Gaijin Games has the whole retro-abstract aesthetic on WiiWare locked down with their BIT.TRIP series (although maybe not so abstract anymore), and now they're further tightening their vice-like grip on it by stepping into the publishing game with an iPhone-to-WiiWare conversion of developer Different Cloth's Lilt Line.
In Lilt Line, players navigate a white line through a series of rainbow gradient tunnels by tilting the iPhone or iPod Touch while tapping in time to the occasional on-screen cue. The game boasts a pretty nice chip-dubstep soundtrack done by 16bit too.
You can learn more about the game over at its official Web site, by hitting up the App Store yourself or by ogling the trailer below.
[source gonintendo.com]
Comments 17
Looks very Bit.Trip-ish. Surprised that it wasn't made by Gaijin Games. Anyways, I can't wait!
DubStep by 16bit? Sounds like instant buy for me =)
Looks neat but... I think I will like Light Trax better.
I think it will be 500-600 points, around where Bit.Trip is. The game will probably have to compete with light trax, but I certainly hope both get noticed. They are both different styles of games. This is more arcadey, whereas light trax is racing.
Here comes the Lilt man... LILT!!
this just doesn't look like it would fit in on WiiWare.. this is short burst mobile gaming.... and i'd rather they just spend their time on Bit. Trip until the 6-part saga is done.
i think this might be better suited for DSi (using the camera for tilt)... it doesnt look all that great for wii... i could be wrong but we'll see
It looks super cool. I'm interested.
This looks a little boring to me.
I'l look at the review before considering this
This seems it should come out for the dsiware
not bad. could be easily translated to wiimote's motion controls.
Bit Trippy maaan.
This looks ... hard. I used to have a game like this on my TI-83 Plus blue silver back edition. I think Light Trax will fill all of my "moving line of light" needs.
Cool. Want this.
Looks headache inducing to me...
huh... cool i might just have to take a closer look at this
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