
Super Smash Bros. for Nintendo 3DS is finally here, the latest brawling behemoth from Masahiro Sakurai and his team. It's been critically acclaimed, awarded 9/10 in our own review, and has proven that — despite some initial fears — the franchise arrives on the portable as a full-fat, fantastic game. With midnight launches on the eShop and many more besides no doubt going for the physical box option, we expect sales in the West to exceed the excellent launch it's had in Japan.
We've had some time with the game for review purposes, of course, so thought we'd bring together this guide to ease you into the new experience; if you want to know what treats await, we aim to cover it here. One thing we will do, however, is stick to official information or details that are there in the game right from the off. Any spoilers will be marked as such or linked to the relevant article elsewhere on the site — such as character reveals — to give you the best chance of only seeing the information you want to see.
That said, let's talk about Smash.
Single Player Modes
There are plenty of modes and variety available in Super Smash Bros. for Nintendo 3DS, so let's kick off with those that are specifically suitable for single (offline) players, and are all found in the Games & More section.
Training:
A vital mode for mastering the daunting roster of fighters. You have a great deal of control over your AI opponent, determining whether they simply stand still, walk towards you waiting to be thrashed or — if you're feeling feisty — fight back; you can even spawn specific items to improved familiarity with their uses.
Classic:
Called as such for a reason, this is a quickfire mode — you can rattle through in 10-15 minutes — in which you tackle six stages, concluding with an iconic face off with Master Hand or, if you want a greater challenge, that foe and an extra accomplice. These levels vary in challenge, as you tackle three opponents, team up with AI to tackle giant foes and more. The path also splits at each juncture, with alternate rewards and Trophy pick-ups available on each route.
This mode also includes an "Intensity" meter, like that seen in Kid Icarus: Uprising; this allows you to gamble gold coins on higher difficulty levels, with the benefit of higher levels bringing greater rewards. A Game Over offers a continue that deducts points and rewards, in addition to automatically lowering the selected level of intensity.
All-Star — also available in local multiplayer
Another returning mode in which you battle against the entire roster, with the choice of three difficulty levels. Each round will throw up 4-5 opponents, all appearing in chronological order of their first game appearances; this mode will expand as you unlock more characters.

Stadium
Target Blast — Its description as 'Smash does Angry Birds' isn't too far from the truth. With 10 seconds you quickly damage the bomb as much as possible before using a Smash move to propel it towards a sizeable structure full of point-scoring opportunities — you have two shots per round.
Home-Run Contest — Returning from previous entries, you have ten seconds to beat up the punch bag before launching it with a baseball bat; the higher the percentage you've inflicted on it, the further it'll travel.
Multi-Man Smash — in Stadium, also playable in local multiplayer
10-Man Smash — Obliterate 10 foes (mainly Mii fighters) as quickly as possible.
100-Man Smash — Obliterate 100 foes (mainly Mii fighters) as quickly as possible.
3-Minute Smash — Obliterate as many foes (mainly Mii fighters) as possible in 3 minutes.
Rival Smash (single player only) — Battle against a CPU rival (which uses the same character) to defeat as many Mii fighters as possible; the round ends when you or the CPU are knocked out of the arena.
Endless Smash — Fight hordes of Mii fighters and others until you're eventually defeated.
Cruel Smash — Take on other main characters from the roster in an exceptionally tough fight.
Trophy Rush — found in the Vault in Trophies
In this mode you pay a fair amount of gold to extend your time in the game. You then destroy as many falling boxes and blocks as possible to earn trophies.

For Solo or Multiplayer Fun
Smash Run — single or local multiplayer
This is a new mode that's exclusive to the 3DS version. The basic format sets you in a large, variable area for five minutes; it's packed full of enemies and minions from throughout Nintendo's franchises. Your initial goal — shared by your three rivals — is to explore, find hidden chests, take on challenge rooms and destroy enemies. All of these activities bring you items and, most importantly, buffs. These boost key areas of your fighter's performance such as speed, strength, jumping, defence and smash power. The priority in those five minutes is to boost your abilities as far as possible before a final quickfire battle among the four competitors, each powered up from the initial round. The format of this final battle is also random, with some occasions of being in teams, others where the Star item is repeatedly spawned and so on.
Smash Run has plenty of depth beyond that core format. Items and moves that you collect — throughout the game — are customised onto your fighter of choice; you can use previously used setups, equip a new character and create multiple customisations of any given fighter. You can also select a 'default' or 'random' setting, but customisation allows you to adjust the focus to Attack, Defence or Speed by applying equiment, customise Specials and select Powers that can be activated in the first phase of the mode. Attention to these details can greatly boost your odds of success — more on this in our Character Customisation section below.
This mode is fun Solo, but local multiplayer Group matches should provide plenty of competitive edge, with matches that take less than 10 minutes to complete. As a neat bonus you can also select any track to play as selected from the unlocked soundtrack.

Smash — single or local multiplayer
This is the mode that most will be familiar with from throughout the franchise, which started it all and remains the core of the experience. Straight up arena battling in single or local multiplayer, supporting up to four players, this can be customised in almost any way imaginable. Items can be set to all on, all off, or selected individually, while CPU fighters have 9 difficulty levels. The following Rules can also be edited:
- Rules: Time is to win with the best KO score in the set time, Stock is all about survival.
- Time Limit: Can be set from 1 minutes to 99 minutes, or infinite if you're crazy.
- Customisations: This is an On or Off option for allowing customised characters, a feature outlined in the Smash Run section and detailed further below.
- Handicap: Auto setting adjusts starting percentage based on last battle, Yes allows you to adjust the starting percentage per fighter, and No means everyone starts on 0%.
- Launch Rate: Can be increased for more explosive launches from attacks, great for a chaotic match with fighters flying off screen at a frenetic pace.
- Stage Choice: A number of options, particularly covering multiplayer, to dictate who chooses stages and in what order.
This is the mode in which you can dictate battle types to suit those playing, whether full of items on standard stages for some craziness, or no-item fights on a flat Ω Omega stage variation for some intense scrapping.

Online Modes
The online multiplayer in Super Smash Bros. for Nintendo 3DS is very directly split between competitive and relaxed modes, with one option contributing to your overall record and the other quite literally being "For Fun".
With Friends
This is a separate option for taking on your friends, in which you can even use Mii fighters and customised characters, which are not an option in any other online mode.
With Anyone
This is split into the following areas:
- For Fun — This mode does not contribute to your rankings. Items are on and most stages are available for selection; you can either play in the every-player-for-themselves For Fun Smash, or form teams of two in For Fun Team Smash.
- For Glory — This contributes to your rankings and statistics. All matches are without items and played on flat Ω Omega stages: For Glory Smash is for up to four players competing individually, For Glory 1-on-1 is an intense scrap between two players, while For Glory Team Smash forms teams of two.
Spectate — A rather enjoyable addition, this allows you to sit back and watch others duke it out, while even betting your in-game currency on the outcome; a fun feature is that, when watching, you can select a character view with the shoulder button and shift the view with the Circle Pad. This area has the following modes:
- Spectate: The main mode, here you'll be randomly assigned matches and shown form for the players based on their recent performances. You bet gold and then watch the match, and if you pick the right winner you can re-invest your winnings to go for a streak or cash out and start again.
- Replay Channel: In this mode you select a favoured character and the game will auto load replays of matches featuring that fighter.
- World Status: This shows you where matches are being played around the world before taking you into a round to watch.

Fighters
The following list is not complete. New fighters are unlocked with progress, some early but some requiring a lot of hours and effort. If you want to see some particularly exciting reveals that came from the Japanese release click here, but beware spoilers. As you play the game (offline) you'll occasionally be greeted with a "New Challenger Approaching" notification — you must beat that character and, if you're successful, they'll join your roster.
Below, then, is the formally revealed line-up from Masahiro Sakurai:
- Pit
- Bowser
- Pikachu
- Fox
- Kirby
- Samus
- Link
- Wii Fit Trainer
- Mega Man
- Donkey Kong
- Mario
- Villager
- Pikmin & Olimar
- Luigi
- Peach
- Toon Link
- Rosalina & Luma
- Sonic
- Marth
- Little Mac
- Zelda
- King Dedede
- Greninja
- Lucario
- Diddy Kong
- Zero Suit Samus
- Sheik
- Palutena
- Yoshi
- Charizard
- Pac-Man
- Ike
- Captain Falcon
- Robin
- Lucina
- Meta Knight
- Shulk
- Mii Fighter — Brawler, Gunner and Swordfighter

Customising Characters
Though not available in every mode — online when playing anyone not on your Friend List, for example — these customised fighters can add a lot of depth; there are 10 available slots for each roster fighter.
You can create and customise Mii fighters based on any Mii on your system, but you can also customise the core cast. In the case of Mii characters you can adjust the focus on Attack, Defence or Speed by customising the following:
- Equipment: You have three slots to fill, with unlocked items colour coded to those three aforementioned areas.
- Specials: Each Mii fighter can has three customisable move options for each Special (Standard, Side, Up, Down) which gives 12 in total. These customisation options vary between the three classes — Brawler, Gunner and Swordfighter.
- Headgear: These don't affect performance, but look rad.
- Outfit: These don't affect performance, but look rad.
Non-Mii fighters can only be customised in the Equipment and Specials categories.
When choosing a fighter in a round — barring those that don't allow customisations — you can freely choose between default or customised characters.

Stages
Every stage comes in a 'Normal' mode — in which there can be variations on platforms, scrolling and transition — and a Ω Omega setup, which is a flat, simple design often used in competitive matches. Although there are 34 stages in total, below we have only those that are available right from the off; others have been confirmed by Masahiro Sakurai on Miiverse, but some of the fun is in unlocking additional stages!
- Battlefield
- Final Destination
- 3D Land
- Golden Plains
- Rainbow Road
- Paper Mario
- Mushroomy Kingdom
- Jungle Japes
- Gerudo Valley
- Spirit Train
- Brinstar
- Yoshi's Island
- Corneria
- Unova Pokemon League
- Prism Tower
- Arena Ferox
- Reset Bomb Forest
- Distant Planet
- Tortimer Island
- Boxing Ring
- Gaur Plain
- Living Room
- StreetPass Quest
- Tomodachi Life
- PictoChat 2
- Green Hill Zone
- Wily Castle
Challenges
It'd be easy to ignore the Challenges menu, but it needs your attention. Meeting specific criteria unlocks grid boxes on a panel, with each panel having 35 challenges. Some are easy and others are fiendish, but these unlock items, outfits and — importantly — some awesome stages. There's useful visibility of grid spaces around those you've completed, telling you what you need to do to achieve that unlock; meeting these challenges can be compulsive. Some unlocks give you a hammer, too, which can be used to clear a grid box of your choice.
Don't ignore the challenges, as some true delights are waiting to be unlocked, and they also encourage you to try modes and characters that you'd otherwise skip.
Global Smash Power
An interesting addition to this title. Many modes will assign you a Global Smash Power rating; these can be view in the Vault / Records / Stats. Your number in each mode represents how many players you've out-performed with your score, so the higher the better.

StreetSmash
The StreetPass mode, when enabled, activates a mini-game in which you control a disc — from a top down perspective — and try to knock others off the stage. A handy way to earn some gold, this can also be practised at any time.
Some Fun Extras
- You can take Snapshots when playing in some offline modes — simply pause with the start button, at which point you can move the camera in various ways and take a picture with a shoulder button. This is then stored in Vault / Album.
- With Games & More / Options you can adjust the Fighter Outline, thickening the line around characters on screen.
- During a battle, tapping a fighter on the bottom screen will put a square around them on the top screen, useful when keeping track in the mayhem.
- If you wait long enough on the first screen you'll be shown a basic instruction video on how to play.
- When the Wii U version arrives you'll be able to select the Wii U menu and exchange customised fighters between the two games. You'll also be able to use the 3DS as a Wii U controller — the game will need to be running on both systems for it to work.
- You can listen to the Soundtrack while your 3DS is in Sleep, assuming you've plugged in some headphones. Head to the Vault and then Sound Test; at the top right of the touch screen is a 'zzz' button, tap that, play music and close the lid!
- To pick up some randomised tips, check out the Tips section in the Vault.
- Some modes allow you to save a Replay — if you do this you can view them later in the Vault.
- You can buy Trophies from a Shop with in-game currency, with different ones on offer each day (some on sale) — head to Vault and then Trophies.
More Must-Read Content
- Super Smash Bros. for Nintendo 3DS review
- Guide: How to Beat Everyone at Super Smash Bros. for Nintendo 3DS
- Developer Profile: Masahiro Sakurai
- Exclusive: Masahiro Sakurai on Planned Accidents and New Ways to Play Super Smash Bros. for Nintendo 3DS
So there you go, a whole load of info on Super Smash Bros. for Nintendo 3DS. We'll update this further in the coming days, and if we're missed anything particularly glaring hit us up in the comments. Remember, we've excluded some spoilers deliberately, so please be sensitive to fellow community members in what you share.
Not long now, we'll see you in some online matches!
Comments 75
The hype is unreal. Downloading at midnight.
Speaking of midnight download...What are the odds of it being 12am eastern so therefore download at 9pm pacific?
@birthgirth Yep 9pm pacific time in the US.
@luckybreak Best day of my life.
Just to clarify, this will be available on the eshop at midnight tonight, right?
I wonder why the "For Glory" mode button isn't represented by Jigglypuff. As we all know, Jigglypuff represents everything manly in the world, like a Pokemon Morgan Freeman. Such blasphemy.
Im calling it right now: Ill hop on at midnight to find the servers totally overloaded and I wont be able to get it until tomorrow...if the eshop stays stable at all.
Wow, no Special Smash mode? I loved that mode since Melee and Brawl! Regardless, still gettin'.
I know the title says "everything" but I still have a question:
amiibo - are they supported or not? Obviously they can't be played yet b/c they aren't out yet but can anything be found in settings or a placeholder or anything at all hinting at their inclusion in this version of SSB?
Reading all the stuff that's in this game really makes me think we know hardly anything about the Wii U version, except that amiibo are supported.
Oh, and one other thing - "You'll also be able to use the 3DS as a Wii U controller — the game will need to be running on both systems for it to work."
Have we seen this in action? I'm wondering what shows on the 2 3DS family of screens during a Wii U battle, are they just black or do they mimick the Gamepad and TV screens?
Played the game this afternoon.. Fun game and especially Pac Man is a fun character
"Challenges" reads like Adventure mode in Hyrule Warriors. Man Nintneod and Sakurai really did pack a lot into 1 tiny little cartridge, well worth the $40 each of my kids will be paying for their own copy. I occasionally make them share a game if I don't think it's worth it but this seems more worthy for double dipping. And probably triple dipping when I get a new 3DS XL.
My guide: go to midnight release, put game into my system... Play for hours on end.
@rjejr amiibo will be supported but will require a NFC stand to be compatible (unless you have a New 3DS.)
No one really knows how using the 3DS as a controller works. We just know this because there is a screen that states it is possible.
@Guitardude7 Wii U controllers working on a 3DS is not the same as a 3DS being a controller for the Wii U. I am fairly certain it is not possible. And I can GUARANTEE that Gamecube controllers won't work on a 3DS. You can't even use a Gamecube controller on the Wii U without an adapter. And the adapter connects with 2 USB cables, and I'm pretty sure the 3DS doesn't even have any USB ports.
Technically, the 3DS and Wii U Smash will have cross-play
One thing I do want to know;
Spoilers ahead for those unaware of almost everything in the game...
How do you unlock the Mother1/2 Magicant stage and the F-Zero Classic stage? I assume it's through challenges.. Which if it does unlock through challenges then that's fine by me!
The hype for tonight is killing me.. Just 11 hours and I'll be smashing away!
I still wish "For Freedom" would be an actual mode. That was awesome when I found that.
@UnseatingKDawg That makes me want a "For Great Justice" mode.
@B3ND3R unlock ness for magicant and i believe its to play as falcon a couple of times on different stages.
@The_Ninja Ok, that's not too bad. I will probably have every character/stage come tomorrow morning haha. Probably not going to sleep after I pick it up. Thanks for the input!
@B3ND3R: YES!
Picking up my physical copy tommorow!!! fuark yeah!!!!!!
Also, how many local players can participate in All Star Mode?
It's time to seize our destiny
@B3ND3R @UnseatingKdawg I wished there was a "For my Friends" mode. No items, Final Destination, Ike only.
@Haxonberik What about a "Really Feeling It!" mode? No items, Final Destination, Shulk only 1V1. Or "FIGHT MII IRL" mode where you rage online and plan to meet your opponent IRL to SETTLE IT IN SMASH! IRL.
All I've got to say is...
@Jahir And my Reggie is body. THEREFORE, MY BODY IS REGGIE.
@ThomasBW84 , do you know if the options in online modes can be customised? Can you choose to play stock battles online when you play with anyone for fun/for glory?
@B3ND3R We need a "For Teh Lulz!" mode.
@potatomage7 Smash Ball and Sandbag only. EVERYONE KING DEDEDE. AND FINAL DESTINATION ONLY.
Just a heads up for anyone who doesn't know, there'a an update required for online play, but you can download it right now, which is probably a good idea since the eShop will probably be exploding at midnight.
@mystman12 I'll have to download that when I get home I guess.. Gonna be picking my copy up at midnight
@KodyDawg if you really want to haha.
@KodyDawg Hmm, I don't know. I'm sure it won't hurt anything, and I don't know whether the download version comes with the update or not. If you know for sure that it does, then there's really no reason to download the update, but if you don't, then you could probably just play it safe and download it now.
When does it open for Europe?
@KodyDawg It's a small update.
Are the screenshots saved into the 3DS Camera app thing? (in other words, can it be transferred to the computer?)
i think i will with go to customization, training, and findihg a way to save screen shots to 3DS camera
@Sugar_Crunch_BD midnight cet, 2 and a half hours from now
@B3ND3R SPOILER:
As for the classic FZero stage? Possibly unlocked with Challenges. Something obviously tied to Captain Falcon.
@rjejr I don't believe Nintendo's absolutely clarified any titles to support amiibo on 3DS (just that amiibo will obviously be a thing on the portable), but with the New 3DS and the fact the Wii U version supports them, I'd be very surprised if amiibo doesn't feature in this game, even if it comes in a future update.
@rjejr Challenges are more like achievements, but unlock some really cool stuff. I'm hooked on seeing what's there and trying to beat them at the moment.
@luke88 The For Fun and For Glory have multiple fixed modes. You can customise more when playing Friends online.
Rival Smash?Never heard of it before,sounds interesting.
This only serves to remind me of how much more feature-packed the Wii U version is likely to be. Fleshed out solo modes, level editor, extensive options, amiibos, etc... I'll be disappointed if the content isn't much meatier.
That said, this is just about pitch perfect for portable Smash.
@ThomasBW84 - Thanks for the clarification concerning Nintendo's lack of clarification on just about everything amiibo related. Well we do have the $12.99 price and the chosen 12, so I guess that's a start, but everything else seems to be wait and see, like so much Wii U info with Nintendo these days.
I'm looking forward to your proper coverage of Wii U this holiday, there's still so much we need to know. I did a poor attempt on the forums this morning to keep myself occupied while I wait.
https://www.nintendolife.com/forums/wii-u/what_does_nintendo_still_need_to_tell_us_in_a_2014_wii_u_nd
@NintyMan You're likely confused by the symbol shown on the stage select screen. The Omega symbol shows when you have a normal stage selected because it's signifying (Pressing X will switch this to Omega mode) not (This is Omega mode, press X to change it)
Where's the unlock criteria?
...So no pics on SD card then? :c
Personally, I think the starting roster is too big...I'd like to unlock a lot more characters.
The hype is strong with this one.
What I need to know is can you use the d-pad instead of the circle pad?
@Farpun nope :/
Wow pretty interesting !
THE HYPE IS FREAKING REAL. ONLY A COUPLE HOURS LEFT.
@B3ND3R Oh, no, man... This silogism of yours is making Aristotle jealous!
I've managed to avoid spoilers this whole time!
What is going on; it's 7am here in the UK and GAME still haven't sent through my download code!!!
Great job on the servers Nintendo! Downloaded at 9pm PST. Downloaded quickly. Having a blast.
@Weedy I went to purchase this for the GAME download code - had it in my basket last night at £31.99, only to find this morning they put it up to £39.99! No thanks!If I must pay that then i may as well go straight to the eshop. They obviously thought they could make a few more quid out of people. Probably trying to work out if they can charge you more before sending your code knowing them.
Bowser op, plz nerf (not really, I'm just really happy that they made him finally a good character <3)
@Giygas_95
I agrew with you 100%. Especially almost every newcomers should be unlockable, having ten of them ready to use at the start doesn't make them feel that special compared if you had to do some work to get play as them.
@rjejr Your absolutely right when it comes to the lack of information we're clearly not getting from Nintendo but at the same time at this present time it doesnt matter. Please let me explain why i feel this way…
Amiibos arent even released yet so advertising its features at this particular moment isnt as important as sending out the message that smash on the go is freaking awesome! Long commute? Waiting on a line? Have some time to kill? Then take out ur 3DS and SMASH!!! Again not to say we dont need that information at all…but at this moment in time we really dont.
Now when the OFFICIAL release date is finally given for SSB WiiU version i'll be there beside u leading the charge because i expect SSB WiiU version to get its own Direct because THATS the game that they're banking on to persuade us to buy Amiibos for (aside from the great quality crafted figures which is hard for some including myself to resist). We definitely without a question need more information about amiibos THEN but do we really need it right now when they even havent released the main game that will fully utilize them…no. Plus im sure everyone right now is coming to the conclusion that the 3DS version is an appetizer for that delicious main course that we're all so anxiously waiting for! plus the current 3DS will need that little adapter NFC reader to even utilize the amiibos since they're not releasing the "new" 3DS until next year. So is Nintendo's gamble on releasing the 3DS version first working?…i was at the smash event last night with my son and i would have to say absolutely! This version only makes ur mouth water at the possibilities that the WiiU version is going to bring…excuse me the DEFINITIVE version is goin to bring LOL!
And as for the 3DS as a WiiU controller well i guess from what we know its to bring those that dont have a WiiU easy access and transition to the console version. Plus not everyone is really about the plugged in gamecube controllers so u dont need an adapter for the 3DS. It connects wirelessly just like playing MH3U co-op. my son always played on the WiiU and i played on my 3DS without any problems so the connection sync is great! I believe the gamecube adapter for the WiiU is for those who prefer the GC controller or play competitively (to decrease the likelihood of input lag). But i have a feeling that there's so much more they're not telling us on how they will connect which to me is fine because i love surprises.
Sorry for the long response my friend while i do agree with you i also see a few things differently as well.
@WanderingPB - "at this present time it doesnt matter."
But, but but... it matters to me And again I say it's not just for us in the loop, it's for the general consumer looking to buy gifts for their kids this holiday that Nitnenod needs to get the word out to. Parents aren't going to buy their kids Skylanders, DI toys, AND amiibo. And Nintneod needs SSB U to sell the Wii U, not just amiibo. If they don't sell the Wii U then amiibo are DOA anyway. Its all connected, they all help sell each other, but w/o advertising to the masses nothing sells. Game over.
I just wrote this and it's kind of long to copy and paste so here's a link, I'm at/near bottom of the page:
https://www.nintendolife.com/forums/wii-u/will_the_earlier_release_of_ssb4_for_3ds_kill_wii_u_sales?start=60
@rjejr as always my friend u bring up valid concerns and as a parent myself completely agree and understand where ur coming from. Nintendo should hire u as the "consumer reality check" so they wont neglect the old fans and so they know how to properly welcome the new ones in fact in the Starfox article i complained about the no release date since u apparently got lazy and forgot to mention it LOL! C'mon u cant move forward with this campaign and forget what we're initially fighting for ;P
This is a bit off the topic but im playing Smash right now during my lunch break at work and its FREAKING AMAZING!!! LMAO!
@Bishasaurus Yeah, I mean the starting roster is way too big in my opinion.
@WanderingPB - Starfox? I'm trying to be realistic, thats like 2017
Ok, I know Im date obsessed, and marketing consumed, but heres why, got this flyer in the mail today from Toys R Us so parents can start holiday shopping, 1 entire page each for Skylanders, Disney Infinty and Xbox 1, PS3 and PS4 shared a page. (Pages 32-35) NO Wii U, no amiibo, no 3DS in thd entire 43 page ad. And that makes me feel like Im rooting for a team that isnt even trying to get itself into the game, or conversation.
http://weeklyad.toysrus.com/ToysRUs/BrowseByPage?storeid=2561325&promotionviewmode=2&promotioncode=ToysRUs-141003JIC&listingid=0&sneakpeek=N&pagenumber=1#MaxPageNumber=1
One more thing, I've not seen anybody anywhere mention this (even after I asked about it) but you can rearrange how you want your buttons laid out and you can have a separate jump button, in addition to turning off jumping by tapping up. You cannot, however, switch movement to the d-pad and taunts to the circle pad. I took a chance hoping you could do this but you can't and I pretty much hate playing on the circle pad so I'll likely only pick up Smash on the 3DS when I'm really bored of other games I have as I absolutely, positively HATE controlling the game with the circle pad.
@Chris77
Wow. Thanks for this message earlier, can't believe they sneaked the price up like that.
By mid-day I still hadn't recieved my code! It to a lot of looking around but eventually I was able to get them to resend my intial email with a now working code on it. I wonder if I ever would have recieved one if I'd just carried on waiting!
@Weedy
Game are awful. The only games they have in stock on their website are either the big games, rubbish film tie-ins, or preowned. Even if a game sells relatively well, they have it out of stock on their site (such as FE awakening), and they are always trying to peddle me download codes and first person shooters. Yet they have a monopoly on retail games. It's an injustice!
I got the game yesterday. Not sure if I like it actually. It's my first time playing Super Smash Bros. The buttons are horrible, the fighting is weird. I don't understand the attacks. I wish I could say I like some parts of it, but so far, not yet.
The Wii U version is better, DUH. I just got it the 3DS version on yesterday on launch and I didn't really enjoyed it. Waiting for Wii U version..
@Phle I agree, Exactly how I felt.
I GOT SSB3DS WHO WANNA BATTEL ME!!!!!
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