With generally positive impressions of Sonic Colours for DS following E3, Sega isn't about to let you forget about Sonic Colours for Wii, announcing two new power-ups for the game this week.
The first is the Pink Wisp, which galvanises Sonic's spikes to allow him to stick to walls and ceilings, allowing him to explore new routes in certain levels of the game. Exclusive to the Wii version of the game, the Pink Wisp sounds intriguing, with the potential for different kinds of Sonic gameplay than have been seen before.
Alternative pathways will also surely be opened once the Green Wisp is absorbed, as it grants Sonic the power to hover in mid-air and perform a Ring Dash near series of rings. The Ring Dash will be familiar to Sonic gamers since Sonic Adventure, but the ability to hover is a new one for the 'hog, and as with the Pink Wisp this could bring fresh new ideas to the level design table.
Released in November for Wii and DS, we'll have more Sonic Colours news as it arrives.
[source blogs.sega.com]
Comments 28
Sounds like that pink wisp is the new character that was teased awhile ago.
Clinging to walls and hovering, huh? Is this a Sonic game or a Kirby game? The Pink Wisps sound like Kirby's Needle ability!
awesome! i was gonna get the wii version anyways so yay!(because the green one isnt exclusive to ds)
You just had trouble telling a Kirby game apart from a Sonic game?! Although clinging to walls does remind me of Mario's wall jump and the way Samus hangs onto the walls in the Metroid: Other M E3 Trailer....
NO!!!
I was hyped for this game because it felt like they finally did the right thing!
its Sonic running fast attacking robots in fast pace that require fast reflexes... I did NOT want some stupid powerups that stray away form the formula, because that has as we seen worked SOOOO well in the past (For Example: Sonic The Dark Knight, Sonic Heroes and the nightime stages in Unleashed)
@5.
Autofollowing paths of rings was all the way back in sonic 3 + knuckles (possibly 2 as well) at set times- which is exactly what the wisps let you do.
I'm sure no-one needs explaining where climbing and flying ablities are in the megadrive/genesis games
Colour me (HA-- oh, I already did that one on the Udraw Studio article. Ssh, maybe they won't notice) excited about this. Very, very excited.
It remains to be seen how these power affect the gameplay overall, but combining this info with what I've seen in the trailers, Sonic's power up's don't "appear" to be in the way, but I'll reserve final judgement until later. I politely have to disagree with #5's perspective up there... these 2 abilities don't seem to transform or hinder Sonic's standard abilities-- I mean, he can hover a bit, and will be able to spike ball up normally inaccesible walls... these are staples of other plaformers whether Mario, Kirby, etc. and when used correctly it's not damaging at all. Let's all just be patient til we know more for sure...
These are all abilities that Sonic (light dash in 3D games), Tails (flying), and Knuckles (stick to and climb walls) have had previously that didn't get in the way, plus Sonic had power-ups in Sonic 3 & Knuckles that didn't get in the way, either.
@Raylax
Your puns could be a shade more tasteful, I think.
@10: They could hues some work, yes.
Im getting colors, i like sonic but lack a lot of his games
I dont have Rush Adventure, Adventure 1, 2 DX, Unleashed, and Chronicles. those ones I want
CAN'T WAIT!!!
In case you didn't notice, I'm reeeeeeeeeeeealy excited for this.
@Otaku Good choices. Other than the first Rush, those are easily Sonic's best post-Genesis games. By the way, don't forget about the Mega and Gems Collections (if you don't already have them) for plenty of retro Sonic fun. [By the way, DX is the somewhat improved GameCube port of Adventure 1 (slightly better graphics, added Mission Mode, not sure what else), so you don't need to get both Adenture 1 and Adventure DX.]
@labrat7 Well there was also the animal transformations from Kirby 64 (hamster).
I'm still not completely sold yet.
I was interested in this game until the lead designer said that the target audience for Sonic Colours is children. Fingers still crossed for Sonic 4 though.
I'm cautiously optimistic.
@5: Dude, we knew about Wisps LOOOOONG before this post. And besides, from what I hear, this is actually a really good game. So shut up and stop judging until the game is released, m'kay?
@17: The target audience may by children, but that doen't mean non-children won't enjoy it, as I plan to.
@17
You're disappointed because a game about a big blue talking hedgehog running around and fighting evil robots ISN'T aimed at kids?
@5 That was sarcasm, right? Right.
@17.
Sorry to spoil this for you, but all sonic games are aimed at children
Bah! This game is obviously for children. Who else would enjoy playing a game that features a mutant blue hedgehog?
Why don't they just kill this character already? You can count the good games he's had on one hand and have a few fingers left over. Sega's death started when they began focusing all their energy trying to recreate the magic of 1991, which they've been trying to since 1999.
Sonics time as a main eventer is long over and needs to just show up at autograph signings selling 8X10's for $20 a pop. (In other words, have him appear in games like SSB and keep him on bad kids cartoons and comics, but quit the Sonic game series.)
@25: Probably because people have such fond memories of the 'hog that people want to see another good modern game starring him. He's still a much loved character, no matter how his games are.
Sounds sweet to me. I love Knuckles, and this is about as close to playing as Knuckles as you can get.
Please, someone, explain to me how Sonic getting special powers in this game is a travesty and a potential mark of a bad game, yet him getting the elementally-based shields that gave him different abilities in Sonic 3 was good.
Also explain how having a Sonic game aimed at children is a bad idea when the times that they made Sonic "edgy" and "adult" we got Shadow the Hedgehog and Sonic kissing a human girl.
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