- Number of Players
- Single Player
- Release Date
- 6th Sep 2018 (US/Canada), $14.99
- 6th Sep 2018 (UK/EU/AU), £11.99
We’re all happy at how well Nintendo Switch is performing - not just because we’re obvious Ninty fans, but because such success has opened the door to a much wider and diverse range of titles than any other platform in the Big N’s history. So it’s fitting that something as niche and avant-garde as the 'walking simulator' is...
Gone Home Guides
Some of the best queer Switch games are also the best Switch games
The games industry has not always been good at portraying LGBTQ+ relationships and identities, but thanks to the efforts of small studios, indie developers, and LGBTQ+ creators, that's beginning to change. Not only do we have enough games with strong LGBTQ+ themes on the Nintendo...
These boots were made for environmental storytelling
While the terminology around these games might cause some confusion, the (first-person) adventure or narrative-focused 'walking simulator' has made its mark on the gaming landscape over the past decade or so. The 'walking simulator' term, originally a pejorative descriptor of a genre where 'you...
About The Game
You arrive home after a year abroad. You expect your family to greet you, but the house is empty. Something's not right. Where is everyone? And what's happened here? Unravel the mystery for yourself in Gone Home, a story exploration game from The Fullbright Company.
Gone Home is an interactive exploration simulator. Interrogate every detail of a seemingly normal house to discover the story of the people who live there. Open any drawer and door. Pick up objects and examine them to discover clues. Uncover the events of one family's lives by investigating what they've left behind.
Go Home Again.
A Personal Story: Created by veterans of the BioShock series and the story team behind Minerva's Den, Gone Home offers the rich, nuanced details of one family's struggles to deal with uncertainty, heartache, and change.
An Immersive Place: Return to the 1990s by visiting a home where every detail has been carefully recreated, and the sounds of a rainstorm outside wrap you in the experience.
No Combat, No Puzzles: Gone Home is a nonviolent and puzzle-free experience, inviting you to play at your own pace without getting attacked, stuck, or frustrated. This house wants you to explore it.
Fully Interactive Investigation: Discover what's happened to the Greenbriars by examining a house full of the family's personal possessions, and the notes and letters they've left behind. Use your powers of observation to piece together a story that unfolds as you explore.
Behind-The-Scenes Commentary: Over 90 minutes of commentary by the developers, musicians, and voice talent behind Gone Home. Access Commentary mode by clicking the Modifiers button when starting a new game!