The model practically guaranteed that other players would be online, a problem that many 3rd string IPs suffer from on Nintendo platforms.
@TingLz
Isn't that where reputation of the developer and reviews (like N-Life) come in?
I thought Steel Diver and Rusty's Baseball were handled very well and would welcome other games with this approach.
Rusty's was not very good. In fact lame would be the word. Sub Wars is absolutely great. If They are going to go Fremium I would like to see more online Multiplayer and better quality in doing so.
@JaxonH For the most part, I agree to your points. Making use of microtransactions is a choice, after all, and it's only abuse if you have absolutely no means of progress in a game without them.
The only part I stumble over is Nintendo's target audience with Pokémon Shuffle. As others noted before, it's very easy to manipulate kids into spending money on something as superficial as "continues" in a game that grants you enough tries per day by default.
I think a good middle ground for Pokémon Shuffle would be the Wii Sports Club approach: single continues for very little cash, and a single-payment full pass for unlimited tries.
@Kaze_Memaryu
Keep in mind though that kids don't have credit cards- in a way they're the least at-risk segment to target, because any funds they have will have to come from their parents. Most kids don't keep a running eShop balance. Can't argue with your suggestions though. That would definitely work
I like Rusty's bc it's something that i can play for two minutes, put away, pick back up and basically put no thought or effort into it. I can see how some might not like it, but i like mini games.
@Ralizah Rusty isn't really "free-2-play", it's a demo. -_-
Personally, I have been wondering what became of Ubisoft's supposed Wii U version for their free-to-play title Tom Clancy's Ghost Recon: Phantoms.
Rusty's Baseball was a very enjoyable game. The idea of having different minigames involving baseball one could buy in the eshop was neat. Hopefully there will be more to come!
Rusty I think did this right. Pokemon Shuffle...no.
The big free-to-play mobile games like Candy Crush, etc get the majority of their profits from an extremely small segment of players that become addicted and spend exorbitant amounts of money to continue playing the mini-games. Addictive is not synonymous with fun, and Nintendo is a company about fun games. They make complete, high quality products, and free-to-play is the antithesis of the standard that they have established.
Just like DLC, there's a good approach to microtransactions and then there's the bad. Looking at Steel Diver and Rusty's RD Baseball, it seems like Nintendo knows what they're doing when it comes to microtransactions. Just like they've handled DLC very well thus far.
I want no part of this.
https://www.youtube.com/watch?v=5CbWr0zO7Ac#t=100
Microtransactions need to be illegalized, as well as on disc dlc.
What Nintendo should have done is release Pokemon Shuffle as both a free and a paid app similarly to how they handled Steel Diver: Sub Wars. The freemium version will function as intended with microtransactions and all of the other toxic money-gouging crap that is gradually, but surely, killing video games as we know it. The paid version will function as a traditional, complete game.
I refuse to pay money for one-time use cheat codes, which is what most microtransactions seem to be nowadays.
@nintendomasterr I'm in the same boat. I feel like what we've seen lately is the result of investors pushing for this type of money-grabbing content, while Nintendo's core values balance it out by not going overboard. I don't mind how Nintendo has been handling it all, as what we've been offered has been within reason. I gladly purchased the combo pack for MK8 because it provided lots of content for $12.
The second they go off that deep end though, I'm out.
Nope, not interested. I just can't but hate F2P games, and I've tried a fair share of these. If microtransactions are as subtle as in Bravely Default (i.e. I won't use) then that's okay, everything else, though... no thanks.
I don't mind F2P personally, I like to play them but I absolutely refuse to spend any money on them. I'm patient and can wait for stamina/lives to restore as long as it takes, I'd just play something else while I wait.
It amazes me that you get these stories about F2P games where a child racks up a gigantic bill because a parent didn't child protect their card details on their tablet devices. Just goes to show how out of control these F2P games can get in the hands of these so called 'whales' as referred to above.
Just hope Nintendo don't make these 'rookie' mistakes at the very least.
If Nintendo become too focused on F2P then I'd be against that however, it just degrades the quality of gaming in general as a whole. Saying that however, there are a few that do it right and make it clear they don't care so much on the microtransactions such that they would let it get in the way of the game itself.
I don't see a problem until now. As long as only certain specific games are based on micro transactions, while all traditional "not free-to-play" games don't use them, that's okay. And even more so if the free-to-play games can still be played almost without disadvantages even without paying money - like in the case of that Pokemon game. It's obvious that Nintendo needs to make money with it in some way, while on the other hand it's obvious to me that I would not pay money for this game, no matter what the paying model. Hence, it being a free-to-play game almost without absolute restrictions at least gives me the chance to play it in contrast to not playing it. All fine so far.
I have Pokemon Link DS & Pokemon Link Battle as a 3DS eShop DL....so why would i want Pokemon Shuffle? Anyway, free to play like Tank Tank Tank is fine but the methods used on the app store & android store actually ruin the entire game for me. The stores look a real mess too with theses kind of game traps
I really don't see the problem with Pokémon Shuffle, I for one am definitely going to download it, but I'm obviously never going to put money into it. I mean, this is the sort of game I'd play for like 5 minutes on the toilet or while commuting, so why would I need to pay for more lives? I guess the 5 or so provided will do just fine, and by the time I pick up the game again, I'll have more.
It's full unlock or Bust for me.
Rusty's Baseball is fun taken in bite-size segments and when you haggle, Jr lets you know when you've reached the boss'es limit. And it's mildly entertaining to see how low you can push it before Rusty breaks. But still, I'm buying $2 minigames and okay with it.
I draw the line at consumables. You don't "consume" DLC, meaning once you unlock content it's there permanently.
But if say the Next New Super Mario Bros wants to charge 99c to use the White Tanooki Suit, or a 3-pack of leaves or flowers, a 5-pack of mushrooms, I'm done.
I've probably got enough backloggery as a Retro gamer to keep myself entertained for years without buying a single new game at retail.
Please, Nintendo, reconsider your "Pokemon Crush." Investors may be persistent, but please think of your fan gamers.
I totally agree with @StarDust4Ever.
"Normal" games can't be polluted by microtransactions. If I need arrows and bombs for my Link in ZeldaU I want to buy them with virtual rupees, not with real money.
I find a lot of people being ridicoulusly negative regarding this. Free-to-play has been here for a while, and it looks like it's here to stay for a while longer. What's so strange and horrifying about Nintendo trying out this new concept for a couple of games? I personally like that they're trying out something new, and can definitely picture myself on the train to work playing Pokemon Shuffle (am gonna look way cooler sitting there with my 3DS, compared to the other passengers playing Candy Crush on their smart phones^^). I won't buy any add ons, because I never do that with free to play.
@AugustusOxy agreed. Nothing ticks me off more then already on the disk DLC. Is it truly DLC? Not really. Hey let's rip these kids off and make them pay to unlock segments of cart! Unethical is what that is.
@DdFixen what if its like Rusty's baseball? You get to play for about 1 minute then really can't play at all unless you buy. Talk about sticking it to the man. SubWars was real cool cause you could play all the time and decide to upgrade or not.
@Windy Of course there's always going to be bad examples of free-to-play games. I've never played that game in particular (live in Sweden, so there you go), but all the games I've downloaded on my smartphone have offered plenty without me having to pay a single SEK for it. So I'm not worried.
Smart phones usually offer a lot in way of F2P option. Most googleplay devs get it right. I love Avabel online its like Phantasy star online with a F2P mold. You can play many many hours and not have to buy anything. I think the next Ace Combat is going to f2p. If its done like subwars it will be just fine
Microtransactions confirmed for the Assault mode in RE Revelations 2; none in Story mode. Meh. However, the game skipped Nintendo consoles...
Microtansactions are not an inherently bad idea - they could in theory bring life and updates back to finished games. Unfortunately they lead down a slippery path, and I cant really expect any company to stay off it forever.
These aren't the kinds of games I like, so I'm not too worried. Nintendo does alright with DLC value, and I hope that's teaching KT a thing or two. Not like they haven't gotten some extra money out of me for Samurai Warriors 4, but still.
No, I think this is something Nintendo just has to do. Their market share has been eroded the most by casuals, and this is the model casuals are using the most. They have to try it. But they also have to do it well, fairly.
@R-L-A-George
Well, I agree, but they call it F2P. In reality, it's more like a mini-game purchasing app with a larger story.
Either way, it has no opposition from me.
@Nintendo_Ninja Except a lot of gamers have this mindset that mobile games are auto-bad, microtransactions are auto-bad, and Angry Birds ZOMG DIE IN A FIRE!!
There is nothing about a reputation here when so many overreact to just about everything
I'm not gonna give any money to that pokemon game, I really hope that fails so they won't be using the business model of it on any future games.
I like how nsmb2 handles DLC Something i could ignore if i wanted to. as for steel diver it's ok imao. never like sports type games tho, even just mini games.
I draw the line at DLC. I even buy "on-disc" DLC. But not microtransactions.
@Ralizah It wasn't really my taste but hey, I saw it as something 8 yr olds will enjoy.
Today is a sad day for me; having just found out about this article tonight.
Video games nowadays are being plagued by abuse of DLC (Day 1 DLC, on-disc DLC), micro-transaction, online DRM, the increasing homogeneity of games, and other numerous crap that is killing the video game industry. I thought that Nintendo would stay out of shady business like this, but it appears as I was sadly too naive yet again.
As someone who has been gaming for seventeen years, to see Nintendo embrace micro-transaction in a way that rewards spending more money on a game to get more play time is heart breaking. They were the last company I would have expected to use micro-transaction but even they are getting into it and knowing what situation they're in, they'll be going even deeper into this.
To people defending micro-transaction and saying how Nintendo's usage of micro-transaction isn't all that bad, wasn't a big reason why we supported Nintendo was because they didn't pull garbage like this on us; that they wouldn't do games that reward spending more money to continue playing a game like Pokémon Shuffle? Now consider this; the Wii U at this point is tracking Dreamcast number; absolutely abysmal when considering how the Wii was such a phenomenon. The handheld market has also seen a massive decline over the past generation in comparison to last generation; both the DS and PSP were huge success stories; this generation the DS and Vita will be lucky to match the PSP. Next generation may end up being their last on both console and handheld front. Nintendo will probably not be able to support another handheld after the 3DS's successor (not the New 3DS). If the Wii U's successor ends up being as much of a bomb if not more so than the Wii U, Nintendo likely won't see a 10th generation console as profitable and go third-party. If that happens, Nintendo will end up being a shell of their former selves a la Sega.
I am so distraught with what has happened with the video game industry. For many years video games were easily my favorite hobby; the vast majority of my favorite memories of my childhood were made during this time. Some of my absolute earliest memories were with playing on my N64 when I was around four years old. Sadly, the best of video games have passed up and they will never come back again.
How Nintendo handled Pokémon Shuffle is yet another reason why I don't follow the modern video game industry anymore.
@Jahir
Agreed. Also, if there is some people willing to play using micro-transactions, so be it. If this means more money for Nintendo, then great! I'm old enough to decide whether I'm gonna use this or not.
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