34. Donkey Kong 3 (NES)
Perhaps most notable for introducing Stanley the Bugman into the Nintendo canon, Donkey Kong 3 is an odd departure from the previous entries in the series from back when sequels didn't mean rinsing and repeating the concept from the previous game ad infinitum.
It's certainly not up to the standard of the arcade original but it's still a fascinating slice of Nintendo history and worth firing up at least once.
33. Wild Gunman (NES)
Much like the other NES Zapper games, in terms of gameplay there's nothing particularly wrong with Wild Gunman, the NES version of one of Nintendo's oldest arcade games. Unfortunately, it gets repetitive quite fast, as all three modes are very, very simplistic and really don't have a whole lot to offer console gamers looking for something more involving than a quarter's worth of arcade diversion. It's still an important entry in Nintendo's back catalogue, though, and one you'll only find playable on original hardware — unless you grabbed the Wii U adaptation before the eShop closed.
32. Ice Climber (NES)
Ice Climber is a solid concept let down by finicky controls. Scaling its mountains can offer diversion if you can overcome how awkward it feels in a modern context, but anyone checking this out on the strength of the characters' inclusion in Smash Bros. best prepare themselves for a cold shower.
31. Mach Rider (NES)
Mach Rider might not be remembered as fondly (or as often) as other NES launch titles, but with its unique aesthetic, fun gameplay, and impressive sense of speed, it certainly deserves to be. Though the action can get repetitive, three distinct modes and a track editor make it easy to jump into a slightly different game each time, and score-chasers will find plenty of replay value in revisiting racetracks for better times and scores.
Pop-up obstacles and the faux-3D perspective will date the presentation for gamers raised on modern (or even Mode 7) motorways, but retro-race enthusiasts will enjoy revving up this overlooked old-school experience.
30. Gumshoe (NES)
One of several light gun games lost to time thanks to the CRT TV-reliant tech employed by the NES Zapper, Gumshoe is an unusual prospect — a platformer you control with a gun.
The detective of the title, Mr. Stevenson, automatically walks through the levels and you shoot to make him jump while also protecting him by zapping any projectiles heading his way. Designed by Yoshio Sakamoto (he of, most prominently, Metroid series fame), this entry in the 'Light Gun Series' was never released in Japan and has never been re-released or reworked for another Nintendo console.
29. Barker Bill's Trick Shooting (NES)
Believe it or not, this is a licensed game made by Nintendo itself. Based on an animated American network show from the 1950s that broadcast black and white Terrytoon cartoons from the previous decades, Barker Bill's Trick Shooting made use of this obscure licence and the titular ringmaster (and his assistant, Trixie) for a cheerful NES Zapper game that launched in 1990 in North America.
Comprising several minigames that see you shooting balloons, diamonds, plates, and other objects, it's a cute and uncomplicated latter-era NES shooter that deserves more recognition than it gets. Being stuck on original hardware represents a sizeable barrier to entry for all but the most hardcore of historical gamers, unfortunately.
28. Popeye (NES)
This NES port of Nintendo's Popeye arcade game released the year after Donkey Kong, saw Shigeru Miyamoto himself on design duties with Genyo Takeda and has a special connection to 1981's enormous ape-shaped arcade hit. Donkey Kong was originally meant to star Popeye, Olive Oyl, and Bluto, but despite using the Popeye licensing in other Nintendo products, for some reason (which now escapes Miyamoto) the team wasn't able to use those characters for the game, which led to the birth of Nintendo's own Mario Jump Man, Pauline, and DK.
A single-screen platformer reminiscent of Donkey Kong, though lacking a jump button, Popeye charges you with collecting items Olive drops from the top of the screen while avoiding Bluto and other hazards. It's good, simple fun, and also notable as being one of the launch games for the Famicom in July 1983.
27. NES Open Tournament Golf (NES)
As with nearly all of the games in the NES library, the formative systems and mechanics put down in games of the '80s have advanced a lot in the interim.
However, while NES Open Tournament Golf (known as Mario Open Golf in Japan, so technically the first entry in the Mario Golf series) might lack the bells, whistles and frills we've come to expect from our golf games these days, the core gameplay here is as solid as ever. 18 holes might be pushing it, but a swift walk around the back nine will do nicely.
26. Donkey Kong Classics (NES)
A simple compilation cart that collects Donkey Kong and Donkey Kong Jr. in a single release — one that didn't come to Japan. Not much else to say, really. Not a bad Kong-pilation, all told. Plenty of pros, only a couple of Kongs. Nothing to be overly Kongcerned about, all things Kongsidered.
Okay, we'll stop now.
25. Donkey Kong Jr. (NES)
Unique in the Mario canon for being the only game to make the plumber the antagonist, Donkey Kong Jr. can't measure up to the original game, but it's worth a play just to see Mario guarding a caged Donkey Kong. You'll need a hefty dose of nostalgia to get much more out of it, though.
24. Ice Hockey (NES)
Ice Hockey is far from the worst 8-bit sports offering on the NES, and it provides a solid, serviceable approximation of the game, although you'll need patience to put up with its quirks, especially when defending. Worth a look if you're a fan of the sport; non-fans aren't missing much (although that sentiment is arguably true for many sports games on the NES).
23. Devil World (NES)
A game which fell foul of Nintendo of America's nervousness around depicting religious iconography, 1984's Devil World came to Europe in '87 but never launched in North America.
Designed by Shigeru Miyamoto and Takashi Tezuka (and being the latter's first project after joining the company full-time in 1984), it’s easy to label it a Pac-Man clone given the obvious similarities, but this is a game that takes the basic formula of the arcade original and builds upon it in an inventive and unique way. It does become a bit repetitive over time due to the fact that the stages are very similar throughout and always presented in the same order. Despite this, the quirky theme and challenge will keep you coming back to this 8-bit curio.
Previously available on multiple Virtual Consoles, it's now part of Nintendo's Switch Online offering.





Comments 1
I will say that NSO has really brought these games to a new generation. I have an NES mug I use while teaching. I am proud to say a grade three student came up to me to tell me how much he enjoys Mario 3.
I have also been pleasantly surprised by a lot of these games I otherwise would not have tried. I have the original hardware, but the cost for cartridges has sky rocketed and I already have all the games that I'm really interested in. Great solution to share legacy content, as much as it is criticized.
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