Earlier this year we spoke to Hugo Smits, the man behind Goodbye Galaxy Games, to talk a little about the upcoming Tappingo 2. A surprising detail was that, when asked about other projects in the works, the answer was an "FPS with guns and blood" for the Wii U.
The developer has now sent us a teaser image of the title, which is utilising some chunky retro-styled pixel visuals.
The studio has also confirmed that, due to popular demand, the Tappingo soundtrack is now available for free on Bandcamp; it's been provided by composer Wiklund, who was apparently flattered by comments from members of the Nintendo Life community with regards to his work — it also includes a bonus track from the sequel. You can download at the link above and listen below.
Are you intrigued by this FPS for Wii U, or too busy rushing to download the Tappingo soundtrack?
Comments 40
Interesting. It's got that old-school Doom & Wolfenstein appearance.
Nice change of pace for "oldschool style" indie games since most of them just replicate Metroidvania style gameplay.
hmmmm...........i will reserve all comments for the FPS for a later date when more images appear
So can I kill minions here? Awesome!
old school DOS shooter, haven't played those since heretic and doom. Sound like fun.
I hope it has good level design.
Is that a double-barreled shotgun like the one in Doom 2? Might be a cool game.
Is this doom/wolfenstein/chexquest/supernoaharks3d/hexen I see?
The Tappingo soundtrack is excellent!
I MUST BUY!!!!!!!!!!
Meh.
i hate 2 and 4 of the soundtrack so much. reminds me of the super repetetive music from picross 3D. great game but the soundtrack was terrible
Looks like Chex Quest
https://www.youtube.com/watch?v=PSjD8855qo0
If it doesn't only visually remind me of classic Doom, and the price is right, it's a brains-splattered-all-over-the-wall (as in no-brainer) day one purchase for me.
So basically a more Nintendo friendly Doom
@gage_wolf It's like gaming has hit a brick wall as of late and is now devolving instead of evolving,
I cannot wait till this ,Shapes of Grey ,Don't Touch Anything Red,SUPER ROBO MOUSE and SPIKEY WALLS comes out.Hopefully I'll have got through my back log of SHUT THE BOX,Midtown Crazy Race and The Letter by the time they do.Great times to be a gamer
I could get excited about this FPS game. We'll see... but that's already a promising screen shot.
Those look like the aliens from Universal Orlando's Drive-In Golf mini-golf.
http://media-cdn.tripadvisor.com/media/photo-s/03/bd/16/aa/hollywood-drive-in-golf.jpg
@LunaticPandora @gage_wolf
It’s fun to see how you guys think this game is garbage solely based on visuals. Now you might not like pixel art as a style, that’s fine. But when it comes to actually pushing the FPS gerne forward it’s a really helpful style.
One of the key things I want to break away from are those linear levels. Instead I want to offer something complex with a certain flow. At the same time, I want to let the player battle out epic gun fights with many different enemies at once.
Pixel art style helps with this because it makes enemies and powerups really readable. We give each item and enemy its own palette this means that when you’re running down a level and you see something purple in the corner of your eye, you will know instantly what monster that is.
So the art style really helps to give the player a better overview and grip on the more complex and chaotic world.
Oh cool! It's basically Doom-ish? (read: that FPS that's still better than most of the garbage in single player FPS nowadays)
Why oh why are developers churning out retro games that could be run on an Amiga. Surely this is bad news for the WiiU as it is being typecast as a machine that's only good enough for games that 1990's hardware could run.
I'm all for FPS games but do they have to be retro. Can't an indie make a realistic / modern FPS that isn't COD. Does it really need a Hollywood style budget??
Why not update a 90's FPS to actually use the power of the WiiU. I'd like to see Alien Breed 3D (Team17) updated to utilise the WiiU, or a new Conduit 3!, or the latest Quake or Wolfstien.
I know it's easier and quicker to stick to 8/16bit graphic style, but why have a next gen machine only to have games, even if they are new ideas, looking like games i played on my Comodore 20+ years ago.
What happened to the saying 'never go backwards'
I'm am surprised this is Wii U and not 3DS. Either way it reminds me of all those GBA FPSes like Ecks vs. Sever. Definitely a good thing.
@LaxeyBoy
That's a rather one dimensional point of view. Wow! So it's backwards just because it uses pixel art? Gameplay itself doesn't matter? For all we know it could have an ingenious hook, like most GoodbyeGalaxy games do.
I love retro FPS, it's a genre not yet adequately explored. You can do a lot of things that throw the audience for a loop!
I assumed it was for 3ds as well. I thought it would have made more sense, but who knows maybe there are a lot of game play mechanics that can be utilized better with the wii u. Time will tell.
@Laxeybobby "I'm all for FPS games but do they have to be retro."
You know, I feel the exact opposite way. I'm all for retro games, but do they have to be FPS?
That screen-shot is beatiful! :0
Everyone, stop acting so spoiled. If you wanna play a realistic FPS, because you think that is mature, go play HALO or COD. The game looks awesome, and better than COD will ever be. Great job, @HugoSmits!
pretty interesting, big doom fan so ill be keeping my eye out for this.
heres another good fps for genesis...
zero tolerance:
im looking foward to more screenies of this new wii u fps
Looks pretty cool.
@brandonbwii
@ricklongo
The point I was trying to make was the WiiU in my opinion is quickly being typecast as a console that only has retro style games being developed by indies, when this console is capable of much more. I doubt it even breaks a sweat running these games.
As someone in his mid forties, I've lived through & played and enjoyed the 8bit then 16bit then 32bit etc eras and there was a reason those bit numbers increased over the years, progress.
So why now are we regressing?
Don't get me wrong I have some if my all time favourite games from those eras and I still have them in my game shelf, but I bought a WiiU as an evolution from the Wii as I purchased the Wii as an evolution from the cube and so forth. As I moved through all my Nintendo consoles from the SNES to present day I expected that evolution to be repeated through its games.
Unfortunately I haven't seen that with the WiiU yet. I say yet as I am looking forward to bayanetta, project X, splatoon etc however these are not made by indie eShop developers and I'm yet to see them really take a risk with the WiiU.
It's just my opinion and not meant to offend anyone.
@Laxeybobby
I understand you feeling like pixel art is overdone, but I really don't feel it's a step backwards as you say. I love my 3D games as much as the next guy but there is room for pixel art. Games like Shovel Knight and the Shantae series feel refreshingly modern while still harkening back to old school gaming.
Wii U is a powerful machine and you will see that with games like Bayonetta 2, the new Zelda, and Xenoblade Chronicles X. Not everything needs to be a visual showpiece.
I'm guessing the gaming community didn't buy the Wiis and Wii Us for their specs. Considering the console's not near where XBONE and PS4 are makes it the perfect place for these retro style games. I doubt many care about any sort of retro stigma the Wii U may get. In fact if anything, it will usher in a new era of retro themed titles that former high-end only fanboys will enjoy.
Also if you read the coming soon list there are plenty of indie games coming to Wii U with polygons (that's basically what you mean right)?.
Jesus H. Christ! enough with the "pixel 8-bit" artwork! It's dumb, useless and ugly! you can perfectly make a good old school FPS without stupid pixel art!
Are all these "indie" "game" developers art school rejects or what?!
@minotaurgamer I actually did drop out of art school.. worked for EA and THQ on more serious stuff.. but I just really like pixel art
Health packs, secret walls, pallet-swapped enemies, all the standard early FPS stuff that should be in this game.
I've really liked all of Hugo's games so far, they have great ideas in them and above all his games are fun.
It'd be easy to write off this FPS purely based on the visuals, but the fact that this is a game by Goodbye Galaxy Games on the Wii U means that it's a day one buy for me.
Man, looks cool so far! I love the name Goodbye Galaxy Games so much Commander Keen rocks!
@minotaurgamer I love the style and obviously a lot of people do or the games wouldn't sell. Just stick to what you like and leave everyone else alone.
Please God let there be colored key cards in this game. I MISS COLORED KEYCARDS IN MY GAMES!!!
If it's fast and addictive, the art style will only add to the great old-school aesthetic.
It has real promise. I'm in.
@brandonbwii
Yes spot on. Great discussion.
@Laxeybobby I understand where you're coming from. I certainly wish there would be more Wii U AAA titles in the near future, since this year is looking pretty barren of must-have titles that excite me apart from Smash.
The whole pixel art thing gets old sometimes, but then we get something like the fantastic Shovel Knight and suddenly I'm enamored with that graphical style all over again. Which is to say, there's place for everything. I really hope Nintendo does their job of helping to boost the AAA library on the Wii U, and at the same time I want more and more incredible indie titles.
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