Just like Duck Hunt and Hogan's Alley, Wild Gunman was one of the first games released to take full advantage of the NES Zapper, and can now be played on the Wii U by using the Wii Remote's pointer instead. Based on Nintendo's light gun arcade machine, you might even remember seeing it in the Cafe 80's in Back to the Future II.
A classic setting for gunslinging action has always been the Wild West, so it's no surprise that Nintendo would try their hand at a game with a western setting. Much like Hogan's Alley, Wild Gunman is all about reaction time. Targets are always stationary, so you just need to focus and fire as quick as possible.
As with most Nintendo-developed NES games three modes are on offer, each differing slightly from the others. Game A is perhaps the most well-known; in this mode you're out in the middle of the desert, and goons will walk up to the center of the screen one by one. During this period you're supposed to do nothing - once they stop moving and shout "Fire!!" you need to aim at them and fire as quickly as possible. If you're too slow you'll get shot instead. Different goons will fire faster than others, but eventually all of them will start shooting faster and faster until it becomes almost impossible to respond in time. You're allowed a handful of misses, but too many and it's all over.
Game B is mostly the same, but with the big difference of there being two goons at once, instead of one. Just like in Game A each enemy's reaction time will be displayed on screen, so naturally the best course of action is to fire at the quicker one first, before quickly pointing at and shooting the other instead. Although it would've made for some nice mind games, curiously enough the goons will never draw at different times - they'll always pull their guns out simultaneously.
Unsurprisingly, Game C is once again the one that's radically different. In this mode you're presented with the front of a saloon, with a main doorway and four windows. Foes will simply pop out of all of these at random, and you just need to fire at them as fast as possible. They still maintain their different firing speeds from the other modes, so hopefully by this point you'll know which ones should be focused on first.
Like its contemporaries, Wild Gunman is relatively simplistic in terms of audio and visuals. The enemy sprites are quite fun to look at and have some funny expressions, but aside from that the game consist of nothing more than two non-scrolling screens. The only audio, again, consists of sound effects and a few short jingles.
Conclusion
Just like the other NES Zapper games, in terms of gameplay there's nothing particularly wrong with Wild Gunman. Unfortunately it gets repetitive quite fast, as all three modes are very, very simplistic and really don't have a whole lot to offer. If you don't have much else to play and you like trying to beat highscores then by all means try it out, but otherwise it's probably best to look elsewhere.
Comments 26
Next...Sunset Riders!...oh wait...
Maybe if we shared high scores on Miiverse?
That's like a baby's toy!
It's hardly a revolutionary game by any stretch, however, I'm glad it's available as a slice of Nintendo's illustrious history (even if the majority have played these NES games via cheap and illegal 100-in-1 NES clones).
I'm a crackshot at this.
As if using your body(hands) for a game could ever get lame. Darn, ungrateful kids. What do they have in that future that is so better than a Holodeck? lol
How did this get a worse score than Duck Hunt...?
All we need now is some Pepsi Perfect.
@Undead_terror I wish....
Instead just garbage..
I would paid through the nose for sunset riders konami's golden period!
This is a classic game from my childhood awesome first time round and a must own this time round.
One of the few Nintendo-made NES games I never played. I was always curious about it and will definitely pick it up if it hits NA, as I like all the other Zapper games.
I really loved this game as a child
You mean you have to use your hands?
Kinect was the future of gaming in the BttF universe
It sounds pretty fun to me. Add to Wishlist...
Right, the title released for BTTF Day! Made total sense, but the baffling bit is that Nintendo of America declined to release it stateside despite the Back to the Future films being filmed in, set in, and produced in America. Sigh, NOA. Sigh.
@Salnax yes..it would make the game more interesting
was this actually an arcade machine at one point? or did the folks at cafè 80 rig up a coin operated NES?
Remember kids, Wild Gunman skills directly translate into real gun skills.
@Rixor13
The VS. system version you see in the movie was never actually released, it was made specifically for the movie. However, Wild Gunman was in the PlayChoice-10 arcade machines.
I don't know how long you have to play Game A for it to get impossibly fast...I got to about 40 odd and the times didn't sink below around 0.5 sec I think. When it's just one shooter that's an easy kill, especially when you have the cursor to help aiming. I got bored and let myself get shot.
Game B is the more exciting and challenging mode. You neglected to mention that every so often one of the gunmen doesn't draw at all, forcing you to really think rather than just react. You lose a life if you shoot one which hasn't drawn. This is the mode where it can get too quick to react in time as the time between shots narrows.
Game C was fun but ultimately you don't last long before you start making mistakes. Perhaps the mode with most replay value. One thing that struck me about this Wild Gunman is you can't have 3 shooters on screen at once like in BTTF 2. Was that just the arcade units or did they modify it for the screen to make Marty's gun skills more impressive (foreshadowing his display in BTTF 3)?
I also hate the lack of option to remove the cursor (or I couldn't find it) like in Duck Hunt, because it makes it far too easy to aim.
The best/worst? way to play it is coming closer to tv .
Ah, I remember the hours wasted on this and Hogan's Alley all those decades ago. Too bad the lightguns of old consoles don't work with LCD HDTVs, as I dust off my famiclone every now and then to get some almost-authentic retro gaming.
Hope Nintendo releases Gotcha! The Sport next. I loved that game.
@DontPlayDumb yeah hold the zapperagainst the screen... Perfect score every time!!
@Patriplexity ugh, really? I swear it was through the menu in Duck Hunt D:
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