When summarising Captain Toad: Treasure Tracker, we feel that our editorial director Damien McFerran may have nailed it: "look at it, pure gaming joy on a screen". Few game companies portray 'cute' as successfully as Nintendo — relatively few even bother to try — and this is the epitome of that approach. It takes the deceptively simple but attractive engine used for Super Mario 3D World and makes Captain Toad and Toadette the stars; it's so adorable we want to pinch its metaphorical cheeks.
It all begins, too, without a menu in sight. When first booting up the game you're immediately in control, with gentle prompts telling you to pluck plants and dash with A; you waddle up some steps to meet Toadette and celebrate with a Power Star, before a pantomime villain of a blue bird steals the star and your heroic companion. Boy Toad sets off to rescue girl Toadette but, in the interests of pleasing as many players as possible, the roles do get reversed as the title progresses.
As storylines go, it matches up with standard Super Mario fare, and Toad's début in the limelight unsurprisingly refuses to go too far beyond the A to B in order to rescue C approach. In what certainly feels like a stylistic nod to the library in Super Mario Galaxy, however, stages are presented as pages in a storybook, adding further to an aesthetic designed to melt the hearts of adults and charm young gamers. Meaty sets of levels — Nintendo's promising over 70 — are kept within these books as 'episodes', of which we're covering content of the first two in this preview; it's struck us already that fears of limited content to justify a budget retail price tag will likely prove unfounded.
As should be the case early stages serve as a gentle introduction to various mechanics. The most important — and one that'll take some practice for particularly young or less experienced gamers — is utilising the camera; it's integral to how you play and solve puzzles, so those used to letting games manage the camera for them will be caught out. It's entirely manual, and you have a great deal of freedom to pan up and down, left and right, and to zoom (most of the time) with the X button. While there may be initial agonising for young players — in particular — in learning how to use this fully, early levels keep danger to a minimum and allow for comfortable experimentation.
That initial learning curve is worthwhile, however, as it sets the tone for what makes Captain Toad: Treasure Tracker a particularly promising puzzle experience. Levels are essentially 360 degree dioramas, with a zoomed out view allowing a full look to plot a path towards the final goal. Beyond the Power Star, however, there are three jewels to find — spotting them on the course is one part of the challenge, but some will be hidden under plants or appear inaccessible. With persistence there's always a solution, however, and the trickiest of jewels can be the most rewarding once picked up.
There's an underlying generosity at play, however, so that challenge for experienced players — which is at a decent level — is mitigated with subtle design choices to ease the pressure on those that are less skilled. If you grab a jewel and then die, for example, it counts as collected and allows you to skip past it on your fresh attempt; if you beat the level in the same sitting, you keep those you picked up prior to death. Likewise the hidden 'tick' objective in each stage is clearly displayed after beating the level once; it proves tempting to jump straight back in — if it was missed — in order to add the bonus objective to the three jewels. Even if the rewards are minor visual cues like a stamp on the book page, it says much for the charm imbued in this game that the 'one more go' mentality is tough to ignore.
A particularly notable aspect of Toad Tracker, meanwhile, is its insistence on the GamePad as the controller to use. It takes various features of 3D World — such as platforms moved by a tap on the screen — and incorporates them into the relatively short, focused puzzle areas. Environments sometimes evoke the outstanding platformer, too, with slides, signs to invisible platforms and more featuring at various points; the difference, naturally, is that the gameplay is far more sedate. Even when dashing Toad and Toadette have a fairly languid pace and an inability to jump, yet this doesn't feel like a lazy throwaway spin-off — the witty mechanics of these environments suit this puzzling rather well. We even see items like the Cherry return, cloning your character and tasking you with some tricky areas to navigate.
The GamePad is used in other ways, primarily for motion controlled aiming; most will have seen the on-rails mine cart footage by now, in which the controller's screen acts as a window into the world. A mix of the right stick for large adjustments and small movements gave us nicely accurate aiming in these stages; Nintendo's used this before, even occasionally on 3DS, and has mastered the mechanic.
Importantly, of those stages that we can cover here, there's pleasing variety and plenty of clever design. Levels may only take 2-5 minutes each, typically, but they're often fresh and imaginative, with solutions that often feel intuitive; the hope is that young gamers, in particular, will be able to learn and tackle later challenges. That's the only concern we have with Captain Toad: Treasure Tracker at this point — the 360 degree diorama-style levels are wonderful self-contained areas, but occasionally it is tricky to both react quickly and manoeuvre the camera, for example. As this is — at least from what we've seen so far — a single-player experience, whether young players (a key demographic with a release like this) will progress fully is an area that requires more scrutiny.
To round off on presentation, we feel it's worthy of a special mention. Relatively small stages — at least initially — may not tax the Wii U hardware too much, but this is nevertheless a hugely attractive game. Bright, colourful and diverse, we feel these diminutive stages may even make small improvements on the Super Mario 3D World visuals, despite the same engine being employed. Whether a trick of the eyes or not, it looks lovely, and art design once again prompts smiles from players and onlookers alike; the music plays its part, too.
At this stage we're yet to see how the whole Captain Toad: Treasure Tracker experience will fare in finding a balance of challenging dedicated Nintendo fans and entertaining younger or less experienced players for the duration. The foundation is strong, however, as its ambling pace and tricky puzzles — combined with actual usage of the GamePad's assets — bode well. If you were a fan of the Captain Toad bonus levels found in Super Mario 3D World, then this should be on your radar; it's a whole new world.
Comments 41
I'm really loving the look of this, but as I said in the other article, I find it so frustrating that it's out when it is. Normally I don't care if a game is delayed. Smash Bros? Pokemon? It wouldn't bother me in the slightest if Nintendo announce today they were both delayed til March. Captain Toad looks perfect for Christmas though. They could easily have it out a couple of weeks earlier if they really wanted. I'll probably save it for next year and save myself some money in the process.
Peach beat me by a minute and said it all.
This is a great looking game, family friendly, aimed at kids, delightful, colorful, charming, to requote the Damo quote - "look at it, pure gaming joy on a screen"
And Nintendo chooses to move it up 7 days to release this nigh perfect holiday kids game Jan 2.
Oh what the heck, Epic fail. Does the Burgermeister Miesterburger run NOE?
Even though I don't want this, even I can see how big of an epic fail it is that it not releasing in time for Christmas in Europe.
Ok, finally the dumb decision does not come from NOA but from NOE.
Not to that degree, but it is like Smash not making it for Black Friday in NA.
The release timing is a bit odd, a couple weeks after Smash is out, but this game has the right pricing and family-friendly mainstream appeal. Definitely picking this up on day one and playing with my young son who will simply adore it.
The visuals, I have to say, are the best I've seen coming from Nintendo. The devs probably can up the level of the detail in the environments because sheer speed isn't as necessary to achieve (unlike a 3D platformer like "3D World" would require).
Maybe NOE is worried that Smash will take sales away from Toad, like last year when Nintendo delayed DKC:TF, because they were worried that 3D World will take sales from it away.
I'm calling it now a 10/10. It will also dethrone SM3DW (until Yoshi's WW) as the best-looking Wii U game. I'm disappointed it didn't make a December 26 release.
@Dipper723 Tropical Freeze was delayed to even out the large hole between the surrounding 1st party releases (SM3DW and MK8).
I don't think the release date is that bad. In my country, the schools start again around the 9th of January. It might also be a benefit to have a fresh new game release (at budget price) for those who get a Wii U as a Christmas present.
The release date is probably due to the amount of languages the game needs to be translated into. Only a few languages in most regions compared to Europe. The release date is targeted at kids who have gift cards to spend after Xmas. This title will be cheaper so easier to justify buying after getting stuff for Xmas. I think Nintendo wants/hopes people buying new systems will buy the AAA games on the market before Xmas and then grab Toad afterwards. Ninty always has a plan (for better or for worse)
@Nintendofan83 This game isn't really text heavy, I don't think that's the problem. As you might know, Nintendo of Europe moved offices recently, and merged their divisions in Frankfurt and Großostheim. I think that's the main reason for this delay.
Uhm.... My main and only worry for this game is that seems too easy judging from the stages that have been shown. Didn't any of you got that feeling too?
No multiplayer? Didn't the newest trailer show several sequences of multiple characters acting independently on screen at once?
I may pick this up if I take a break from smash wii u. I love puzzle games, and this looks like it could scratch that itch.
I agree with you all on the EU release date, it's madness.
@bro2dragons I haven't come across multiplayer, but the cloning cherry is an item.
I love these kind of charming games. There's so much character to them.
@rjejr It is sort of understandable why they would push it back in Europe as its reasonable to think they probably felt the competition from Smash Bros would too much. Besides after Christmas makes sense because a lot of people will likely looking to spend their Christmas money
@rjejr It is sort of understandable why they would push it back in Europe as its reasonable to think they probably felt the competition from Smash Bros would too much. Besides after Christmas makes sense because a lot of people will likely looking to spend their Christmas money
@Peach64 Agreed!!
Still, so, so cuteeeeeeeeeeeeeeeee...
The latest trailer really hits the spot. I have to get this game! Really too bad about the EU delay though... I so wanted to play this game with my daughters during their Christmas holiday :S
I will have to buy this game, loved the aesthetic and charm of it from the beginning and the mini games were my favourite part of SM3DW.
@rjejr That's Europe only bro... We get the game December 5th. I know you know this, I'm just reiterating
But even if it was North America, it's not like they pushed it back to spring. Merely 2 days into the new year. Hardly a reason to squabble imo.
Ok, this may be an odd comparison but here goes- You wouldn't question God because God knows what he's doing, even if you don't. By no means am I equating Nintendo to God, not at all, but I am making the comparison because we do not know what Nintendo knows. We cannot fairly judge their actions based on common speculation. Even though we might not understand what they're doing, rest assured they do not have trained monkeys running Nintendo, despite what some members here might have you believe. These guys know what they're doing. They certainly know what they're doing better than we do. If they moved the game back, you can rest assured they considered the consequences and have good reasoning for their actions. I seriously doubt they just woke up one morning and decided to shoot craps for a release date.
What I'm trying to say is, I feel people are much too cavalier with their presumptions. We don't know what they know. Translation could have set the game back a week or two, perhaps market studies have shown that complementary games to a blockbuster tend to do better after Christmas in the region, perhaps they want to test sales versus North America to see which release date yields better results... There's a thousand reasons for them to do what they have done, but we just don't have enough information to judge their actions.
It like NoA not releasing the DKC trilogies yet. It's frustrating for me because I really want the games and I don't understand why they released in Europe but not here. But I do acknowledge the fact that I don't know what they know. Indie games have different releases across the pond. Perhaps they released the games in Europe due to a drought in Indy releases which was not present in this region at the time. Or perhaps not, who's to say? Point is as frustrated as I am, I recognize that this is their job. It's their job to know when to release games to benefit the company as much as possible. We may not like it, we might not understand it, but I wager if any of us got a glimpse into the minds of Nintendo we'd feel like fools. The only time I question them is if they just flat out refuse to release a game in the west that's proven to do well in other western regions.
@Volke93 Negative cap'n... I played the Captain Toad stages in 3D World and the latter levels were nothing to sneer at. Remember- Nintendo games are known for looking innocent but bring the pain when it comes to actual challenge.
@ThomasBW84 - "I agree with you all on the EU release date, it's madness."
@JaxonH - "Merely 2 days into the new year. Hardly a reason to squabble imo."
TW meet Jax, Jax meet TW.
If TWs on my side I win by default.
You called me bro, you lose by default.
And seriously, you can't use both "bro" and "God" in the same post, that's just...wrong.
"Even though we might not understand what they're doing, rest assured they do not have trained monkeys running Nintendo"
I think you give them way too much credit, I'm pretty sure their monkey's are wild.
Between the 2 of us we could probably find something wrong w/ every Wii U decision Nintendo makes (85% me, 15% you). You are right though, nobody on these boards knows whats going on in Nintendo HQ, not even TW. And I'm sure there are reasons for everything they do, some might even make sense to them, but they don't make sense to me.
@rjejr I was throwing you a bone with the trained monkeys line. I knew right away that was going to end up in quotations
@JaxonH - My son and I were cracking up at both your comment and my reply, so it was well worth being played the fool Nicely done, thanks for the laugh, I needed it, tense day.
@rjejr Oh what the heck, Epic fail. Does the Burgermeister Miesterburger run NOE?
Who run NOE? Master Blaster run NOE!
@TRON - Remember the Nightrider.
Shame this probably wont sell well, it looks really good. EU release date is stupid as we all know, i'll pre order online and hopefully get it a few days early
Something completely inrelated:
As a PS4 owner myself, the graphics of this game impress me far more than anything ive seen so far on my PS4.
I guess it shows that artstyle goes much further than tech alone.
Im so hyped for this !
Honestly I'm more excited to play this than smash bros! It looks as excellent as mario 3D world
I don't know how it works in US, but here in EU we use to buy presents for kids even for January 6th (another christian holyday). Nintendo is just saying: buy your kids a WiiU + Mario World for Christmas and come back for Toad Treasure.
EDIT: game available in EU January 9th, according to Amazon (€ 39) and Gamestop (€ 59)! What?
Agreed with most people that the release date is just pure craziness. Sure, some kidz would get this with their Christmas dosh in the NY, but I reckon it would've been far better to have the option to get this for a Christmas or stocking present. Personally I was looking forward to playing this during my week off work at Christmas, until they announced the delay.
Still very much looking forward to this though.
"it's struck us already that fears of limited content to justify a budget retail price tag will likely prove unfounded."
It amazes me how negative some people were with this, with some saying they weren't paying x amount for a bunch of DLC or that it would be too easy blah blah blah. Nintendo never do a poor job when it comes to their games.
This game will be challenging, enjoyable and well worth the asking price, IMO.
Cpt Toad is essential as it washes all the sex and violence away from playing two Bayonetta games in a row.
Although all that turnip throwing and Toadette's pigtails....
You would need a doctorate in marketing from an Ivy league university with years and years of massive marketing campaign successes before you could convince me its better to release a game seven/eight days after Christmas as compared to seven days before Christmas.
You would need a doctorate in marketing from an Ivy league university with years and years of massive marketing campaign successes before you could convince me its better to release a game seven/eight days after Christmas as compared to seven days before Christmas.
@andreoni79
Don't buy on GameStop LOL. Their prices are always 79-99 centissimi more expensive than the suggested retail price. Buy on Amazon.fr instead on Amazon.it, they sell (sometimes) 5-15 euros cheaper (but with 4-5€ delivery charge so buying 2 or more items is advisable).
As the writer mentioned my chief concern initially was whether the lower price point meant Captain Toad would end up being beautiful but short on content. Thankfully the 70 or so levels announced seem to indicate otherwise.
So why the lower price for a game that's more than worthy to share space with the most anticipated "AAA" titles this holiday season? My personal guess is that Nintendo figured that building an entire retail title around a new character the general public wasn't familiar with was inherently risky, so they lowered the asking price to compensate. Which means that gamers could be getting a great deal on what will likely be one of this Christmas season's very best games.
@JaxonH
Many question God all the time. Nintendo does not always make perfect business decisions. It sometimes seems as if they are more concerned about maintaining their rather quirky image than doing the smart thing. They can be incredibly stubborn.
But they are first and foremost a corporation whose purpose is to make money. They are not one's favourite uncle. They are a business. A business whose decisions just don't make sense to a lot of us. A business that frequently says they listen to consumers yet refuse to make any changes based on consumers' needs.
If not monkeys making some of their decisions, I suspect a lot of coin tossing is involved.
@Volke93 I have thought the same thing. My hope is that it follows what is the usual mario theme of slowly ramping up difficulty and then giving you a final few boards that make you want to pull your hair out. I think the value will be in maxing out score/items on each board and exploration more than difficulty.
This game looks like a lot of fun! And the visuals wowwww, can't wait!
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