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Upcoming Wii U eShop title Insanity's Blade has had its release date changed to "TBA" for the time being, according to a blog post on Causal Bit Games' official site. The game, an 8-bit arcade-style adventure promising to offer "the ultimate 8-bit experience," was funded via Kickstarter on 18th December last year and was announced for release on the Wii U eShop shortly thereafter.
Causal Bit Games made sure to note the game is in a completed, playable state at the current moment "aside [from] a few minor glitches." They cited game testers' feedback as the main reason for further delay:
We’ve had people testing the game and all have made suggestions to game play mechanics, sounds issues, and other little things... Based on more people playing, we will collect the best suggestions to the game play and make the changes before releasing to the public. We really don’t expect it to take that long but we’re also not happy with announcing release dates and then pushing it back again... We are going to look into everything we can to make this game as enjoyable as possible for everyone who wants to play it.
The developers also said that Kickstarter backers will be given a private build of the game as promised, but those waiting to get their hands on the Wii U iteration will have to wait just a little longer. Are you looking to get your hands on the retro goodness of Insanity's Blade when it hits the eShop? What do you think of Causal Bit Games' decision to hold off on setting a firm release date? Let us know in the comments!
[source causalbitgames.com]
Comments 12
this game sure sounds like lot of work
My interest in this game peaked about a month ago. Since then, it's slowly losing my wallet desires.
@Tsurii897 Sorry to hear you're done. And you're right - it is a lot of work to make a game. Especially since we've rebuilt it half way through development because of all the crap we took for it looking/playing like an NES game.
We've made it exactly how we wanted it now, but our play testers have found that the controls are "too hard" or "not smooth enough". The controls are exactly like a real retro game - you look left you immediately look left - you shoot, bullets are right there on the screen etc. As of now everything is working the way we wanted it too, but we need to listen to the reviewers and beta testers.
The kickstarter backers are getting the game as intended. When we have their feed back and are satisfied we will release the game. It was only ever the PC version coming out at the moment anyhow so I don't understand what the big deal is, The Wii U version isn't being coded by us, we're having a unity port built to push to Wii U and possibly other consoles. There has never been a Wii U release date - But it has been in development for roughly 2 months now.
And yeah, we are just two guys. I'm the lead dev and art and sfx - the creative director. And up until the December I was working on other projects. The other developer was going to school full time until April, and is working a full time job.
We do this because we like doing it, and if you think we're being ridiculous because we don't want the game to suck, well - that's too bad for you I guess. I usually put in 15 to 22 hour days on the game now. I have hardly taken a day off since January.
But for the most part - this is to polish the game a bit. We're not re-inventing the game for a third time. It could only take a week maybe two. But that will not affect the Wii U release date as it doesn't exist and the changes we make now are easily added into the unity build. We have already made a few of the changes (difficulty on Easy mode - less snappy camera) and at the most we may add a different control option/camera mode for people that want to play it in a more modern retro way. I'm just tired of giving the release date and then having to push it back again.
But again, I apologize for not wanting to half ass our game.
@damainman69 It's a little disappointing to hear that you won't be using construct 2 to make the Wii U version anymore. Do you think it's still worth it for people interested in developing Wii U games to pursue using construct 2 or are the reasons that you've changed to unity significant enough that you don't think making games for Wii U is possible with the program?
@Usagi-san There is no WebGL support at the moment and we used it for special effects. They are adding it, but we aren't waiting around. Also Unity can be ported to a lot of other things. We have been getting heavy demand for a 3DS port and Vita as well. Even PS3/4 and XBONE. I love my handhelds so I'd be happy if we can get onto either!
ive been on this game since i heard about it.
thanks for your dedication.
gamers can be crybabies lol
@damainman69
Honestly, I don't think an explanation is necccessary just get the game out when you're ready And consumers like me will buy it if interested. Good luck.
@damainman69 Dang man, is Insanity's Blade an edutainment game? Because you just took that kid to school. You also just cemented my purchase.
Looks interesting! I want it now!
@damainman69 cheers dude/dudette for your hard work on this. You'll be getting my money for sure. Good luck
Want this on my 3DS instead of WiiU
@damainman69
No apologies are needed for delaying a game to make it better...all the great game studios do that! We'll thank you later. The game sounds great to me, I can't wait to try it out. Good luck to you!
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